forked from cafeberry/cafeberry
update lcemp networking
This commit is contained in:
@@ -402,6 +402,7 @@ void Chunk::rebuild()
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}
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Tile *tile = Tile::tiles[tileId];
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if (!tile) continue;
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if (currentLayer == 0 && tile->isEntityTile())
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{
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shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
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@@ -739,9 +740,9 @@ void Chunk::rebuild_SPU()
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{
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// 4J - get tile from those copied into our local array in earlier optimisation
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unsigned char tileId = pOutData->getTile(x,y,z);
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if (tileId > 0)
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if (tileId > 0 && tileId != 0xff)
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{
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if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
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if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
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{
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shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
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if (TileEntityRenderDispatcher::instance->hasRenderer(et))
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@@ -754,6 +755,7 @@ void Chunk::rebuild_SPU()
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{
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Tile *tile = Tile::tiles[tileId];
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if (!tile) continue;
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int renderLayer = tile->getRenderLayer();
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if (renderLayer != currentLayer)
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@@ -776,6 +776,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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player->yRotp = packet->yRot;
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player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
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player->setXuid(packet->xuid);
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player->setOnlineXuid(packet->OnlineXuid);
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#ifdef _DURANGO
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// On Durango request player display name from network manager
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@@ -788,11 +789,11 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
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{
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PlayerUID pktXuid = player->getXuid();
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PlayerUID netXuid = packet->OnlineXuid;
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const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
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if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
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if (netXuid >= WIN64_XUID_BASE && netXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
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{
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BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
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BYTE smallId = (BYTE)(netXuid - WIN64_XUID_BASE);
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INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
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if (np != NULL)
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{
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@@ -954,39 +955,6 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
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void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
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{
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#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
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if (!g_NetworkManager.IsHost())
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{
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for (int i = 0; i < packet->ids.length; i++)
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{
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shared_ptr<Entity> entity = getEntity(packet->ids[i]);
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if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if (player != NULL)
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{
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PlayerUID xuid = player->getXuid();
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INetworkPlayer *np = g_NetworkManager.GetPlayerByXuid(xuid);
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if (np != NULL)
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{
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NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
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IQNetPlayer *qp = npx->GetQNetPlayer();
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if (qp != NULL)
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{
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extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
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qp->m_smallId = 0;
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qp->m_isRemote = false;
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qp->m_isHostPlayer = false;
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qp->m_gamertag[0] = 0;
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qp->SetCustomDataValue(0);
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}
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}
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}
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}
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}
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}
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#endif
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for (int i = 0; i < packet->ids.length; i++)
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{
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level->removeEntity(packet->ids[i]);
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@@ -1068,6 +1036,7 @@ void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> p
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void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
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{
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// 4J - changed to encode level in packet
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if (packet->levelIdx >= minecraft->levels.length) return;
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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if( dimensionLevel )
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{
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@@ -1137,6 +1106,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
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void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
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{
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// 4J - changed to encode level in packet
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if (packet->levelIdx >= minecraft->levels.length) return;
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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if( dimensionLevel )
