forked from cafeberry/cafeberry
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21
Commits
uber-net
...
networking
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79e40e9233 | ||
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ebbd54288b | ||
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bb1962fe66 | ||
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fccf648012 | ||
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b5c3832e07 | ||
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1cb41e61c1 | ||
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73969c2c9c | ||
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f1b29767c2 | ||
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43878b9103 |
@@ -0,0 +1,3 @@
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[submodule "Minecraft.Server"]
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path = Minecraft.Server
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url = https://gitea.str1k3r.xyz/cafeberry/Cafeberry-Server.git
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@@ -402,6 +402,7 @@ void Chunk::rebuild()
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}
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}
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Tile *tile = Tile::tiles[tileId];
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Tile *tile = Tile::tiles[tileId];
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if (!tile) continue;
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if (currentLayer == 0 && tile->isEntityTile())
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if (currentLayer == 0 && tile->isEntityTile())
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{
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{
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shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
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shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
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@@ -739,9 +740,9 @@ void Chunk::rebuild_SPU()
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{
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{
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// 4J - get tile from those copied into our local array in earlier optimisation
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// 4J - get tile from those copied into our local array in earlier optimisation
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unsigned char tileId = pOutData->getTile(x,y,z);
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unsigned char tileId = pOutData->getTile(x,y,z);
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if (tileId > 0)
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if (tileId > 0 && tileId != 0xff)
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{
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{
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if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
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if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
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{
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{
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shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
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shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
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if (TileEntityRenderDispatcher::instance->hasRenderer(et))
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if (TileEntityRenderDispatcher::instance->hasRenderer(et))
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@@ -754,6 +755,7 @@ void Chunk::rebuild_SPU()
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{
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{
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Tile *tile = Tile::tiles[tileId];
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Tile *tile = Tile::tiles[tileId];
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if (!tile) continue;
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int renderLayer = tile->getRenderLayer();
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int renderLayer = tile->getRenderLayer();
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if (renderLayer != currentLayer)
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if (renderLayer != currentLayer)
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@@ -776,6 +776,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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player->yRotp = packet->yRot;
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player->yRotp = packet->yRot;
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player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
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player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
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player->setXuid(packet->xuid);
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player->setXuid(packet->xuid);
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player->setOnlineXuid(packet->OnlineXuid);
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#ifdef _DURANGO
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#ifdef _DURANGO
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// On Durango request player display name from network manager
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// On Durango request player display name from network manager
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@@ -788,11 +789,11 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
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#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
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{
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{
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PlayerUID pktXuid = player->getXuid();
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PlayerUID netXuid = packet->OnlineXuid;
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const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
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const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
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if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
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if (netXuid >= WIN64_XUID_BASE && netXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
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{
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{
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BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
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BYTE smallId = (BYTE)(netXuid - WIN64_XUID_BASE);
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INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
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INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
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if (np != NULL)
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if (np != NULL)
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{
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{
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@@ -954,39 +955,6 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
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void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
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void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
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{
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{
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#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
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if (!g_NetworkManager.IsHost())
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{
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for (int i = 0; i < packet->ids.length; i++)
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{
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shared_ptr<Entity> entity = getEntity(packet->ids[i]);
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if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if (player != NULL)
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{
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PlayerUID xuid = player->getXuid();
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INetworkPlayer *np = g_NetworkManager.GetPlayerByXuid(xuid);
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if (np != NULL)
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{
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NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
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IQNetPlayer *qp = npx->GetQNetPlayer();
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if (qp != NULL)
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{
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extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
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qp->m_smallId = 0;
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qp->m_isRemote = false;
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qp->m_isHostPlayer = false;
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qp->m_gamertag[0] = 0;
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qp->SetCustomDataValue(0);
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}
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}
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}
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}
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}
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}
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#endif
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for (int i = 0; i < packet->ids.length; i++)
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for (int i = 0; i < packet->ids.length; i++)
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{
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{
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level->removeEntity(packet->ids[i]);
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level->removeEntity(packet->ids[i]);
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@@ -1068,6 +1036,7 @@ void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> p
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void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
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void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
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{
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{
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// 4J - changed to encode level in packet
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// 4J - changed to encode level in packet
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if (packet->levelIdx >= minecraft->levels.length) return;
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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if( dimensionLevel )
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if( dimensionLevel )
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{
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{
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@@ -1137,6 +1106,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
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void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
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void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
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{
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{
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// 4J - changed to encode level in packet
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// 4J - changed to encode level in packet
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if (packet->levelIdx >= minecraft->levels.length) return;
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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if( dimensionLevel )
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if( dimensionLevel )
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{
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{
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@@ -1194,6 +1164,8 @@ void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
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destroyTilePacket = true;
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destroyTilePacket = true;
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}
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}
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// 4J - changed to encode level in packet
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// 4J - changed to encode level in packet
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if (packet->levelIdx >= minecraft->levels.length) return;
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
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if( dimensionLevel )
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if( dimensionLevel )
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{
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{
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@@ -1856,6 +1828,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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}
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}
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#ifdef _XBOX
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#ifdef _XBOX
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#if !defined(_DISABLE_XBLIVE)
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if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
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if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
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{
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{
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if(m_userIndex == ProfileManager.GetPrimaryPad() )
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if(m_userIndex == ProfileManager.GetPrimaryPad() )
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@@ -1999,6 +1972,16 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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}
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}
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}
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}
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}
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}
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#else
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// Offline/system-link games have no Xbox Live friend list, so grant all
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// pre-login permissions (the Xbox Live-only checks above would otherwise
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// fail and reject the client's own pre-login before Login is ever sent).
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canPlay = TRUE;
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canPlayLocal = TRUE;
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isAtLeastOneFriend = TRUE;
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isFriendsWithHost = TRUE;
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cantPlayContentRestricted = FALSE;
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#endif // _DISABLE_XBLIVE
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#else
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#else
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// TODO - handle this kind of things for non-360 platforms
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// TODO - handle this kind of things for non-360 platforms
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canPlay = TRUE;
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canPlay = TRUE;
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@@ -2339,6 +2322,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
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float xRot = packet->xRot * 360 / 256.0f;
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float xRot = packet->xRot * 360 / 256.0f;
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shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(EntityIO::newById(packet->type, level));
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shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(EntityIO::newById(packet->type, level));
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if (mob == NULL) return;
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mob->xp = packet->x;
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mob->xp = packet->x;
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mob->yp = packet->y;
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mob->yp = packet->y;
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mob->zp = packet->z;
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mob->zp = packet->z;
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@@ -3582,10 +3566,12 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
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}
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}
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#else
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#else
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UIScene *scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
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UIScene *scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
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UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
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UIScene_TradingMenu *screen = dynamic_cast<UIScene_TradingMenu *>(scene);
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trader = screen->getMerchant();
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if (screen != NULL)
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trader = screen->getMerchant();
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#endif
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#endif
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|
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if (trader == NULL) return;
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MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
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MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
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trader->overrideOffers(recipeList);
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trader->overrideOffers(recipeList);
|
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}
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}
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@@ -1,5 +1,7 @@
|
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|
|
||||||
#include "stdafx.h"
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#include "stdafx.h"
|
||||||
|
|
||||||
|
#include <time.h>
|
||||||
#include "..\..\Minecraft.World\net.minecraft.world.entity.item.h"
|
#include "..\..\Minecraft.World\net.minecraft.world.entity.item.h"
|
||||||
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
|
||||||
#include "..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
|
||||||
@@ -236,6 +238,26 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
|
|||||||
vsnprintf(buf, sizeof(buf), szFormat, ap);
|
vsnprintf(buf, sizeof(buf), szFormat, ap);
|
||||||
va_end(ap);
|
va_end(ap);
|
||||||
OutputDebugStringA(buf);
|
OutputDebugStringA(buf);
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
bool hasContent = false;
|
||||||
|
for (const char *p = buf; *p; p++) {
|
||||||
|
if (*p != ' ' && *p != '\t' && *p != '\n' && *p != '\r' && *p != '=') {
|
||||||
|
hasContent = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hasContent)
|
||||||
|
{
|
||||||
|
size_t len = strlen(buf);
|
||||||
|
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r'))
|
||||||
|
buf[--len] = '\0';
|
||||||
|
|
||||||
|
time_t now = time(NULL);
|
||||||
|
struct tm t;
|
||||||
|
localtime_s(&t, &now);
|
||||||
|
printf("[%02d:%02d:%02d] [Server thread/INFO]: %s\n", t.tm_hour, t.tm_min, t.tm_sec, buf);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -298,6 +320,9 @@ LPCWSTR CMinecraftApp::GetString(int iID)
|
|||||||
{
|
{
|
||||||
//return L"Değişiklikler ve Yenilikler";
|
//return L"Değişiklikler ve Yenilikler";
|
||||||
//return L"ÕÕÕÕÖÖÖÖ";
|
//return L"ÕÕÕÕÖÖÖÖ";
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
if (!app.m_stringTable) return L"";
|
||||||
|
#endif
|
||||||
return app.m_stringTable->getString(iID);
|
return app.m_stringTable->getString(iID);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4889,11 +4914,13 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
|
|||||||
// 4J Stu - On PS4 we can also cause to exit players if they are signed out here, but we shouldn't do that if
|
// 4J Stu - On PS4 we can also cause to exit players if they are signed out here, but we shouldn't do that if
|
||||||
// we are going to switch to an offline game as it will likely crash due to incompatible parallel processes
|
// we are going to switch to an offline game as it will likely crash due to incompatible parallel processes
|
||||||
bool switchToOffline = false;
|
bool switchToOffline = false;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
// If it's an online game, and the primary profile is no longer signed into LIVE then we act as if disconnected
|
// If it's an online game, and the primary profile is no longer signed into LIVE then we act as if disconnected
|
||||||
if( !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) && !g_NetworkManager.IsLocalGame() )
|
if( !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) && !g_NetworkManager.IsLocalGame() )
|
||||||
{
|
{
|
||||||
switchToOffline = true;
|
switchToOffline = true;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
//printf("Old: %x, New: %x, Changed: %x\n", m_ulLastSignInData, ulSignInData, changedPlayers);
|
//printf("Old: %x, New: %x, Changed: %x\n", m_ulLastSignInData, ulSignInData, changedPlayers);
|
||||||
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
||||||
@@ -4958,6 +4985,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
|
|||||||
|
|
||||||
g_NetworkManager.HandleSignInChange();
|
g_NetworkManager.HandleSignInChange();
|
||||||
}
|
}
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
// Some menus require the player to be signed in to live, so if this callback happens and the primary player is
|
// Some menus require the player to be signed in to live, so if this callback happens and the primary player is
|
||||||
// no longer signed in then nav back
|
// no longer signed in then nav back
|
||||||
else if ( pApp->GetLiveLinkRequired() && !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) )
|
else if ( pApp->GetLiveLinkRequired() && !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) )
|
||||||
@@ -4969,6 +4997,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
|
|||||||
pApp->SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
|
pApp->SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ )
|
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ )
|
||||||
// 4J-JEV: Need to kick of loading of profile data for sub-sign in players.
|
// 4J-JEV: Need to kick of loading of profile data for sub-sign in players.
