forked from cafeberry/cafeberry
refactor: remove X360 specific stuff from non X360 platforms
and abit of PS3 only stuff from PSVita
This commit is contained in:
@@ -44,12 +44,8 @@ WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
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char chGlobalText[256];
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uint16_t ui16GlobalText[256];
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//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
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//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
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//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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@@ -260,61 +256,10 @@ void DefineActions(void)
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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}
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#if 0
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HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
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D3DPRESENT_PARAMETERS *pd3dPP )
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{
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IDirect3D9 *pD3D;
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pD3D = Direct3DCreate9( D3D_SDK_VERSION );
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// Set up the structure used to create the D3DDevice
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// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
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// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
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// mode so don't need this functionality.
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ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
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XVIDEO_MODE VideoMode;
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XGetVideoMode( &VideoMode );
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g_bWidescreen = VideoMode.fIsWideScreen;
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pd3dPP->BackBufferWidth = 1280;
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pd3dPP->BackBufferHeight = 720;
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pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
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pd3dPP->BackBufferCount = 1;
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pd3dPP->EnableAutoDepthStencil = TRUE;
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pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
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pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
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//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
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// in the launcher/dashboard.
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if(g_bWidescreen)
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pd3dPP->Flags=0;
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else
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pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
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// Create the device.
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return pD3D->CreateDevice(
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0,
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D3DDEVTYPE_HAL,
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NULL,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
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pd3dPP,
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ppDevice );
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}
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#endif
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//#define MEMORY_TRACKING
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#ifdef MEMORY_TRACKING
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void ResetMem();
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void DumpMem();
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void MemPixStuff();
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#else
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void MemSect(int sect)
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{
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//str1k3r - i feel like something should go here, i just dont know what
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}
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#endif
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HINSTANCE g_hInst = NULL;
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HWND g_hWnd = NULL;
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@@ -339,24 +284,8 @@ ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
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//
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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int wmId, wmEvent;
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switch (message)
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{
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case WM_COMMAND:
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wmId = LOWORD(wParam);
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wmEvent = HIWORD(wParam);
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// Parse the menu selections:
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switch (wmId)
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{
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case IDM_EXIT:
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DestroyWindow(hWnd);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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break;
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case WM_ENTERSIZEMOVE:
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SetTimer(hWnd, 1, USER_TIMER_MINIMUM, NULL);
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break;
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@@ -385,7 +314,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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pMinecraft->soundEngine->tick(NULL, 0.0f);
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pMinecraft->soundEngine->playMusicTick();
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}
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break;
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break;
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case WM_CLOSE:
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app.ExitGame();
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break;
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@@ -782,58 +711,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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ToggleFullscreen();
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}
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#if 0
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// Main message loop
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MSG msg = {0};
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while( WM_QUIT != msg.message )
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{
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if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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else
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{
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Render();
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}
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}
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return (int) msg.wParam;
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#endif
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static bool bTrialTimerDisplayed=true;
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#ifdef MEMORY_TRACKING
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ResetMem();
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MEMORYSTATUS memStat;
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GlobalMemoryStatus(&memStat);
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printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
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#endif
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#if 0
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// Initialize D3D
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hr = InitD3D( &pDevice, &d3dpp );
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g_pD3DDevice = pDevice;
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if( FAILED(hr) )
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{
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app.DebugPrintf
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( "Failed initializing D3D.\n" );
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return -1;
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}
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// Initialize the application, assuming sharing of the d3d interface.
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hr = app.InitShared( pDevice, &d3dpp,
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XuiPNGTextureLoader );
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if ( FAILED(hr) )
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{
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app.DebugPrintf
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( "Failed initializing application.\n" );
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return -1;
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}
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#endif
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app.loadMediaArchive();
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RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
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@@ -856,101 +735,28 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
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ProfileManager.Initialise(TITLEID_MINECRAFT,
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app.m_dwOfferID,
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PROFILE_VERSION_10,
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PROFILE_VERSION_12,
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NUM_PROFILE_VALUES,
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NUM_PROFILE_SETTINGS,
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dwProfileSettingsA,
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app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
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&app.uiGameDefinedDataChangedBitmask
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);
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#if 0
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// register the awards
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ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
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ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
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// Rich Presence init - number of presences, number of contexts
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ProfileManager.RichPresenceInit(4,1);
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ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE);
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);
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// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
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StorageManager.Init(app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app);
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// Set up the global title storage path
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StorageManager.StoreTMSPathName();
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StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
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// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
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ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
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// set a function to be called when the ethernet is disconnected, so we can back out if required
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ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
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#endif
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// Set a callback for the default player options to be set - when there is no profile data for the player
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ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
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#if 0
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// Set a callback to deal with old profile versions needing updated to new versions
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ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
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// Set a callback for when there is a read error on profile data
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ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
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#endif
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// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
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// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
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// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
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g_NetworkManager.Initialise();
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// 4J-PB moved further down
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//app.InitGameSettings();
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// debug switch to trial version
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ProfileManager.SetDebugFullOverride(true);
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#if 0
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//ProfileManager.AddDLC(2);
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StorageManager.SetDLCPackageRoot("DLCDrive");
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StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
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// Kinect !