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{
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@@ -1194,6 +1164,8 @@ void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
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destroyTilePacket = true;
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}
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// 4J - changed to encode level in packet
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if (packet->levelIdx >= minecraft->levels.length) return;
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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if( dimensionLevel )
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{
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@@ -2350,6 +2322,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
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float xRot = packet->xRot * 360 / 256.0f;
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shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(EntityIO::newById(packet->type, level));
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if (mob == NULL) return;
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mob->xp = packet->x;
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mob->yp = packet->y;
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mob->zp = packet->z;
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@@ -3593,10 +3566,12 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
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}
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#else
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UIScene *scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
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UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
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trader = screen->getMerchant();
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UIScene_TradingMenu *screen = dynamic_cast<UIScene_TradingMenu *>(scene);
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if (screen != NULL)
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trader = screen->getMerchant();
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#endif
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if (trader == NULL) return;
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MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
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trader->overrideOffers(recipeList);
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}
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@@ -39,7 +39,7 @@ BYTE NetworkSocketLayer::s_nextSmallId = 1;
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CRITICAL_SECTION NetworkSocketLayer::s_sendLock;
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CRITICAL_SECTION NetworkSocketLayer::s_connectionsLock;
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std::vector<RemoteConnection> NetworkSocketLayer::s_connections;
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RemoteConnection NetworkSocketLayer::s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
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C4JThread* NetworkSocketLayer::s_advertiseThread = NULL;
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volatile bool NetworkSocketLayer::s_advertising = false;
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@@ -55,6 +55,9 @@ std::vector<LANSession> NetworkSocketLayer::s_discoveredSessions;
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CRITICAL_SECTION NetworkSocketLayer::s_disconnectLock;
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std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
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CRITICAL_SECTION NetworkSocketLayer::s_pendingJoinLock;
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std::vector<BYTE> NetworkSocketLayer::s_pendingJoinSmallIds;
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CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
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std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
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@@ -83,7 +86,17 @@ bool NetworkSocketLayer::Initialize()
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InitializeCriticalSection(&s_advertiseLock);
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InitializeCriticalSection(&s_discoveryLock);
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InitializeCriticalSection(&s_disconnectLock);
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InitializeCriticalSection(&s_pendingJoinLock);
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InitializeCriticalSection(&s_freeSmallIdLock);
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for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
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{
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s_connections[i].tcpSocket = INVALID_SOCKET;
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s_connections[i].smallId = 0;
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s_connections[i].recvThread = NULL;
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s_connections[i].active = false;
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InitializeCriticalSection(&s_connections[i].sendLock);
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}
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s_locksCreated = true;
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}
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@@ -167,7 +180,7 @@ void NetworkSocketLayer::Shutdown()
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
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{
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s_connections[i].active = false;
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#if defined _WINDOWS64 || defined _XBOX
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@@ -177,9 +190,16 @@ void NetworkSocketLayer::Shutdown()
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#endif
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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}
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if (s_connections[i].recvThread != NULL)
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{
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s_connections[i].recvThread->WaitForCompletion(2000);
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delete s_connections[i].recvThread;
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s_connections[i].recvThread = NULL;
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}
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DeleteCriticalSection(&s_connections[i].sendLock);
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}
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s_connections.clear();
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LeaveCriticalSection(&s_connectionsLock);
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if (s_acceptThread != NULL)
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@@ -204,6 +224,8 @@ void NetworkSocketLayer::Shutdown()
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DeleteCriticalSection(&s_discoveryLock);
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DeleteCriticalSection(&s_disconnectLock);
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s_disconnectedSmallIds.clear();
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DeleteCriticalSection(&s_pendingJoinLock);
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s_pendingJoinSmallIds.clear();
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DeleteCriticalSection(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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s_locksCreated = false;
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@@ -219,6 +241,14 @@ bool NetworkSocketLayer::HostGame(int port)
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s_isHost = true;
