forked from cafeberry/cafeberry
928 lines
35 KiB
C++
928 lines
35 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include <shellapi.h>
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#include "GameConfig\Minecraft.spa.h"
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#include "..\MinecraftServer.h"
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#include "..\LocalPlayer.h"
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#include "..\..\Minecraft.World\ItemInstance.h"
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#include "..\..\Minecraft.World\MapItem.h"
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#include "..\..\Minecraft.World\Recipes.h"
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#include "..\..\Minecraft.World\Recipy.h"
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#include "..\..\Minecraft.World\Language.h"
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#include "..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\Minecraft.World\AABB.h"
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#include "..\..\Minecraft.World\Vec3.h"
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#include "..\..\Minecraft.World\Level.h"
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#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\ClientConnection.h"
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#include "..\User.h"
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#include "..\..\Minecraft.World\Socket.h"
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#include "..\..\Minecraft.World\ThreadName.h"
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#include "..\..\Minecraft.Client\StatsCounter.h"
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#include "..\ConnectScreen.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "Resource.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "Windows64_Minecraft.h"
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#include "Xbox/resource.h"
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HINSTANCE hMyInst;
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LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
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WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
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char chGlobalText[256];
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uint16_t ui16GlobalText[256];
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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0,0,0,0,0
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};
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//str1k3r - request dedicated GPU from AMD and NVIDIA drivers
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extern "C"
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{
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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}
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char g_Username[32];
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BOOL g_isFullscreen = FALSE;
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BOOL g_bWidescreen = TRUE;
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BOOL g_bResolutionSetByCMD = FALSE;
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int g_iScreenWidth = 1920;
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int g_iScreenHeight = 1080;
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static Windows64LaunchArgs ParseLaunchArgs()
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{
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Windows64LaunchArgs args = {};
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args.resolution = 0;
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int argc = 0;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (argv == nullptr)
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return args;
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if (argc > 1 && lstrlenW(argv[1]) == 1)
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{
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if (argv[1][0] >= L'1' && argv[1][0] <= L'6')
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args.resolution = argv[1][0] - L'0';
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}
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for (int i = 1; i < argc; ++i)
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{
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if (_wcsicmp(argv[i], L"-fullscreen") == 0)
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{
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args.fullscreen = true;
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}
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else if (_wcsicmp(argv[i], L"-resolution") == 0)
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{
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if (i + 1 < argc && argv[i + 1][0] >= L'1' && argv[i + 1][0] <= L'6')
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{
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args.resolution = argv[++i][0] - L'0';
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}
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}
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else if (_wcsicmp(argv[i], L"-name") == 0)
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{
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if (i + 1 < argc)
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{
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app.CopyWideArgToAnsi(argv[i + 1], g_Username, sizeof(g_Username));
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app.SetFakeGamertag(g_Username);
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}
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}
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}
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LocalFree(argv);
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return args;
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}
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void DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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// Split into Menu actions, and in-game actions
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
|
}
|
|
|
|
void MemSect(int sect)
|
|
{
|
|
//str1k3r - i feel like something should go here, i just dont know what
|
|
}
|
|
|
|
HINSTANCE g_hInst = NULL;
|
|
HWND g_hWnd = NULL;
|
|
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
ID3D11Device* g_pd3dDevice = NULL;
|
|
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
|
IDXGISwapChain* g_pSwapChain = NULL;
|
|
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
|
|
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
|
|
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
|
|
|
|
//
|
|
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
|
|
//
|
|
// PURPOSE: Processes messages for the main window.
