#include "stdafx.h" #include "UI.h" #include "UIScene_SettingsOptionsMenu.h" #include "..\..\VoiceChatManager.h" #if defined(_XBOX_ONE) #define _ENABLE_LANGUAGE_SELECT #endif int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]= { IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL, IDS_DIFFICULTY_HARD }; int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]= { IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY, IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD }; namespace { static int s_voiceChatMenuInitData = 1; static const int MAX_VOICE_VOLUME_PERCENT = 200; static void SetControlY(UIScene &scene, UIControl &control, int y) { IggyName yName = scene.registerFastName(L"y"); IggyValueSetF64RS(control.getIggyValuePath(), yName, nullptr, static_cast(y)); control.UpdateControl(); } } UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bVoiceChatMode = (initData != nullptr && *(static_cast(initData)) == s_voiceChatMenuInitData); // Setup all the Iggy references we need for this scene initialiseMovie(); if (m_bVoiceChatMode) { setupVoiceChatMenu(); } else { setupStandardOptionsMenu(); } } UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu() { } void UIScene_SettingsOptionsMenu::setupVoiceChatMenu() { VoiceChatManager &vcm = VoiceChatManager::getInstance(); if (!vcm.isInitialized()) { vcm.init(); } m_bNotInGame = (Minecraft::GetInstance()->level == nullptr); m_bMashUpWorldsUnhideOption = false; const bool pushToTalkEnabled = vcm.getVoiceInputMode() == VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK; const bool gainActivationEnabled = !pushToTalkEnabled; m_checkboxViewBob.init(UIString(L"Gain Activation"), eControl_ViewBob, gainActivationEnabled); m_checkboxShowHints.init(UIString(L"Push-To-Talk"), eControl_ShowHints, pushToTalkEnabled); removeControl(&m_checkboxShowTooltips, true); removeControl(&m_checkboxInGameGamertags, true); removeControl(&m_checkboxMashupWorlds, true); removeControl(&m_labelDifficultyText, true); static wchar_t micVolumeLabels[MAX_VOICE_VOLUME_PERCENT + 1][256]; static wchar_t voiceVolumeLabels[MAX_VOICE_VOLUME_PERCENT + 1][256]; for (int i = 0; i <= MAX_VOICE_VOLUME_PERCENT; ++i) { swprintf(micVolumeLabels[i], 256, L"Mic Volume: %d%%", i); swprintf(voiceVolumeLabels[i], 256, L"Voice Chat Volume: %d%%", i); } int micVolume = vcm.getMicVolumePercent(); int voiceVolume = vcm.getVoiceChatVolumePercent(); if (micVolume < 0) micVolume = 0; if (micVolume > MAX_VOICE_VOLUME_PERCENT) micVolume = MAX_VOICE_VOLUME_PERCENT; if (voiceVolume < 0) voiceVolume = 0; if (voiceVolume > MAX_VOICE_VOLUME_PERCENT) voiceVolume = MAX_VOICE_VOLUME_PERCENT; m_sliderAutosave.setAllPossibleLabels(MAX_VOICE_VOLUME_PERCENT + 1, micVolumeLabels); m_sliderAutosave.init(micVolumeLabels[micVolume], eControl_Autosave, 0, MAX_VOICE_VOLUME_PERCENT, micVolume); m_sliderDifficulty.setAllPossibleLabels(MAX_VOICE_VOLUME_PERCENT + 1, voiceVolumeLabels); m_sliderDifficulty.init(voiceVolumeLabels[voiceVolume], eControl_Difficulty, 0, MAX_VOICE_VOLUME_PERCENT, voiceVolume); m_buttonLanguageSelect.init(UIString(L"Back"), eControl_Languages); m_labelDifficultyText.setVisible(false); placeVoiceBackButtonAtBottom(); doHorizontalResizeCheck(); if (app.GetLocalPlayerCount() > 1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); #endif } m_labelDifficultyText.disableReinitialisation(); } void UIScene_SettingsOptionsMenu::setupStandardOptionsMenu() { m_bNotInGame=(Minecraft::GetInstance()->level==nullptr); m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)); // check if we should display the mash-up option if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption=true; m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false); } else { removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption=false; } unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave); wchar_t autosaveLabels[9][256]; for(unsigned int i = 0; i < 9; ++i) { if(i==0) { swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF )); } else { swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES )); } } m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue); #if defined(_XBOX_ONE) || defined(__ORBIS__) removeControl(&m_sliderAutosave,true); #endif ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for(unsigned int i = 0; i < 4; ++i) { swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue); wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.init(wsText); // If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty // only the primary player gets to change the autosave and difficulty settings bool bRemoveDifficulty=false; bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { bRemoveDifficulty=true; bRemoveAutosave=true; bRemoveInGameGamertags=true; } if(!bNotInGame) { bRemoveDifficulty=true; if(!g_NetworkManager.IsHost()) { bRemoveAutosave=true; bRemoveInGameGamertags=true; } } if(bRemoveDifficulty) { m_labelDifficultyText.setVisible( false ); removeControl(&m_sliderDifficulty, true); } if(bRemoveAutosave) { removeControl(&m_sliderAutosave, true); } if(bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); } // 4J-JEV: Changing languages in-game will produce many a bug. // MGH - disabled the language select for the patch build, we'll re-enable afterwards // 4J Stu - Removed it with a preprocessor def as we turn this off in various places #ifdef _ENABLE_LANGUAGE_SELECT if (app.GetGameStarted()) { removeControl( &m_buttonLanguageSelect, false ); } else { m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages); } #else removeControl( &m_buttonLanguageSelect, false ); #endif doHorizontalResizeCheck(); if(app.GetLocalPlayerCount()>1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); #endif } m_labelDifficultyText.disableReinitialisation(); } void UIScene_SettingsOptionsMenu::setVoiceDifficultyLabel() { m_labelDifficultyText.setVisible(false); } void UIScene_SettingsOptionsMenu::enforceVoiceModeSwitch(int preferredControl) { (void)preferredControl; if (!m_bVoiceChatMode) { return; } bool proximity = m_checkboxViewBob.IsChecked(); bool pushToTalk = m_checkboxShowHints.IsChecked(); if (proximity == pushToTalk) { if (preferredControl == eControl_ShowHints) { proximity = false; pushToTalk = true; } else if (preferredControl == eControl_ViewBob) { proximity = true; pushToTalk = false; } else { VoiceChatManager &vcm = VoiceChatManager::getInstance(); const bool preferPushToTalk = vcm.getVoiceInputMode() == VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK; proximity = !preferPushToTalk; pushToTalk = preferPushToTalk; } } m_checkboxViewBob.setChecked(proximity); m_checkboxShowHints.setChecked(pushToTalk); } void UIScene_SettingsOptionsMenu::placeVoiceBackButtonAtBottom() { if (!m_bVoiceChatMode) { return; } m_sliderAutosave.UpdateControl(); m_sliderDifficulty.UpdateControl(); m_buttonLanguageSelect.UpdateControl(); m_checkboxViewBob.UpdateControl(); m_checkboxShowHints.UpdateControl(); const int rowSpacing = 8; const int bottomPadding = 6; const int controlsTop = m_checkboxViewBob.getYPos() + m_checkboxViewBob.getHeight(); const int hintsBottom = m_checkboxShowHints.getYPos() + m_checkboxShowHints.getHeight(); const int minAutosaveY = ((controlsTop > hintsBottom) ? controlsTop : hintsBottom) + rowSpacing; int autosaveY = m_sliderAutosave.getYPos(); if (autosaveY < minAutosaveY) { autosaveY = minAutosaveY; } int difficultyY = autosaveY + m_sliderAutosave.getHeight() + rowSpacing; int backY = difficultyY + m_sliderDifficulty.getHeight() + rowSpacing; UIControl *pPanel = m_buttonLanguageSelect.getParentPanel(); if (pPanel != nullptr) { pPanel->UpdateControl(); const int maxBackY = pPanel->getHeight() - m_buttonLanguageSelect.getHeight() - bottomPadding; if (backY > maxBackY) { const int overflow = backY - maxBackY; autosaveY -= overflow; if (autosaveY < minAutosaveY) { autosaveY = minAutosaveY; } difficultyY = autosaveY + m_sliderAutosave.getHeight() + rowSpacing; backY = difficultyY + m_sliderDifficulty.getHeight() + rowSpacing; if (backY > maxBackY) { backY = maxBackY; } } } SetControlY(*this, m_sliderAutosave, autosaveY); SetControlY(*this, m_sliderDifficulty, difficultyY); SetControlY(*this, m_buttonLanguageSelect, backY); } void UIScene_SettingsOptionsMenu::tick() { UIScene::tick(); if (m_bVoiceChatMode) { syncVoiceModeCheckboxesFromManager(); } } wstring UIScene_SettingsOptionsMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"SettingsOptionsMenuSplit"; } else { return L"SettingsOptionsMenu"; } } void UIScene_SettingsOptionsMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_SettingsOptionsMenu::updateComponents() { bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef()); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } } void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { setGameSettings(); navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); switch(static_cast(controlId)) { case eControl_ViewBob: if (m_bVoiceChatMode) { break; } break; case eControl_ShowHints: if (m_bVoiceChatMode) { break; } break; case eControl_Languages: if (m_bVoiceChatMode) { setGameSettings(); navigateBack(); } else { setGameSettings(); ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector); } break; } } void UIScene_SettingsOptionsMenu::handleCheckboxToggled(F64 controlId, bool selected) { if (!m_bVoiceChatMode) { return; } switch (static_cast(controlId)) { case eControl_ViewBob: { VoiceChatManager &vcm = VoiceChatManager::getInstance(); vcm.setProximityEnabled(true); vcm.setVoiceInputMode(selected ? VoiceChatManager::VOICE_INPUT_VOICE_ACTIVATION : VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK); syncVoiceModeCheckboxesFromManager(); } break; case eControl_ShowHints: { VoiceChatManager &vcm = VoiceChatManager::getInstance(); vcm.setProximityEnabled(true); vcm.setVoiceInputMode(selected ? VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK : VoiceChatManager::VOICE_INPUT_VOICE_ACTIVATION); syncVoiceModeCheckboxesFromManager(); } break; } } void UIScene_SettingsOptionsMenu::handleReload() { if (m_bVoiceChatMode) { setupVoiceChatMenu(); } else { setupStandardOptionsMenu(); } } void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { int value = static_cast(currentValue); if (m_bVoiceChatMode) { VoiceChatManager &vcm = VoiceChatManager::getInstance(); WCHAR TempString[256]; switch(static_cast(sliderId)) { case eControl_Autosave: vcm.setMicVolumePercent(value); swprintf(TempString, 256, L"Mic Volume: %d%%", value); m_sliderAutosave.setLabel(TempString); m_sliderAutosave.handleSliderMove(value); break; case eControl_Difficulty: vcm.setVoiceChatVolumePercent(value); swprintf(TempString, 256, L"Voice Chat Volume: %d%%", value); m_sliderDifficulty.setLabel(TempString); m_sliderDifficulty.handleSliderMove(value); break; } return; } switch(static_cast(sliderId)) { case eControl_Autosave: m_sliderAutosave.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Autosave,value); // Update the autosave timer app.SetAutosaveTimerTime(); break; case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value); wstring wsText=app.GetString(m_iDifficultySettingA[value]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.setLabel(wsText.c_str()); break; } } void UIScene_SettingsOptionsMenu::setGameSettings() { if (m_bVoiceChatMode) { VoiceChatManager &vcm = VoiceChatManager::getInstance(); const bool gainActivation = m_checkboxViewBob.IsChecked(); const bool pushToTalk = m_checkboxShowHints.IsChecked(); if (gainActivation != pushToTalk) { vcm.setVoiceInputMode(pushToTalk ? VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK : VoiceChatManager::VOICE_INPUT_VOICE_ACTIVATION); } vcm.setProximityEnabled(true); syncVoiceModeCheckboxesFromManager(); return; } // check the checkboxes app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0); // the mashup option will only be shown if some worlds have been previously hidden if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) { // unhide all worlds app.EnableMashupPackWorlds(m_iPad); } // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there //app.CheckGameSettingsChanged(true,pInputData->UserIndex); } void UIScene_SettingsOptionsMenu::syncVoiceModeCheckboxesFromManager() { if (!m_bVoiceChatMode) { return; } VoiceChatManager &vcm = VoiceChatManager::getInstance(); const bool pushToTalk = vcm.getVoiceInputMode() == VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK; const bool gainActivation = !pushToTalk; if (m_checkboxViewBob.IsChecked() != gainActivation) { m_checkboxViewBob.setChecked(gainActivation); } if (m_checkboxShowHints.IsChecked() != pushToTalk) { m_checkboxShowHints.setChecked(pushToTalk); } }