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18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ce764a072c | |||
| 10b7fc36d3 | |||
| 74c197cc15 | |||
| 42af4ed545 | |||
| 87348a7e16 | |||
| fc0927065a | |||
| 1df2fd42dd | |||
| d73ae8fd5c | |||
| cf0472117c | |||
| 0e56730255 | |||
| f76896d7e8 | |||
| ce15163a81 | |||
| db500edc3a | |||
| 86366b5b20 | |||
| 91ddc735c3 | |||
| 75187488e8 | |||
| ec7d784c18 | |||
| e310f1e6f1 |
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Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 65 KiB |
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@@ -82,7 +82,7 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM(Tile::obsidian_Id)
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ITEM(Tile::clay)
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ITEM(Tile::ice_Id)
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ITEM(Tile::packed_ice_Id)
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ITEM(Tile::packedIce_Id)
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ITEM(Tile::snow_Id)
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ITEM(Tile::netherRack_Id)
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ITEM(Tile::soulsand_Id)
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@@ -243,8 +243,11 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
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MemSect(31);
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minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(Icon::TYPE_TERRAIN));
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MemSect(0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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tileRenderer->renderTile(Tile::tiles[item->id], item->getAuxValue(), SharedConstants::TEXTURE_LIGHTING ? 1.0f : mob->getBrightness(1)); // 4J - change brought forward from 1.8.2
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}
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glDisable(GL_BLEND);
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}
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else
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{
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MemSect(31);
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@@ -8505,6 +8505,44 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl
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tesselateHopperInWorld(tile, 0, 0, 0, 0, true);
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glTranslatef(0.5f, 0.5f, 0.5f);
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}
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else if (shape == Tile::SHAPE_THIN_PANE)
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{
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setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1.0f, 1.0f);
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glTranslatef(-0.5f, -0.5f, -0.5f);
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t->begin();
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t->normal(0, -1, 0);
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renderFaceDown(tile, 0, 0, 0, getTexture(tile, 0, data));
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t->end();
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t->begin();
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t->normal(0, 1, 0);
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renderFaceUp(tile, 0, 0, 0, getTexture(tile, 1, data));
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t->end();
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t->begin();
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t->normal(0, 0, -1);
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renderNorth(tile, 0, 0, 0, getTexture(tile, 2, data));
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t->end();
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t->begin();
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t->normal(0, 0, 1);
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renderSouth(tile, 0, 0, 0, getTexture(tile, 3, data));
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t->end();
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t->begin();
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t->normal(-1, 0, 0);
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renderWest(tile, 0, 0, 0, getTexture(tile, 4, data));
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t->end();
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t->begin();
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t->normal(1, 0, 0);
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renderEast(tile, 0, 0, 0, getTexture(tile, 5, data));
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t->end();
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glTranslatef(0.5f, 0.5f, 0.5f);
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setShape(0, 0, 0, 1, 1, 1);
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}
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t->setMipmapEnable( true ); // 4J added
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}
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@@ -8525,6 +8563,8 @@ bool TileRenderer::canRender( int renderShape )
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if ( renderShape == Tile::SHAPE_WALL) return true;
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if ( renderShape == Tile::SHAPE_BEACON) return true;
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if ( renderShape == Tile::SHAPE_ANVIL) return true;
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if (renderShape == Tile::SHAPE_THIN_PANE) return true;
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if (renderShape == Tile::SHAPE_WATER) return true;
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return false;
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}
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+71
-34
@@ -13,8 +13,6 @@
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Biome *Biome::biomes[256];
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Biome *Biome::ocean = nullptr;
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Biome *Biome::plains = nullptr;
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Biome *Biome::desert = nullptr;
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@@ -38,58 +36,95 @@ Biome *Biome::taigaHills = nullptr;
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Biome *Biome::smallerExtremeHills = nullptr;
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Biome *Biome::jungle = nullptr;
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Biome *Biome::jungleHills = nullptr;
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Biome *Biome::savanna = nullptr;
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Biome *Biome::roofedForest = nullptr;
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Biome *Biome::flowerForest = nullptr;
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Biome *Biome::jungleEdge = nullptr;
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Biome *Biome::deepOcean = nullptr;
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Biome *Biome::stoneBeach = nullptr;
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Biome *Biome::coldBeach = nullptr;
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Biome *Biome::birchForest = nullptr;
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Biome *Biome::birchForestHills = nullptr;
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Biome *Biome::birchForestHillsM = nullptr;
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Biome *Biome::roofedForest = nullptr;
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Biome *Biome::coldTaiga = nullptr;
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Biome *Biome::coldTaigaHills = nullptr;
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Biome *Biome::megaTaiga = nullptr;
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Biome *Biome::megaTaigaHills = nullptr;
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Biome *Biome::extremeHills_plus = nullptr;
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Biome *Biome::savanna = nullptr;
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Biome *Biome::savannaPlateau = nullptr;
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Biome *Biome::mesa = nullptr;
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Biome *Biome::mesaPlateauF = nullptr;
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Biome *Biome::mesaPlateau = nullptr;
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Biome *Biome::theVoid = nullptr;
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Biome *Biome::sunflowersPlains = nullptr;
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Biome *Biome::desertM = nullptr;
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Biome *Biome::extremeHillsM = nullptr;
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Biome *Biome::flowerForest = nullptr;
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Biome *Biome::taigaM = nullptr;
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Biome *Biome::swamplandM = nullptr;
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Biome *Biome::iceSpikes = nullptr;
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Biome *Biome::jungleM = nullptr;
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Biome *Biome::jungleEdgeM = nullptr;
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Biome *Biome::birchForestM = nullptr;
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Biome *Biome::deepOcean = nullptr;
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Biome *Biome::birchForestHillsM = nullptr;
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Biome *Biome::roofedForestM = nullptr;
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Biome *Biome::coldTaigaM = nullptr;
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Biome *Biome::redwoodTaiga = nullptr;
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Biome *Biome::redwoodTaigaHills = nullptr;
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Biome *Biome::extremeHills_plusM = nullptr;
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Biome *Biome::savannaM = nullptr;
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Biome *Biome::savannaPlateauM = nullptr;
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Biome *Biome::mesaBryce = nullptr;
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Biome *Biome::mesaPlateauFM = nullptr;
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Biome *Biome::mesaPlateauM = nullptr;//167
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void Biome::staticCtor()
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{
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Biome::ocean = (new OceanBiome(0))->setColor(0x000070)->setName(L"Ocean")->setDepthAndScale(-1, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);
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Biome::plains = (new PlainsBiome(1))->setColor(0x8db360)->setName(L"Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
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Biome::ocean = (new OceanBiome(0))->setColor(0x000070)->setName(L"Ocean")->setDepthAndScale(-1, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);
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Biome::plains = (new PlainsBiome(1,false))->setColor(0x8db360)->setName(L"Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
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Biome::desert = (new DesertBiome(2))->setColor(0xFA9418)->setName(L"Desert")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.1f, 0.2f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Desert, eMinecraftColour_Foliage_Desert, eMinecraftColour_Water_Desert,eMinecraftColour_Sky_Desert);
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Biome::extremeHills = (new ExtremeHillsBiome(3))->setColor(0x606060)->setName(L"Extreme Hills")->setDepthAndScale(0.3f, 1.5f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHills, eMinecraftColour_Foliage_ExtremeHills, eMinecraftColour_Water_ExtremeHills,eMinecraftColour_Sky_ExtremeHills);
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// Foreste Base
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Biome::forest = (new ForestBiome(4,0))->setColor(0x056621)->setName(L"Forest")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest,eMinecraftColour_Sky_Forest);
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Biome::forestHills = (new ForestBiome(18,0))->setColor(0x22551c)->setName(L"ForestHills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setDepthAndScale(0.3f, 0.7f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_ForestHills, eMinecraftColour_Water_ForestHills,eMinecraftColour_Sky_ForestHills);
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Biome::taiga = (new TaigaBiome(5))->setColor(0x0b6659)->setName(L"Taiga")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(0.05f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
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Biome::taiga = (new TaigaBiome(5))->setColor(0x0b6659)->setName(L"Taiga")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.25f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
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Biome::coldTaiga = (new TaigaBiome(30))->setColor(0x0b6659)->setName(L"Cold Taiga")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(-0.5f, 0.4f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
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Biome::swampland = (new SwampBiome(6))->setColor(0x07F9B2)->setName(L"Swampland")->setLeafColor(0x8BAF48)->setDepthAndScale(-0.2f, 0.1f)->setTemperatureAndDownfall(0.8f, 0.9f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Swampland, eMinecraftColour_Foliage_Swampland, eMinecraftColour_Water_Swampland,eMinecraftColour_Sky_Swampland);
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Biome::river = (new RiverBiome(7))->setColor(0x0000ff)->setName(L"River")->setDepthAndScale(-0.5f, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_River, eMinecraftColour_Foliage_River, eMinecraftColour_Water_River,eMinecraftColour_Sky_River);
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Biome::hell = (new HellBiome(8))->setColor(0xff0000)->setName(L"Hell")->setNoRain()->setTemperatureAndDownfall(2, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Hell, eMinecraftColour_Foliage_Hell, eMinecraftColour_Water_Hell,eMinecraftColour_Sky_Hell);