|
|
//
|
|
// WM_COMMAND - process the application menu
|
|
// WM_PAINT - Paint the main window
|
|
// WM_DESTROY - post a quit message and return
|
|
//
|
|
//
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (message)
|
|
{
|
|
case WM_ENTERMENULOOP:
|
|
case WM_ENTERSIZEMOVE:
|
|
SetTimer(hWnd, 1, USER_TIMER_MINIMUM, NULL);
|
|
break;
|
|
case WM_EXITMENULOOP:
|
|
case WM_EXITSIZEMOVE:
|
|
KillTimer(hWnd, 1);
|
|
break;
|
|
case WM_ERASEBKGND:
|
|
return 1;
|
|
case WM_TIMER:
|
|
if (wParam == 1)
|
|
{
|
|
// Tick UI
|
|
ui.tick();
|
|
ui.render();
|
|
RenderManager.Present();
|
|
ui.CheckMenuDisplayed();
|
|
|
|
// Tick Managers
|
|
app.UpdateTime();
|
|
InputManager.Tick();
|
|
StorageManager.Tick();
|
|
RenderManager.Tick();
|
|
|
|
// Tick Music
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
}
|
|
break;
|
|
case WM_CLOSE:
|
|
app.ExitGame();
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
//
|
|
// FUNCTION: MyRegisterClass()
|
|
//
|
|
// PURPOSE: Registers the window class.
|
|
//
|
|
ATOM MyRegisterClass(HINSTANCE hInstance)
|
|
{
|
|
WNDCLASSEX wcex;
|
|
|
|
wcex.cbSize = sizeof(WNDCLASSEX);
|
|
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = WndProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
|
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wcex.lpszMenuName = "Minecraft";
|
|
wcex.lpszClassName = "MinecraftClass";
|
|
wcex.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS));
|
|
|
|
return RegisterClassEx(&wcex);
|
|
}
|
|
|
|
//
|
|
// FUNCTION: InitInstance(HINSTANCE, int)
|
|
//
|
|
// PURPOSE: Saves instance handle and creates main window
|
|
//
|
|
// COMMENTS:
|
|
//
|
|
// In this function, we save the instance handle in a global variable and
|
|
// create and display the main program window.
|
|
//
|
|
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
|
{
|
|
g_hInst = hInstance; // Store instance handle in our global variable
|
|
|
|
RECT wr = {0, 0, g_iScreenWidth, g_iScreenHeight}; // set the size, but not the position
|
|
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
|
|
|
|
g_hWnd = CreateWindow( "MinecraftClass",
|
|
"Minecraft",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
0,
|
|
wr.right - wr.left, // width of the window
|
|
wr.bottom - wr.top, // height of the window
|
|
NULL,
|
|
NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
if (!g_hWnd)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
|
|
UpdateWindow(g_hWnd);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// 4J Stu - These functions are referenced from the Windows Input library
|
|
void ClearGlobalText()
|
|
{
|
|
// clear the global text
|
|
memset(chGlobalText,0,256);
|
|
memset(ui16GlobalText,0,512);
|
|
}
|
|
|
|
uint16_t *GetGlobalText()
|
|
{
|
|
//copy the ch text to ui16
|
|
char * pchBuffer=(char *)ui16GlobalText;
|
|
for(int i=0;i<256;i++)
|
|
{
|
|
pchBuffer[i*2]=chGlobalText[i];
|
|
}
|
|
return ui16GlobalText;
|
|
}
|
|
void SeedEditBox()
|
|
{
|
|
DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED),
|
|
g_hWnd, reinterpret_cast<DLGPROC>(DlgProc));
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch(Msg)
|
|
{
|
|
case WM_INITDIALOG:
|
|
return TRUE;
|
|
|
|
case WM_COMMAND:
|
|
switch(wParam)
|
|
{
|
|
case IDOK:
|
|
// Set the text
|
|
GetDlgItemText(hWndDlg,IDC_EDIT,chGlobalText,256);
|
|
EndDialog(hWndDlg, 0);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Create Direct3D device and swap chain
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT InitDevice()
|
|
{
|
|
HRESULT hr = S_OK;
|
|
|
|
//str1k3r - use screen size instead of window size & detect if its widescreen or not
|
|