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s_localSmallId = 0;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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s_nextSmallId = 1;
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s_hostGamePort = port;
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@@ -786,9 +816,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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{
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#if defined _WINDOWS64 || defined _XBOX
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if (sock == INVALID_SOCKET || dataSize <= 0) return false;
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if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (sock < 0 || dataSize <= 0) return false;
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if (sock < 0 || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
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#endif
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EnterCriticalSection(&s_sendLock);
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@@ -809,10 +839,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (sent < 0 || sent == 0)
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#endif
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{
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LeaveCriticalSection(&s_sendLock);
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return false;
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}
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totalSent += sent;
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}
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@@ -826,14 +853,10 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (sent < 0 || sent == 0)
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#endif
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{
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LeaveCriticalSection(&s_sendLock);
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return false;
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}
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totalSent += sent;
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}
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LeaveCriticalSection(&s_sendLock);
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return true;
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}
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@@ -843,31 +866,38 @@ bool NetworkSocketLayer::SendToSmallId(BYTE targetSmallId, const void *data, int
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if (s_isHost)
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{
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SOCKET sock = GetSocketForSmallId(targetSmallId);
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#if defined _WINDOWS64 || defined _XBOX
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if (sock == INVALID_SOCKET) return false;
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (sock < 0) return false;
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#endif
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return SendOnSocket(sock, data, dataSize);
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EnterCriticalSection(&s_connectionsLock);
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if (targetSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active)
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{
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LeaveCriticalSection(&s_connectionsLock);
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return false;
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}
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SOCKET sock = s_connections[targetSmallId].tcpSocket;
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CRITICAL_SECTION *pLock = &s_connections[targetSmallId].sendLock;
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LeaveCriticalSection(&s_connectionsLock);
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EnterCriticalSection(pLock);
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bool result = SendOnSocket(sock, data, dataSize);
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LeaveCriticalSection(pLock);
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return result;
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}
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else
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{
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return SendOnSocket(s_hostConnectionSocket, data, dataSize);
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EnterCriticalSection(&s_sendLock);
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bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize);
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LeaveCriticalSection(&s_sendLock);
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return result;
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}
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}
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SOCKET NetworkSocketLayer::GetSocketForSmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active)
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{
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if (s_connections[i].smallId == smallId && s_connections[i].active)
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{
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SOCKET sock = s_connections[i].tcpSocket;
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LeaveCriticalSection(&s_connectionsLock);
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return sock;
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}
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SOCKET sock = s_connections[smallId].tcpSocket;
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LeaveCriticalSection(&s_connectionsLock);
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return sock;
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}
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LeaveCriticalSection(&s_connectionsLock);
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#if defined _WINDOWS64 || defined _XBOX
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@@ -981,15 +1011,19 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
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continue;
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}
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RemoteConnection conn;
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RemoteConnection &conn = s_connections[assignedSmallId];
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EnterCriticalSection(&s_connectionsLock);
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if (conn.recvThread != NULL)
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{
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conn.recvThread->WaitForCompletion(2000);
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delete conn.recvThread;
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conn.recvThread = NULL;
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}
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conn.tcpSocket = clientSocket;
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conn.smallId = assignedSmallId;
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conn.active = true;
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conn.recvThread = NULL;
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EnterCriticalSection(&s_connectionsLock);
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s_connections.push_back(conn);
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int connIdx = (int)s_connections.size() - 1;
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LeaveCriticalSection(&s_connectionsLock);
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app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
