forked from cafeberry/cafeberry
feat: FatalLoadError on Windows64
also readded TemporaryCreateGameStart
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@@ -312,6 +312,7 @@ void MemPixStuff();
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#else
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void MemSect(int sect)
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{
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//str1k3r - i feel like something should go here, i just dont know what
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}
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#endif
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@@ -703,6 +704,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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//str1k3r - tell windows that we are aware of high DPI displays
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SetProcessDPIAware();
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Windows64LaunchArgs launchArgs = ParseLaunchArgs();
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if(launchArgs.resolution != 0)
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