if (!g_bResolutionSetByCMD)
|
|
{
|
|
HMONITOR hMonitor = MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTONEAREST);
|
|
MONITORINFO monitorInfo = { sizeof(MONITORINFO) };
|
|
if (GetMonitorInfo(hMonitor, &monitorInfo))
|
|
{
|
|
g_iScreenWidth = monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left;
|
|
g_iScreenHeight = monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top;
|
|
}
|
|
else
|
|
{
|
|
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
|
|
g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
|
|
}
|
|
}
|
|
|
|
g_bWidescreen = (g_iScreenHeight > 0 && ((double)g_iScreenWidth / g_iScreenHeight) >= 1.59) ? TRUE : FALSE;
|
|
|
|
//str1k3r - stop hardcoding size and just use the screens actual size
|
|
UINT width = g_iScreenWidth;
|
|
UINT height = g_iScreenHeight;
|
|
|
|
UINT createDeviceFlags = 0;
|
|
#ifdef _DEBUG
|
|
app.DebugPrintf("Screen Width: %d, Screen Height: %d, Widescreen: %s\n", width, height, g_bWidescreen ? "TRUE" : "FALSE");
|
|
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] =
|
|
{
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
#ifdef _DEBUG //str1k3r - using this can actually SLOW stuff down, as its ran on the CPU instead of the GPU also only intended for debugging
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
#endif
|
|
};
|
|
UINT numDriverTypes = ARRAYSIZE( driverTypes );
|
|
|
|
D3D_FEATURE_LEVEL featureLevels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
};
|
|
UINT numFeatureLevels = ARRAYSIZE( featureLevels );
|
|
|
|
DXGI_SWAP_CHAIN_DESC sd;
|
|
ZeroMemory( &sd, sizeof( sd ) );
|
|
sd.BufferCount = 2;
|
|
sd.BufferDesc.Width = width;
|
|
sd.BufferDesc.Height = height;
|
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
sd.OutputWindow = g_hWnd;
|
|
sd.SampleDesc.Count = 1;
|
|
sd.SampleDesc.Quality = 0;
|
|
sd.Windowed = TRUE;
|
|
|
|
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
|
|
{
|
|
g_driverType = driverTypes[driverTypeIndex];
|
|
|
|
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
|
|
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
|
|
|
|
if (hr == E_INVALIDARG && numFeatureLevels > 1 && featureLevels[0] == D3D_FEATURE_LEVEL_11_1)
|
|
{
|
|
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1,
|
|
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
|
|
}
|
|
|
|
if( SUCCEEDED( hr ) )
|
|
break;
|
|
}
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
// Create a render target view
|
|
ID3D11Texture2D* pBackBuffer = NULL;
|
|
hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
// Create a depth stencil buffer
|
|
D3D11_TEXTURE2D_DESC descDepth;
|
|
|
|
descDepth.Width = width;
|
|
descDepth.Height = height;
|
|
descDepth.MipLevels = 1;
|
|
descDepth.ArraySize = 1;
|
|
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDepth.SampleDesc.Count = 1;
|
|
descDepth.SampleDesc.Quality = 0;
|
|
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
|
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
descDepth.CPUAccessFlags = 0;
|
|
descDepth.MiscFlags = 0;
|
|
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
|
ZeroMemory(&descDSView, sizeof(descDSView));
|
|
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
descDSView.Texture2D.MipSlice = 0;
|
|
|
|
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
|
|
|
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
|
|
pBackBuffer->Release();
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
|
|
|
|
// Setup the viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.Width = (FLOAT)width;
|
|
vp.Height = (FLOAT)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
g_pImmediateContext->RSSetViewports( 1, &vp );