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@@ -999,17 +1033,17 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
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extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
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Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
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extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
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EnterCriticalSection(&s_pendingJoinLock);
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s_pendingJoinSmallIds.push_back(assignedSmallId);
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LeaveCriticalSection(&s_pendingJoinLock);
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DWORD *threadParam = new DWORD;
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*threadParam = connIdx;
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*threadParam = assignedSmallId;
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C4JThread* hThread = new C4JThread(RecvThreadProc, threadParam, "RecvThreadProc");
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hThread->Run();
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EnterCriticalSection(&s_connectionsLock);
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if (connIdx < (int)s_connections.size())
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s_connections[connIdx].recvThread = hThread;
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s_connections[assignedSmallId].recvThread = hThread;
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LeaveCriticalSection(&s_connectionsLock);
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}
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return 0;
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@@ -1017,17 +1051,16 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
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int NetworkSocketLayer::RecvThreadProc(LPVOID param)
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{
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DWORD connIdx = *(DWORD *)param;
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BYTE clientSmallId = (BYTE)*(DWORD *)param;
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delete (DWORD *)param;
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EnterCriticalSection(&s_connectionsLock);
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if (connIdx >= (DWORD)s_connections.size())
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if (clientSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active)
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{
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LeaveCriticalSection(&s_connectionsLock);
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return 0;
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}
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SOCKET sock = s_connections[connIdx].tcpSocket;
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BYTE clientSmallId = s_connections[connIdx].smallId;
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SOCKET sock = s_connections[clientSmallId].tcpSocket;
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LeaveCriticalSection(&s_connectionsLock);
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std::vector<BYTE> recvBuf;
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@@ -1048,7 +1081,7 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
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((uint32_t)header[2] << 8) |
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((uint32_t)header[3]);
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if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
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if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
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{
|
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app.DebugPrintf("LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
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packetSize,
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@@ -1073,18 +1106,11 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
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}
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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s_connections[clientSmallId].active = false;
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if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET)
|
||||
{
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||||
if (s_connections[i].smallId == clientSmallId)
|
||||
{
|
||||
s_connections[i].active = false;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
|
||||
{
|
||||
closesocket(s_connections[i].tcpSocket);
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||||
s_connections[i].tcpSocket = INVALID_SOCKET;
|
||||
}
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||||
break;
|
||||
}
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||||
closesocket(s_connections[clientSmallId].tcpSocket);
|
||||
s_connections[clientSmallId].tcpSocket = INVALID_SOCKET;
|
||||
}
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||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
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||||
@@ -1116,18 +1142,34 @@ void NetworkSocketLayer::PushFreeSmallId(BYTE smallId)
|
||||
LeaveCriticalSection(&s_freeSmallIdLock);
|
||||
}
|
||||
|
||||
bool NetworkSocketLayer::PopPendingJoinSmallId(BYTE *outSmallId)
|
||||
{
|
||||
bool found = false;
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||||
EnterCriticalSection(&s_pendingJoinLock);
|
||||
if (!s_pendingJoinSmallIds.empty())
|
||||
{
|
||||
*outSmallId = s_pendingJoinSmallIds.back();
|
||||
s_pendingJoinSmallIds.pop_back();
|
||||
found = true;
|
||||
}
|
||||
LeaveCriticalSection(&s_pendingJoinLock);
|
||||
return found;
|
||||
}
|
||||
|
||||
bool NetworkSocketLayer::IsSmallIdConnected(BYTE smallId)
|
||||
{
|
||||
if (smallId >= NETWORK_LAN_MAX_CLIENTS + 1) return false;
|
||||
return s_connections[smallId].active;
|
||||
}
|
||||
|
||||
void NetworkSocketLayer::CloseConnectionBySmallId(BYTE smallId)
|
||||
{
|
||||
EnterCriticalSection(&s_connectionsLock);
|
||||
for (size_t i = 0; i < s_connections.size(); i++)
|
||||
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET)
|
||||
{
|
||||
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
|
||||
{
|
||||
closesocket(s_connections[i].tcpSocket);
|
||||
s_connections[i].tcpSocket = INVALID_SOCKET;
|
||||
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
|
||||
break;
|
||||
}
|
||||
closesocket(s_connections[smallId].tcpSocket);
|
||||
s_connections[smallId].tcpSocket = INVALID_SOCKET;
|
||||
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
|
||||
}
|
||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
}
|
||||
@@ -1150,9 +1192,9 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
||||
break;
|
||||
}
|
||||
|
||||
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
|
||||
int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3];
|
||||
|
||||
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
||||
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
||||
{
|
||||
app.DebugPrintf("LAN: Invalid packet size %d from host\n", packetSize);
|
||||
break;
|
||||
@@ -1161,7 +1203,6 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
||||
if ((int)recvBuf.size() < packetSize)
|
||||
{
|
||||
recvBuf.resize(packetSize);
|
||||
app.DebugPrintf("LAN: Resized client recv buffer to %d bytes\n", packetSize);
|
||||
}
|
||||
|
||||
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
|
||||
@@ -1494,8 +1535,8 @@ std::vector<LANSession> NetworkSocketLayer::GetDiscoveredSessions()
|
||||
|
||||
int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
||||
{
|
||||
app.DebugPrintf("Discovery thread started\n");
|
||||
char recvBuf[1024];
|
||||
const size_t MAX_DISCOVERED_SESSIONS = 64;
|
||||
|
||||
while (s_discovering)
|
||||
{
|