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
base64.cpp and base64.h
|
base64.cpp and base64.h
|
||||||
|
|
||||||
Copyright (C) 2004-2008 René Nyffenegger
|
Copyright (C) 2004-2008 René Nyffenegger
|
||||||
|
|
||||||
This source code is provided 'as-is', without any express or implied
|
This source code is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the author be held liable for any damages
|
warranty. In no event will the author be held liable for any damages
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 4J ADDED,
|
// 4J ADDED,
|
||||||
std::string base64_encode(std::string str)
|
std::string base64_encode(const std::string& str)
|
||||||
{
|
{
|
||||||
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
std::string base64_encode(std::string str);
|
std::string base64_encode(const std::string& str);
|
||||||
std::string base64_encode(unsigned char const* , unsigned int len);
|
std::string base64_encode(unsigned char const* , unsigned int len);
|
||||||
std::string base64_decode(std::string const& s);
|
std::string base64_decode(std::string const& s);
|
||||||
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
|
|||||||
{
|
{
|
||||||
case XN_LIVE_LINK_STATE_CHANGED:
|
case XN_LIVE_LINK_STATE_CHANGED:
|
||||||
{
|
{
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
|
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
|
||||||
bool bConnected = (pNotification->uiParam!=0)?true:false;
|
bool bConnected = (pNotification->uiParam!=0)?true:false;
|
||||||
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
|
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
|
||||||
{
|
{
|
||||||
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
|
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case XN_LIVE_INVITE_ACCEPTED:
|
case XN_LIVE_INVITE_ACCEPTED:
|
||||||
@@ -782,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
|
|||||||
|
|
||||||
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
|
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
|
||||||
// It's possible that the player has not signed in - they can back out
|
// It's possible that the player has not signed in - they can back out
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
|
if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
|
||||||
|
#else
|
||||||
|
if(ProfileManager.IsSignedIn(iPad))
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
|
app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
|
||||||
int localUsersMask = 0;
|
int localUsersMask = 0;
|
||||||
@@ -794,7 +800,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
|
|||||||
if(ProfileManager.IsSignedIn(index) )
|
if(ProfileManager.IsSignedIn(index) )
|
||||||
{
|
{
|
||||||
++joiningUsers;
|
++joiningUsers;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
||||||
|
#endif
|
||||||
localUsersMask |= GetLocalPlayerMask( index );
|
localUsersMask |= GetLocalPlayerMask( index );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -865,12 +873,14 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
|
|||||||
|
|
||||||
void CGameNetworkManager::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving)
|
void CGameNetworkManager::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving)
|
||||||
{
|
{
|
||||||
|
#ifndef _DEDICATED_SERVER
|
||||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||||
TexturePack *tPack = pMinecraft->skins->getSelected();
|
TexturePack *tPack = pMinecraft->skins->getSelected();
|
||||||
s_pPlatformNetworkManager->SetSessionTexturePackParentId( tPack->getDLCParentPackId() );
|
s_pPlatformNetworkManager->SetSessionTexturePackParentId( tPack->getDLCParentPackId() );
|
||||||
s_pPlatformNetworkManager->SetSessionSubTexturePackId( tPack->getDLCSubPackId() );
|
s_pPlatformNetworkManager->SetSessionSubTexturePackId( tPack->getDLCSubPackId() );
|
||||||
|
|
||||||
s_pPlatformNetworkManager->UpdateAndSetGameSessionData( pNetworkPlayerLeaving );
|
s_pPlatformNetworkManager->UpdateAndSetGameSessionData( pNetworkPlayerLeaving );
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameNetworkManager::SendInviteGUI(int quadrant)
|
void CGameNetworkManager::SendInviteGUI(int quadrant)
|
||||||
@@ -890,6 +900,12 @@ bool CGameNetworkManager::IsNetworkThreadRunning()
|
|||||||
|
|
||||||
int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
|
int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
|
||||||
{
|
{
|
||||||
|
if( g_NetworkManager.m_bNetworkThreadRunning )
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
g_NetworkManager.m_bNetworkThreadRunning = true;
|
||||||
|
|
||||||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
|
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
|
||||||
AABB::UseDefaultThreadStorage();
|
AABB::UseDefaultThreadStorage();
|
||||||
Vec3::UseDefaultThreadStorage();
|
Vec3::UseDefaultThreadStorage();
|
||||||
@@ -897,7 +913,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
|
|||||||
Tile::CreateNewThreadStorage();
|
Tile::CreateNewThreadStorage();
|
||||||
IntCache::CreateNewThreadStorage();
|
IntCache::CreateNewThreadStorage();
|
||||||
|
|
||||||
g_NetworkManager.m_bNetworkThreadRunning = true;
|
|
||||||
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
|
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
|
||||||
g_NetworkManager.m_bNetworkThreadRunning = false;
|
g_NetworkManager.m_bNetworkThreadRunning = false;
|
||||||
if( !success)
|
if( !success)
|
||||||
@@ -905,7 +920,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
|
|||||||
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
|
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
|
||||||
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
|
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
|
||||||
{
|
{
|
||||||
Sleep(1);
|
Sleep(0);
|
||||||
}
|
}
|
||||||
ui.CleanUpSkinReload();
|
ui.CleanUpSkinReload();
|
||||||
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
|
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
|
||||||
@@ -942,7 +957,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
|
|||||||
{
|
{
|
||||||
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
|
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
|
||||||
{
|
{
|
||||||
Sleep(1);
|
Sleep(0);
|
||||||
}
|
}
|
||||||
param->levelGen->loadBaseSaveData();
|
param->levelGen->loadBaseSaveData();
|
||||||
}
|
}
|
||||||
@@ -984,7 +999,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
|
|||||||
|
|
||||||
while( g_NetworkManager.IsInSession() )
|
while( g_NetworkManager.IsInSession() )
|
||||||
{
|
{
|
||||||
Sleep(1);
|
Sleep(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
|
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
|
||||||
@@ -1260,7 +1275,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
|||||||
// wait for the current session to end
|
// wait for the current session to end
|
||||||
while( g_NetworkManager.IsInSession() )
|
while( g_NetworkManager.IsInSession() )
|
||||||
{
|
{
|
||||||
Sleep(1);
|
Sleep(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
|
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
|
||||||
@@ -1527,6 +1542,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
|
|||||||
// Add this user to the game server if the game is started already
|
// Add this user to the game server if the game is started already
|
||||||
if( g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay() )
|
if( g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay() )
|
||||||
{
|
{
|
||||||
|
app.DebugPrintf("Adding incoming socket for smallId=%d\n", pNetworkPlayer->GetSmallId());
|
||||||
Socket::addIncomingSocket(socket);
|
Socket::addIncomingSocket(socket);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1665,6 +1681,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
|
|||||||
{
|
{
|
||||||
if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
|
if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
|
||||||
{
|
{
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
|
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
|
||||||
{
|
{
|
||||||
// Record the first non signed in live pad
|
// Record the first non signed in live pad
|
||||||
@@ -1672,6 +1689,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
|
|||||||
}
|
}
|
||||||
|
|
||||||
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
|
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
|
||||||
|
#else
|
||||||
|
isSignedInLive = true;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1743,7 +1763,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
|
|||||||
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
|
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
|
||||||
{
|
{
|
||||||
++joiningUsers;
|
++joiningUsers;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
||||||
|
#endif
|
||||||
localUsersMask |= GetLocalPlayerMask( index );
|
localUsersMask |= GetLocalPlayerMask( index );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1898,6 +1920,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
|
|||||||
if(!app.IsLocalMultiplayerAvailable())
|
if(!app.IsLocalMultiplayerAvailable())
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
|
bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
|
||||||
|
|
||||||
if(noPrivileges)
|
if(noPrivileges)
|
||||||
@@ -1908,6 +1931,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
#endif
|
||||||
ProfileManager.SetLockedProfile(userIndex);
|
ProfileManager.SetLockedProfile(userIndex);
|
||||||
ProfileManager.SetPrimaryPad(userIndex);
|
ProfileManager.SetPrimaryPad(userIndex);
|
||||||
|
|
||||||
@@ -1930,7 +1954,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
|
|||||||
{
|
{
|
||||||
app.DebugPrintf( "Failed joining game from invite\n" );
|
app.DebugPrintf( "Failed joining game from invite\n" );
|
||||||
}
|
}
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
|
|
||||||
#include "NetworkSocketLayer.h"
|
#include "NetworkSocketLayer.h"
|
||||||
#include "..\..\Common\Network\PlatformNetworkManager.h"
|
#include "..\..\Common\Network\PlatformNetworkManager.h"
|
||||||
@@ -39,7 +39,7 @@ BYTE NetworkSocketLayer::s_nextSmallId = 1;
|
|||||||
CRITICAL_SECTION NetworkSocketLayer::s_sendLock;
|
CRITICAL_SECTION NetworkSocketLayer::s_sendLock;
|
||||||
CRITICAL_SECTION NetworkSocketLayer::s_connectionsLock;
|
CRITICAL_SECTION NetworkSocketLayer::s_connectionsLock;
|
||||||
|
|
||||||
std::vector<RemoteConnection> NetworkSocketLayer::s_connections;
|
RemoteConnection NetworkSocketLayer::s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
|
||||||
|
|
||||||
C4JThread* NetworkSocketLayer::s_advertiseThread = NULL;