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Render the frame
|
|
//--------------------------------------------------------------------------------------
|
|
void Render()
|
|
{
|
|
// Just clear the backbuffer
|
|
float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
|
|
|
|
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
|
|
g_pSwapChain->Present( 0, 0 );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Toggle borderless fullscreen
|
|
// Credits to the smartCMD repo for this
|
|
// This is the proper way to do this therefore we just took it
|
|
//--------------------------------------------------------------------------------------
|
|
void ToggleFullscreen()
|
|
{
|
|
const DWORD dwStyle = GetWindowLong(g_hWnd, GWL_STYLE);
|
|
if (!g_isFullscreen)
|
|
{
|
|
MONITORINFO mi = { sizeof(mi) };
|
|
if (GetWindowPlacement(g_hWnd, &g_wpPrev) &&
|
|
GetMonitorInfo(MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTOPRIMARY), &mi))
|
|
{
|
|
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
|
|
SetWindowPos(g_hWnd, HWND_TOP,
|
|
mi.rcMonitor.left, mi.rcMonitor.top,
|
|
mi.rcMonitor.right - mi.rcMonitor.left,
|
|
mi.rcMonitor.bottom - mi.rcMonitor.top,
|
|
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW);
|
|
SetWindowPlacement(g_hWnd, &g_wpPrev);
|
|
SetWindowPos(g_hWnd, nullptr, 0, 0, 0, 0,
|
|
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
|
|
}
|
|
g_isFullscreen = !g_isFullscreen;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Clean up the objects we've created
|
|
//--------------------------------------------------------------------------------------
|
|
void CleanupDevice()
|
|
{
|
|
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
|
|
|
|
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
|
|
if( g_pSwapChain ) g_pSwapChain->Release();
|
|
if( g_pImmediateContext ) g_pImmediateContext->Release();
|
|
if( g_pd3dDevice ) g_pd3dDevice->Release();
|
|
}
|
|
|
|
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|
_In_opt_ HINSTANCE hPrevInstance,
|
|
_In_ LPTSTR lpCmdLine,
|
|
_In_ int nCmdShow)
|
|
{
|
|
UNREFERENCED_PARAMETER(hPrevInstance);
|
|
UNREFERENCED_PARAMETER(lpCmdLine);
|
|
|
|
//str1k3r - tell windows that we are aware of high DPI displays
|
|
SetProcessDPIAware();
|
|
|
|
Windows64LaunchArgs launchArgs = ParseLaunchArgs();
|
|
|
|
if(launchArgs.resolution != 0)
|
|
{
|
|
if(launchArgs.resolution == 1)
|
|
{
|
|
// 2160p
|
|
g_iScreenWidth = 3840;
|
|
g_iScreenHeight = 2160;
|
|
g_bResolutionSetByCMD = TRUE;
|
|
}
|
|
else if(launchArgs.resolution == 2)
|
|
{
|
|
// 1440p
|
|
g_iScreenWidth = 2560;
|
|
g_iScreenHeight = 1440;
|
|
g_bResolutionSetByCMD = TRUE;
|
|
}
|
|
else if (launchArgs.resolution == 3)
|
|
{
|
|
// 1080p
|
|
g_iScreenWidth = 1920;
|
|
g_iScreenHeight = 1080;
|
|
g_bResolutionSetByCMD = TRUE;
|
|
}
|
|
else if(launchArgs.resolution == 4)
|
|
{
|
|
// 720p
|
|
g_iScreenWidth = 1280;
|
|
g_iScreenHeight = 720;
|
|
g_bResolutionSetByCMD = TRUE;
|
|
}
|
|
else if(launchArgs.resolution == 5)
|
|
{
|
|
// 480p
|
|
g_iScreenWidth = 640;
|
|
g_iScreenHeight = 480;
|
|
g_bResolutionSetByCMD = TRUE;
|
|
}
|
|
else if(launchArgs.resolution == 6)
|
|
{
|
|
// Vita Native, 544p
|
|
g_iScreenWidth = 960;
|
|
g_iScreenHeight = 544;
|
|
g_bResolutionSetByCMD = TRUE;
|
|
}
|
|
}
|
|
|
|
// Initialize global strings
|
|
MyRegisterClass(hInstance);
|
|
|
|
// Perform application initialization:
|
|
if (!InitInstance (hInstance, nCmdShow))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
hMyInst=hInstance;
|
|
|
|
if( FAILED( InitDevice() ) )
|
|
{
|
|
CleanupDevice();
|
|
return 0;
|
|
}
|
|
|
|