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Biome::sky = (new TheEndBiome(9))->setColor(0x8080ff)->setName(L"Sky")->setNoRain()->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Sky, eMinecraftColour_Foliage_Sky, eMinecraftColour_Water_Sky,eMinecraftColour_Sky_Sky);
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Biome::frozenOcean = (new OceanBiome(10))->setColor(0x9090a0)->setName(L"FrozenOcean")->setSnowCovered()->setDepthAndScale(-1, 0.5f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenOcean, eMinecraftColour_Foliage_FrozenOcean, eMinecraftColour_Water_FrozenOcean,eMinecraftColour_Sky_FrozenOcean);
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Biome::frozenRiver = (new RiverBiome(11))->setColor(0xa0a0ff)->setName(L"FrozenRiver")->setSnowCovered()->setDepthAndScale(-0.5f, 0)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenRiver, eMinecraftColour_Foliage_FrozenRiver, eMinecraftColour_Water_FrozenRiver,eMinecraftColour_Sky_FrozenRiver);
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Biome::frozenOcean = (new OceanBiome(10))->setColor(0x9090a0)->setName(L"Frozen Ocean")->setSnowCovered()->setDepthAndScale(-1, 0.5f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenOcean, eMinecraftColour_Foliage_FrozenOcean, eMinecraftColour_Water_FrozenOcean,eMinecraftColour_Sky_FrozenOcean);
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Biome::frozenRiver = (new RiverBiome(11))->setColor(0xa0a0ff)->setName(L"Frozen River")->setSnowCovered()->setDepthAndScale(-0.5f, 0)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenRiver, eMinecraftColour_Foliage_FrozenRiver, eMinecraftColour_Water_FrozenRiver,eMinecraftColour_Sky_FrozenRiver);
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Biome::iceFlats = (new IceBiome(12))->setColor(0xffffff)->setName(L"Ice Plains")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains);
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Biome::iceMountains = (new IceBiome(13))->setColor(0xa0a0a0)->setName(L"Ice Mountains")->setSnowCovered()->setDepthAndScale(0.3f, 1.3f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IceMountains, eMinecraftColour_Foliage_IceMountains, eMinecraftColour_Water_IceMountains,eMinecraftColour_Sky_IceMountains);
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Biome::mushroomIsland = (new MushroomIslandBiome(14))->setColor(0xff00ff)->setName(L"MushroomIsland")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(0.2f, 1.0f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIsland, eMinecraftColour_Foliage_MushroomIsland, eMinecraftColour_Water_MushroomIsland,eMinecraftColour_Sky_MushroomIsland);
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Biome::mushroomIslandShore = (new MushroomIslandBiome(15))->setColor(0xa000ff)->setName(L"MushroomIslandShore")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(-1, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIslandShore, eMinecraftColour_Foliage_MushroomIslandShore, eMinecraftColour_Water_MushroomIslandShore,eMinecraftColour_Sky_MushroomIslandShore);
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Biome::mushroomIsland = (new MushroomIslandBiome(14))->setColor(0xff00ff)->setName(L"Mushroom Island")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(0.2f, 1.0f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIsland, eMinecraftColour_Foliage_MushroomIsland, eMinecraftColour_Water_MushroomIsland,eMinecraftColour_Sky_MushroomIsland);
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Biome::mushroomIslandShore = (new MushroomIslandBiome(15))->setColor(0xa000ff)->setName(L"Mushroom Island Shore")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(-1, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIslandShore, eMinecraftColour_Foliage_MushroomIslandShore, eMinecraftColour_Water_MushroomIslandShore,eMinecraftColour_Sky_MushroomIslandShore);
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Biome::beaches = (new BeachBiome(16))->setColor(0xfade55)->setName(L"Beach")->setTemperatureAndDownfall(0.8f, 0.4f)->setDepthAndScale(0.0f, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Beach, eMinecraftColour_Foliage_Beach, eMinecraftColour_Water_Beach,eMinecraftColour_Sky_Beach);
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Biome::desertHills = (new DesertBiome(17))->setColor(0xd25f12)->setName(L"DesertHills")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_DesertHills, eMinecraftColour_Foliage_DesertHills, eMinecraftColour_Water_DesertHills,eMinecraftColour_Sky_DesertHills);
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Biome::taigaHills = (new TaigaBiome(19))->setColor(0x163933)->setName(L"TaigaHills")->setSnowCovered()->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.05f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
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Biome::desertHills = (new DesertBiome(17))->setColor(0xd25f12)->setName(L"Desert Hills")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_DesertHills, eMinecraftColour_Foliage_DesertHills, eMinecraftColour_Water_DesertHills,eMinecraftColour_Sky_DesertHills);
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Biome::forestHills = (new ForestBiome(18,0))->setColor(0x22551c)->setName(L"Forest Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setDepthAndScale(0.3f, 0.7f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_ForestHills, eMinecraftColour_Water_ForestHills,eMinecraftColour_Sky_ForestHills);
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Biome::taigaHills = (new TaigaBiome(19))->setColor(0x163933)->setName(L"Taiga Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.25f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
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Biome::smallerExtremeHills = (new ExtremeHillsBiome(20))->setColor(0x72789a)->setName(L"Extreme Hills Edge")->setDepthAndScale(0.2f, 0.8f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHillsEdge, eMinecraftColour_Foliage_ExtremeHillsEdge, eMinecraftColour_Water_ExtremeHillsEdge,eMinecraftColour_Sky_ExtremeHillsEdge);
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Biome::jungle = (new JungleBiome(21))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle);
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Biome::jungleHills = (new JungleBiome(22))->setColor(0x2c4205)->setName(L"JungleHills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);
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Biome::savanna = (new SavannaBiome(35))->setColor(0xbda235)->setName(L"Savanna")->setNoRain()->setTemperatureAndDownfall(1.2f, 0.0f) ->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
|
||||
Biome::deepOcean= (new OceanBiome(24))->setName(L"Deep Ocean")->setDepthAndScale(-1.8,0.1f)->setColor(0x000070)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);;
|
||||
// Foreste Avanzate e Speciali
|
||||
Biome::roofedForest = (new ForestBiome(29, 3))->setColor(0x056621)->setName(L"Roofed Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
Biome::flowerForest = (new ForestBiome(132, 1))->setColor(0x056621)->setName(L"Flower Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
|
||||
// Nuovi Biomi Betulla
|
||||
Biome::jungle = (new JungleBiome(21, false))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle);
|
||||
Biome::jungleHills = (new JungleBiome(22, false))->setColor(0x2c4205)->setName(L"Jungle Hills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);
|
||||
//23
|
||||
Biome::deepOcean= (new OceanBiome(24))->setName(L"Deep Ocean")->setDepthAndScale(-1.8,0.1f)->setColor(0x000070)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);;
|
||||
//25
|
||||
//26
|
||||
Biome::birchForest=(new ForestBiome(27, 2))->setColor(0x307444)->setName(L"Birch Forest")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
Biome::birchForestHills=(new ForestBiome(28, 2))->setColor(0x1f5f32)->setName(L"Birch Forest Hills")->setDepthAndScale(0.45f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_ForestHills);
|
||||
|
||||
// Varianti Mutate (M)
|
||||
Biome::birchForestM=(new ForestBiome::MutatedBirchForestBiome(155, biomes[27]))->setColor(0x47875a)->setName(L"Birch Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
Biome::birchForestHills=(new ForestBiome(28, 2))->setColor(0x1f5f32)->setName(L"Birch Forest Hills")->setDepthAndScale(0.45f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_ForestHills);
|
||||
Biome::roofedForest = (new ForestBiome(29, 3))->setColor(0x056621)->setName(L"Roofed Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
//30
|
||||
//31
|
||||
Biome::coldTaigaHills = (new TaigaBiome(31))->setColor(0x163933)->setName(L"Cold Taiga Hills")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(-0.5f, 0.4f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
|
||||
Biome::megaTaiga = (new TaigaBiome(32,1))->setColor(0x0b6659)->setName(L"Mega Taiga")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.3f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
|
||||
Biome::megaTaigaHills = (new TaigaBiome(33,2))->setColor(0x0b6659)->setName(L"Mega Taiga Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.3f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
|
||||
Biome::savanna = (new SavannaBiome(35))->setColor(0xbda235)->setName(L"Savanna")->setNoRain()->setTemperatureAndDownfall(1.2f, 0.0f) ->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
|
||||
|
||||
Biome::sunflowersPlains = (new PlainsBiome(129,true))->setColor(0x8db360)->setName(L"Sunflowers Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
|
||||
Biome::flowerForest = (new ForestBiome(132, 1))->setColor(0x056621)->setName(L"Flower Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
Biome::iceSpikes = (new IceBiome(140,true))->setColor(0xffffff)->setName(L"Ice Spikes")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains);
|
||||
Biome::birchForestM=(new ForestBiome::MutatedBirchForestBiome(155, biomes[27]))->setColor(0x47875a)->setName(L"Birch Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
Biome::birchForestHillsM=(new ForestBiome::MutatedBirchForestBiome(156, biomes[28]))->setColor(0x47875a)->setName(L"Birch Forest Hills M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_ForestHills);
|
||||
Biome::roofedForestM=(new ForestBiome::MutatedForestBiome(157, biomes[29]))->setColor(0x177a35)->setName(L"Roofed Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
|
||||
|
||||
|
||||
}
|
||||
Biome::Biome(int id) : id(id)
|
||||
{
|
||||
@@ -104,7 +139,8 @@ Biome::Biome(int id) : id(id)
|
||||
downfall = 0.5f;
|
||||
decorator = nullptr;
|
||||
m_temperatureNoise = nullptr;
|
||||
|
||||
GRASS_COLOR_NOISE = new PerlinNoise(new Random(2345L), 1);
|
||||
DOUBLE_PLANT_GENERATOR = new DoublePlantFeature(false);
|
||||
m_grassColor = eMinecraftColour_NOT_SET;
|
||||
m_foliageColor = eMinecraftColour_NOT_SET;
|
||||
m_waterColor = eMinecraftColour_NOT_SET;
|
||||
@@ -136,6 +172,7 @@ Biome::Biome(int id) : id(id)
|
||||
Biome::~Biome()
|
||||
{
|
||||
if(decorator != nullptr) delete decorator;
|
||||
if(DOUBLE_PLANT_GENERATOR != nullptr) delete DOUBLE_PLANT_GENERATOR;
|
||||
}
|
||||
|
||||
BiomeDecorator *Biome::createDecorator()
|
||||
|
||||
+44
-12
@@ -6,6 +6,7 @@ using namespace std;
|
||||
#include "WeighedRandom.h"
|
||||
#include "BlockPos.h"
|
||||
#include "ChunkPrimer.h"
|
||||
#include "DoublePlantFeature.h"
|
||||
|
||||
|
||||
class Feature;
|
||||
@@ -51,20 +52,48 @@ public:
|
||||
static Biome *smallerExtremeHills;
|
||||
static Biome *jungle;
|
||||
static Biome *jungleHills;
|
||||
static Biome *savanna;
|
||||
static Biome *jungleEdge;
|
||||
static Biome *deepOcean;
|
||||
static Biome *stoneBeach;
|
||||
static Biome *coldBeach;
|
||||
static Biome *birchForest;
|
||||
static Biome *birchForestHills ;
|
||||
static Biome *roofedForest;
|
||||
|
||||
static Biome *coldTaiga;
|
||||
static Biome *coldTaigaHills;
|
||||
static Biome *megaTaiga;
|
||||
static Biome *megaTaigaHills;
|
||||
static Biome *extremeHills_plus;
|
||||
static Biome *savanna;
|
||||
static Biome *savannaPlateau;
|
||||
static Biome *mesa;
|
||||
static Biome *mesaPlateauF;
|
||||
static Biome *mesaPlateau;
|
||||
static Biome *theVoid;
|
||||
static Biome *sunflowersPlains;
|
||||
static Biome *desertM;
|
||||
static Biome *extremeHillsM;
|
||||
static Biome *flowerForest;
|
||||
static Biome *Biome::birchForest;
|
||||
|
||||
static Biome *Biome::birchForestHills ;
|
||||
|
||||
static Biome *Biome::birchForestM ;
|
||||
|
||||
static Biome *Biome::birchForestHillsM;
|
||||
|
||||
static Biome *Biome::roofedForestM;
|
||||
static Biome *Biome::deepOcean;
|
||||
static Biome *taigaM;
|
||||
static Biome *swamplandM;
|
||||
static Biome *iceSpikes;
|
||||
static Biome *jungleM;
|
||||
static Biome *jungleEdgeM;
|
||||
static Biome *birchForestM ;
|
||||
static Biome *birchForestHillsM;
|
||||
static Biome *roofedForestM;
|
||||
static Biome *coldTaigaM;
|
||||
static Biome *redwoodTaiga;
|
||||
static Biome *redwoodTaigaHills;
|
||||
static Biome *extremeHills_plusM;
|
||||
static Biome *savannaM;
|
||||
static Biome *savannaPlateauM;
|
||||
static Biome *mesaBryce;
|
||||
static Biome *mesaPlateauFM;
|
||||
static Biome *mesaPlateauM;
|
||||
|
||||
|
||||
|
||||
|
||||
static const int BIOME_COUNT = 256 ;
|
||||
|
||||
@@ -79,8 +108,11 @@ public:
|
||||
float temperature;
|
||||
float downfall;
|
||||
|
||||
|
||||
BiomeDecorator *decorator;
|
||||
PerlinNoise *m_temperatureNoise;
|
||||
PerlinNoise *GRASS_COLOR_NOISE;
|
||||
DoublePlantFeature *DOUBLE_PLANT_GENERATOR;
|
||||
|
||||
const int id;
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@ void BiomeDecorator::_init()
|
||||
|
||||
doublePlantFeature = new DoublePlantFeature(false);
|
||||
|
||||
doublePlantCount = 0;
|
||||
waterlilyCount = 0;
|
||||
treeCount = 0;
|
||||
flowerCount = 2;
|
||||
@@ -213,24 +214,24 @@ void BiomeDecorator::decorate()
|
||||
}
|
||||
}
|
||||
|
||||
// 2blockstall
|
||||
int doublePlantsToGen = (grassCount + flowerCount) / 2;
|
||||
if (doublePlantsToGen > 0 && random->nextInt(3) == 0)
|
||||
{
|
||||
for (int i = 0; i < doublePlantsToGen; i++)
|
||||
{
|
||||
int x = xo + random->nextInt(16) + 8;
|
||||
int y = random->nextInt(Level::genDepth);
|
||||
int z = zo + random->nextInt(16) + 8;
|
||||
|
||||
|
||||
int plantType = biome->getRandomDoublePlantType(random);
|
||||
|
||||
DoublePlantFeature* dpf = static_cast<DoublePlantFeature*>(doublePlantFeature);
|
||||
dpf->setPlantType(plantType);
|
||||
dpf->place(level, random, x, y, z);
|
||||
}
|
||||
}
|
||||
//int doublePlantsToGen = doublePlantCount; // <-- Usa una variabile specifica per bioma!