|
C4JThread* NetworkSocketLayer::s_advertiseThread = NULL;
|
||||||
volatile bool NetworkSocketLayer::s_advertising = false;
|
volatile bool NetworkSocketLayer::s_advertising = false;
|
||||||
@@ -55,9 +55,15 @@ std::vector<LANSession> NetworkSocketLayer::s_discoveredSessions;
|
|||||||
CRITICAL_SECTION NetworkSocketLayer::s_disconnectLock;
|
CRITICAL_SECTION NetworkSocketLayer::s_disconnectLock;
|
||||||
std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
|
std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
|
||||||
|
|
||||||
|
CRITICAL_SECTION NetworkSocketLayer::s_pendingJoinLock;
|
||||||
|
std::vector<BYTE> NetworkSocketLayer::s_pendingJoinSmallIds;
|
||||||
|
|
||||||
CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
|
CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
|
||||||
std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
|
std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
|
||||||
|
|
||||||
|
CRITICAL_SECTION NetworkSocketLayer::s_earlyDataLock;
|
||||||
|
std::vector<BYTE> NetworkSocketLayer::s_earlyDataBuffers[NETWORK_LAN_MAX_CLIENTS + 1];
|
||||||
|
|
||||||
// only goes true on a successful Initialize(), and a failed one gets retried
|
// only goes true on a successful Initialize(), and a failed one gets retried
|
||||||
static bool s_locksCreated = false;
|
static bool s_locksCreated = false;
|
||||||
#if defined _WINDOWS64
|
#if defined _WINDOWS64
|
||||||
@@ -83,7 +89,18 @@ bool NetworkSocketLayer::Initialize()
|
|||||||
InitializeCriticalSection(&s_advertiseLock);
|
InitializeCriticalSection(&s_advertiseLock);
|
||||||
InitializeCriticalSection(&s_discoveryLock);
|
InitializeCriticalSection(&s_discoveryLock);
|
||||||
InitializeCriticalSection(&s_disconnectLock);
|
InitializeCriticalSection(&s_disconnectLock);
|
||||||
|
InitializeCriticalSection(&s_pendingJoinLock);
|
||||||
InitializeCriticalSection(&s_freeSmallIdLock);
|
InitializeCriticalSection(&s_freeSmallIdLock);
|
||||||
|
InitializeCriticalSection(&s_earlyDataLock);
|
||||||
|
|
||||||
|
for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
|
||||||
|
{
|
||||||
|
s_connections[i].tcpSocket = INVALID_SOCKET;
|
||||||
|
s_connections[i].smallId = 0;
|
||||||
|
s_connections[i].recvThread = NULL;
|
||||||
|
s_connections[i].active = false;
|
||||||
|
InitializeCriticalSection(&s_connections[i].sendLock);
|
||||||
|
}
|
||||||
s_locksCreated = true;
|
s_locksCreated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,7 +143,9 @@ bool NetworkSocketLayer::Initialize()
|
|||||||
|
|
||||||
s_initialized = true;
|
s_initialized = true;
|
||||||
|
|
||||||
|
#ifndef _DEDICATED_SERVER
|
||||||
StartDiscovery();
|
StartDiscovery();
|
||||||
|
#endif
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -167,7 +186,7 @@ void NetworkSocketLayer::Shutdown()
|
|||||||
|
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
for (size_t i = 0; i < s_connections.size(); i++)
|
for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
|
||||||
{
|
{
|
||||||
s_connections[i].active = false;
|
s_connections[i].active = false;
|
||||||
#if defined _WINDOWS64 || defined _XBOX
|
#if defined _WINDOWS64 || defined _XBOX
|
||||||
@@ -177,9 +196,16 @@ void NetworkSocketLayer::Shutdown()
|
|||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
closesocket(s_connections[i].tcpSocket);
|
closesocket(s_connections[i].tcpSocket);
|
||||||
|
s_connections[i].tcpSocket = INVALID_SOCKET;
|
||||||
}
|
}
|
||||||
|
if (s_connections[i].recvThread != NULL)
|
||||||
|
{
|
||||||
|
s_connections[i].recvThread->WaitForCompletion(2000);
|
||||||
|
delete s_connections[i].recvThread;
|
||||||
|
s_connections[i].recvThread = NULL;
|
||||||
|
}
|
||||||
|
DeleteCriticalSection(&s_connections[i].sendLock);
|
||||||
}
|
}
|
||||||
s_connections.clear();
|
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
if (s_acceptThread != NULL)
|
if (s_acceptThread != NULL)
|
||||||
@@ -204,6 +230,8 @@ void NetworkSocketLayer::Shutdown()
|
|||||||
DeleteCriticalSection(&s_discoveryLock);
|
DeleteCriticalSection(&s_discoveryLock);
|
||||||
DeleteCriticalSection(&s_disconnectLock);
|
DeleteCriticalSection(&s_disconnectLock);
|
||||||
s_disconnectedSmallIds.clear();
|
s_disconnectedSmallIds.clear();
|
||||||
|
DeleteCriticalSection(&s_pendingJoinLock);
|
||||||
|
s_pendingJoinSmallIds.clear();
|
||||||
DeleteCriticalSection(&s_freeSmallIdLock);
|
DeleteCriticalSection(&s_freeSmallIdLock);
|
||||||
s_freeSmallIds.clear();
|
s_freeSmallIds.clear();
|
||||||
s_locksCreated = false;
|
s_locksCreated = false;
|
||||||
@@ -219,6 +247,14 @@ bool NetworkSocketLayer::HostGame(int port)
|
|||||||
s_isHost = true;
|
s_isHost = true;
|
||||||
s_localSmallId = 0;
|
s_localSmallId = 0;
|
||||||
s_hostSmallId = 0;
|
s_hostSmallId = 0;
|
||||||
|
s_connected = false;
|
||||||
|
s_active = false;
|
||||||
|
|
||||||
|
if (s_hostConnectionSocket != INVALID_SOCKET)
|
||||||
|
{
|
||||||
|
closesocket(s_hostConnectionSocket);
|
||||||
|
s_hostConnectionSocket = INVALID_SOCKET;
|
||||||
|
}
|
||||||
s_nextSmallId = 1;
|
s_nextSmallId = 1;
|
||||||
s_hostGamePort = port;
|
s_hostGamePort = port;
|
||||||
|
|
||||||
@@ -486,31 +522,41 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
|
|||||||
s_hostConnectionSocket = INVALID_SOCKET;
|
s_hostConnectionSocket = INVALID_SOCKET;
|
||||||
}
|
}
|
||||||
|
|
||||||
XNDNS *pDns = NULL;
|
int iResult = 0;
|
||||||
int iResult = XNetDnsLookup(ip, NULL, &pDns);
|
|
||||||
if (iResult != 0 || pDns == NULL)
|
|
||||||
{
|
|
||||||
app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (pDns->iStatus == WSAEINPROGRESS)
|
|
||||||
{
|
|
||||||
Sleep(10);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pDns->iStatus != 0 || pDns->cina == 0)
|
|
||||||
{
|
|
||||||
app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
|
|
||||||
XNetDnsRelease(pDns);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct sockaddr_in addr = {};
|
struct sockaddr_in addr = {};
|
||||||
addr.sin_family = AF_INET;
|
addr.sin_family = AF_INET;
|
||||||
addr.sin_port = htons((WORD)port);
|
addr.sin_port = htons((WORD)port);
|
||||||
addr.sin_addr = pDns->aina[0];
|
|
||||||
XNetDnsRelease(pDns);
|
unsigned long ipAddr = inet_addr(ip);
|
||||||
|
if (ipAddr != INADDR_NONE)
|
||||||
|
{
|
||||||
|
addr.sin_addr.s_addr = ipAddr;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
XNDNS *pDns = NULL;
|
||||||
|
iResult = XNetDnsLookup(ip, NULL, &pDns);
|
||||||
|
if (iResult != 0 || pDns == NULL)
|
||||||
|
{
|
||||||
|
app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (pDns->iStatus == WSAEINPROGRESS)
|
||||||
|
{
|
||||||
|
Sleep(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pDns->iStatus != 0 || pDns->cina == 0)
|
||||||
|
{
|
||||||
|
app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
|
||||||
|
XNetDnsRelease(pDns);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
addr.sin_addr = pDns->aina[0];
|
||||||
|
XNetDnsRelease(pDns);
|
||||||
|
}
|
||||||
|
|
||||||
bool connected = false;
|
bool connected = false;
|
||||||
BYTE assignedSmallId = 0;
|
BYTE assignedSmallId = 0;
|
||||||
@@ -761,6 +807,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
|
|||||||
}
|
}
|
||||||
s_localSmallId = assignedSmallId;
|
s_localSmallId = assignedSmallId;
|
||||||
|
|
||||||
|
DWORD noTimeout = 0;
|
||||||
|
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&noTimeout, sizeof(noTimeout));
|
||||||
|
|
||||||
app.DebugPrintf("LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
|
app.DebugPrintf("LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
|
||||||
|
|
||||||
s_active = true;
|
s_active = true;
|
||||||
@@ -776,9 +825,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
|
|||||||
bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
|
bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
|
||||||
{
|
{
|
||||||
#if defined _WINDOWS64 || defined _XBOX
|
#if defined _WINDOWS64 || defined _XBOX
|
||||||
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
|
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
|
||||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||||
if (sock < 0 || dataSize <= 0) return false;
|
if (sock < 0 || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
EnterCriticalSection(&s_sendLock);
|
EnterCriticalSection(&s_sendLock);
|
||||||
@@ -799,10 +848,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
|
|||||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||||
if (sent < 0 || sent == 0)
|
if (sent < 0 || sent == 0)
|
||||||
#endif
|
#endif
|
||||||
{
|
|
||||||
LeaveCriticalSection(&s_sendLock);
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
totalSent += sent;
|
totalSent += sent;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -816,14 +862,10 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
|
|||||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||||
if (sent < 0 || sent == 0)
|
if (sent < 0 || sent == 0)
|
||||||
#endif
|
#endif
|
||||||
{
|
|
||||||
LeaveCriticalSection(&s_sendLock);
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
totalSent += sent;
|
totalSent += sent;
|
||||||
}
|
}
|
||||||
|
|
||||||
LeaveCriticalSection(&s_sendLock);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -833,31 +875,38 @@ bool NetworkSocketLayer::SendToSmallId(BYTE targetSmallId, const void *data, int
|
|||||||
|
|
||||||
if (s_isHost)
|
if (s_isHost)
|
||||||
{
|
{
|
||||||
SOCKET sock = GetSocketForSmallId(targetSmallId);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
#if defined _WINDOWS64 || defined _XBOX
|
if (targetSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active)
|
||||||
if (sock == INVALID_SOCKET) return false;
|
{
|
||||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
if (sock < 0) return false;
|
return false;
|
||||||
#endif
|
}
|
||||||
return SendOnSocket(sock, data, dataSize);
|
SOCKET sock = s_connections[targetSmallId].tcpSocket;
|
||||||
|
CRITICAL_SECTION *pLock = &s_connections[targetSmallId].sendLock;
|
||||||
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
|
EnterCriticalSection(pLock);
|
||||||
|
bool result = SendOnSocket(sock, data, dataSize);
|
||||||
|
LeaveCriticalSection(pLock);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
|
EnterCriticalSection(&s_sendLock);
|
||||||
|
bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize);
|
||||||
|
LeaveCriticalSection(&s_sendLock);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SOCKET NetworkSocketLayer::GetSocketForSmallId(BYTE smallId)
|
SOCKET NetworkSocketLayer::GetSocketForSmallId(BYTE smallId)
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
