forked from cafeberry/cafeberry
fix: windows64 only falling back to 720 & update 4JLibs
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@@ -2036,11 +2036,7 @@ void CGameNetworkManager::ServerStoppedWait()
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RenderManager.Tick();
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ui.tick();
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ui.render();
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#ifdef _WINDOWS64
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RenderManager.Present(g_iScreenWidth, g_iScreenWidth);
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#else
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RenderManager.Present();
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#endif
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} while( result == WAIT_TIMEOUT );
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}
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else
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