|
||||
|
||||
//for (int i = 0; i < doublePlantsToGen; i++)
|
||||
//{
|
||||
// // Genera il punto centrale del cluster
|
||||
// int x = xo + random->nextInt(16) + 8;
|
||||
// int z = zo + random->nextInt(16) + 8;
|
||||
// int y = random->nextInt(Level::genDepth);
|
||||
//
|
||||
// int plantType = biome->getRandomDoublePlantType(random);
|
||||
//
|
||||
// DoublePlantFeature* dpf = static_cast<DoublePlantFeature*>(doublePlantFeature);
|
||||
// dpf->setPlantType(plantType);
|
||||
//
|
||||
// // La chiamata place() ora genererà il grappolo grazie al ciclo da 64 inserito nel Passo 1
|
||||
// dpf->place(level, random, x, y, z);
|
||||
//}
|
||||
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0,"Decorate bush/waterlily/mushroom/reeds/pumpkins/cactuses");
|
||||
|
||||
@@ -59,6 +59,7 @@ public:
|
||||
Feature *tulipPinkFeature;
|
||||
Feature *doublePlantFeature;
|
||||
|
||||
int doublePlantCount;
|
||||
int waterlilyCount;
|
||||
int treeCount;
|
||||
int flowerCount;
|
||||
|
||||
@@ -8,7 +8,6 @@ BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer>parent, LevelType
|
||||
{
|
||||
this->parent = parent;
|
||||
|
||||
|
||||
if(levelType == LevelType::lvl_normal_1_1)
|
||||
{
|
||||
startBiomes = BiomeArray(6);
|
||||
@@ -21,23 +20,24 @@ BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer>parent, LevelType
|
||||
}
|
||||
else
|
||||
{
|
||||
startBiomes = BiomeArray(16);
|
||||
startBiomes[0] = Biome::desert;
|
||||
startBiomes[1] = Biome::forest;
|
||||
startBiomes[2] = Biome::extremeHills;
|
||||
startBiomes[3] = Biome::swampland;
|
||||
startBiomes[4] = Biome::plains;
|
||||
startBiomes[5] = Biome::taiga;
|
||||
startBiomes[6] = Biome::jungle;
|
||||
startBiomes[7] = Biome::savanna;
|
||||
startBiomes[8] = Biome::roofedForest;
|
||||
startBiomes[9] = Biome::flowerForest;
|
||||
// Only use biomes that are actually initialized in Biome::staticCtor()
|
||||
// to avoid null pointer crashes during world generation.
|
||||
startBiomes = BiomeArray(15);
|
||||
startBiomes[0] = Biome::desert;
|
||||
startBiomes[1] = Biome::forest;
|
||||
startBiomes[2] = Biome::extremeHills;
|
||||
startBiomes[3] = Biome::swampland;
|
||||
startBiomes[4] = Biome::plains;
|
||||
startBiomes[5] = Biome::taiga;
|
||||
startBiomes[6] = Biome::jungle;
|
||||
startBiomes[7] = Biome::savanna;
|
||||
startBiomes[8] = Biome::roofedForest;
|
||||
startBiomes[9] = Biome::flowerForest;
|
||||
startBiomes[10] = Biome::birchForest;
|
||||
startBiomes[11] = Biome::birchForestHills;
|
||||
startBiomes[12] = Biome::birchForestM;
|
||||
startBiomes[13] = Biome::birchForestHillsM;
|
||||
startBiomes[14] = Biome::roofedForestM;
|
||||
startBiomes[15] = Biome::deepOcean;
|
||||
startBiomes[11] = Biome::sunflowersPlains;
|
||||
startBiomes[12] = Biome::coldTaiga;
|
||||
startBiomes[13] = Biome::megaTaiga;
|
||||
startBiomes[14] = Biome::iceSpikes;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,25 +56,27 @@ intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h)
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
initRandom(x + xo, y + yo);
|
||||
int old = b[x + y * w];
|
||||
if (old == 0)
|
||||
int old = b[x + y * w];
|
||||
if (old == 0)
|
||||
{
|
||||
result[x + y * w] = 0;
|
||||
}
|
||||
result[x + y * w] = 0;
|
||||
}
|
||||
else if (old == Biome::mushroomIsland->id)
|
||||
{
|
||||
result[x + y * w] = old;
|
||||
}
|
||||
else if (old == 1)
|
||||
result[x + y * w] = old;
|
||||
}
|
||||
else if (old == 1) // Normal land
|
||||
{
|
||||
result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id;
|
||||
}
|
||||
else
|
||||
result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id;
|
||||
}
|
||||
else // Snowy/Cold areas
|
||||
{
|
||||
int isTaiga = startBiomes[nextRandom(startBiomes.length)]->id;
|
||||
if (isTaiga == Biome::taiga->id)
|
||||
int picked = startBiomes[nextRandom(startBiomes.length)]->id;
|
||||
// Only let cold biomes remain in snowy areas, everything else becomes ice plains
|
||||
if (picked == Biome::taiga->id || picked == Biome::coldTaiga->id ||
|
||||
picked == Biome::megaTaiga->id || picked == Biome::iceSpikes->id)
|
||||
{
|
||||
result[x + y * w] = isTaiga;
|
||||
result[x + y * w] = picked;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -27,6 +27,8 @@ void BiomeSource::_init()
|
||||
playerSpawnBiomes.push_back(Biome::savanna);
|
||||
playerSpawnBiomes.push_back(Biome::roofedForest);
|
||||
playerSpawnBiomes.push_back(Biome::flowerForest);
|
||||
playerSpawnBiomes.push_back(Biome::sunflowersPlains);
|
||||
playerSpawnBiomes.push_back(Biome::iceSpikes);
|
||||
}
|
||||
|
||||
void BiomeSource::_init(int64_t seed, LevelType *generator)
|
||||
|
||||
@@ -11,7 +11,7 @@ set(MINECRAFT_WORLD_SOURCES
|
||||
${SOURCES_COMMON}
|
||||
)
|
||||
|
||||
add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES})
|
||||
add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES} "IceSpikeFeature.cpp" "IceSpikeFeature.h")
|
||||
|
||||
target_include_directories(Minecraft.World
|
||||
PRIVATE
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "net.minecraft.world.entity.player.h"
|
||||
#include "net.minecraft.world.h"
|
||||
#include "..\Minecraft.Client\ServerPlayer.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
|
||||
const wstring CauldronTile::TEXTURE_INSIDE = L"cauldron_inner";
|
||||
const wstring CauldronTile::TEXTURE_BOTTOM = L"cauldron_bottom";
|
||||
@@ -31,6 +32,27 @@ Icon *CauldronTile::getTexture(int face, int data)
|
||||
return icon;
|
||||
}
|
||||
|
||||
void CauldronTile::entityInside(Level* level, int x, int y, int z, shared_ptr<Entity> entity)
|
||||
{
|
||||
if (level->isClientSide) return;
|
||||
|
||||
int data = level->getData(x, y, z);
|
||||
int fillLevel = getFillLevel(data);
|
||||
|
||||
double waterSurfaceY = ((3 * fillLevel + 6) * 0.0625) + y;
|
||||
|
||||
if (level->isClientSide) return;
|
||||
if (!entity->isOnFire()) return;
|
||||
|
||||
if (fillLevel <= 0) return;
|
||||
|
||||
if (entity->bb->y0 <= waterSurfaceY)
|
||||
{
|
||||
entity->clearFire();
|
||||
level->setData(x, y, z, fillLevel - 1, Tile::UPDATE_CLIENTS);
|
||||
}
|
||||
}
|
||||
|
||||
void CauldronTile::registerIcons(IconRegister *iconRegister)
|
||||
{
|
||||
iconInner = iconRegister->registerIcon(L"cauldron_inner");
|
||||
|
||||
@@ -20,6 +20,7 @@ public:
|
||||
virtual Icon *getTexture(int face, int data);
|
||||
//@Override
|
||||
void registerIcons(IconRegister *iconRegister);
|
||||
void entityInside(Level* level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
static Icon *getTexture(const wstring &name);
|
||||
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
|
||||
virtual void updateDefaultShape();
|
||||
|
||||
@@ -5,13 +5,13 @@
|
||||
#include "TallGrass2.h"
|
||||
|
||||
DoublePlantFeature::DoublePlantFeature(bool doUpdate)
|
||||
: Feature(doUpdate), m_plantType(0)
|
||||
: Feature(doUpdate), m_plantType(1)
|
||||
{
|
||||
}
|
||||
|
||||
void DoublePlantFeature::setPlantType(int plantType)
|
||||
{
|
||||
m_plantType = (plantType < 1) ? 1 : plantType;
|
||||
m_plantType = plantType;
|
||||
}
|
||||
|
||||
bool DoublePlantFeature::place(Level* level, Random* rand, int x, int y, int z)
|
||||
@@ -24,8 +24,7 @@ bool DoublePlantFeature::place(Level* level, Random* rand, int x, int y, int z)
|
||||
int by = y + rand->nextInt(4) - rand->nextInt(4);
|
||||
int bz = z + rand->nextInt(8) - rand->nextInt(8);
|
||||
|
||||
if (by >= Level::maxBuildHeight - 1) continue;
|
||||
if (by < 1) continue;
|
||||
if (by >= Level::maxBuildHeight - 1 || by < 1) continue;
|
||||
|
||||
if (level->getTile(bx, by, bz) != 0) continue;
|
||||
if (level->getTile(bx, by + 1, bz) != 0) continue;
|
||||
@@ -33,8 +32,9 @@ bool DoublePlantFeature::place(Level* level, Random* rand, int x, int y, int z)
|
||||
|
||||
if (!static_cast<TallGrass2*>(Tile::tiles[Tile::tallgrass2_Id])->mayPlace(level, bx, by, bz)) continue;
|
||||
|
||||
level->setTileAndData(bx, by, bz, Tile::tallgrass2_Id, m_plantType, Tile::UPDATE_ALL);
|
||||
level->setTileAndData(bx, by + 1, bz, Tile::tallgrass2_Id, m_plantType | TallGrass2::UPPER_BIT, Tile::UPDATE_ALL);
|
||||
|
||||
level->setTileAndData(bx, by, bz, Tile::tallgrass2_Id, m_plantType, 0);
|
||||
level->setTileAndData(bx, by + 1, bz, Tile::tallgrass2_Id, TallGrass2::UPPER_BIT | m_plantType, 0);
|
||||
|
||||
placed = true;
|
||||
}
|
||||
|
||||
@@ -3,16 +3,37 @@
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "net.minecraft.world.level.levelgen.feature.h"
|
||||
#include "ExtremeHillsBiome.h"
|
||||
#include "BiomeDecorator.h"
|
||||
|
||||
ExtremeHillsBiome::ExtremeHillsBiome(int id) : Biome(id)
|
||||
#include "SpruceFeature.h"
|
||||
#include "TreeFeature.h"
|
||||
|
||||
ExtremeHillsBiome::ExtremeHillsBiome(int id, bool extraTrees) : Biome(id)
|
||||
{
|
||||
silverfishFeature = new OreFeature(Tile::monsterStoneEgg_Id, 8);
|
||||