for (size_t i = 0; i < s_connections.size(); i++)
|
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active)
|
||||||
{
|
{
|
||||||
if (s_connections[i].smallId == smallId && s_connections[i].active)
|
SOCKET sock = s_connections[smallId].tcpSocket;
|
||||||
{
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
SOCKET sock = s_connections[i].tcpSocket;
|
return sock;
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
|
||||||
return sock;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
#if defined _WINDOWS64 || defined _XBOX
|
#if defined _WINDOWS64 || defined _XBOX
|
||||||
@@ -886,9 +935,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
|
|||||||
|
|
||||||
if (pPlayerFrom == NULL || pPlayerTo == NULL)
|
if (pPlayerFrom == NULL || pPlayerTo == NULL)
|
||||||
{
|
{
|
||||||
// dropping here is silent and looks identical to the peer never sending
|
if (s_isHost && fromSmallId > 0 && fromSmallId < NETWORK_LAN_MAX_CLIENTS + 1)
|
||||||
app.DebugPrintf("LAN: DROPPED %u bytes - from smallId=%d(%s) to smallId=%d(%s)\n",
|
{
|
||||||
dataSize, fromSmallId, pPlayerFrom ? "ok" : "NULL", toSmallId, pPlayerTo ? "ok" : "NULL");
|
EnterCriticalSection(&s_earlyDataLock);
|
||||||
|
s_earlyDataBuffers[fromSmallId].insert(
|
||||||
|
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
|
||||||
|
LeaveCriticalSection(&s_earlyDataLock);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -897,6 +950,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
|
|||||||
::Socket *pSocket = pPlayerFrom->GetSocket();
|
::Socket *pSocket = pPlayerFrom->GetSocket();
|
||||||
if (pSocket != NULL)
|
if (pSocket != NULL)
|
||||||
pSocket->pushDataToQueue(data, dataSize, false);
|
pSocket->pushDataToQueue(data, dataSize, false);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterCriticalSection(&s_earlyDataLock);
|
||||||
|
s_earlyDataBuffers[fromSmallId].insert(
|
||||||
|
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
|
||||||
|
LeaveCriticalSection(&s_earlyDataLock);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -906,6 +966,26 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetworkSocketLayer::FlushPendingData()
|
||||||
|
{
|
||||||
|
EnterCriticalSection(&s_earlyDataLock);
|
||||||
|
for (int i = 1; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
|
||||||
|
{
|
||||||
|
if (s_earlyDataBuffers[i].empty()) continue;
|
||||||
|
|
||||||
|
INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((BYTE)i);
|
||||||
|
if (pPlayer == NULL) continue;
|
||||||
|
|
||||||
|
::Socket *pSocket = pPlayer->GetSocket();
|
||||||
|
if (pSocket == NULL) continue;
|
||||||
|
|
||||||
|
pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(),
|
||||||
|
(DWORD)s_earlyDataBuffers[i].size(), false);
|
||||||
|
s_earlyDataBuffers[i].clear();
|
||||||
|
}
|
||||||
|
LeaveCriticalSection(&s_earlyDataLock);
|
||||||
|
}
|
||||||
|
|
||||||
int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
||||||
{
|
{
|
||||||
while (s_active)
|
while (s_active)
|
||||||
@@ -935,7 +1015,7 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
|||||||
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
|
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
|
||||||
|
|
||||||
extern QNET_STATE _iQNetStubState;
|
extern QNET_STATE _iQNetStubState;
|
||||||
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
|
if (_iQNetStubState != QNET_STATE_GAME_PLAY && _iQNetStubState != QNET_STATE_SESSION_STARTING)
|
||||||
{
|
{
|
||||||
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
|
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
|
||||||
closesocket(clientSocket);
|
closesocket(clientSocket);
|
||||||
@@ -971,15 +1051,19 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
RemoteConnection conn;
|
RemoteConnection &conn = s_connections[assignedSmallId];
|
||||||
|
|
||||||
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
|
if (conn.recvThread != NULL)
|
||||||
|
{
|
||||||
|
conn.recvThread->WaitForCompletion(2000);
|
||||||
|
delete conn.recvThread;
|
||||||
|
conn.recvThread = NULL;
|
||||||
|
}
|
||||||
conn.tcpSocket = clientSocket;
|
conn.tcpSocket = clientSocket;
|
||||||
conn.smallId = assignedSmallId;
|
conn.smallId = assignedSmallId;
|
||||||
conn.active = true;
|
conn.active = true;
|
||||||
conn.recvThread = NULL;
|
|
||||||
|
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
|
||||||
s_connections.push_back(conn);
|
|
||||||
int connIdx = (int)s_connections.size() - 1;
|
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
|
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
|
||||||
@@ -989,17 +1073,17 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
|||||||
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
|
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
|
||||||
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
|
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
|
||||||
|
|
||||||
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
|
EnterCriticalSection(&s_pendingJoinLock);
|
||||||
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
|
s_pendingJoinSmallIds.push_back(assignedSmallId);
|
||||||
|
LeaveCriticalSection(&s_pendingJoinLock);
|
||||||
|
|
||||||
DWORD *threadParam = new DWORD;
|
DWORD *threadParam = new DWORD;
|
||||||
*threadParam = connIdx;
|
*threadParam = assignedSmallId;
|
||||||
C4JThread* hThread = new C4JThread(RecvThreadProc, threadParam, "RecvThreadProc");
|
C4JThread* hThread = new C4JThread(RecvThreadProc, threadParam, "RecvThreadProc");
|
||||||
hThread->Run();
|
hThread->Run();
|
||||||
|
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
if (connIdx < (int)s_connections.size())
|
s_connections[assignedSmallId].recvThread = hThread;
|
||||||
s_connections[connIdx].recvThread = hThread;
|
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -1007,17 +1091,16 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
|||||||
|
|
||||||
int NetworkSocketLayer::RecvThreadProc(LPVOID param)
|
int NetworkSocketLayer::RecvThreadProc(LPVOID param)
|
||||||
{
|
{
|
||||||
DWORD connIdx = *(DWORD *)param;
|
BYTE clientSmallId = (BYTE)*(DWORD *)param;
|
||||||
delete (DWORD *)param;
|
delete (DWORD *)param;
|
||||||
|
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
if (connIdx >= (DWORD)s_connections.size())
|
if (clientSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active)
|
||||||
{
|
{
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
SOCKET sock = s_connections[connIdx].tcpSocket;
|
SOCKET sock = s_connections[clientSmallId].tcpSocket;
|
||||||
BYTE clientSmallId = s_connections[connIdx].smallId;
|
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
std::vector<BYTE> recvBuf;
|
std::vector<BYTE> recvBuf;
|
||||||
@@ -1038,7 +1121,7 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
|
|||||||
((uint32_t)header[2] << 8) |
|
((uint32_t)header[2] << 8) |
|
||||||
((uint32_t)header[3]);
|
((uint32_t)header[3]);
|
||||||
|
|
||||||
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
||||||
{
|
{
|
||||||
app.DebugPrintf("LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
|
app.DebugPrintf("LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
|
||||||
packetSize,
|
packetSize,
|
||||||
@@ -1063,18 +1146,11 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
|
|||||||
}
|
}
|
||||||
|
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
for (size_t i = 0; i < s_connections.size(); i++)
|
s_connections[clientSmallId].active = false;
|
||||||
|
if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET)
|
||||||
{
|
{
|
||||||
if (s_connections[i].smallId == clientSmallId)
|
closesocket(s_connections[clientSmallId].tcpSocket);
|
||||||
{
|
s_connections[clientSmallId].tcpSocket = INVALID_SOCKET;
|
||||||
s_connections[i].active = false;
|
|
||||||
if (s_connections[i].tcpSocket != INVALID_SOCKET)
|
|
||||||
{
|
|
||||||
closesocket(s_connections[i].tcpSocket);
|
|
||||||
s_connections[i].tcpSocket = INVALID_SOCKET;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
@@ -1106,20 +1182,41 @@ void NetworkSocketLayer::PushFreeSmallId(BYTE smallId)
|
|||||||
LeaveCriticalSection(&s_freeSmallIdLock);
|
LeaveCriticalSection(&s_freeSmallIdLock);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool NetworkSocketLayer::PopPendingJoinSmallId(BYTE *outSmallId)
|
||||||
|
{
|
||||||
|
bool found = false;
|
||||||
|
EnterCriticalSection(&s_pendingJoinLock);
|
||||||
|
if (!s_pendingJoinSmallIds.empty())
|
||||||
|
{
|
||||||
|
*outSmallId = s_pendingJoinSmallIds.back();
|
||||||
|
s_pendingJoinSmallIds.pop_back();
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
LeaveCriticalSection(&s_pendingJoinLock);
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NetworkSocketLayer::IsSmallIdConnected(BYTE smallId)
|
||||||
|
{
|
||||||
|
if (smallId >= NETWORK_LAN_MAX_CLIENTS + 1) return false;
|
||||||
|
return s_connections[smallId].active;
|
||||||
|
}
|
||||||
|
|
||||||
void NetworkSocketLayer::CloseConnectionBySmallId(BYTE smallId)
|
void NetworkSocketLayer::CloseConnectionBySmallId(BYTE smallId)
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&s_connectionsLock);
|
EnterCriticalSection(&s_connectionsLock);
|
||||||
for (size_t i = 0; i < s_connections.size(); i++)
|
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET)
|
||||||
{
|
{
|
||||||
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
|
closesocket(s_connections[smallId].tcpSocket);
|
||||||
{
|
s_connections[smallId].tcpSocket = INVALID_SOCKET;
|
||||||
closesocket(s_connections[i].tcpSocket);
|
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
|
||||||
s_connections[i].tcpSocket = INVALID_SOCKET;
|
|
||||||
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&s_connectionsLock);
|
LeaveCriticalSection(&s_connectionsLock);
|
||||||
|
|
||||||
|
EnterCriticalSection(&s_earlyDataLock);
|
||||||
|
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1)
|
||||||
|
s_earlyDataBuffers[smallId].clear();
|
||||||
|
LeaveCriticalSection(&s_earlyDataLock);
|
||||||
}
|
}
|
||||||
|
|
||||||
int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
||||||
@@ -1140,9 +1237,9 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
|
int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3];
|
||||||
|
|
||||||
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
|
||||||
{
|
{
|
||||||
app.DebugPrintf("LAN: Invalid packet size %d from host\n", packetSize);
|
app.DebugPrintf("LAN: Invalid packet size %d from host\n", packetSize);
|
||||||
break;
|
break;
|
||||||
@@ -1151,7 +1248,6 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
|||||||
