feat: 8th gen autosave on windows64
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@@ -998,7 +998,7 @@ void MinecraftServer::stopServer(bool didInit)
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if((m_bPrimaryPlayerSignedOut==false) && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
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#endif
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{
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
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// Always save on exit! Except if saves are disabled.
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if(!saveOnExitAnswered()) m_saveOnExit = true;
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#endif
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@@ -1354,7 +1354,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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switch(eAction)
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{
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case eXuiServerAction_AutoSaveGame:
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
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{
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PIXBeginNamedEvent(0,"Autosave");
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