taigaFeature = new SpruceFeature(false);
|
||||
friendlies.clear();
|
||||
type = 0;
|
||||
if (extraTrees)
|
||||
{
|
||||
decorator->treeCount = 3;
|
||||
type = 1;
|
||||
}
|
||||
}
|
||||
|
||||
ExtremeHillsBiome::~ExtremeHillsBiome()
|
||||
{
|
||||
delete silverfishFeature;
|
||||
delete taigaFeature;
|
||||
}
|
||||
|
||||
Feature *ExtremeHillsBiome::getTreeFeature(Random *random)
|
||||
{
|
||||
if (random->nextInt(3) > 0)
|
||||
{
|
||||
return new SpruceFeature(false);
|
||||
}
|
||||
return Biome::getTreeFeature(random);
|
||||
}
|
||||
|
||||
void ExtremeHillsBiome::decorate(Level *level, Random *random, int xo, int zo) {
|
||||
@@ -37,8 +58,37 @@ void ExtremeHillsBiome::decorate(Level *level, Random *random, int xo, int zo) {
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
int x = xo + random->nextInt(16);
|
||||
int y = random->nextInt(Level::genDepth / 2);
|
||||
int y = random->nextInt(64);
|
||||
int z = zo + random->nextInt(16);
|
||||
silverfishFeature->place(level, random, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
void ExtremeHillsBiome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::grass_Id);
|
||||
material = static_cast<byte>(Tile::dirt_Id);
|
||||
|
||||
if ((noiseVal < -1.0 || noiseVal > 2.0) && type == 2)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::gravel_Id);
|
||||
material = static_cast<byte>(Tile::gravel_Id);
|
||||
}
|
||||
else if (noiseVal > 1.0 && type != 1)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::stone_Id);
|
||||
material = static_cast<byte>(Tile::stone_Id);
|
||||
}
|
||||
|
||||
Biome::buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
|
||||
}
|
||||
|
||||
Biome* ExtremeHillsBiome::mutateHills(Biome* baseBiome)
|
||||
{
|
||||
this->type = 2; // Mutated type
|
||||
this->setColor(baseBiome->color, true);
|
||||
this->setName(baseBiome->m_name + L" M");
|
||||
this->setDepthAndScale(baseBiome->depth, baseBiome->scale);
|
||||
this->setTemperatureAndDownfall(baseBiome->temperature, baseBiome->downfall);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -8,11 +8,16 @@ class ExtremeHillsBiome : public Biome
|
||||
private:
|
||||
static const bool GENERATE_EMERALD_ORE = true;
|
||||
Feature *silverfishFeature;
|
||||
int type;
|
||||
Feature *taigaFeature;
|
||||
|
||||
protected:
|
||||
ExtremeHillsBiome(int id);
|
||||
ExtremeHillsBiome(int id, bool extraTrees = false);
|
||||
~ExtremeHillsBiome();
|
||||
|
||||
public:
|
||||
void decorate(Level *level, Random *random, int xo, int zo);
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
||||
virtual Feature *getTreeFeature(Random *random) override;
|
||||
Biome* mutateHills(Biome* baseBiome);
|
||||
};
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "net.minecraft.world.item.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "FenceTile.h"
|
||||
|
||||
FenceTile::FenceTile(int id, const wstring &texture, Material *material) : Tile( id, material, isSolidRender())
|
||||
@@ -122,18 +123,24 @@ int FenceTile::getRenderShape()
|
||||
bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
|
||||
{
|
||||
int tile = level->getTile(x, y, z);
|
||||
if (isFence(tile) || tile == Tile::fenceGate_Id)
|
||||
{
|
||||
Tile* tileInstance = Tile::tiles[tile];
|
||||
|
||||
if (tileInstance == nullptr)
|
||||
return false;
|
||||
|
||||
FenceTile* asFence = dynamic_cast<FenceTile*>(tileInstance);
|
||||
|
||||
// more reliable fence check
|
||||
if (asFence && asFence->material == this->material)
|
||||
return true;
|
||||
}
|
||||
Tile *tileInstance = Tile::tiles[tile];
|
||||
if (tileInstance != nullptr)
|
||||
{
|
||||
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
|
||||
{
|
||||
return tileInstance->material != Material::vegetable;
|
||||
}
|
||||
}
|
||||
|
||||
// check if its a fencegate
|
||||
if (dynamic_cast<FenceGateTile*>(tileInstance))
|
||||
return true;
|
||||
|
||||
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
|
||||
return tileInstance->material != Material::vegetable;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,11 @@ floatArray FixedBiomeSource::getTemperatureBlock(int x, int z, int w, int h) con
|
||||
// 4J - note that caller is responsible for deleting returned array. temperatures array is for output only.
|
||||
void FixedBiomeSource::getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const
|
||||
{
|
||||
temperatures = doubleArray(w * h);
|
||||
if (temperatures.data == nullptr || temperatures.length < w * h)
|
||||
{
|
||||
if(temperatures.data != nullptr) delete [] temperatures.data;
|
||||
temperatures = doubleArray(w * h);
|
||||
}
|
||||
|
||||
Arrays::fill(temperatures, 0, w * h, (double)temperature);
|
||||
}
|
||||
@@ -86,7 +90,11 @@ void FixedBiomeSource::getDownfallBlock(doubleArray downfalls, int x, int z, int
|
||||
void FixedBiomeSource::getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const
|
||||
{
|
||||
MemSect(36);
|
||||
biomes = BiomeArray(w * h);
|
||||
if (biomes.data == nullptr || biomes.length < w * h)
|
||||
{
|
||||
if(biomes.data != nullptr) delete [] biomes.data;
|
||||
biomes = BiomeArray(w * h);
|
||||
}
|
||||
MemSect(0);
|
||||
|
||||
Arrays::fill(biomes, 0, w * h, biome);
|
||||
@@ -96,7 +104,11 @@ void FixedBiomeSource::getBiomeBlock(BiomeArray& biomes, int x, int z, int w, in
|
||||
void FixedBiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const
|
||||
{
|
||||
MemSect(36);
|
||||
biomeIndices = byteArray(w * h);
|
||||
if (biomeIndices.data == nullptr || biomeIndices.length < w * h)
|
||||
{
|
||||
if(biomeIndices.data != nullptr) delete [] biomeIndices.data;
|
||||
biomeIndices = byteArray(w * h);
|
||||
}
|
||||
MemSect(0);
|
||||
int biomeIndex = biome->id;
|
||||
Arrays::fill(biomeIndices, 0, w * h, biomeIndex);
|
||||
@@ -107,7 +119,11 @@ void FixedBiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z,
|
||||
void FixedBiomeSource::getRawBiomeBlock(BiomeArray& biomes,int x, int z, int w, int h) const
|
||||
{
|
||||
MemSect(36);
|
||||
biomes = BiomeArray(w * h);
|
||||
if (biomes.data == nullptr || biomes.length < w * h)
|
||||
{
|
||||
if(biomes.data != nullptr) delete [] biomes.data;
|
||||
biomes = BiomeArray(w * h);
|
||||
}
|
||||
MemSect(0);
|
||||
|
||||
Arrays::fill(biomes, 0, w * h, biome);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Rose.h"
|
||||
#include "HugeMushroomFeature.h"
|
||||
#include "DoublePlantFeature.h"
|
||||
#include "TallGrass2.h"
|
||||
#include "../Minecraft.Client/Minecraft.h"
|
||||
#include "../Minecraft.Client/Common/Colours/ColourTable.h"
|
||||
#include "Level.h"
|
||||
@@ -175,10 +176,13 @@ void ForestBiome::decorate(Level* level, Random* rand, int xo, int zo)
|
||||
{
|
||||
do
|
||||
{
|
||||
int plantType = rand->nextInt(3);
|
||||
int l1 = rand->nextInt(3);
|
||||
DoublePlantFeature plantFeature;
|
||||
if (l1 == 0) plantFeature.setPlantType(TallGrass2::LILAC);
|
||||
else if (l1 == 1) plantFeature.setPlantType(TallGrass2::ROSE_BUSH);
|
||||
else if (l1 == 2) plantFeature.setPlantType(TallGrass2::PEONY);
|
||||
|
||||
for (int attempts = 2; attempts >= 0; --attempts)
|
||||
for (int attempts = 0; attempts < 5; ++attempts)
|
||||
{
|
||||
int dx = rand->nextInt(16) + 8;
|
||||
int dz = rand->nextInt(16) + 8;
|
||||
|
||||
@@ -47,6 +47,7 @@ FurnaceRecipes::FurnaceRecipes()
|
||||
addFurnaceRecipy(Tile::lapisOre_Id, new ItemInstance(Item::dye_powder, 1, DyePowderItem::BLUE), .2f);
|
||||
addFurnaceRecipy(Tile::netherQuartz_Id, new ItemInstance(Item::netherQuartz), .2f);
|
||||
|
||||
addFurnaceRecipy(Tile::tree2Trunk_Id, new ItemInstance(Item::coal, 1, CoalItem::CHAR_COAL), .15f);
|
||||
}
|
||||
|
||||
void FurnaceRecipes::addFurnaceRecipy(int itemId, ItemInstance *result, float value)
|
||||
|
||||
@@ -17,6 +17,18 @@ bool HalfTransparentTile::isSolidRender(bool isServerLevel)
|
||||
bool HalfTransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
|
||||
{
|
||||
int id = level->getTile(x, y, z);
|
||||
if (this->id == 95) // Tile::stained_glass
|
||||
{
|
||||
bool isBlocking = level->isTopSolidBlocking(x, y, z);
|
||||
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z) != isBlocking) return true; // Facing::DOWN
|
||||
else if (face == 1 && level->isTopSolidBlocking(x, y - 1, z) != isBlocking) return true; // Facing::UP
|
||||
else if (face == 2 && level->isSolidBlockingTile(x, y, z + 1) != isBlocking) return true; // Facing::NORTH
|
||||
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1) != isBlocking) return true; // Facing::SOUTH
|
||||
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z) != isBlocking) return true; // Facing::WEST
|
||||
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z) != isBlocking) return true; // Facing::EAST
|
||||
else if (face == 6 && level->isSolidBlockingTile(x, y, z) != isBlocking) return true; // not really a direction? is this supposed to be here?