if ((int)recvBuf.size() < packetSize)
|
if ((int)recvBuf.size() < packetSize)
|
||||||
{
|
{
|
||||||
recvBuf.resize(packetSize);
|
recvBuf.resize(packetSize);
|
||||||
app.DebugPrintf("LAN: Resized client recv buffer to %d bytes\n", packetSize);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
|
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
|
||||||
@@ -1192,6 +1288,11 @@ bool NetworkSocketLayer::StartAdvertising(int gamePort, const wchar_t *hostName,
|
|||||||
s_advertiseData.texturePackParentId = texPackId;
|
s_advertiseData.texturePackParentId = texPackId;
|
||||||
s_advertiseData.subTexturePackId = subTexId;
|
s_advertiseData.subTexturePackId = subTexId;
|
||||||
s_advertiseData.isJoinable = 0;
|
s_advertiseData.isJoinable = 0;
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
s_advertiseData.isDedicatedServer = 1;
|
||||||
|
#else
|
||||||
|
s_advertiseData.isDedicatedServer = 0;
|
||||||
|
#endif
|
||||||
s_hostGamePort = gamePort;
|
s_hostGamePort = gamePort;
|
||||||
LeaveCriticalSection(&s_advertiseLock);
|
LeaveCriticalSection(&s_advertiseLock);
|
||||||
|
|
||||||
@@ -1258,9 +1359,10 @@ void NetworkSocketLayer::UpdateAdvertisePlayerNames(BYTE count, const char playe
|
|||||||
EnterCriticalSection(&s_advertiseLock);
|
EnterCriticalSection(&s_advertiseLock);
|
||||||
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
|
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
|
||||||
s_advertiseData.playerCount = count;
|
s_advertiseData.playerCount = count;
|
||||||
for (int i = 0; i < count && i < 8; i++)
|
for (int i = 0; i < count && i < NETWORK_LAN_BROADCAST_PLAYERS; i++)
|
||||||
{
|
{
|
||||||
memcpy(s_advertiseData.playerNames[i], playerNames[i], XUSER_NAME_SIZE);
|
memcpy(s_advertiseData.playerNames[i], playerNames[i],
|
||||||
|
NETWORK_LAN_PLAYER_NAME_SIZE < (int)XUSER_NAME_SIZE ? NETWORK_LAN_PLAYER_NAME_SIZE : (int)XUSER_NAME_SIZE);
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&s_advertiseLock);
|
LeaveCriticalSection(&s_advertiseLock);
|
||||||
}
|
}
|
||||||
@@ -1483,8 +1585,8 @@ std::vector<LANSession> NetworkSocketLayer::GetDiscoveredSessions()
|
|||||||
|
|
||||||
int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
||||||
{
|
{
|
||||||
app.DebugPrintf("Discovery thread started\n");
|
|
||||||
char recvBuf[1024];
|
char recvBuf[1024];
|
||||||
|
const size_t MAX_DISCOVERED_SESSIONS = 64;
|
||||||
|
|
||||||
while (s_discovering)
|
while (s_discovering)
|
||||||
{
|
{
|
||||||
@@ -1533,6 +1635,11 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
|||||||
if (broadcast->magic != NETWORK_LAN_BROADCAST_MAGIC)
|
if (broadcast->magic != NETWORK_LAN_BROADCAST_MAGIC)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
broadcast->hostName[31] = L'\0';
|
||||||
|
|
||||||
|
for (int pn = 0; pn < NETWORK_LAN_BROADCAST_PLAYERS; pn++)
|
||||||
|
broadcast->playerNames[pn][XUSER_NAME_SIZE - 1] = '\0';
|
||||||
|
|
||||||
char senderIP[64];
|
char senderIP[64];
|
||||||
#if defined _XBOX
|
#if defined _XBOX
|
||||||
unsigned char *ipBytes = (unsigned char *)&senderAddr.sin_addr;
|
unsigned char *ipBytes = (unsigned char *)&senderAddr.sin_addr;
|
||||||
@@ -1566,6 +1673,7 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
|||||||
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
|
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
|
||||||
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
|
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
|
||||||
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
|
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
|
||||||
|
s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0);
|
||||||
s_discoveredSessions[i].lastSeenTick = now;
|
s_discoveredSessions[i].lastSeenTick = now;
|
||||||
memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
|
memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
|
||||||
found = true;
|
found = true;
|
||||||
@@ -1575,6 +1683,12 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
|||||||
|
|
||||||
if (!found)
|
if (!found)
|
||||||
{
|
{
|
||||||
|
if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS)
|
||||||
|
{
|
||||||
|
LeaveCriticalSection(&s_discoveryLock);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
LANSession session;
|
LANSession session;
|
||||||
memset(&session, 0, sizeof(session));
|
memset(&session, 0, sizeof(session));
|
||||||
strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1);
|
strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1);
|
||||||
@@ -1593,6 +1707,7 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
|||||||
session.texturePackParentId = broadcast->texturePackParentId;
|
session.texturePackParentId = broadcast->texturePackParentId;
|
||||||
session.subTexturePackId = broadcast->subTexturePackId;
|
session.subTexturePackId = broadcast->subTexturePackId;
|
||||||
session.isJoinable = (broadcast->isJoinable != 0);
|
session.isJoinable = (broadcast->isJoinable != 0);
|
||||||
|
session.isDedicatedServer = (broadcast->isDedicatedServer != 0);
|
||||||
session.lastSeenTick = now;
|
session.lastSeenTick = now;
|
||||||
memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
|
memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
|
||||||
s_discoveredSessions.push_back(session);
|
s_discoveredSessions.push_back(session);
|
||||||
|
|||||||
@@ -35,9 +35,10 @@
|
|||||||
#define NETWORK_LAN_DEFAULT_PORT 25565
|
#define NETWORK_LAN_DEFAULT_PORT 25565
|
||||||
#define NETWORK_LAN_MAX_CLIENTS 7
|
#define NETWORK_LAN_MAX_CLIENTS 7
|
||||||
#define NETWORK_LAN_RECV_BUFFER_SIZE 65536
|
#define NETWORK_LAN_RECV_BUFFER_SIZE 65536
|
||||||
#define NETWORK_LAN_MAX_PACKET_SIZE (4 * 1024 * 1024)
|
#define NETWORK_LAN_MAX_PACKET_SIZE (3 * 1024 * 1024)
|
||||||
#define NETWORK_LAN_DISCOVERY_PORT 25566
|
#define NETWORK_LAN_DISCOVERY_PORT 25566
|
||||||
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
|
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
|
||||||
|
#define NETWORK_LAN_BROADCAST_PLAYERS 8
|
||||||
|
|
||||||
#ifdef __PS3__
|
#ifdef __PS3__
|
||||||
typedef int SOCKET;
|
typedef int SOCKET;
|
||||||
@@ -100,6 +101,8 @@ typedef SceNetSocklen_t socklen_t;
|
|||||||
|
|
||||||
class Socket;
|
class Socket;
|
||||||
|
|
||||||
|
#define NETWORK_LAN_PLAYER_NAME_SIZE 32
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
#pragma pack(push, 1)
|
||||||
struct LANBroadcast
|
struct LANBroadcast
|
||||||
{
|
{
|
||||||
@@ -113,7 +116,8 @@ struct LANBroadcast
|
|||||||
DWORD texturePackParentId;
|
DWORD texturePackParentId;
|
||||||
BYTE subTexturePackId;
|
BYTE subTexturePackId;
|
||||||
BYTE isJoinable;
|
BYTE isJoinable;
|
||||||
char playerNames[8][XUSER_NAME_SIZE];
|
BYTE isDedicatedServer;
|
||||||
|
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
|
||||||
};
|
};
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
@@ -129,8 +133,9 @@ struct LANSession
|
|||||||
unsigned int texturePackParentId;
|
unsigned int texturePackParentId;
|
||||||
unsigned char subTexturePackId;
|
unsigned char subTexturePackId;
|
||||||
bool isJoinable;
|
bool isJoinable;
|
||||||
|
bool isDedicatedServer;
|
||||||
DWORD lastSeenTick;
|
DWORD lastSeenTick;
|
||||||
char playerNames[8][XUSER_NAME_SIZE];
|
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct RemoteConnection
|
struct RemoteConnection
|
||||||
@@ -139,6 +144,7 @@ struct RemoteConnection
|
|||||||
BYTE smallId;
|
BYTE smallId;
|
||||||
C4JThread* recvThread;
|
C4JThread* recvThread;
|
||||||
volatile bool active;
|
volatile bool active;
|
||||||
|
CRITICAL_SECTION sendLock;
|
||||||
};
|
};
|
||||||
|
|
||||||
class NetworkSocketLayer
|
class NetworkSocketLayer
|
||||||
@@ -163,11 +169,16 @@ public:
|
|||||||
static SOCKET GetSocketForSmallId(BYTE smallId);
|
static SOCKET GetSocketForSmallId(BYTE smallId);
|
||||||
|
|
||||||
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
|
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
|
||||||
|
static void FlushPendingData();
|
||||||
|
|
||||||
static bool PopDisconnectedSmallId(BYTE *outSmallId);
|
static bool PopDisconnectedSmallId(BYTE *outSmallId);
|
||||||
static void PushFreeSmallId(BYTE smallId);
|
static void PushFreeSmallId(BYTE smallId);
|
||||||
static void CloseConnectionBySmallId(BYTE smallId);
|
static void CloseConnectionBySmallId(BYTE smallId);
|
||||||
|
|
||||||
|
static bool PopPendingJoinSmallId(BYTE *outSmallId);
|
||||||
|
|
||||||
|
static bool IsSmallIdConnected(BYTE smallId);
|
||||||
|
|
||||||
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
|
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
|
||||||
static void StopAdvertising();
|
static void StopAdvertising();
|
||||||
static void UpdateAdvertisePlayerCount(BYTE count);
|
static void UpdateAdvertisePlayerCount(BYTE count);
|
||||||
@@ -204,7 +215,7 @@ private:
|
|||||||
static CRITICAL_SECTION s_sendLock;
|
static CRITICAL_SECTION s_sendLock;
|
||||||
static CRITICAL_SECTION s_connectionsLock;
|
static CRITICAL_SECTION s_connectionsLock;
|
||||||
|
|
||||||
static std::vector<RemoteConnection> s_connections;
|
static RemoteConnection s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
|
||||||
|
|
||||||
static SOCKET s_advertiseSock;
|
static SOCKET s_advertiseSock;
|
||||||
static C4JThread* s_advertiseThread;
|
static C4JThread* s_advertiseThread;
|
||||||
@@ -222,8 +233,14 @@ private:
|
|||||||
static CRITICAL_SECTION s_disconnectLock;
|
static CRITICAL_SECTION s_disconnectLock;
|
||||||
static std::vector<BYTE> s_disconnectedSmallIds;
|
static std::vector<BYTE> s_disconnectedSmallIds;
|
||||||
|
|
||||||
|
static CRITICAL_SECTION s_pendingJoinLock;
|
||||||
|
static std::vector<BYTE> s_pendingJoinSmallIds;
|
||||||
|
|
||||||
static CRITICAL_SECTION s_freeSmallIdLock;
|
static CRITICAL_SECTION s_freeSmallIdLock;
|
||||||
static std::vector<BYTE> s_freeSmallIds;
|
static std::vector<BYTE> s_freeSmallIds;
|
||||||
|
|
||||||
|
static CRITICAL_SECTION s_earlyDataLock;
|
||||||
|
static std::vector<BYTE> s_earlyDataBuffers[NETWORK_LAN_MAX_CLIENTS + 1];
|
||||||
};
|
};
|
||||||
|
|
||||||
extern bool g_MultiplayerHost;
|
extern bool g_MultiplayerHost;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "..\..\..\Minecraft.World\Socket.h"
|
#include "..\..\..\Minecraft.World\Socket.h"
|
||||||
#include "..\..\..\Minecraft.World\StringHelpers.h"
|
#include "..\..\..\Minecraft.World\StringHelpers.h"
|
||||||
#include "PlatformNetworkManager.h"
|
#include "PlatformNetworkManager.h"
|
||||||
@@ -12,6 +12,9 @@ CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
|
|||||||
|
|
||||||
void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
