refactor: remove X360 specific stuff from non X360 platforms

and abit of PS3 only stuff from PSVita
This commit is contained in:
2026-08-21 21:50:18 -04:00
parent e52fce044a
commit 3f8321240f
6 changed files with 25 additions and 3746 deletions
+6 -514
View File
@@ -46,20 +46,11 @@ using namespace Windows::Foundation::Collections;
//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
{
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0,0,0,0,0
#endif
};
//-------------------------------------------------------------------------------------
@@ -234,61 +225,9 @@ void DefineActions(void)
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
}
#if 0
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
D3DPRESENT_PARAMETERS *pd3dPP )
{
IDirect3D9 *pD3D;
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
// Set up the structure used to create the D3DDevice
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
// mode so don't need this functionality.
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
XVIDEO_MODE VideoMode;
XGetVideoMode( &VideoMode );
g_bWidescreen = VideoMode.fIsWideScreen;
pd3dPP->BackBufferWidth = 1280;
pd3dPP->BackBufferHeight = 720;
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
pd3dPP->BackBufferCount = 1;
pd3dPP->EnableAutoDepthStencil = TRUE;
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
// in the launcher/dashboard.
if(g_bWidescreen)
pd3dPP->Flags=0;
else
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
// Create the device.
return pD3D->CreateDevice(
0,
D3DDEVTYPE_HAL,
NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
pd3dPP,
ppDevice );
}
#endif
//#define MEMORY_TRACKING
#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect)
{
}
#endif
HINSTANCE g_hInst = NULL;
@@ -465,62 +404,8 @@ void Render()
g_swapChain->Present( 0, 0 );
}
void oldWinMainInit()
{
#if 0
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
return (int) msg.wParam;
#endif
#ifdef MEMORY_TRACKING
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
#endif
#if 0
// Initialize D3D
hr = InitD3D( &pDevice, &d3dpp );
g_pD3DDevice = pDevice;
if( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing D3D.\n" );
return -1;
}
// Initialize the application, assuming sharing of the d3d interface.
hr = app.InitShared( pDevice, &d3dpp,
XuiPNGTextureLoader );
if ( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing application.\n" );
return -1;
}
#endif
app.loadMediaArchive();
RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get());
@@ -533,25 +418,6 @@ void oldWinMainInit()
// Initialise //
////////////////
#if 0
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
// are just copied from a sample app and may need changed for our purposes
// Start XAudio2
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
if( FAILED( hr ) )
{
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
#endif
app.InitTime();
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
@@ -649,99 +515,22 @@ void oldWinMainInit()
// app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i);
// }
#if 0
//bool bDisplayPauseMenu=false;
// set the default gamma level
float fVal=50.0f*327.68f;
RenderManager.UpdateGamma((unsigned short)fVal);
// load any skins
//app.AddSkinsToMemoryTextureFiles();
// set the achievement text for a trial achievement, now we have the string table loaded
ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
// Set up a debug character press sequence
#ifndef _FINAL_BUILD
app.SetDebugSequence("LRLRYYY");
#endif
// Initialise the social networking manager.
CSocialManager::Instance()->Initialise();
// Update the base scene quick selects now that the minecraft class exists
//CXuiSceneBase::UpdateScreenSettings(0);
#endif
app.InitialiseTips();
#if 0
DWORD initData=0;
#ifdef _TEMPORARY_CREATE_GAME
app.TemporaryCreateGameStart();
#ifndef _FINAL_BUILD
#ifndef _DEBUG
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
#endif
#endif
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
//app.TemporaryCreateGameStart();
//Sleep(10000);
#if 0
// Intro loop ?
while(app.IntroRunning())
{
ProfileManager.Tick();
// Tick XUI
app.RunFrame();
// 4J : WESTY : Added to ensure we always have clear background for intro.
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Render XUI
hr = app.Render();
// Present the frame.