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if(XNuiGetHardwareStatus()!=0)
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{
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// If the Kinect Sensor is not physically connected, this function returns 0.
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NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
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NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
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}
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// Sentient !
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hr = TelemetryManager->Init();
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#endif
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// Initialise TLS for tesselator, for this main thread
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Tesselator::CreateNewThreadStorage(1024*1024);
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// Initialise TLS for AABB and Vec3 pools, for this main thread
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@@ -967,75 +773,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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app.InitGameSettings();
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// set the default gamma level
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float fVal=50.0f*327.68f;
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RenderManager.UpdateGamma((unsigned short)fVal);
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#if 0
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//bool bDisplayPauseMenu=false;
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// load any skins
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//app.AddSkinsToMemoryTextureFiles();
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// set the achievement text for a trial achievement, now we have the string table loaded
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ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
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ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
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ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
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ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
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ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
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ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
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// Set up a debug character press sequence
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#ifndef _FINAL_BUILD
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app.SetDebugSequence("LRLRYYY");
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#endif
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// Initialise the social networking manager.
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CSocialManager::Instance()->Initialise();
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// Update the base scene quick selects now that the minecraft class exists
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//CXuiSceneBase::UpdateScreenSettings(0);
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#endif
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app.InitialiseTips();
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#if 0
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DWORD initData=0;
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#ifdef _TEMPORARY_CREATE_GAME
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app.TemporaryCreateGameStart();
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#ifndef _FINAL_BUILD
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#ifndef _DEBUG
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#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
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#endif
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Sleep(10000);
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#endif
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// Set the default sound levels
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pMinecraft->options->set(Options::Option::MUSIC,1.0f);
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pMinecraft->options->set(Options::Option::SOUND,1.0f);
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#endif
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//app.TemporaryCreateGameStart();
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//Sleep(10000);
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#if 0
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// Intro loop ?
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while(app.IntroRunning())
|
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{
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ProfileManager.Tick();
|
||||
// Tick XUI
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app.RunFrame();
|
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|
||||
// 4J : WESTY : Added to ensure we always have clear background for intro.
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||||
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
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RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
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// Render XUI
|
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hr = app.Render();
|
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|
||||
// Present the frame.
|
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RenderManager.Present();
|
||||
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
}
|
||||
#endif
|
||||
//str1k3r - moved here from Minecraft.cpp so the SoundEngine starts faster
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pMinecraft->soundEngine->init(NULL);
|
||||
|
||||
@@ -1049,22 +794,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
continue;
|
||||
}
|
||||
RenderManager.StartFrame();
|
||||
#if 0
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||||
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
||||
{
|
||||
// play some music in the menus
|
||||
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
// static bool bPlay=false;
|
||||
// if(bPlay)
|
||||
// {
|
||||
// bPlay=false;
|
||||
// app.audio.PlaySound();
|
||||
// }
|
||||
|
||||
app.UpdateTime();
|
||||
PIXBeginNamedEvent(0,"Input manager tick");
|
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@@ -1109,147 +838,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
|
||||
pMinecraft->soundEngine->playMusicTick();
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
static bool bResetMemTrack = false;
|
||||
static bool bDumpMemTrack = false;
|
||||
|
||||
MemPixStuff();
|
||||
|
||||
if( bResetMemTrack )
|
||||
{
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
bResetMemTrack = false;
|
||||
}
|
||||
|
||||
if( bDumpMemTrack )
|
||||
{
|
||||
DumpMem();
|
||||
bDumpMemTrack = false;
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
static bool bDumpTextureUsage = false;
|
||||
if( bDumpTextureUsage )
|
||||
{
|
||||
RenderManager.TextureGetStats();
|
||||
bDumpTextureUsage = false;
|
||||
}
|
||||
#endif
|
||||
ui.tick();
|
||||
ui.render();
|
||||
#if 0
|
||||
app.HandleButtonPresses();
|
||||
|
||||
// store the minecraft renderstates, and re-set them after the xui render
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
||||
|
||||
// Tick XUI
|
||||
PIXBeginNamedEvent(0,"Xui running");
|
||||
app.RunFrame();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Render XUI
|
||||
|
||||
PIXBeginNamedEvent(0,"XUI render");
|
||||
MemSect(7);
|
||||
hr = app.Render();
|
||||
MemSect(0);
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
for(int i=0;i<8;i++)
|
||||
{
|
||||
if(RenderStateA2[i]!=RenderStateA[i])
|
||||
{
|
||||
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
||||
}
|
||||
}
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
if(SamplerStateA2[i]!=SamplerStateA[i])
|
||||
{
|
||||
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Set_matrixDirty();
|
||||
#endif
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
ui.CheckMenuDisplayed();
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Profile load check");
|
||||
// has the game defined profile data been changed (by a profile load)
|
||||
if(app.uiGameDefinedDataChangedBitmask!=0)
|
||||
{
|
||||
void *pData;
|
||||
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
{
|
||||
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
||||
{\
|
||||
// It has - game needs to update its values with the data from the profile
|
||||
pData=ProfileManager.GetGameDefinedProfileData(i);
|
||||
// reset the changed flag
|
||||
app.ClearGameSettingsChangedFlag(i);
|
||||
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
||||
app.ApplyGameSettingsChanged(i);
|
||||
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
if(app.DebugSettingsOn())
|
||||
{
|
||||
app.ActionDebugMask(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
// force debug mask off
|
||||
app.ActionDebugMask(i,true);
|
||||
}
|
||||
#endif
|
||||
// clear the stats first - there could have beena signout and sign back in in the menus
|
||||
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
||||
pMinecraft->stats[ i ]->clear();
|
||||
pMinecraft->stats[i]->parse(pData);
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if we can post to social networks.
