forked from cafeberry/cafeberry
feat: durango ui parity & setting name
This commit is contained in:
@@ -649,7 +649,7 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,
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#endif
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{
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ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
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@@ -773,9 +773,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
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// ensure we've applied this player's settings
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app.ApplyGameSettingsChanged(iPad);
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#ifdef _XBOX_ONE
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
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}
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else
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@@ -836,7 +834,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
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// ensure we've applied this player's settings
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app.ApplyGameSettingsChanged(iPad);
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
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@@ -850,7 +848,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
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ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,pClass, ProfileManager.GetPrimaryPad() );
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#else
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app.DebugPrintf("Offline Profile returned not implemented\n");
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
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@@ -949,7 +947,7 @@ int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,in
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else
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{
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ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LeaderboardsMenu);
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@@ -1410,7 +1408,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
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}
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#else
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ProfileManager.SetLockedProfile(iPad);
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
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@@ -1482,7 +1480,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
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// ensure we've applied this player's settings
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app.ApplyGameSettingsChanged(iPad);
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
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@@ -1611,7 +1609,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad)
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// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
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ProfileManager.QuerySigninStatus();
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(iPad, eUIScene_LeaderboardsMenu);
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@@ -1713,7 +1711,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad)
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else
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{
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ProfileManager.SetLockedProfile(iPad);
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_DLCMainMenu);
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@@ -2036,7 +2034,7 @@ void UIScene_MainMenu::RunHelpAndOptions(int iPad)
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#endif
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{
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ProfileManager.SetLockedProfile(iPad);
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
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@@ -2115,7 +2113,7 @@ void UIScene_MainMenu::LoadTrial(void)
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ui.ShowTrialTimer(true);
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#ifdef _XBOX_ONE
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#if defined _XBOX_ONE || _WINDOWS64
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ui.ShowPlayerDisplayname(true);
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#endif
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
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