|
void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
|
||||||
{
|
{
|
||||||
|
if (getNetworkPlayer(pQNetPlayer) != NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
const char * pszDescription;
|
const char * pszDescription;
|
||||||
|
|
||||||
// 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound
|
// 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound
|
||||||
@@ -164,6 +167,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
|
|||||||
playerChangedCallback[ i ] = NULL;
|
playerChangedCallback[ i ] = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NetworkSocketLayer::Initialize();
|
||||||
|
|
||||||
m_bLeavingGame = false;
|
m_bLeavingGame = false;
|
||||||
m_bLeaveGameOnTick = false;
|
m_bLeaveGameOnTick = false;
|
||||||
m_bHostChanged = false;
|
m_bHostChanged = false;
|
||||||
@@ -228,6 +233,8 @@ void CPlatformNetworkManagerStub::DoWork()
|
|||||||
BYTE disconnectedSmallId;
|
BYTE disconnectedSmallId;
|
||||||
while (NetworkSocketLayer::PopDisconnectedSmallId(&disconnectedSmallId))
|
while (NetworkSocketLayer::PopDisconnectedSmallId(&disconnectedSmallId))
|
||||||
{
|
{
|
||||||
|
if (disconnectedSmallId == 0) continue;
|
||||||
|
if (NetworkSocketLayer::IsSmallIdConnected(disconnectedSmallId)) continue;
|
||||||
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
|
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
|
||||||
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
|
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
|
||||||
{
|
{
|
||||||
@@ -243,6 +250,16 @@ void CPlatformNetworkManagerStub::DoWork()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BYTE joinedSmallId;
|
||||||
|
while (NetworkSocketLayer::PopPendingJoinSmallId(&joinedSmallId))
|
||||||
|
{
|
||||||
|
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(joinedSmallId);
|
||||||
|
if (qnetPlayer != NULL && qnetPlayer->m_smallId == joinedSmallId)
|
||||||
|
{
|
||||||
|
NotifyPlayerJoined(qnetPlayer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||||
{
|
{
|
||||||
IQNetPlayer *qp = &IQNet::m_player[i];
|
IQNetPlayer *qp = &IQNet::m_player[i];
|
||||||
@@ -289,12 +306,27 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex)
|
|||||||
|
|
||||||
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
|
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
|
||||||
{
|
{
|
||||||
|
if (m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK) return false;
|
||||||
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
|
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
|
||||||
return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK );
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
|
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
|
||||||
{
|
{
|
||||||
|
if (userIndex > 0 && userIndex < XUSER_MAX_COUNT)
|
||||||
|
{
|
||||||
|
IQNetPlayer *qnetPlayer = m_pIQNet->GetLocalPlayerByUserIndex(userIndex);
|
||||||
|
if (qnetPlayer != NULL)
|
||||||
|
{
|
||||||
|
NotifyPlayerLeaving(qnetPlayer);
|
||||||
|
qnetPlayer->m_isRemote = true;
|
||||||
|
qnetPlayer->m_isHostPlayer = false;
|
||||||
|
qnetPlayer->m_gamertag[0] = 0;
|
||||||
|
qnetPlayer->SetCustomDataValue(0);
|
||||||
|
if (IQNet::s_playerCount > 1)
|
||||||
|
IQNet::s_playerCount--;
|
||||||
|
}
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -322,6 +354,10 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
|
|||||||
if( m_bLeavingGame ) return true;
|
if( m_bLeavingGame ) return true;
|
||||||
|
|
||||||
m_bLeavingGame = true;
|
m_bLeavingGame = true;
|
||||||
|
|
||||||
|
extern bool g_connectedToDedicatedServer;
|
||||||
|
g_connectedToDedicatedServer = false;
|
||||||
|
|
||||||
NetworkSocketLayer::StopAdvertising();
|
NetworkSocketLayer::StopAdvertising();
|
||||||
|
|
||||||
// If we are the host wait for the game server to end
|
// If we are the host wait for the game server to end
|
||||||
@@ -372,6 +408,13 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
|
|||||||
IQNet::m_player[0].m_isRemote = false;
|
IQNet::m_player[0].m_isRemote = false;
|
||||||
IQNet::m_player[0].m_isHostPlayer = true;
|
IQNet::m_player[0].m_isHostPlayer = true;
|
||||||
IQNet::s_playerCount = 1;
|
IQNet::s_playerCount = 1;
|
||||||
|
#if defined _WINDOWS64 && !defined WITH_SERVER_CODE
|
||||||
|
extern wchar_t g_Win64UsernameW[17];
|
||||||
|
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (getNetworkPlayer(&IQNet::m_player[0]) == NULL)
|
||||||
|
NotifyPlayerJoined(&IQNet::m_player[0]);
|
||||||
|
|
||||||
_HostGame( localUsersMask, publicSlots, privateSlots );
|
_HostGame( localUsersMask, publicSlots, privateSlots );
|
||||||
|
|
||||||
@@ -413,6 +456,10 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int l
|
|||||||
IQNet::m_player[0].m_isRemote = true;
|
IQNet::m_player[0].m_isRemote = true;
|
||||||
IQNet::m_player[0].m_isHostPlayer = true;
|
IQNet::m_player[0].m_isHostPlayer = true;
|
||||||
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
|
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
|
||||||
|
IQNet::m_player[0].m_gamertag[31] = L'\0';
|
||||||
|
|
||||||
|
extern bool g_connectedToDedicatedServer;
|
||||||
|
g_connectedToDedicatedServer = searchResult->data.isDedicatedServer;
|
||||||
|
|
||||||
NetworkSocketLayer::StopDiscovery();
|
NetworkSocketLayer::StopDiscovery();
|
||||||
|
|
||||||
@@ -435,8 +482,6 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int l
|
|||||||
NotifyPlayerJoined(&IQNet::m_player[0]);
|
NotifyPlayerJoined(&IQNet::m_player[0]);
|
||||||
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
|
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
|
||||||
|
|
||||||
m_pGameNetworkManager->StateChange_AnyToStarting();
|
|
||||||
|
|
||||||
return CGameNetworkManager::JOINGAME_SUCCESS;
|
return CGameNetworkManager::JOINGAME_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -495,6 +540,18 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CPlatformNetworkManagerStub::SetGamePlayState()
|
||||||
|
{
|
||||||
|
extern QNET_STATE _iQNetStubState;
|
||||||
|
|
||||||
|
_iQNetStubState = QNET_STATE_GAME_PLAY;
|
||||||
|
|
||||||
|
if (m_pIQNet->IsHost())
|
||||||
|
{
|
||||||
|
NetworkSocketLayer::UpdateAdvertiseJoinable(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
|
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
|
||||||
{
|
{
|
||||||
if (this->m_bLeavingGame)
|
if (this->m_bLeavingGame)
|
||||||
@@ -751,6 +808,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
|
|||||||
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
|
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
|
||||||
info->data.isReadyToJoin = lanSessions[i].isJoinable;
|
info->data.isReadyToJoin = lanSessions[i].isJoinable;
|
||||||
info->data.isJoinable = lanSessions[i].isJoinable;
|
info->data.isJoinable = lanSessions[i].isJoinable;
|
||||||
|
info->data.isDedicatedServer = lanSessions[i].isDedicatedServer;
|
||||||
strncpy(info->data.hostIP, lanSessions[i].hostIP, sizeof(info->data.hostIP) - 1);
|
strncpy(info->data.hostIP, lanSessions[i].hostIP, sizeof(info->data.hostIP) - 1);
|
||||||
info->data.hostIP[sizeof(info->data.hostIP) - 1] = '\0';
|
info->data.hostIP[sizeof(info->data.hostIP) - 1] = '\0';
|
||||||
info->data.hostPort = lanSessions[i].hostPort;
|
info->data.hostPort = lanSessions[i].hostPort;
|
||||||
@@ -761,7 +819,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
|
|||||||
|
|
||||||
memset(info->data.players, 0, sizeof(info->data.players));
|
memset(info->data.players, 0, sizeof(info->data.players));
|
||||||
memset(info->data.szPlayers, 0, sizeof(info->data.szPlayers));
|
memset(info->data.szPlayers, 0, sizeof(info->data.szPlayers));
|
||||||
for (int p = 0; p < MINECRAFT_NET_MAX_PLAYERS && p < lanSessions[i].playerCount; p++)
|
for (int p = 0; p < NETWORK_LAN_BROADCAST_PLAYERS && p < lanSessions[i].playerCount; p++)
|
||||||
{
|
{
|
||||||
if (lanSessions[i].playerNames[p][0] != 0)
|
if (lanSessions[i].playerNames[p][0] != 0)
|
||||||
{
|
{
|
||||||
@@ -801,7 +859,22 @@ vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPa
|
|||||||
{
|
{
|
||||||
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
|
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
|
||||||
for (size_t i = 0; i < friendsSessions[0].size(); i++)
|
for (size_t i = 0; i < friendsSessions[0].size(); i++)
|
||||||
filteredList->push_back(friendsSessions[0][i]);
|
{
|
||||||
|
FriendSessionInfo *src = friendsSessions[0][i];
|
||||||
|
FriendSessionInfo *copy = new FriendSessionInfo();
|
||||||
|
*copy = *src;
|
||||||
|
if (src->displayLabel != NULL)
|
||||||
|
{
|
||||||
|
copy->displayLabel = new wchar_t[(size_t)src->displayLabelLength + 1];
|
||||||
|
wcsncpy(copy->displayLabel, src->displayLabel, src->displayLabelLength);
|
||||||
|
copy->displayLabel[src->displayLabelLength] = L'\0';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
copy->displayLabel = NULL;
|
||||||
|
}
|
||||||
|
filteredList->push_back(copy);
|
||||||
|
}
|
||||||
return filteredList;
|
return filteredList;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -820,6 +893,7 @@ bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID session
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlatformNetworkManagerStub::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
|
void CPlatformNetworkManagerStub::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
|
||||||
@@ -861,9 +935,11 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
|
|||||||
if( *it == pNetworkPlayer )
|
if( *it == pNetworkPlayer )
|
||||||
{
|
{
|
||||||
currentNetworkPlayers.erase(it);
|
currentNetworkPlayers.erase(it);
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pQNetPlayer->SetCustomDataValue(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
|
INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
using namespace std;
|
using namespace std;
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "..\..\..\Minecraft.World\C4JThread.h"
|
#include "..\..\..\Minecraft.World\C4JThread.h"
|
||||||
@@ -54,6 +54,7 @@ public:
|
|||||||
|
|
||||||
virtual void HandleSignInChange();
|
virtual void HandleSignInChange();
|
||||||
|
|
||||||
|
virtual void SetGamePlayState();
|
||||||
virtual bool _RunNetworkGame();
|
virtual bool _RunNetworkGame();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -79,6 +79,7 @@ typedef struct _GameSessionData
|
|||||||
|
|
||||||
bool isReadyToJoin; // 1 byte
|
bool isReadyToJoin; // 1 byte
|
||||||
bool isJoinable; // 1 byte
|
bool isJoinable; // 1 byte
|
||||||
|
bool isDedicatedServer; // 1 byte
|
||||||
|
|
||||||
char hostIP[64]; // 64 bytes