|
||||
}
|
||||
|
||||
if (!allowSame && id == this->id) return false;
|
||||
return Tile::shouldRenderFace(level, x, y, z, face);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,39 @@
|
||||
#include "stdafx.h"
|
||||
#include "IceBiome.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "IceSpikeFeature.h"
|
||||
#include "SpruceFeature.h"
|
||||
#include "Level.h"
|
||||
#include "Random.h"
|
||||
|
||||
IceBiome::IceBiome(int id) : Biome(id)
|
||||
IceBiome::IceBiome(int id, bool isSpikes) : Biome(id)
|
||||
{
|
||||
};
|
||||
this->isSpikes = isSpikes;
|
||||
if (isSpikes)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::snow_Id);
|
||||
}
|
||||
friendlies.clear();
|
||||
}
|
||||
|
||||
void IceBiome::decorate(Level *level, Random *random, int xo, int zo)
|
||||
{
|
||||
if (this->isSpikes)
|
||||
{
|
||||
IceSpikeFeature iceSpikeFeature;
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
int j = random->nextInt(16) + 8;
|
||||
int k = random->nextInt(16) + 8;
|
||||
int y = level->getHeightmap(xo + j, zo + k);
|
||||
|
||||
iceSpikeFeature.place(level, random, xo + j, y, zo + k);
|
||||
}
|
||||
}
|
||||
Biome::decorate(level, random, xo, zo);
|
||||
}
|
||||
|
||||
Feature* IceBiome::getTreeFeature(Random* random)
|
||||
{
|
||||
return new SpruceFeature(false);
|
||||
}
|
||||
@@ -3,6 +3,10 @@
|
||||
|
||||
class IceBiome : public Biome
|
||||
{
|
||||
private:
|
||||
bool isSpikes;
|
||||
public:
|
||||
IceBiome(int id);
|
||||
IceBiome(int id, bool isSpikes = false);
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
virtual Feature* getTreeFeature(Random* random) override;
|
||||
};
|
||||
@@ -0,0 +1,111 @@
|
||||
#include "IceSpikeFeature.h"
|
||||
#include <cmath>
|
||||
#include "Level.h"
|
||||
#include "Tile.h"
|
||||
#include <algorithm>
|
||||
|
||||
IceSpikeFeature::IceSpikeFeature() {}
|
||||
|
||||
bool IceSpikeFeature::place(Level *level, Random *random, int x, int y, int z)
|
||||
{
|
||||
|
||||
while (level->isEmptyTile(x, y, z) && y > 2)
|
||||
{
|
||||
y--;
|
||||
}
|
||||
|
||||
|
||||
if (level->getTile(x, y, z) != Tile::snow_Id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
y += random->nextInt(4);
|
||||
int height = random->nextInt(4) + 7;
|
||||
int baseRadius = height / 4 + random->nextInt(2);
|
||||
|
||||
|
||||
if (baseRadius > 1 && random->nextInt(60) == 0)
|
||||
{
|
||||
y += 10 + random->nextInt(30);
|
||||
}
|
||||
|
||||
|
||||
for (int k = 0; k < height; ++k)
|
||||
{
|
||||
|
||||
float f = (1.0F - (float)k / (float)height) * (float)baseRadius;
|
||||
int l = ceil(f);
|
||||
|
||||
for (int ix = -l; ix <= l; ++ix)
|
||||
{
|
||||
float f1 = (float)abs(ix) - 0.25F;
|
||||
for (int iz = -l; iz <= l; ++iz)
|
||||
{
|
||||
float f2 = (float)abs(iz) - 0.25F;
|
||||
|
||||
|
||||
if ((ix == 0 && iz == 0 || f1 * f1 + f2 * f2 <= f * f) &&
|
||||
(ix != -l && ix != l && iz != -l && iz != l || random->nextFloat() <= 0.75F))
|
||||
{
|
||||
int currentTile = level->getTile(x + ix, y + k, z + iz);
|
||||
|
||||
|
||||
if (level->isEmptyTile(x + ix, y + k, z + iz) || currentTile == Tile::dirt_Id ||
|
||||
currentTile == Tile::snow_Id || currentTile == Tile::ice_Id)
|
||||
{
|
||||
level->setTileAndData(x + ix, y + k, z + iz, Tile::packedIce_Id, 0, 3);
|
||||
}
|
||||
|
||||
|
||||
if (k != 0 && l > 1)
|
||||
{
|
||||
currentTile = level->getTile(x + ix, y - k, z + iz);
|
||||
if (level->isEmptyTile(x + ix, y - k, z + iz) || currentTile == Tile::dirt_Id ||
|
||||
currentTile == Tile::snow_Id || currentTile == Tile::ice_Id)
|
||||
{
|
||||
level->setTileAndData(x + ix, y - k, z + iz, Tile::packedIce_Id, 0, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int rootRadius = baseRadius - 1;
|
||||
if (rootRadius < 0) rootRadius = 0;
|
||||
else if (rootRadius > 1) rootRadius = 1;
|
||||
|
||||
for (int rx = -rootRadius; rx <= rootRadius; ++rx)
|
||||
{
|
||||
for (int rz = -rootRadius; rz <= rootRadius; ++rz)
|
||||
{
|
||||
int curY = y - 1;
|
||||
int depthCounter = 50;
|
||||
|
||||
if (abs(rx) == 1 && abs(rz) == 1) depthCounter = random->nextInt(5);
|
||||
|
||||
while (curY > 50)
|
||||
{
|
||||
int t = level->getTile(x + rx, curY, z + rz);
|
||||
if (!level->isEmptyTile(x + rx, curY, z + rz) && t != Tile::dirt_Id &&
|
||||
t != Tile::snow_Id && t != Tile::ice_Id && t != Tile::packedIce_Id)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
level->setTileAndData(x + rx, curY, z + rz, Tile::packedIce_Id, 0, 3);
|
||||
curY--;
|
||||
depthCounter--;
|
||||
if (depthCounter <= 0)
|
||||
{
|
||||
curY -= (random->nextInt(5) + 1);
|
||||
depthCounter = random->nextInt(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "Feature.h"
|
||||
|
||||
class IceSpikeFeature : public Feature
|
||||
{
|
||||
public:
|
||||
IceSpikeFeature();
|
||||
|
||||
virtual bool place(Level *level, Random *random, int x, int y, int z) override;
|
||||
};
|
||||
@@ -6,14 +6,23 @@
|
||||
#include "net.minecraft.world.entity.animal.h"
|
||||
#include "JungleBiome.h"
|
||||
|
||||
JungleBiome::JungleBiome(int id) : Biome(id)
|
||||
JungleBiome::JungleBiome(int id, bool isEdge) : Biome(id)
|
||||
{
|
||||
decorator->treeCount = 50;
|
||||
this->isEdge = isEdge;
|
||||
|
||||
if (isEdge)
|
||||
{
|
||||
decorator->treeCount = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
decorator->treeCount = 50;
|
||||
enemies.push_back(new MobSpawnerData(eTYPE_OCELOT, 2, 1, 1));
|
||||
}
|
||||
|
||||
decorator->grassCount = 25;
|
||||
decorator->flowerCount = 4;
|
||||
|
||||
enemies.push_back(new MobSpawnerData(eTYPE_OCELOT, 2, 1, 1));
|
||||
|
||||
// make chicken a lot more common in the jungle
|
||||
friendlies.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4));
|
||||
}
|
||||
@@ -23,13 +32,13 @@
|
||||
{
|
||||
if (random->nextInt(10) == 0)
|
||||
{
|
||||
return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup
|
||||
return new BasicTree(false);
|
||||
}
|
||||
if (random->nextInt(2) == 0)
|
||||
{
|
||||
return new GroundBushFeature(TreeTile::JUNGLE_TRUNK, LeafTile::NORMAL_LEAF);
|
||||
return new GroundBushFeature(TreeTile::JUNGLE_TRUNK, LeafTile::NORMAL_LEAF); // Shrub
|
||||
}
|
||||
if (random->nextInt(3) == 0)
|
||||
if (!this->isEdge && random->nextInt(3) == 0)
|
||||
{
|
||||
return new MegaTreeFeature(false, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF);
|
||||
}
|
||||
@@ -52,12 +61,13 @@
|
||||
PIXBeginNamedEvent(0, "Adding vines");
|
||||
VinesFeature *vines = new VinesFeature();
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
for (int j = 0; j < 50; j++)
|
||||
{
|
||||
int x = xo + random->nextInt(16) + 8;
|
||||
int y = Level::genDepth / 2;
|
||||
int y2 = 128;
|
||||
int z = zo + random->nextInt(16) + 8;
|
||||
vines->place(level, random, x, y, z);
|
||||
vines->place(level, random, x, y2, z);
|
||||
}
|
||||
delete vines;
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
@@ -4,11 +4,13 @@
|
||||
|
||||
class JungleBiome : public Biome
|
||||
{
|
||||
private:
|
||||
bool isEdge;
|
||||
|
||||
public:
|
||||
JungleBiome(int id);
|
||||
JungleBiome(int id, bool isEdge);
|
||||
|
||||
|
||||
Feature *getTreeFeature(Random *random);
|
||||
Feature *getGrassFeature(Random *random);
|
||||
void decorate(Level *level, Random *random, int xo, int zo);
|
||||
virtual Feature *getTreeFeature(Random *random) override;
|
||||
virtual Feature *getGrassFeature(Random *random) override;
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
};
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
|
||||
public:
|
||||
static const int MAX_XBOX_BOATS = 60; // Max number of boats
|
||||
static const int MAX_CONSOLE_MINECARTS = 60;
|
||||
static const int MAX_CONSOLE_MINECARTS = 250;
|
||||
static const int MAX_DISPENSABLE_FIREBALLS = 300;
|
||||
static const int MAX_DISPENSABLE_PROJECTILES = 400;
|
||||
|
||||
|
||||
@@ -0,0 +1,217 @@
|
||||
#include "stdafx.h"
|
||||
#include "MegaPineTreeFeature.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "Random.h"
|
||||
#include "Level.h"
|
||||
|
||||
MegaPineTreeFeature::MegaPineTreeFeature(bool doUpdate, bool useBaseHeight) : Feature(doUpdate), useBaseHeight(useBaseHeight)
|
||||
{
|
||||
}
|
||||
|
||||
// Port of WorldGenHugeTrees.func_175925_a
|
||||
// Places a layer of leaves centered on the 2x2 trunk at (x,z),(x+1,z),(x,z+1),(x+1,z+1)
|
||||
// Equivalent to: keep block if it's within `radius` of at least one of the 4 trunk corners.
