fix: windows64 only falling back to 720 & update 4JLibs

This commit is contained in:
2026-08-25 21:52:46 -04:00
parent 344fd63488
commit 78f192ed76
5 changed files with 35 additions and 7 deletions
+25
View File
@@ -320,11 +320,36 @@ void UIScene::loadMovie()
if(!app.hasArchiveFile(moviePath))
{
//str1k3r - if were on Windows64 we have more fallbacks dont just report a FatalLoadError, try those other swfs before reporting a FatalLoadError
#ifndef _WINDOWS64
app.DebugPrintf("ERROR: Could not find any iggy movie for %ls!\n", moviePath.c_str());
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
#else
app.DebugPrintf("WARNING: Could not find iggy movie %ls, falling back on 480\n", moviePath.c_str());
moviePath = getMoviePath();
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
//str1k3r - while 480 & Vita share basically all the same skins its just a extra fallback :D
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("WARNING: Could not find iggy movie %ls, falling back on Vita\n", moviePath.c_str());
moviePath = getMoviePath();
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
if(!app.hasArchiveFile(moviePath))
{
app.FatalLoadError();
}
}
#endif
}
}