|
char hostIP[64]; // 64 bytes
|
||||||
int hostPort; // 4 bytes
|
int hostPort; // 4 bytes
|
||||||
@@ -97,6 +98,7 @@ typedef struct _GameSessionData
|
|||||||
subTexturePackId = 0;
|
subTexturePackId = 0;
|
||||||
isReadyToJoin = false;
|
isReadyToJoin = false;
|
||||||
isJoinable = true;
|
isJoinable = true;
|
||||||
|
isDedicatedServer = false;
|
||||||
memset(hostIP, 0, sizeof(hostIP));
|
memset(hostIP, 0, sizeof(hostIP));
|
||||||
hostPort = 0;
|
hostPort = 0;
|
||||||
memset(hostName, 0, sizeof(hostName));
|
memset(hostName, 0, sizeof(hostName));
|
||||||
|
|||||||
@@ -959,11 +959,19 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
|
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
SignInInfo info;
|
||||||
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
||||||
|
info.lpParam = this;
|
||||||
|
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
||||||
|
UIScene_CreateWorldMenu::StartGame_SignInReturned(this, true, ProfileManager.GetPrimaryPad());
|
||||||
|
#else
|
||||||
SignInInfo info;
|
SignInInfo info;
|
||||||
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
||||||
info.lpParam = this;
|
info.lpParam = this;
|
||||||
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
||||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1342,12 +1350,16 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
|
|||||||
|
|
||||||
if(isClientSide && app.IsLocalMultiplayerAvailable())
|
if(isClientSide && app.IsLocalMultiplayerAvailable())
|
||||||
{
|
{
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
UIScene_CreateWorldMenu::StartGame_SignInReturned(pClass, true, ProfileManager.GetPrimaryPad());
|
||||||
|
#else
|
||||||
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
|
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
|
||||||
SignInInfo info;
|
SignInInfo info;
|
||||||
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
||||||
info.lpParam = pClass;
|
info.lpParam = pClass;
|
||||||
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
|
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
|
||||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -600,6 +600,21 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
|||||||
ui.NavigateToHomeMenu();
|
ui.NavigateToHomeMenu();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
||||||
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
||||||
|
loadingParams->lpParam = NULL;
|
||||||
|
|
||||||
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
||||||
|
completionData->bShowBackground = TRUE;
|
||||||
|
completionData->bShowLogo = TRUE;
|
||||||
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
||||||
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
||||||
|
loadingParams->completionData = completionData;
|
||||||
|
|
||||||
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1446,7 +1446,12 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
|
|||||||
#endif
|
#endif
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||||
|
StartGameFromSave(pClass, dwLocalUsersMask);
|
||||||
|
#else
|
||||||
pClass->m_bRequestQuadrantSignin = true;
|
pClass->m_bRequestQuadrantSignin = true;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1597,7 +1597,7 @@ void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen)
|
|||||||
bool isClientSide = false;
|
bool isClientSide = false;
|
||||||
bool isPrivate = false;
|
bool isPrivate = false;
|
||||||
// TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
|
// TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
|
||||||
int maxPlayers = 8;
|
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
|
||||||
|
|
||||||
if( app.GetTutorialMode() )
|
if( app.GetTutorialMode() )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -386,6 +386,10 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
|||||||
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
|
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
#elif defined _WINDOWS64
|
||||||
|
case eControl_Exit:
|
||||||
|
app.ExitGame();
|
||||||
|
break;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _DURANGO
|
#ifdef _DURANGO
|
||||||
|
|||||||
@@ -76,7 +76,19 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl
|
|||||||
XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD));
|
XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD));
|
||||||
XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
|
XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
|
||||||
|
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
|
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
|
||||||
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
||||||
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
|
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
|
||||||
@@ -741,7 +753,10 @@ HRESULT CScene_LoadGameSettings::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandle
|
|||||||
{
|
{
|
||||||
case GAME_CREATE_ONLINE_TIMER_ID:
|
case GAME_CREATE_ONLINE_TIMER_ID:
|
||||||
{
|
{
|
||||||
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
bool bMultiplayerAllowed = true;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#endif
|
||||||
|
|
||||||
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
||||||
{
|
{
|
||||||
@@ -1015,7 +1030,9 @@ int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinu
|
|||||||
{
|
{
|
||||||
if(ProfileManager.IsSignedIn(index) )
|
if(ProfileManager.IsSignedIn(index) )
|
||||||
{
|
{
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
||||||
|
#endif
|
||||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,7 +67,19 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
|
|||||||
m_iPad=params->iPad;
|
m_iPad=params->iPad;
|
||||||
delete params;
|
delete params;
|
||||||
|
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
|
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
|
||||||
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
||||||
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
|
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
|
||||||
@@ -663,7 +675,10 @@ HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled
|
|||||||
|
|
||||||
case GAME_CREATE_ONLINE_TIMER_ID:
|
case GAME_CREATE_ONLINE_TIMER_ID:
|
||||||
{
|
{
|
||||||
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
bool bMultiplayerAllowed = true;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#endif
|
||||||
|
|
||||||
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
||||||
{
|
{
|
||||||
@@ -824,7 +839,9 @@ int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue
|
|||||||
{
|
{
|
||||||
if(ProfileManager.IsSignedIn(index) )
|
if(ProfileManager.IsSignedIn(index) )
|
||||||
{
|
{
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
||||||
|
#endif
|
||||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -274,7 +274,9 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
|
|||||||
if(ProfileManager.IsSignedIn(index) )
|
if(ProfileManager.IsSignedIn(index) )
|
||||||
{
|
{
|
||||||
++dwSignedInUsers;
|
++dwSignedInUsers;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
||||||
|
#endif
|
||||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -284,7 +286,9 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
|
|||||||
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
|
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
|
||||||
{
|
{
|
||||||
++dwSignedInUsers;
|
++dwSignedInUsers;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
|
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
|
||||||
|
#endif
|
||||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -348,6 +352,21 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
|
|||||||
app.NavigateToHomeMenu();
|
app.NavigateToHomeMenu();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
||||||
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
||||||
|
loadingParams->lpParam = NULL;
|
||||||
|
|
||||||
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
||||||
|
completionData->bShowBackground = TRUE;
|
||||||
|
completionData->bShowLogo = TRUE;
|
||||||
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
||||||
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
||||||
|
loadingParams->completionData = completionData;
|
||||||
|
|
||||||
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -73,7 +73,11 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
m_initData= new JoinMenuInitData();
|
m_initData= new JoinMenuInitData();
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
XPARTY_USER_LIST partyList;
|
XPARTY_USER_LIST partyList;
|
||||||
|
|
||||||
@@ -768,7 +772,11 @@ HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled
|
|||||||
// start the texture pack timer again
|
// start the texture pack timer again
|
||||||
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
|
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
|
||||||
|
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#else
|
||||||
|
m_bMultiplayerAllowed = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
// re-enable button presses
|
// re-enable button presses
|
||||||
m_bIgnoreInput=false;
|
m_bIgnoreInput=false;
|
||||||
@@ -1643,7 +1651,10 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
|
|||||||
m_bInParty=false;
|
m_bInParty=false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
bool bMultiplayerAllowed = true;
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
||||||
|
#endif
|
||||||
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
||||||
{
|
{
|
||||||
if( bMultiplayerAllowed )
|
if( bMultiplayerAllowed )
|
||||||
|
|||||||
@@ -145,10 +145,11 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do
|
|||||||
int steps = 8;
|
int steps = 8;
|
||||||
for (int i = 0; i <= steps; i++)
|
for (int i = 0; i <= steps; i++)
|
||||||
{
|
{
|
||||||
double d=i % steps * PI * 2 / steps;
|
int idx = i % steps;
|
||||||
float s = sin(i % steps * PI * 2 / steps) * 0.75f;
|
double d = idx * PI * 2 / steps;
|
||||||
float c = cos(i % steps * PI * 2 / steps) * 0.75f;
|
float s = sin(d) * 0.75f;
|
||||||
float u = i % steps * 1.0f / steps;
|
float c = cos(d) * 0.75f;
|
||||||
|
float u = idx * 1.0f / steps;
|
||||||
//t->color(0x000000);
|
//t->color(0x000000);
|
||||||
t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1);
|
t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1);
|
||||||
//t->color(0xffffff);
|
//t->color(0xffffff);
|
||||||
|
|||||||
@@ -94,6 +94,17 @@ void EntityRenderDispatcher::staticCtor()
|
|||||||
instance = new EntityRenderDispatcher();
|
instance = new EntityRenderDispatcher();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityRenderDispatcher::~EntityRenderDispatcher()