RenderManager.Present();
// Update XUI Timers
hr = XuiTimersRun();
}
Sleep(10000);
#endif
}
void oldWinMainTick()
{
static bool bTrialTimerDisplayed=true;
Minecraft *pMinecraft=Minecraft::GetInstance();
RenderManager.StartFrame();
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
{
// play some music in the menus
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
}
#endif
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
@@ -756,18 +545,6 @@ void oldWinMainTick()
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0,"Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0,"Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
GameProgress::Tick();
PIXBeginNamedEvent(PIX_COLOR_INDEX(2),"Network manager do work #1");
@@ -796,89 +573,8 @@ void oldWinMainTick()
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack )
{
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
bResetMemTrack = false;
}
if( bDumpMemTrack )
{
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
#if 0
app.HandleButtonPresses();
// store the minecraft renderstates, and re-set them after the xui render
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
// Tick XUI
PIXBeginNamedEvent(0,"Xui running");
app.RunFrame();
PIXEndNamedEvent();
// Render XUI
PIXBeginNamedEvent(0,"XUI render");
MemSect(7);
hr = app.Render();
MemSect(0);
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
PIXEndNamedEvent();
for(int i=0;i<8;i++)
{
if(RenderStateA2[i]!=RenderStateA[i])
{
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
}
}
for(int i=0;i<5;i++)
{
if(SamplerStateA2[i]!=SamplerStateA[i])
{
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
}
}
RenderManager.Set_matrixDirty();
#endif
#if 0 // ndef _CONTENT_PACKAGE
if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) ||
InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS))
{
RenderManager.DoScreenGrabOnNextPresent();
}
#endif
// Present the frame.
RenderManager.Present();
@@ -919,11 +615,6 @@ void oldWinMainTick()
}
}
#if 0
// Check to see if we can post to social networks.
CSocialManager::Instance()->RefreshPostingCapability();
#endif
// clear the flag
app.uiGameDefinedDataChangedBitmask=0;
@@ -938,19 +629,11 @@ void oldWinMainTick()
PIXBeginNamedEvent(0,"Network manager do work #2");
// 4J Stu - Added this back as it was causing horrendous lag (and eventually a crash on a client) when playing with multiple clients
g_NetworkManager.DoWork(); // TODO - consider putting this back in. Removed because we are having trouble with how long the tick is taking on Durango
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if(!ProfileManager.IsFullVersion())
@@ -980,194 +663,3 @@ void oldWinMainTick()
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;
unordered_map<int,int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
{
if( !trackStarted )
{
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
totalAllocGen += realSize;
return p;
}
EnterCriticalSection(&memCS);
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
if( trackEnable )
{
#if 1
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
*(((unsigned char *)p)+realSize) = sect;
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
{
app.DebugPrintf("Found one\n");
}
#endif
if( p )
{
totalAllocGen += realSize;
trackEnable = false;
int key = ( sect << 26 ) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount + 1;
trackEnable = true;
}
}
LeaveCriticalSection(&memCS);
return p;
}
void* operator new (size_t size)
{
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}
void operator delete (void *p)
{
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
{
bool special = false;
if( dwAllocAttributes == 0 )
{
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
special = true;
}
if(!trackStarted )
{
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
XMemFreeDefault(pAddress, dwAllocAttributes);
totalAllocGen -= realSize;
return;
}
EnterCriticalSection(&memCS);
if( pAddress )
{
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
if(trackEnable)
{
int sect = *(((unsigned char *)pAddress)+realSize);
totalAllocGen -= realSize;
trackEnable = false;
int key = ( sect << 26 ) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount - 1;
trackEnable = true;
}
XMemFreeDefault(pAddress, dwAllocAttributes);
}
LeaveCriticalSection(&memCS);
}
SIZE_T WINAPI XMemSize(
PVOID pAddress,
DWORD dwAllocAttributes
)
{
if( trackStarted )
{
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
}
else
{
return XMemSizeDefault(pAddress, dwAllocAttributes);
}
}
void DumpMem()
{
int totalLeak = 0;
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
{
if(it->second > 0 )
{
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
totalLeak += ( it->first & 0x03ffffff ) * it->second;
}
}
app.DebugPrintf("Total %d\n",totalLeak);
}
void ResetMem()
{
if( !trackStarted )
{
trackEnable = true;
trackStarted = true;
totalAllocGen = 0;
InitializeCriticalSection(&memCS);
tlsIdx = TlsAlloc();
}
EnterCriticalSection(&memCS);
trackEnable = false;
allocCounts.clear();
trackEnable = true;
LeaveCriticalSection(&memCS);
}
void MemSect(int section)
{
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
if( section == 0 ) // pop
{
value = (value >> 6) & 0x03ffffff;
}
else
{
value = (value << 6) | section;
}
TlsSetValue(tlsIdx, (LPVOID)value);
}
void MemPixStuff()
{
const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
{
if(it->second > 0 )
{
int sect = ( it->first >> 26 ) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
}
}
unsigned int allSectsTotal = 0;
for( int i = 0; i < MAX_SECT; i++ )
{
allSectsTotal += totals[i];
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
}
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
}
#endif