fix: down DPAD opening 2 menus. small UI Parity, fix debug ifdefs, add -resolution arg, remove random debugbreak

This commit is contained in:
2026-08-15 14:46:34 -04:00
parent 9d19fdc5f5
commit 1a903c65dc
6 changed files with 19 additions and 34 deletions
@@ -93,6 +93,13 @@ static Windows64LaunchArgs ParseLaunchArgs()
{
args.fullscreen = true;
}
else if (_wcsicmp(argv[i], L"-resolution") == 0)
{
if (i + 1 < argc && argv[i + 1][0] >= L'1' && argv[i + 1][0] <= L'6')
{
args.resolution = argv[++i][0] - L'0';
}
}
}
LocalFree(argv);
@@ -951,12 +958,11 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.InitGameSettings();
#if 0
//bool bDisplayPauseMenu=false;
// set the default gamma level
float fVal=50.0f*327.68f;
RenderManager.UpdateGamma((unsigned short)fVal);
#if 0
//bool bDisplayPauseMenu=false;
// load any skins
//app.AddSkinsToMemoryTextureFiles();
@@ -994,14 +1000,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
//app.TemporaryCreateGameStart();
//Sleep(10000);
@@ -1061,9 +1061,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
InputManager.Tick();
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Profile manager tick");
// ProfileManager.Tick();
PIXEndNamedEvent();
/*PIXBeginNamedEvent(0,"Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();*/
PIXBeginNamedEvent(0,"Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
@@ -1071,23 +1071,11 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0,"Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0,"Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
// g_NetworkManager.DoWork();
PIXEndNamedEvent();
// LeaderboardManager::Instance()->Tick();
// LeaderboardManager::Instance()->Tick();
// Render game graphics.
if(app.GetGameStarted())
{