feat: durango ui parity & setting name

This commit is contained in:
2026-08-22 18:37:33 -04:00
parent a26fa24890
commit 6878c47f24
8 changed files with 73 additions and 39 deletions
+10 -12
View File
@@ -649,7 +649,7 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,
#endif
{
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
@@ -773,9 +773,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
}
else
@@ -836,7 +834,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
@@ -850,7 +848,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,pClass, ProfileManager.GetPrimaryPad() );
#else
app.DebugPrintf("Offline Profile returned not implemented\n");
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
@@ -949,7 +947,7 @@ int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,in
else
{
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LeaderboardsMenu);
@@ -1410,7 +1408,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
}
#else
ProfileManager.SetLockedProfile(iPad);
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
@@ -1482,7 +1480,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
@@ -1611,7 +1609,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad)
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(iPad, eUIScene_LeaderboardsMenu);
@@ -1713,7 +1711,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad)
else
{
ProfileManager.SetLockedProfile(iPad);
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_DLCMainMenu);
@@ -2036,7 +2034,7 @@ void UIScene_MainMenu::RunHelpAndOptions(int iPad)
#endif
{
ProfileManager.SetLockedProfile(iPad);
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
@@ -2115,7 +2113,7 @@ void UIScene_MainMenu::LoadTrial(void)
ui.ShowTrialTimer(true);
#ifdef _XBOX_ONE
#if defined _XBOX_ONE || _WINDOWS64
ui.ShowPlayerDisplayname(true);
#endif
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);