||||
@@ -1544,6 +1585,11 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
||||
if (broadcast->magic != NETWORK_LAN_BROADCAST_MAGIC)
|
||||
continue;
|
||||
|
||||
broadcast->hostName[31] = L'\0';
|
||||
|
||||
for (int pn = 0; pn < 8; pn++)
|
||||
broadcast->playerNames[pn][XUSER_NAME_SIZE - 1] = '\0';
|
||||
|
||||
char senderIP[64];
|
||||
#if defined _XBOX
|
||||
unsigned char *ipBytes = (unsigned char *)&senderAddr.sin_addr;
|
||||
@@ -1586,6 +1632,12 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS)
|
||||
{
|
||||
LeaveCriticalSection(&s_discoveryLock);
|
||||
continue;
|
||||
}
|
||||
|
||||
LANSession session;
|
||||
memset(&session, 0, sizeof(session));
|
||||
strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1);
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
#define NETWORK_LAN_DEFAULT_PORT 25565
|
||||
#define NETWORK_LAN_MAX_CLIENTS 7
|
||||
#define NETWORK_LAN_RECV_BUFFER_SIZE 65536
|
||||
#define NETWORK_LAN_MAX_PACKET_SIZE (4 * 1024 * 1024)
|
||||
#define NETWORK_LAN_MAX_PACKET_SIZE (3 * 1024 * 1024)
|
||||
#define NETWORK_LAN_DISCOVERY_PORT 25566
|
||||
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
|
||||
|
||||
@@ -141,6 +141,7 @@ struct RemoteConnection
|
||||
BYTE smallId;
|
||||
C4JThread* recvThread;
|
||||
volatile bool active;
|
||||
CRITICAL_SECTION sendLock;
|
||||
};
|
||||
|
||||
class NetworkSocketLayer
|
||||
@@ -170,6 +171,10 @@ public:
|
||||
static void PushFreeSmallId(BYTE smallId);
|
||||
static void CloseConnectionBySmallId(BYTE smallId);
|
||||
|
||||
static bool PopPendingJoinSmallId(BYTE *outSmallId);
|
||||
|
||||
static bool IsSmallIdConnected(BYTE smallId);
|
||||
|
||||
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
|
||||
static void StopAdvertising();
|
||||
static void UpdateAdvertisePlayerCount(BYTE count);
|
||||
@@ -206,7 +211,7 @@ private:
|
||||
static CRITICAL_SECTION s_sendLock;
|
||||
static CRITICAL_SECTION s_connectionsLock;
|
||||
|
||||
static std::vector<RemoteConnection> s_connections;
|
||||
static RemoteConnection s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
|
||||
|
||||
static SOCKET s_advertiseSock;
|
||||
static C4JThread* s_advertiseThread;
|
||||
@@ -224,6 +229,9 @@ private:
|
||||
static CRITICAL_SECTION s_disconnectLock;
|
||||
static std::vector<BYTE> s_disconnectedSmallIds;
|
||||
|
||||
static CRITICAL_SECTION s_pendingJoinLock;
|
||||
static std::vector<BYTE> s_pendingJoinSmallIds;
|
||||
|
||||
static CRITICAL_SECTION s_freeSmallIdLock;
|
||||
static std::vector<BYTE> s_freeSmallIds;
|
||||
};
|
||||
|
||||
@@ -233,6 +233,8 @@ void CPlatformNetworkManagerStub::DoWork()
|
||||
BYTE disconnectedSmallId;
|
||||
while (NetworkSocketLayer::PopDisconnectedSmallId(&disconnectedSmallId))
|
||||
{
|
||||
if (disconnectedSmallId == 0) continue;
|
||||
if (NetworkSocketLayer::IsSmallIdConnected(disconnectedSmallId)) continue;
|
||||
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
|
||||
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
|
||||
{
|
||||
@@ -248,6 +250,16 @@ void CPlatformNetworkManagerStub::DoWork()
|
||||
}
|
||||
}
|
||||
|
||||
BYTE joinedSmallId;
|
||||
while (NetworkSocketLayer::PopPendingJoinSmallId(&joinedSmallId))
|
||||
{
|
||||
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(joinedSmallId);
|
||||
if (qnetPlayer != NULL && qnetPlayer->m_smallId == joinedSmallId)
|
||||
{
|
||||
NotifyPlayerJoined(qnetPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
IQNetPlayer *qp = &IQNet::m_player[i];
|
||||
@@ -294,12 +306,27 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex)
|
||||
|
||||
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
|
||||
{
|
||||
if (m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK) return false;
|
||||
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
|
||||
return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK );
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
|
||||
{
|
||||
if (userIndex > 0 && userIndex < XUSER_MAX_COUNT)
|
||||
{
|
||||
IQNetPlayer *qnetPlayer = m_pIQNet->GetLocalPlayerByUserIndex(userIndex);
|
||||
if (qnetPlayer != NULL)
|
||||
{
|
||||
NotifyPlayerLeaving(qnetPlayer);
|
||||
qnetPlayer->m_isRemote = true;
|
||||
qnetPlayer->m_isHostPlayer = false;
|
||||
qnetPlayer->m_gamertag[0] = 0;
|
||||
qnetPlayer->SetCustomDataValue(0);
|
||||
if (IQNet::s_playerCount > 1)
|
||||
IQNet::s_playerCount--;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -376,7 +403,11 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
|
||||
IQNet::m_player[0].m_smallId = 0;
|
||||
IQNet::m_player[0].m_isRemote = false;
|
||||
IQNet::m_player[0].m_isHostPlayer = true;
|
||||
#ifdef _WINDOWS64
|
||||
extern wchar_t g_Win64UsernameW[17];
|
||||
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
|
||||
IQNet::s_playerCount = 1;
|
||||
#endif
|
||||
|
||||
if (getNetworkPlayer(&IQNet::m_player[0]) == NULL)
|
||||
NotifyPlayerJoined(&IQNet::m_player[0]);
|
||||
@@ -854,6 +885,7 @@ bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID session
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CPlatformNetworkManagerStub::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
|
||||
|
||||
@@ -959,11 +959,19 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
|
||||
else
|
||||
{
|
||||
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
SignInInfo info;
|
||||
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
||||
info.lpParam = this;
|
||||
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
||||
UIScene_CreateWorldMenu::StartGame_SignInReturned(this, true, ProfileManager.GetPrimaryPad());
|
||||
#else
|
||||
SignInInfo info;
|
||||
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
||||
info.lpParam = this;
|
||||
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1342,12 +1350,16 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
|
||||
|
||||
if(isClientSide && app.IsLocalMultiplayerAvailable())
|
||||
{
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
UIScene_CreateWorldMenu::StartGame_SignInReturned(pClass, true, ProfileManager.GetPrimaryPad());
|
||||
#else
|
||||
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
|
||||
SignInInfo info;
|
||||
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
||||
info.lpParam = pClass;
|
||||
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "..\..\MinecraftServer.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.h"
|
||||
#include "..\..\Common\Network\NetworkSocketLayer.h"
|
||||
#include "..\..\Common\Network\NetworkSocketLayer.h"
|
||||
|
||||
#define UPDATE_PLAYERS_TIMER_ID 0
|
||||
#define UPDATE_PLAYERS_TIMER_TIME 30000
|
||||
@@ -368,7 +368,7 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
|
||||
|
||||
void UIScene_JoinMenu::StartSharedLaunchFlow()
|
||||
{
|
||||
const bool bManualJoin = (g_MultiplayerJoin == true);
|
||||
const bool bManualJoin = (g_MultiplayerJoin == true);
|
||||
if (bManualJoin)
|
||||
{
|
||||
JoinGame(this);
|
||||
@@ -431,7 +431,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
{
|
||||
return;
|
||||
}
|
||||
const bool bManualJoin = (g_MultiplayerJoin == true);
|
||||
const bool bManualJoin = (g_MultiplayerJoin == true);
|
||||
|
||||
DWORD dwSignedInUsers = 0;
|
||||
bool noPrivileges = false;
|
||||
|
||||
@@ -1446,7 +1446,12 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
|
||||
#endif
|
||||
else
|
||||
{
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||
StartGameFromSave(pClass, dwLocalUsersMask);
|
||||
#else
|
||||
pClass->m_bRequestQuadrantSignin = true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "UIScene_MainMenu.h"
|
||||
#ifdef __ORBIS__
|
||||
#include <error_dialog.h>
|
||||
#include "..\..\Common\Network\NetworkSocketLayer.h"
|
||||
#include "..\..\Common\Network\NetworkSocketLayer.h"
|
||||
#endif
|
||||
|
||||
Random *UIScene_MainMenu::random = new Random();
|
||||
@@ -319,7 +319,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
||||
//CD - Added for audio
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
|
||||
if(g_MultiplayerJoin)
|
||||
if(g_MultiplayerJoin)
|
||||
{
|
||||
// request only completes after the platform network timeout.