if(launchArgs.fullscreen)
|
|
{
|
|
ToggleFullscreen();
|
|
}
|
|
|
|
static bool bTrialTimerDisplayed=true;
|
|
|
|
app.loadMediaArchive();
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
app.loadStringTable();
|
|
ui.init(g_pd3dDevice,g_pImmediateContext,g_pRenderTargetView,g_pDepthStencilView,g_iScreenWidth,g_iScreenHeight);
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
|
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0,0);
|
|
InputManager.SetKeyRepeatRate(0.3f,0.2f);
|
|
|
|
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
|
ProfileManager.Initialise(TITLEID_MINECRAFT,
|
|
app.m_dwOfferID,
|
|
PROFILE_VERSION_12,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask
|
|
);
|
|
|
|
// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
|
|
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
|
|
|
|
// Set a callback for the default player options to be set - when there is no profile data for the player
|
|
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
|
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
g_NetworkManager.Initialise();
|
|
|
|
// debug switch to trial version
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
app.InitGameSettings();
|
|
|
|
app.InitialiseTips();
|
|
|
|
#ifdef _TEMPORARY_CREATE_GAME
|
|
app.TemporaryCreateGameStart();
|
|
|
|
Sleep(10000);
|
|
#endif
|
|
|
|
//str1k3r - moved here from Minecraft.cpp so the SoundEngine starts faster
|
|
pMinecraft->soundEngine->init(NULL);
|
|
|
|
MSG msg = {0};
|
|
while( WM_QUIT != msg.message )
|
|
{
|
|
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
continue;
|
|
}
|
|
RenderManager.StartFrame();
|
|
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0,"Input manager tick");
|
|
if (GetFocus())
|
|
{
|
|
InputManager.Tick();
|
|
}
|
|
PIXEndNamedEvent();
|
|
/*PIXBeginNamedEvent(0,"Profile manager tick");
|
|
ProfileManager.Tick();
|
|
PIXEndNamedEvent();*/
|
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
|
// g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
// LeaderboardManager::Instance()->Tick();
|
|
// Render game graphics.
|
|
if(app.GetGameStarted())
|
|
{
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
|
}
|
|
else
|
|
{
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true,false);
|
|
IntCache::Reset();
|
|
if( app.GetReallyChangingSessionType() )
|
|
{
|
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
|
}
|
|
}
|
|
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
ui.tick();
|
|
ui.render();
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
|
|
isF11Pressed = (GetAsyncKeyState(VK_F11) & 0x8000) != 0;
|
|
|
|
if(isF11Pressed && !wasF11Pressed && GetFocus())
|
|
{
|
|
ToggleFullscreen();
|
|
}
|
|
else if(isF11Pressed && !wasF11Pressed && GetFocus())
|
|
{
|
|
ToggleFullscreen();
|
|
}
|
|
|
|
wasF11Pressed = isF11Pressed;
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
// display the trial timer
|
|
if(app.GetGameStarted())
|
|
{
|
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
|
if(app.IsAppPaused())
|
|
{
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
|
if(bTrialTimerDisplayed)
|
|
{
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed=false;
|
|
}
|
|
}
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
|
Vec3::resetPool();
|
|
}
|
|
|
|
//str1k3r - unregister the minecraft window class
|
|
UnregisterClass("MinecraftClass", g_hInst);
|
|
|
|
//str1k3r - shutdown Iggy
|
|
ui.shutdown();
|
|
IggyShutdown();
|
|
|
|
//str1k3r - cleanup DirectX stuff
|
|
CleanupDevice();
|
|
|
|
//str1k3r - pass exitcode to OS, removed app.ExitGame() as that made it always exit with 0
|
|
return (int)msg.wParam;
|
|
}
|