|
||||
void MegaPineTreeFeature::placeLeavesLayer(Level *level, int x, int z, int y, int radius, Random *random)
|
||||
{
|
||||
int rSq = radius * radius;
|
||||
// Loop from x-radius to x+radius+1 (extra +1 for 2x2 trunk width)
|
||||
for (int xx = x - radius; xx <= x + radius + 1; xx++)
|
||||
{
|
||||
for (int zz = z - radius; zz <= z + radius + 1; zz++)
|
||||
{
|
||||
// Distance from each of the 4 trunk corner columns
|
||||
int j0 = xx - x, k0 = zz - z;
|
||||
int j1 = xx - (x+1), k1 = zz - z;
|
||||
int j2 = xx - x, k2 = zz - (z+1);
|
||||
int j3 = xx - (x+1), k3 = zz - (z+1);
|
||||
// Place leaf if within radius of ANY trunk corner
|
||||
if (j0*j0 + k0*k0 > rSq &&
|
||||
j1*j1 + k1*k1 > rSq &&
|
||||
j2*j2 + k2*k2 > rSq &&
|
||||
j3*j3 + k3*k3 > rSq)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Java: only place on air or leaf blocks (isAirLeaves equivalent)
|
||||
int t = level->getTile(xx, y, zz);
|
||||
if (t == 0 || t == Tile::leaves_Id || t == Tile::leaves2_Id)
|
||||
{
|
||||
placeBlock(level, xx, y, zz, Tile::leaves_Id, LeafTile::EVERGREEN_LEAF);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Port of WorldGenMegaPineTree.func_150541_c
|
||||
// Generates conical leaf crown from the top of the tree downward.
|
||||
// p_150541_5_ is always 0 in the original call (base radius offset)
|
||||
void MegaPineTreeFeature::placeCrown(Level *level, int x, int z, int treeTop, Random *random)
|
||||
{
|
||||
// Crown span = rand.nextInt(5) + (useBaseHeight ? baseHeight=13 : 3)
|
||||
int crownHeight = random->nextInt(5) + (this->useBaseHeight ? 13 : 3);
|
||||
int prevRadius = 0;
|
||||
|
||||
// k goes from (treeTop - crownHeight) to treeTop
|
||||
for (int k = treeTop - crownHeight; k <= treeTop; k++)
|
||||
{
|
||||
int l = treeTop - k; // l = distance from top: goes from crownHeight down to 0
|
||||
int i1 = (int)floorf((float)l / (float)crownHeight * 3.5f); // base radius at layer
|
||||
// Stagger: if same radius as layer below and even Y, expand by 1
|
||||
int layerRadius = i1 + (l > 0 && i1 == prevRadius && (k & 1) == 0 ? 1 : 0);
|
||||
placeLeavesLayer(level, x, z, k, layerRadius, random);
|
||||
prevRadius = i1;
|
||||
}
|
||||
}
|
||||
|
||||
// Port of WorldGenMegaPineTree.func_175934_c
|
||||
// Searches downward from y+2 to y-3 and replaces first grass/dirt with Podzol
|
||||
void MegaPineTreeFeature::func_175934_c(Level *level, int x, int z, int y)
|
||||
{
|
||||
for (int i = 2; i >= -3; --i)
|
||||
{
|
||||
int targetY = y + i;
|
||||
int tile = level->getTile(x, targetY, z);
|
||||
// canSustainPlant equivalent: grass or dirt
|
||||
if (tile == Tile::grass_Id || tile == Tile::dirt_Id)
|
||||
{
|
||||
placeBlock(level, x, targetY, z, Tile::dirt_Id, DirtTile::PODZOL);
|
||||
break;
|
||||
}
|
||||
if (tile != 0 && i < 0) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Port of WorldGenMegaPineTree.func_175933_b
|
||||
// Spreads Podzol in a 5x5 (minus corners) pattern centered at (x,z)
|
||||
void MegaPineTreeFeature::func_175933_b(Level *level, int x, int z, int y)
|
||||
{
|
||||
for (int i = -2; i <= 2; ++i)
|
||||
{
|
||||
for (int j = -2; j <= 2; ++j)
|
||||
{
|
||||
if (abs(i) != 2 || abs(j) != 2) // skip the 4 far corners
|
||||
{
|
||||
func_175934_c(level, x + i, z + j, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Port of WorldGenMegaPineTree.func_180711_a
|
||||
// Places Podzol patches at the 4 corners + 5 random border positions
|
||||
void MegaPineTreeFeature::placeBase(Level *level, Random *random, int x, int z, int y)
|
||||
{
|
||||
// 4 fixed corners (relative to 2x2 trunk)
|
||||
func_175933_b(level, x - 1, z - 1, y); // west().north()
|
||||
func_175933_b(level, x + 2, z - 1, y); // east(2).north()
|
||||
func_175933_b(level, x - 1, z + 2, y); // west().south(2)
|
||||
func_175933_b(level, x + 2, z + 2, y); // east(2).south(2)
|
||||
|
||||
// 5 random border positions (8x8 grid, only border cells)
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
int j = random->nextInt(64);
|
||||
int k = j % 8;
|
||||
int l = j / 8;
|
||||
if (k == 0 || k == 7 || l == 0 || l == 7)
|
||||
{
|
||||
func_175933_b(level, x - 3 + k, z - 3 + l, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Port of WorldGenHugeTrees.func_175929_a (space check)
|
||||
// Returns true if the tree can grow: checks all blocks from y to y+height+1
|
||||
bool MegaPineTreeFeature::canPlace(Level *level, Random *random, int x, int y, int z, int height)
|
||||
{
|
||||
if (y < 1 || y + height + 1 > Level::maxBuildHeight) return false;
|
||||
|
||||
for (int l = 0; l <= height + 1; l++)
|
||||
{
|
||||
int r = (l == 0) ? 1 : 2; // bottom layer: radius 1; rest: radius 2
|
||||
int yy = y + l;
|
||||
for (int xx = x - r; xx <= x + r + 1; xx++)
|
||||
{
|
||||
for (int zz = z - r; zz <= z + r + 1; zz++)
|
||||
{
|
||||
if (yy < 0 || yy >= Level::maxBuildHeight) return false;
|
||||
int t = level->getTile(xx, yy, zz);
|
||||
if (!isReplaceable(t)) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ground check: all 4 blocks below the 2x2 trunk must be grass or dirt
|
||||
auto isGround = [&](int bx, int bz) {
|
||||
int t = level->getTile(bx, y - 1, bz);
|
||||
return t == Tile::grass_Id || t == Tile::dirt_Id;
|
||||
};
|
||||
return isGround(x, z) && isGround(x+1, z) && isGround(x, z+1) && isGround(x+1, z+1);
|
||||
}
|
||||
|
||||
bool MegaPineTreeFeature::isAirLeaves(Level *level, int x, int y, int z)
|
||||
{
|
||||
int t = level->getTile(x, y, z);
|
||||
return t == 0 || t == Tile::leaves_Id || t == Tile::leaves2_Id;
|
||||
}
|
||||
|
||||
// Equivalent to Java's canGrowInto: blocks the tree can grow through
|
||||
bool MegaPineTreeFeature::isReplaceable(int tileId)
|
||||
{
|
||||
return tileId == 0
|
||||
|| tileId == Tile::leaves_Id
|
||||
|| tileId == Tile::leaves2_Id
|
||||
|| tileId == Tile::grass_Id
|
||||
|| tileId == Tile::dirt_Id
|
||||
|| tileId == Tile::treeTrunk_Id
|
||||
|| tileId == Tile::sapling_Id
|
||||
|| tileId == Tile::deadBush_Id
|
||||
|| tileId == Tile::tallgrass_Id
|
||||
|| tileId == Tile::snow_Id;
|
||||
}
|
||||
|
||||
bool MegaPineTreeFeature::place(Level *level, Random *random, int x, int y, int z)
|
||||
{
|
||||
// func_150533_a: rand.nextInt(maxVariation - baseHeight) + baseHeight
|
||||
// = rand.nextInt(15 - 13) + 13 = rand.nextInt(2) + 13
|
||||
int height = random->nextInt(2) + 13;
|
||||
|
||||
// func_175929_a: space check
|
||||
if (!canPlace(level, random, x, y, z, height))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// func_150541_c: generate conical leaf crown first
|
||||
placeCrown(level, x, z, y + height, random);
|
||||
|
||||
// Trunk: 2x2 column of spruce logs
|
||||
for (int j = 0; j < height; j++)
|
||||
{
|
||||
if (isAirLeaves(level, x, y + j, z))
|
||||
{
|
||||
placeBlock(level, x, y + j, z, Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK);
|
||||
}
|
||||
if (j < height - 1) // 3 extra columns stop 1 short of the top
|
||||
{
|
||||
if (isAirLeaves(level, x + 1, y + j, z))
|
||||
{
|
||||
placeBlock(level, x + 1, y + j, z, Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK);
|
||||
}
|
||||
if (isAirLeaves(level, x + 1, y + j, z + 1))
|
||||
{
|
||||
placeBlock(level, x + 1, y + j, z + 1, Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK);
|
||||
}
|
||||
if (isAirLeaves(level, x, y + j, z + 1))
|
||||
{
|
||||
placeBlock(level, x, y + j, z + 1, Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// func_180711_a: generate Podzol base patches
|
||||
placeBase(level, random, x, z, y);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#include "Feature.h"
|
||||
|
||||
class MegaPineTreeFeature : public Feature
|
||||
{
|
||||
private:
|
||||
bool useBaseHeight;
|
||||
|
||||
public:
|
||||
MegaPineTreeFeature(bool doUpdate, bool useBaseHeight);
|
||||
virtual bool place(Level *level, Random *random, int x, int y, int z) override;
|
||||
|
||||
private:
|
||||
void placeLeavesLayer(Level *level, int x, int z, int y, int radius, Random *random);
|
||||
void placeCrown(Level *level, int x, int z, int treeTop, Random *random);
|
||||
void placeBase(Level *level, Random *random, int x, int z, int y);
|
||||
void func_175933_b(Level *level, int x, int z, int y);
|
||||
void func_175934_c(Level *level, int x, int z, int y);
|
||||
bool canPlace(Level *level, Random *random, int x, int y, int z, int height);
|
||||
bool isAirLeaves(Level *level, int x, int y, int z);
|
||||
bool isReplaceable(int tileId);
|
||||
};
|
||||
@@ -76,6 +76,14 @@ int MutatedBiome::getTemperatureCategory() const {
|
||||
return m_baseBiome ? m_baseBiome->getTemperatureCategory() : Biome::getTemperatureCategory();
|
||||
}
|
||||
|
||||
Feature* MutatedBiome::getFlowerFeature(Random* random, int x, int y, int z) {
|
||||
return m_baseBiome ? m_baseBiome->getFlowerFeature(random, x, y, z) : Biome::getFlowerFeature(random, x, y, z);
|
||||
}
|
||||
|
||||
int MutatedBiome::getRandomDoublePlantType(Random* random) {
|
||||
return m_baseBiome ? m_baseBiome->getRandomDoublePlantType(random) : Biome::getRandomDoublePlantType(random);
|
||||
}
|
||||
|
||||
void MutatedBiome::buildSurfaceAt(Level* level, Random* random, ChunkPrimer* primer, int x, int z, double noiseVal) {
|
||||
if (m_baseBiome)
|
||||
m_baseBiome->buildSurfaceAt(level, random, primer, x, z, noiseVal);
|
||||
|
||||
@@ -15,6 +15,8 @@ public:
|
||||
virtual float getCreatureProbability() const override;
|
||||
virtual bool isSame(const Biome* other) const override;
|
||||
virtual int getTemperatureCategory() const override;
