Merge branch 'main' into networking
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@@ -4,14 +4,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
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EndProject
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Global
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GlobalSection(TeamFoundationVersionControl) = preSolution
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SccNumberOfProjects = 2
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SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
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SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
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SccProjectUniqueName0 = CommonMedia.vcxproj
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SccLocalPath0 = .
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SccLocalPath1 = .
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
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L"Friends", L"MyScore", L"TopRank"
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};
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#ifdef __PS3__ // str1k3r - only PS3 needs this, also this wasnt in the leak?
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#if defined(__PS3__) && !defined(_CONTENT_PACKAGE) // str1k3r - only PS3 needs this, also this wasnt in the leak?
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LeaderboardManager *LeaderboardManager::m_instance = NULL;
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#endif
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@@ -1,6 +1,7 @@
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param(
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[string]$OutDir,
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[string]$ProjectDir
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[string]$ProjectDir,
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[string]$Configuration
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)
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Write-Host "PS3 Postbuild: script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
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@@ -59,7 +60,12 @@ foreach ($copy in $fileCopies) {
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}
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}
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$builtFile = Join-Path $OutDir "Minecraft.Client.self"
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if ($Configuration -match "ContentPackage") {
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$builtFile = Join-Path $OutDir "Minecraft.Client.elf"
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} else {
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$builtFile = Join-Path $OutDir "Minecraft.Client.self"
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}
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$newName = "EBOOT.BIN"
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$destDir = Join-Path $OutDir "PS3_GAME\USRDIR"
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$destPath = Join-Path $destDir $newName
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@@ -528,48 +528,12 @@ void UIController::loadSkins()
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}
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#endif
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// Every platform has one of these, so nothing shared
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if(m_fScreenHeight==1080.0f)
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// str1k3r - Fixes 720p/480p Crashes on Windows64, also allows this to be used on 1080p consoles instead of just Windows64
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// This also cleans up some 4J code and turns 3 if statements into 1.
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if (m_fScreenHeight >= 1080.0f)
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
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}
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else
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
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}
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#if defined(__PS3__) || defined(__PSVITA__)
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
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#endif
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#if ( defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__) )
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#if defined(_WINDOWS64)
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if (m_fScreenHeight <= 720.0f)
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{
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
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}
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else
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#endif
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{
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
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@@ -581,7 +545,20 @@ void UIController::loadSkins()
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
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}
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#endif // HD platforms
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else
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
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}
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}
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IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinName)
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@@ -96,24 +96,7 @@ private:
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eLibrary_HUD,
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eLibrary_Tooltips,
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eLibrary_Default,
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#if ( defined(_WINDOWS64) )
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// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
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#ifndef _FINAL_BUILD
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eLibraryFallback_Platform,
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eLibraryFallback_GraphicsDefault,
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eLibraryFallback_GraphicsHUD,
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eLibraryFallback_GraphicsInGame,
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eLibraryFallback_GraphicsTooltips,
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eLibraryFallback_GraphicsLabels,
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eLibraryFallback_Labels,
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eLibraryFallback_InGame,
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eLibraryFallback_HUD,
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eLibraryFallback_Tooltips,
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eLibraryFallback_Default,
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#endif
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#endif
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eLibrary_Count,
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};
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