|
||||
// this needs to be done before hand or else the PS4 crashes ill need to look more into this
|
||||
@@ -386,6 +386,10 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
||||
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
|
||||
}
|
||||
break;
|
||||
#elif defined _WINDOWS64
|
||||
case eControl_Exit:
|
||||
app.ExitGame();
|
||||
break;
|
||||
#endif
|
||||
|
||||
#ifdef _DURANGO
|
||||
@@ -1108,7 +1112,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
|
||||
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
||||
const bool bManualJoin = (g_MultiplayerJoin == true);
|
||||
const bool bManualJoin = (g_MultiplayerJoin == true);
|
||||
if (bManualJoin)
|
||||
{
|
||||
CreateLoad_SignInReturned(pClass, true, primaryPad);
|
||||
|
||||
@@ -355,7 +355,7 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
|
||||
/////////////////////////////////////////////// Profile library
|
||||
#ifdef _WINDOWS64
|
||||
static void *profileData[4];
|
||||
static bool s_bProfileIsFullVersion;
|
||||
static bool s_bProfileIsFullVersion = true;
|
||||
void C_4JProfile::Initialise( DWORD dwTitleID,
|
||||
DWORD dwOfferID,
|
||||
unsigned short usProfileVersion,
|
||||
@@ -374,6 +374,7 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
|
||||
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
|
||||
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
|
||||
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
|
||||
pGameSettings->ucGamma=100; //eGameSetting_Gamma
|
||||
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
|
||||
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
|
||||
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
|
||||
@@ -437,7 +438,95 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
|
||||
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
|
||||
bool IQNetPlayer::IsGuest() { return false; }
|
||||
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
|
||||
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
|
||||
static void Win64_BuildSplitName(int iPad, char *outName, int outSize);
|
||||
|
||||
PlayerUID IQNetPlayer::GetXuid()
|
||||
{
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
if (!m_isRemote)
|
||||
{
|
||||
int idx = (int)(this - &IQNet::m_player[0]);
|
||||
if (idx == 0)
|
||||
{
|
||||
extern char g_Win64Username[17];
|
||||
return Win64_UsernameToXuid(g_Win64Username);
|
||||
}
|
||||
if (idx > 0 && idx < XUSER_MAX_COUNT)
|
||||
{
|
||||
char splitName[32];
|
||||
Win64_BuildSplitName(idx, splitName, sizeof(splitName));
|
||||
return Win64_UsernameToXuid(splitName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return (PlayerUID)(0xe000d45248242f2e + m_smallId);
|
||||
}
|
||||
|
||||
PlayerUID Win64_UsernameToXuid(const char* username)
|
||||
{
|
||||
uint64_t hash = 14695981039346656037ULL;
|
||||
for (const char* p = username; *p; ++p)
|
||||
{
|
||||
hash ^= (uint64_t)(unsigned char)(*p);
|
||||
hash *= 1099511628211ULL;
|
||||
}
|
||||
|
||||
const uint64_t WIN64_XUID_BASE = 0xe000d45248242f2e;
|
||||
if (hash >= WIN64_XUID_BASE && hash <= WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
|
||||
hash = WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS + 1;
|
||||
if (hash == 0)
|
||||
hash = 1;
|
||||
return (PlayerUID)hash;
|
||||
}
|
||||
|
||||
PlayerUID Win64_UsernameToXuid(const wchar_t* username)
|
||||
{
|
||||
char narrow[64];
|
||||
int i = 0;
|
||||
for (; username[i] && i < 63; ++i)
|
||||
narrow[i] = (char)(unsigned char)(username[i] & 0xFF);
|
||||
narrow[i] = 0;
|
||||
return Win64_UsernameToXuid(narrow);
|
||||
}
|
||||
|
||||
static void Win64_BuildSplitName(int iPad, char *outName, int outSize)
|
||||
{
|
||||
extern char g_Win64Username[17];
|
||||
char candidate[32];
|
||||
sprintf(candidate, "%s_%d", g_Win64Username, iPad);
|
||||
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
if (!IQNet::m_player[i].m_isRemote) continue;
|
||||
if (IQNet::m_player[i].m_gamertag[0] == 0) continue;
|
||||
char remoteName[64];
|
||||
int j = 0;
|
||||
for (; IQNet::m_player[i].m_gamertag[j] && j < 63; ++j)
|
||||
remoteName[j] = (char)(unsigned char)(IQNet::m_player[i].m_gamertag[j] & 0xFF);
|
||||
remoteName[j] = 0;
|
||||
#if defined(_MSC_VER)
|
||||
if (_stricmp(candidate, remoteName) == 0)
|
||||
#else
|
||||
if (strcasecmp(candidate, remoteName) == 0)
|
||||
#endif
|
||||
{
|
||||
sprintf(candidate, "%s_%d_L", g_Win64Username, iPad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
strncpy(outName, candidate, outSize - 1);
|
||||
outName[outSize - 1] = 0;
|
||||
}
|
||||
|
||||
static void Win64_BuildSplitNameW(int iPad, wchar_t *outName, int outSize)
|
||||
{
|
||||
char narrow[32];
|
||||
Win64_BuildSplitName(iPad, narrow, sizeof(narrow));
|
||||
for (int i = 0; i < outSize - 1 && narrow[i]; ++i)
|
||||
{
|
||||
outName[i] = (wchar_t)(unsigned char)narrow[i];
|
||||
outName[i + 1] = 0;
|
||||
}
|
||||
}
|
||||
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
|
||||
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
|
||||
bool IQNetPlayer::IsTalking() { return false; }
|
||||
@@ -470,15 +559,30 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost,
|
||||
|
||||
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
|
||||
|
||||
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
|
||||
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex)
|
||||
{
|
||||
// no E_FAIL on PS3.