|
||||
virtual Feature* getFlowerFeature(Random* random, int x, int y, int z) override;
|
||||
virtual int getRandomDoublePlantType(Random* random) override;
|
||||
virtual void buildSurfaceAt(Level* level, Random* random, ChunkPrimer* primer, int x, int z, double noiseVal) override;
|
||||
|
||||
Biome* getBaseBiome() const { return m_baseBiome; } // Rimosso const
|
||||
|
||||
@@ -79,7 +79,7 @@ bool NoteBlockTile::triggerEvent(Level *level, int x, int y, int z, int i, int n
|
||||
break;
|
||||
}
|
||||
app.DebugPrintf("NoteBlockTile::triggerEvent - playSound - pitch = %f\n",pitch);
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch);
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch, 64.0f);
|
||||
level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.level.biome.h"
|
||||
#include "DoublePlantFeature.h"
|
||||
#include "TallGrass2.h"
|
||||
#include "Level.h"
|
||||
|
||||
PlainsBiome::PlainsBiome(int id) : Biome(id)
|
||||
PlainsBiome::PlainsBiome(int id,bool plains) : Biome(id)
|
||||
{
|
||||
_plains = plains;
|
||||
friendlies.push_back(new MobSpawnerData(eTYPE_HORSE, 5, 2, 6));
|
||||
friendlies.push_back(new MobSpawnerData(eTYPE_RABBIT, 4, 2, 3));
|
||||
|
||||
@@ -13,18 +17,73 @@ PlainsBiome::PlainsBiome(int id) : Biome(id)
|
||||
|
||||
Feature* PlainsBiome::getFlowerFeature(Random* random, int x, int y, int z)
|
||||
{
|
||||
int fType = random->nextInt(3);
|
||||
if (fType == 0) return new FlowerFeature(Tile::rose_Id, Rose::OXEYE_DAISY);
|
||||
if (fType == 1) return new FlowerFeature(Tile::rose_Id, Rose::AZURE_BLUET);
|
||||
|
||||
// Tulipani (qualsiasi colore)
|
||||
int tulipColor = random->nextInt(4);
|
||||
switch (tulipColor) {
|
||||
case 0: return new FlowerFeature(Tile::rose_Id, Rose::RED_TULIP);
|
||||
case 1: return new FlowerFeature(Tile::rose_Id, Rose::ORANGE_TULIP);
|
||||
case 2: return new FlowerFeature(Tile::rose_Id, Rose::WHITE_TULIP);
|
||||
case 3: return new FlowerFeature(Tile::rose_Id, Rose::PINK_TULIP);
|
||||
}
|
||||
double d0 = GRASS_COLOR_NOISE->getValue((double)(x + 8) / 200.0,(double)(z + 8) / 200.0);
|
||||
if (d0 < -0.8)
|
||||
{
|
||||
int j = random->nextInt(4);
|
||||
switch (j) {
|
||||
case 0: return new FlowerFeature(Tile::rose_Id, Rose::ORANGE_TULIP);
|
||||
case 1: return new FlowerFeature(Tile::rose_Id, Rose::RED_TULIP);
|
||||
case 2: return new FlowerFeature(Tile::rose_Id, Rose::PINK_TULIP);
|
||||
case 3: return new FlowerFeature(Tile::rose_Id, Rose::WHITE_TULIP);
|
||||
}
|
||||
|
||||
}else if (random->nextInt(3) > 0)
|
||||
{
|
||||
int i = random->nextInt(3);
|
||||
if (i == 1) {
|
||||
return new FlowerFeature(Tile::rose_Id,Rose::AZURE_BLUET);
|
||||
} else
|
||||
return new FlowerFeature(Tile::rose_Id,Rose::OXEYE_DAISY);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
return new FlowerFeature(Tile::flower_Id);
|
||||
}
|
||||
|
||||
return Biome::getFlowerFeature(random, x, y, z);
|
||||
}
|
||||
void PlainsBiome::decorate(Level* level, Random* rand, int xo, int zo)
|
||||
{
|
||||
double d0 = GRASS_COLOR_NOISE->getValue((double)(xo + 8) / 200.0,(double)(zo + 8) / 200.0);
|
||||
if (d0 < -0.8)
|
||||
{
|
||||
decorator->flowerCount = 15;
|
||||
decorator->grassCount = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
decorator->flowerCount = 4;
|
||||
decorator->grassCount = 10;
|
||||
DOUBLE_PLANT_GENERATOR->setPlantType(TallGrass2::TALL_GRASS);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
int x = xo + rand->nextInt(16) + 8;
|
||||
int z = zo + rand->nextInt(16) + 8;
|
||||
int y = rand->nextInt(level->getHeightmap(x, z) + 32);
|
||||
DOUBLE_PLANT_GENERATOR->place(level, rand, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
if (_plains)
|
||||
{
|
||||
DOUBLE_PLANT_GENERATOR->setPlantType(TallGrass2::SUNFLOWER);
|
||||
|
||||
for (int i1 = 0; i1 < 10; ++i1)
|
||||
{
|
||||
int j1 = rand->nextInt(16) + 8;
|
||||
int k1 = rand->nextInt(16) + 8;
|
||||
int l1 = rand->nextInt(level->getHeightmap(j1, k1) + 32);
|
||||
DOUBLE_PLANT_GENERATOR->place(level, rand, j1, l1, k1);
|
||||
}
|
||||
}
|
||||
Biome::decorate(level, rand, xo, zo);
|
||||
}
|
||||
@@ -6,6 +6,11 @@ class PlainsBiome : public Biome
|
||||
{
|
||||
friend class Biome;
|
||||
protected:
|
||||
PlainsBiome(int id);
|
||||
bool _plains;
|
||||
protected:
|
||||
PlainsBiome(int id,bool plains);
|
||||
virtual Feature* getFlowerFeature(Random* random, int x, int y, int z) override;
|
||||
void decorate(Level* level, Random* rand, int xo, int zo)override;
|
||||
bool isPlains() { return _plains; };
|
||||
|
||||
};
|
||||
@@ -34,6 +34,14 @@ intArray RegionHillsLayer::getArea(int xo, int yo, int w, int h)
|
||||
{
|
||||
next = Biome::taigaHills->id;
|
||||
}
|
||||
else if (old == Biome::coldTaiga->id)
|
||||
{
|
||||
next = Biome::coldTaigaHills->id;
|
||||
}
|
||||
else if (old == Biome::megaTaiga->id)
|
||||
{
|
||||
next = Biome::megaTaigaHills->id;
|
||||
}
|
||||
else if (old == Biome::plains->id)
|
||||
{
|
||||
next = Biome::forest->id;
|
||||
@@ -42,11 +50,19 @@ intArray RegionHillsLayer::getArea(int xo, int yo, int w, int h)
|
||||
{
|
||||
next = Biome::iceMountains->id;
|
||||
}
|
||||
else if (old == Biome::iceFlats->id)
|
||||
{
|
||||
next = Biome::iceSpikes->id;
|
||||
}
|
||||
else if (old == Biome::jungle->id)
|
||||
{
|
||||
next = Biome::jungleHills->id;
|
||||
|
||||
}
|
||||
/*else if (old == Biome::savanna->id)
|
||||
{
|
||||
next = Biome::savannaPlateau->id;
|
||||
}*/
|
||||
if (next == old)
|
||||
{
|
||||
result[x + y * w] = old;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Sapling.h"
|
||||
#include "SavannaTreeFeature.h"
|
||||
#include "RoofTreeFeature.h"
|
||||
#include "MegaPineTreeFeature.h"
|
||||
|
||||
int Sapling::SAPLING_NAMES[SAPLING_NAMES_SIZE] = {
|
||||
IDS_TILE_SAPLING_OAK,
|
||||
@@ -85,7 +86,27 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
|
||||
|
||||
if (data == TYPE_EVERGREEN)
|
||||
{
|
||||
f = new SpruceFeature(true);
|
||||
for (ox = 0; ox >= -1; ox--)
|
||||
{
|
||||
for (oz = 0; oz >= -1; oz--)
|
||||
{
|
||||
if (isSapling(level, x + ox, y, z + oz, TYPE_EVERGREEN) &&
|
||||
isSapling(level, x + ox + 1, y, z + oz, TYPE_EVERGREEN) &&
|
||||
isSapling(level, x + ox, y, z + oz + 1, TYPE_EVERGREEN) &&
|
||||
isSapling(level, x + ox + 1, y, z + oz + 1, TYPE_EVERGREEN))
|
||||
{
|
||||
f = new MegaPineTreeFeature(true, random->nextBoolean());
|
||||
multiblock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (f != nullptr) break;
|
||||
}
|
||||
if (f == nullptr)
|
||||
{
|
||||
ox = oz = 0;
|
||||
f = new SpruceFeature(true);
|
||||
}
|
||||
}
|
||||
else if (data == TYPE_BIRCH)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#include "net.minecraft.world.entity.h"
|
||||
#include "SavannaBiome.h"
|
||||
#include "SavannaTreeFeature.h"
|
||||
#include "DoublePlantFeature.h"
|
||||
#include "TallGrass2.h"
|
||||
#include "Level.h"
|
||||
#include "Random.h"
|
||||
|
||||
SavannaBiome::SavannaBiome(int id) : Biome(id)
|
||||
{
|
||||
@@ -48,6 +52,51 @@ Feature *SavannaBiome::getFlowerFeature(Random *random, int x, int y, int z)
|
||||
|
||||
int SavannaBiome::getRandomDoublePlantType(Random *random)
|
||||
{
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SavannaBiome::decorate(Level *level, Random *random, int xo, int zo)
|
||||
{
|
||||
DOUBLE_PLANT_GENERATOR->setPlantType(TallGrass2::TALL_GRASS);
|
||||
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
int x = xo + random->nextInt(16) + 8;
|
||||
int z = zo + random->nextInt(16) + 8;
|
||||
int y = random->nextInt(level->getHeightmap(x, z) + 32);
|
||||
DOUBLE_PLANT_GENERATOR->place(level, random, x, y, z);
|
||||
}
|
||||
|
||||
Biome::decorate(level, random, xo, zo);
|
||||
}
|
||||
|
||||
MutatedSavannaBiome::MutatedSavannaBiome(int id, Biome* baseBiome) : MutatedBiome(id, baseBiome)
|
||||
{
|
||||
decorator->treeCount = 2;
|
||||
decorator->flowerCount = 2;
|
||||
decorator->grassCount = 5;
|
||||
}
|
||||
|
||||
void MutatedSavannaBiome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::grass_Id);
|
||||
material = static_cast<byte>(Tile::dirt_Id);
|
||||
|
||||
if (noiseVal > 1.75)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::stone_Id);
|
||||
material = static_cast<byte>(Tile::stone_Id);
|
||||
}
|
||||
else if (noiseVal > -0.5)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::dirt_Id);
|
||||
material = static_cast<byte>(Tile::dirt_Id);
|
||||
}
|
||||
|
||||
Biome::buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
|
||||
}
|
||||
|
||||
void MutatedSavannaBiome::decorate(Level *level, Random *random, int xo, int zo)
|
||||
{
|
||||
MutatedBiome::decorate(level, random, xo, zo);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "Biome.h"
|
||||
#include "MutatedBiome.h"
|
||||
|
||||
class SavannaBiome : public Biome
|
||||
{
|
||||
@@ -12,4 +13,14 @@ public:
|
||||
//virtual int getWaterColor() override;
|
||||
virtual Feature *getFlowerFeature(Random *random, int x, int y, int z) override;
|
||||
virtual int getRandomDoublePlantType(Random *random) override;
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
};
|
||||
|
||||
class MutatedSavannaBiome : public MutatedBiome
|
||||
{
|
||||
public:
|
||||
MutatedSavannaBiome(int id, Biome* baseBiome);
|
||||
|
||||
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
};
|
||||
@@ -2,26 +2,58 @@
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.biome.h"
|
||||
#include "SwampTreeFeature.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "PerlinNoise.h"
