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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4c4ff349a0 | |||
| 79ec8fb439 |
@@ -24,29 +24,38 @@ src_assets = Path(project_source_root / "Minecraft.Assets")
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# clear out any old assets
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if dest_common.exists():
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shutil.rmtree(dest_common, ignore_errors=True)
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shutil.rmtree(client_build_dir / "music", ignore_errors=True)
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shutil.rmtree(client_build_dir / "Music", ignore_errors=True)
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shutil.rmtree(client_build_dir / "Sound", ignore_errors=True)
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# XXX: Check "copy DLC" bellow for info
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# shutil.rmtree(client_build_dir / "DurangoMedia", ignore_errors=True)
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# copy `Minecraft.Assets/Common` into the build directory for the client.
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shutil.copytree(
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src_assets / "Common",
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dest_common,
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)
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try:
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shutil.copytree(
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src_assets / "Common",
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dest_common,
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)
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except FileNotFoundError:
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print(f"Error: source Common directory not found: {src_assets / 'Common'}", file=sys.stderr)
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raise
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# copy the media archive to `Common/Media` inside the folder we just copied.
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shutil.copy(media_archive, client_build_dir / "Common" / "Media")
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# copy music and Sound
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shutil.copytree(
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src_assets / "Common" / "music",
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client_build_dir / "music"
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)
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shutil.copytree(
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src_assets / "DurangoMedia" / "Sound",
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client_build_dir / "Sound"
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)
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# copy Sound with updated paths because putting them in root looks ugly.
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sound_src = src_assets / "DurangoMedia" / "Sound"
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sound_dst = dest_common / "Sound"
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if sound_src.exists():
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if sound_dst.exists():
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print(f"Info: destination {sound_dst} already exists; skipping sound copy", file=sys.stderr)
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else:
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try:
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shutil.copytree(sound_src, sound_dst)
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except FileExistsError:
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print(f"Info: race: {sound_dst} already exists; skipping sound copy", file=sys.stderr)
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else:
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print(f"Warning: sound source {sound_src} not found!!", file=sys.stderr)
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# copy DLC
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# XXX: The DLC path is handled inside of 4JLibs, the Windows64 build expects `DurangoMedia/DLC` to load DLC data from
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@@ -56,4 +65,4 @@ shutil.copytree(
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# )
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# modify the stamp so this only happens when client or media_archive targets are changed
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output_stamp.touch()
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output_stamp.touch()
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