|
||||
CSocialManager::Instance()->RefreshPostingCapability();
|
||||
|
||||
// clear the flag
|
||||
app.uiGameDefinedDataChangedBitmask=0;
|
||||
|
||||
// Check if any profile write are needed
|
||||
app.CheckGameSettingsChanged();
|
||||
}
|
||||
PIXEndNamedEvent();
|
||||
app.TickDLCOffersRetrieved();
|
||||
app.TickTMSPPFilesRetrieved();
|
||||
|
||||
PIXBeginNamedEvent(0,"Network manager do work #2");
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
|
||||
#endif
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
|
||||
#if 0
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
isF11Pressed = (GetAsyncKeyState(VK_F11) & 0x8000) != 0;
|
||||
|
||||
if(isF11Pressed && !wasF11Pressed && GetFocus())
|
||||
@@ -1305,192 +904,3 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
//str1k3r - pass exitcode to OS, removed app.ExitGame() as that made it always exit with 0
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
|
||||
int totalAllocGen = 0;
|
||||
unordered_map<int,int> allocCounts;
|
||||
bool trackEnable = false;
|
||||
bool trackStarted = false;
|
||||
volatile size_t sizeCheckMin = 1160;
|
||||
volatile size_t sizeCheckMax = 1160;
|
||||
volatile int sectCheck = 48;
|
||||
CRITICAL_SECTION memCS;
|
||||
DWORD tlsIdx;
|
||||
|
||||
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
||||
totalAllocGen += realSize;
|
||||
return p;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&memCS);
|
||||
|
||||
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
||||
|
||||
if( trackEnable )
|
||||
{
|
||||
#if 1
|
||||
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
||||
*(((unsigned char *)p)+realSize) = sect;
|
||||
|
||||
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
||||
{
|
||||
app.DebugPrintf("Found one\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
if( p )
|
||||
{
|
||||
totalAllocGen += realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount + 1;
|
||||
|
||||
trackEnable = true;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&memCS);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void* operator new (size_t size)
|
||||
{
|
||||
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void operator delete (void *p)
|
||||
{
|
||||
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
||||
{
|
||||
bool special = false;
|
||||
if( dwAllocAttributes == 0 )
|
||||
{
|
||||
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
||||
special = true;
|
||||
}
|
||||
if(!trackStarted )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
totalAllocGen -= realSize;
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
if( pAddress )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
|
||||
if(trackEnable)
|
||||
{
|
||||
int sect = *(((unsigned char *)pAddress)+realSize);
|
||||
totalAllocGen -= realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount - 1;
|
||||
trackEnable = true;
|
||||
}
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
SIZE_T WINAPI XMemSize(
|
||||
PVOID pAddress,
|
||||
DWORD dwAllocAttributes
|
||||
)
|
||||
{
|
||||
if( trackStarted )
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpMem()
|
||||
{
|
||||
int totalLeak = 0;
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
||||
}
|
||||
}
|
||||
app.DebugPrintf("Total %d\n",totalLeak);
|
||||
}
|
||||
|
||||
void ResetMem()
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
trackEnable = true;
|
||||
trackStarted = true;
|
||||
totalAllocGen = 0;
|
||||
InitializeCriticalSection(&memCS);
|
||||
tlsIdx = TlsAlloc();
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
trackEnable = false;
|
||||
allocCounts.clear();
|
||||
trackEnable = true;
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
void MemSect(int section)
|
||||
{
|
||||
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
||||
if( section == 0 ) // pop
|
||||
{
|
||||
value = (value >> 6) & 0x03ffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (value << 6) | section;
|
||||
}
|
||||
TlsSetValue(tlsIdx, (LPVOID)value);
|
||||
}
|
||||
|
||||
void MemPixStuff()
|
||||
{
|
||||
const int MAX_SECT = 46;
|
||||
|
||||
int totals[MAX_SECT] = {0};
|
||||
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
int sect = ( it->first >> 26 ) & 0x3f;
|
||||
int bytes = it->first & 0x03ffffff;
|
||||
totals[sect] += bytes * it->second;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int allSectsTotal = 0;
|
||||
for( int i = 0; i < MAX_SECT; i++ )
|
||||
{
|
||||
allSectsTotal += totals[i];
|
||||
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
||||
}
|
||||
|
||||
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user