feat: 8th gen autosave on windows64
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@@ -3614,7 +3614,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
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}
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}
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
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// Give the player the option to save their game
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// does the save exist?
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bool bSaveExists;
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@@ -3646,7 +3646,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
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else
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#endif
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{
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
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StorageManager.SetSaveDisabled(false);
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#endif
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MinecraftServer::getInstance()->setSaveOnExit( true );
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@@ -3665,7 +3665,7 @@ int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::
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//INT saveOrCheckpointId = 0;
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//bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
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//SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId);
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
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StorageManager.SetSaveDisabled(false);
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#endif
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MinecraftServer::getInstance()->setSaveOnExit( true );
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