|
||||
|
||||
SwampBiome::SwampBiome(int id) : Biome(id)
|
||||
{
|
||||
decorator->treeCount = 2;
|
||||
decorator->flowerCount = -999;
|
||||
decorator->flowerCount = 1;
|
||||
decorator->deadBushCount = 1;
|
||||
decorator->mushroomCount = 8;
|
||||
decorator->reedsCount = 10;
|
||||
decorator->clayCount = 1;
|
||||
decorator->waterlilyCount = 4;
|
||||
decorator->sandCount = 0;
|
||||
decorator->grassCount = 5;
|
||||
|
||||
// waterColor = 0xe0ffae;
|
||||
|
||||
enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 1, 1, 1));
|
||||
}
|
||||
|
||||
|
||||
Feature *SwampBiome::getTreeFeature(Random *random)
|
||||
{
|
||||
return new SwampTreeFeature(); // 4J used to return member swampTree, now returning newly created object so that caller can be consistently resposible for cleanup
|
||||
return new SwampTreeFeature();
|
||||
}
|
||||
|
||||
void SwampBiome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
|
||||
{
|
||||
double d0 = GRASS_COLOR_NOISE->getValue(x * 0.25, z * 0.25);
|
||||
|
||||
if (d0 > 0.0)
|
||||
{
|
||||
int localX = x & 15;
|
||||
int localZ = z & 15;
|
||||
|
||||
for (int y = 255; y >= 0; --y)
|
||||
{
|
||||
int index = (localX * 16 + localZ) * 256 + y;
|
||||
if (chunkBlocks[index] != 0)
|
||||
{
|
||||
if (y == 62 && chunkBlocks[index] != static_cast<byte>(Tile::water_Id))
|
||||
{
|
||||
chunkBlocks[index] = static_cast<byte>(Tile::water_Id);
|
||||
if (d0 < 0.12)
|
||||
{
|
||||
chunkBlocks[index + 1] = static_cast<byte>(Tile::waterLily_Id);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Biome::buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
|
||||
}
|
||||
|
||||
// 4J Stu - Not using these any more
|
||||
|
||||
@@ -14,6 +14,7 @@ public:
|
||||
|
||||
public:
|
||||
virtual Feature *getTreeFeature(Random *random);
|
||||
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
||||
virtual Feature* getFlowerFeature(Random* random, int x, int y, int z) override{return new FlowerFeature(Tile::rose_Id, Rose::BLUE_ORCHID);}
|
||||
// 4J Stu - Not using these any more
|
||||
//virtual int getGrassColor();
|
||||
|
||||
@@ -4,20 +4,100 @@
|
||||
#include "net.minecraft.world.level.levelgen.feature.h"
|
||||
#include "net.minecraft.world.level.biome.h"
|
||||
|
||||
TaigaBiome::TaigaBiome(int id) : Biome(id)
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "DoublePlantFeature.h"
|
||||
#include "TallGrass2.h"
|
||||
#include "Level.h"
|
||||
#include "Random.h"
|
||||
#include "MegaPineTreeFeature.h"
|
||||
|
||||
TaigaBiome::TaigaBiome(int id, int type) : Biome(id)
|
||||
{
|
||||
this->type = type;
|
||||
friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
|
||||
friendlies.push_back(new MobSpawnerData(eTYPE_RABBIT, 4, 2, 3));
|
||||
|
||||
decorator->treeCount = 10;
|
||||
decorator->grassCount = 1;
|
||||
|
||||
if (type != 1 && type != 2)
|
||||
{
|
||||
decorator->grassCount = 1;
|
||||
decorator->mushroomCount = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
decorator->grassCount = 7;
|
||||
decorator->deadBushCount = 1;
|
||||
decorator->mushroomCount = 3;
|
||||
}
|
||||
}
|
||||
|
||||
Feature *TaigaBiome::getTreeFeature(Random *random)
|
||||
{
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
if (random->nextInt(3) == 0)
|
||||
{
|
||||
return new MegaPineTreeFeature(false, random->nextBoolean());
|
||||
}
|
||||
}
|
||||
if (random->nextInt(3) == 0)
|
||||
{
|
||||
return new PineFeature();
|
||||
}
|
||||
return new SpruceFeature(false);
|
||||
}
|
||||
|
||||
void TaigaBiome::decorate(Level *level, Random *random, int xo, int zo)
|
||||
{
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
int count = random->nextInt(3);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
int x = xo + random->nextInt(16) + 8;
|
||||
int z = zo + random->nextInt(16) + 8;
|
||||
int y = level->getHeightmap(x, z);
|
||||
|
||||
for (int dx = -1; dx <= 1; ++dx) {
|
||||
for (int dy = -1; dy <= 1; ++dy) {
|
||||
for (int dz = -1; dz <= 1; ++dz) {
|
||||
int tileAt = level->getTile(x + dx, y + dy, z + dz);
|
||||
if (random->nextInt(4) != 0 && (tileAt == 0 || tileAt == Tile::grass_Id)) {
|
||||
level->setTileAndData(x + dx, y + dy, z + dz, Tile::mossyCobblestone_Id, 0, Tile::UPDATE_CLIENTS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_PLANT_GENERATOR->setPlantType(TallGrass2::LARGE_FERN);
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
int x = xo + random->nextInt(16) + 8;
|
||||
int z = zo + random->nextInt(16) + 8;
|
||||
int y = random->nextInt(level->getHeightmap(x, z) + 32);
|
||||
DOUBLE_PLANT_GENERATOR->place(level, random, x, y, z);
|
||||
}
|
||||
|
||||
Biome::decorate(level, random, xo, zo);
|
||||
}
|
||||
|
||||
void TaigaBiome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
|
||||
{
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::grass_Id);
|
||||
material = static_cast<byte>(Tile::dirt_Id);
|
||||
if (noiseVal > 1.75)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::dirt_Id);
|
||||
}
|
||||
else if (noiseVal > -0.95)
|
||||
{
|
||||
topMaterial = static_cast<byte>(Tile::dirt_Id);
|
||||
}
|
||||
}
|
||||
Biome::buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
|
||||
}
|
||||
@@ -3,8 +3,12 @@
|
||||
|
||||
class TaigaBiome : public Biome
|
||||
{
|
||||
private:
|
||||
int type;
|
||||
public:
|
||||
TaigaBiome(int id);
|
||||
TaigaBiome(int id, int type = 0);
|
||||
|
||||
virtual Feature *getTreeFeature(Random *random);
|
||||
virtual Feature *getTreeFeature(Random *random) override;
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
||||
};
|
||||
@@ -259,7 +259,7 @@ Tile* Tile::prismarine = nullptr;
|
||||
|
||||
|
||||
Tile* Tile::tree2Trunk = nullptr;
|
||||
Tile* Tile::packed_ice = nullptr;
|
||||
Tile* Tile::packedIce = nullptr;
|
||||
|
||||
TallGrass2* Tile::tallgrass2 = nullptr;
|
||||
|
||||
@@ -520,7 +520,7 @@ void Tile::staticCtor()
|
||||
Tile::coalBlock = (new Tile(173, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_coal)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"coal_block")->setDescriptionId(IDS_TILE_COAL)->setUseDescriptionId(IDS_DESC_COAL_BLOCK);
|
||||
|
||||
//
|
||||
Tile::packed_ice = (new PackedIceTile(174))->setDestroyTime(0.5f)->setSoundType(SOUND_GLASS)->setIconName(L"packed_ice")->setDescriptionId(IDS_TILE_PACKED_ICE)->setUseDescriptionId(IDS_DESC_PACKED_ICE);
|
||||
Tile::packedIce = (new PackedIceTile(174))->setDestroyTime(0.5f)->setSoundType(SOUND_GLASS)->setIconName(L"packed_ice")->setDescriptionId(IDS_TILE_PACKED_ICE)->setUseDescriptionId(IDS_DESC_PACKED_ICE);
|
||||
|
||||
Tile::invertedDaylightDetector = static_cast<DaylightDetectorTile*>((new DaylightDetectorTile(178, true))->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setIconName(L"daylight_detector")->setDescriptionId(IDS_TILE_DAYLIGHT_DETECTOR)->setUseDescriptionId(IDS_DESC_DAYLIGHT_DETECTOR));
|
||||
Tile::red_sandstone = (new RedSandStoneTile(179))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_sand)->setSoundType(Tile::SOUND_STONE)->setDestroyTime(0.8f)->sendTileData()->setIconName(L"red_sandstone")->setDescriptionId(IDS_TILE_RED_SANDSTONE)->setUseDescriptionId(IDS_DESC_RED_SANDSTONE)->sendTileData();
|
||||
|
||||
@@ -380,7 +380,7 @@ public:
|
||||
static const int woolCarpet_Id = 171;
|
||||
static const int clayHardened_Id = 172;
|
||||
static const int coalBlock_Id = 173;
|
||||
static const int packed_ice_Id = 174;
|
||||
static const int packedIce_Id = 174;
|
||||
static const int tallgrass2_Id = 175;
|
||||
//176 standing_banner
|
||||
//177 wall_banner
|
||||
@@ -629,7 +629,7 @@ public:
|
||||
static Tile* red_sandstone;
|
||||
static Tile* stairs_red_sandstone;
|
||||
static Tile* tree2Trunk;
|
||||
static Tile* packed_ice;
|
||||
static Tile* packedIce;
|
||||
static Tile* seaLantern;
|
||||
static Tile* prismarine;
|
||||
|
||||
|
||||
@@ -1474,6 +1474,8 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/LightGemFeature.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MegaTreeFeature.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MegaTreeFeature.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MegaPineTreeFeature.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MegaPineTreeFeature.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MonsterRoomFeature.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MonsterRoomFeature.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/OreFeature.cpp"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||

|
||||

|
||||
# Legacy Evolved
|
||||
This project aims to backport the newer title updates back to the Minecraft: Legacy Console Edition Source Code Leak (which is based on TU19).
|
||||
|
||||
@@ -17,6 +17,13 @@ See our our [Contributor's Guide](./CONTRIBUTING.md) for more information on the
|
||||
# Download
|
||||
Users can download our [Nightly Build](https://github.com/piebotc/LegacyEvolved/releases/tag/nightly)! Simply download the `.zip` file and extract it!
|
||||
|
||||
# Acknowledgments
|
||||
|
||||
Huge thanks to the following projects:
|
||||
|
||||
- [Patoke/LCERenewed](https://github.com/Patoke/LCERenewed) - for some of the patches that required deep decompilation
|
||||
- [smartcmd/MinecraftConsoles](https://github.com/smartcmd/MinecraftConsoles) - for creating such a great repo
|
||||
|
||||
## Build & Run
|
||||
|
||||
1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe) or [newer](https://visualstudio.microsoft.com/downloads/).
|
||||
|
||||
Reference in New Issue
Block a user