|
||||
if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return (HRESULT)0x80004005L;
|
||||
m_player[dwUserIndex].m_isRemote = false;
|
||||
m_player[dwUserIndex].m_smallId = (BYTE)dwUserIndex;
|
||||
if (dwUserIndex > 0)
|
||||
{
|
||||
wchar_t splitNameW[32];
|
||||
Win64_BuildSplitNameW((int)dwUserIndex, splitNameW, 32);
|
||||
wcsncpy(m_player[dwUserIndex].m_gamertag, splitNameW, 32 - 1);
|
||||
m_player[dwUserIndex].m_gamertag[32 - 1] = 0;
|
||||
}
|
||||
if (dwUserIndex >= (DWORD)s_playerCount)
|
||||
s_playerCount = dwUserIndex + 1;
|
||||
return S_OK;
|
||||
}
|
||||
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
|
||||
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
|
||||
{
|
||||
if (s_isHosting)
|
||||
{
|
||||
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
|
||||
!m_player[dwUserIndex].m_isRemote &&
|
||||
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
|
||||
!m_player[dwUserIndex].m_isRemote)
|
||||
return &m_player[dwUserIndex];
|
||||
return NULL;
|
||||
}
|
||||
@@ -575,7 +679,7 @@ void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int i
|
||||
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
|
||||
int C_4JProfile::GetLockedProfile() { return 0; }
|
||||
void C_4JProfile::SetLockedProfile(int iProf) {}
|
||||
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
|
||||
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant >= 0 && iQuadrant < XUSER_MAX_COUNT); }
|
||||
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
|
||||
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
|
||||
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
|
||||
@@ -585,16 +689,21 @@ void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
|
||||
bool C_4JProfile::QuerySigninStatus(void) { return true; }
|
||||
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
|
||||
{
|
||||
if (iPad != 0)
|
||||
if (iPad == 0)
|
||||
{
|
||||
// previously INVALID_XUID
|
||||
*pXuid = 0;
|
||||
return;
|
||||
extern char g_Win64Username[17];
|
||||
*pXuid = Win64_UsernameToXuid(g_Win64Username);
|
||||
}
|
||||
else if (iPad > 0 && iPad < XUSER_MAX_COUNT)
|
||||
{
|
||||
char splitName[32];
|
||||
Win64_BuildSplitName(iPad, splitName, sizeof(splitName));
|
||||
*pXuid = Win64_UsernameToXuid(splitName);
|
||||
}
|
||||
if (IQNet::s_isHosting)
|
||||
*pXuid = 0xe000d45248242f2e;
|
||||
else
|
||||
*pXuid = 0xe000d45248242f2e + NetworkSocketLayer::GetLocalSmallId();
|
||||
{
|
||||
*pXuid = INVALID_XUID;
|
||||
}
|
||||
}
|
||||
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
|
||||
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
|
||||
@@ -623,8 +732,30 @@ char fakeGamerTag[32] = "PlayerName";
|
||||
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
|
||||
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
|
||||
#else
|
||||
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
|
||||
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
|
||||
static char s_win64SplitNames[4][32];
|
||||
char* C_4JProfile::GetGamertag(int iPad)
|
||||
{
|
||||
extern char g_Win64Username[17];
|
||||
if (iPad == 0) return g_Win64Username;
|
||||
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
|
||||
{
|
||||
Win64_BuildSplitName(iPad, s_win64SplitNames[iPad], sizeof(s_win64SplitNames[iPad]));
|
||||
return s_win64SplitNames[iPad];
|
||||
}
|
||||
return g_Win64Username;
|
||||
}
|
||||
wstring C_4JProfile::GetDisplayName(int iPad)
|
||||
{
|
||||
extern wchar_t g_Win64UsernameW[17];
|
||||
if (iPad == 0) return g_Win64UsernameW;
|
||||
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
|
||||
{
|
||||
wchar_t buf[32];
|
||||
Win64_BuildSplitNameW(iPad, buf, 32);
|
||||
return buf;
|
||||
}
|
||||
return g_Win64UsernameW;
|
||||
}
|
||||
#endif
|
||||
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
|
||||
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
|
||||
|
||||
@@ -1964,7 +1964,11 @@ bool LevelRenderer::updateDirtyChunks()
|
||||
{
|
||||
if( (!onlyRebuild) ||
|
||||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
|
||||
#ifdef _WINDOWS64
|
||||
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||
#else
|
||||
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||
#endif
|
||||
{
|
||||
considered++;
|
||||
// Is this chunk nearer than our nearest?
|
||||
|
||||
@@ -52,7 +52,9 @@ public:
|
||||
static const int CHUNK_SIZE = 16;
|
||||
#endif
|
||||
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
|
||||
#if ( defined _XBOX_ONE || defined _WINDOWS64 )
|
||||
#if defined _WINDOWS64
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // whisper - added (wow)
|
||||
#elif ( defined _XBOX_ONE )
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
|
||||
#elif defined __ORBIS__
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
||||
|
||||
@@ -236,7 +236,7 @@ public:
|
||||
static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
|
||||
|
||||
C4JThread::Event* m_serverPausedEvent;
|
||||
private:
|
||||
public:
|
||||
// 4J Added
|
||||
bool m_isServerPaused;
|
||||
|
||||
|
||||
@@ -85,6 +85,20 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
|
||||
|
||||
if (oldTile == NULL) return false;
|
||||
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
if (g_NetworkManager.IsHost())
|
||||
{
|
||||
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
|
||||
int data = level->getData(x, y, z);
|
||||
bool changed = level->removeTile(x, y, z);
|
||||
if (changed)
|
||||
{
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
#endif
|
||||
|
||||
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
|
||||
|
||||
int data = level->getData(x, y, z);
|
||||
|
||||
@@ -80,6 +80,8 @@ DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
|
||||
uint8_t * AddRichPresenceString(int iID);
|
||||
void FreeRichPresenceStrings();
|
||||
|
||||
char g_Win64Username[17] = {0};
|
||||
|
||||
BOOL g_bWidescreen = TRUE;
|
||||
|
||||
|
||||
@@ -984,6 +986,9 @@ int main(int argc, const char *argv[] )
|
||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||
&app.uiGameDefinedDataChangedBitmask);
|
||||
|
||||
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||
g_Win64Username[16] = 0;
|
||||
|
||||
// register the awards
|
||||
RegisterAwardsWithProfileManager();
|
||||
|
||||
|
||||
@@ -158,6 +158,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
|
||||
// for a long time.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
char g_Win64Username[17] = {0};
|
||||
|
||||
BOOL g_bWidescreen = TRUE;
|
||||
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
|
||||
|
||||
@@ -910,6 +912,9 @@ int main()
|
||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||
&app.uiGameDefinedDataChangedBitmask);
|
||||
|
||||
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||
g_Win64Username[16] = 0;
|
||||
|
||||
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
|
||||
|
||||
// register the awards
|
||||
|
||||
@@ -133,6 +133,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
|
||||
// for a long time.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
char g_Win64Username[17] = {0};
|
||||
|
||||
BOOL g_bWidescreen = TRUE;
|
||||
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
|
||||
|
||||
@@ -601,6 +603,8 @@ int main()
|
||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||
&app.uiGameDefinedDataChangedBitmask);
|
||||
|
||||
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||
g_Win64Username[16] = 0;
|
||||
|
||||
// register the awards
|
||||
RegisterAwardsWithProfileManager();
|
||||
|
||||
@@ -539,7 +539,12 @@ void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlay
|
||||
// 4J - added - actually create & add player to a playerchunk, if there is one queued for this player.
|
||||
void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
|
||||
{
|
||||
if( addRequests.size() )
|
||||
#ifdef _WINDOWS64
|
||||
const int maxPerTick = 10;
|
||||
#else
|
||||
const int maxPerTick = 1;
|
||||
#endif
|
||||
for (int _processed = 0; _processed < maxPerTick && addRequests.size(); _processed++)
|
||||
{
|
||||
// Find the nearest chunk request to the player
|
||||
int px = (int)player->x;
|
||||
@@ -569,6 +574,10 @@ void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
|
||||
getChunk(itNearest->x, itNearest->z, true)->add(itNearest->player);
|
||||
addRequests.erase(itNearest);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1577,7 +1577,10 @@ bool PlayerConnection::isDisconnected()
|
||||
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
|
||||
{
|
||||
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
|
||||
player->SetDebugOptions(packet->m_uiVal);
|
||||
if(app.DebugSettingsOn())
|
||||
{
|
||||
player->SetDebugOptions(packet->m_uiVal);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
||||
@@ -1587,6 +1590,10 @@ void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
||||
if(iRecipe == -1)
|
||||
return;
|
||||
|
||||
int recipeCount = (int)Recipes::getInstance()->getRecipies()->size();
|
||||
if(iRecipe < 0 || iRecipe >= recipeCount)
|
||||
return;
|
||||
|
||||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
|
||||
|
||||
@@ -1086,7 +1086,9 @@ void ServerLevel::entityRemoved(shared_ptr<Entity> e)
|
||||
|
||||
shared_ptr<Entity> ServerLevel::getEntity(int id)
|
||||
{
|
||||
return entitiesById[id];
|
||||
AUTO_VAR(it, entitiesById.find(id));
|
||||
if(it != entitiesById.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
|
||||
|
||||
@@ -329,6 +329,10 @@ void ServerPlayer::doTickA()
|
||||
// 4J - split off the chunk sending bit of the tick here from ::doTick so we can do this exactly once per player per server tick
|
||||
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
||||
{
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
for (int _w64cs = 0; _w64cs < 4; _w64cs++)
|
||||
{
|
||||
#endif
|
||||
// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount, connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
|
||||
if (!chunksToSend.empty())
|
||||
{
|
||||
@@ -367,6 +371,17 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(_WINDOWS64)
|
||||
if( dontDelayChunks ||
|
||||
((connection->countDelayedPackets() < 16 )&&
|
||||
(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ) < 16 )&&
|
||||
!connection->done) )
|
||||
{
|
||||
lastBrupSendTickCount = tickCount;
|
||||
okToSend = true;
|
||||
MinecraftServer::s_slowQueuePacketSent = true;
|
||||
}
|
||||
#else
|
||||
bool canSendToPlayer = MinecraftServer::chunkPacketManagement_CanSendTo(connection->getNetworkPlayer());
|
||||
|
||||
// app.DebugPrintf(">>> %d\n", canSendToPlayer);
|
||||
@@ -408,6 +423,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
||||
{
|
||||
// app.DebugPrintf(" - <NOT OK>\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (okToSend)
|
||||
@@ -485,6 +501,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
||||
}
|
||||
}
|
||||
}
|
||||
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void ServerPlayer::doTickB()
|
||||
|
||||
@@ -94,6 +94,8 @@ D3DSAMPLERSTATETYPE SamplerStateModes[]=
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
char g_Win64Username[17] = {0};
|
||||
|
||||
BOOL g_bWidescreen = TRUE;
|
||||
|
||||
|
||||
@@ -433,6 +435,9 @@ int __cdecl main()
|
||||
&app.uiGameDefinedDataChangedBitmask
|
||||
);
|
||||
|
||||
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||
g_Win64Username[16] = 0;
|
||||
|
||||
// register the awards
|
||||
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
|
||||
|
||||
Reference in New Issue
Block a user