|
||||||
|
{
|
||||||
|
AUTO_VAR(itEnd, renderers.end());
|
||||||
|
for( classToRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
|
||||||
|
{
|
||||||
|
delete it->second;
|
||||||
|
it->second = NULL;
|
||||||
|
}
|
||||||
|
renderers.clear();
|
||||||
|
}
|
||||||
|
|
||||||
EntityRenderDispatcher::EntityRenderDispatcher()
|
EntityRenderDispatcher::EntityRenderDispatcher()
|
||||||
{
|
{
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "EntityRenderer.h"
|
#include "EntityRenderer.h"
|
||||||
#include "..\Minecraft.World\Entity.h"
|
|
||||||
#include "..\Minecraft.World\JavaIntHash.h"
|
#include "..\Minecraft.World\JavaIntHash.h"
|
||||||
|
class Entity;
|
||||||
class font;
|
class font;
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
@@ -37,6 +37,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
EntityRenderDispatcher();
|
EntityRenderDispatcher();
|
||||||
|
~EntityRenderDispatcher();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EntityRenderer *getRenderer(eINSTANCEOF e);
|
EntityRenderer *getRenderer(eINSTANCEOF e);
|
||||||
|
|||||||
@@ -78,6 +78,7 @@ HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
|
|||||||
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
|
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
|
||||||
void XShowAchievementsUI(int i) {}
|
void XShowAchievementsUI(int i) {}
|
||||||
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
|
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
|
||||||
|
DWORD XamBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
|
||||||
|
|
||||||
#ifndef _DURANGO
|
#ifndef _DURANGO
|
||||||
void PIXAddNamedCounter(int a, char *b, ...) {}
|
void PIXAddNamedCounter(int a, char *b, ...) {}
|
||||||
@@ -354,7 +355,7 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
|
|||||||
/////////////////////////////////////////////// Profile library
|
/////////////////////////////////////////////// Profile library
|
||||||
#ifdef _WINDOWS64
|
#ifdef _WINDOWS64
|
||||||
static void *profileData[4];
|
static void *profileData[4];
|
||||||
static bool s_bProfileIsFullVersion;
|
static bool s_bProfileIsFullVersion = true;
|
||||||
void C_4JProfile::Initialise( DWORD dwTitleID,
|
void C_4JProfile::Initialise( DWORD dwTitleID,
|
||||||
DWORD dwOfferID,
|
DWORD dwOfferID,
|
||||||
unsigned short usProfileVersion,
|
unsigned short usProfileVersion,
|
||||||
@@ -373,6 +374,7 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
|
|||||||
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
|
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
|
||||||
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
|
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
|
||||||
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
|
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
|
||||||
|
pGameSettings->ucGamma=100; //eGameSetting_Gamma
|
||||||
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
|
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
|
||||||
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
|
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
|
||||||
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
|
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
|
||||||
@@ -436,7 +438,95 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
|
|||||||
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
|
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
|
||||||
bool IQNetPlayer::IsGuest() { return false; }
|
bool IQNetPlayer::IsGuest() { return false; }
|
||||||
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
|
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
|
||||||
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
|
static void Win64_BuildSplitName(int iPad, char *outName, int outSize);
|
||||||
|
|
||||||
|
PlayerUID IQNetPlayer::GetXuid()
|
||||||
|
{
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
if (!m_isRemote)
|
||||||
|
{
|
||||||
|
int idx = (int)(this - &IQNet::m_player[0]);
|
||||||
|
if (idx == 0)
|
||||||
|
{
|
||||||
|
extern char g_Win64Username[17];
|
||||||
|
return Win64_UsernameToXuid(g_Win64Username);
|
||||||
|
}
|
||||||
|
if (idx > 0 && idx < XUSER_MAX_COUNT)
|
||||||
|
{
|
||||||
|
char splitName[32];
|
||||||
|
Win64_BuildSplitName(idx, splitName, sizeof(splitName));
|
||||||
|
return Win64_UsernameToXuid(splitName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return (PlayerUID)(0xe000d45248242f2e + m_smallId);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerUID Win64_UsernameToXuid(const char* username)
|
||||||
|
{
|
||||||
|
uint64_t hash = 14695981039346656037ULL;
|
||||||
|
for (const char* p = username; *p; ++p)
|
||||||
|
{
|
||||||
|
hash ^= (uint64_t)(unsigned char)(*p);
|
||||||
|
hash *= 1099511628211ULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint64_t WIN64_XUID_BASE = 0xe000d45248242f2e;
|
||||||
|
if (hash >= WIN64_XUID_BASE && hash <= WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
|
||||||
|
hash = WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS + 1;
|
||||||
|
if (hash == 0)
|
||||||
|
hash = 1;
|
||||||
|
return (PlayerUID)hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerUID Win64_UsernameToXuid(const wchar_t* username)
|
||||||
|
{
|
||||||
|
char narrow[64];
|
||||||
|
int i = 0;
|
||||||
|
for (; username[i] && i < 63; ++i)
|
||||||
|
narrow[i] = (char)(unsigned char)(username[i] & 0xFF);
|
||||||
|
narrow[i] = 0;
|
||||||
|
return Win64_UsernameToXuid(narrow);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Win64_BuildSplitName(int iPad, char *outName, int outSize)
|
||||||
|
{
|
||||||
|
extern char g_Win64Username[17];
|
||||||
|
char candidate[32];
|
||||||
|
sprintf(candidate, "%s_%d", g_Win64Username, iPad);
|
||||||
|
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||||
|
{
|
||||||
|
if (!IQNet::m_player[i].m_isRemote) continue;
|
||||||
|
if (IQNet::m_player[i].m_gamertag[0] == 0) continue;
|
||||||
|
char remoteName[64];
|
||||||
|
int j = 0;
|
||||||
|
for (; IQNet::m_player[i].m_gamertag[j] && j < 63; ++j)
|
||||||
|
remoteName[j] = (char)(unsigned char)(IQNet::m_player[i].m_gamertag[j] & 0xFF);
|
||||||
|
remoteName[j] = 0;
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
if (_stricmp(candidate, remoteName) == 0)
|
||||||
|
#else
|
||||||
|
if (strcasecmp(candidate, remoteName) == 0)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
sprintf(candidate, "%s_%d_L", g_Win64Username, iPad);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
strncpy(outName, candidate, outSize - 1);
|
||||||
|
outName[outSize - 1] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Win64_BuildSplitNameW(int iPad, wchar_t *outName, int outSize)
|
||||||
|
{
|
||||||
|
char narrow[32];
|
||||||
|
Win64_BuildSplitName(iPad, narrow, sizeof(narrow));
|
||||||
|
for (int i = 0; i < outSize - 1 && narrow[i]; ++i)
|
||||||
|
{
|
||||||
|
outName[i] = (wchar_t)(unsigned char)narrow[i];
|
||||||
|
outName[i + 1] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
|
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
|
||||||
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
|
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
|
||||||
bool IQNetPlayer::IsTalking() { return false; }
|
bool IQNetPlayer::IsTalking() { return false; }
|
||||||
@@ -457,6 +547,8 @@ bool IQNet::s_isHosting = true;
|
|||||||
|
|
||||||
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
|
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
|
||||||
|
|
||||||
|
bool g_connectedToDedicatedServer = false;
|
||||||
|
|
||||||
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
|
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
|
||||||
{
|
{
|
||||||
player->m_smallId = smallId;
|
player->m_smallId = smallId;
|
||||||
@@ -469,15 +561,30 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost,
|
|||||||
|
|
||||||
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
|
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
|
||||||
|
|
||||||
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
|
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex)
|
||||||
|
{
|
||||||
|
// no E_FAIL on PS3.
|
||||||
|
if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return (HRESULT)0x80004005L;
|
||||||
|
m_player[dwUserIndex].m_isRemote = false;
|
||||||
|
m_player[dwUserIndex].m_smallId = (BYTE)dwUserIndex;
|
||||||
|
if (dwUserIndex > 0)
|
||||||
|
{
|
||||||
|
wchar_t splitNameW[32];
|
||||||
|
Win64_BuildSplitNameW((int)dwUserIndex, splitNameW, 32);
|
||||||
|
wcsncpy(m_player[dwUserIndex].m_gamertag, splitNameW, 32 - 1);
|
||||||
|
m_player[dwUserIndex].m_gamertag[32 - 1] = 0;
|
||||||
|
}
|
||||||
|
if (dwUserIndex >= (DWORD)s_playerCount)
|
||||||
|
s_playerCount = dwUserIndex + 1;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
|
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
|
||||||
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
|
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
|
||||||
{
|
{
|
||||||
if (s_isHosting)
|
if (s_isHosting)
|
||||||
{
|
{
|
||||||
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
|
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
|
||||||
!m_player[dwUserIndex].m_isRemote &&
|
!m_player[dwUserIndex].m_isRemote)
|
||||||
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
|
|
||||||
return &m_player[dwUserIndex];
|
return &m_player[dwUserIndex];
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
@@ -492,8 +599,15 @@ IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
|
|||||||
}
|
}
|
||||||
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
|
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
|
||||||
{
|
{
|
||||||
if (index == 0) return true;
|
if (index == 0)
|
||||||
return (p->GetCustomDataValue() != 0);
|
{
|
||||||
|
extern bool g_connectedToDedicatedServer;
|
||||||
|
if (g_connectedToDedicatedServer && !IQNet::s_isHosting)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (p->GetCustomDataValue() != 0) return true;
|
||||||
|
return (p->m_isRemote && p->m_gamertag[0] != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
|
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
|
||||||
@@ -574,7 +688,7 @@ void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int i
|
|||||||
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
|
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
|
||||||
int C_4JProfile::GetLockedProfile() { return 0; }
|
int C_4JProfile::GetLockedProfile() { return 0; }
|
||||||
void C_4JProfile::SetLockedProfile(int iProf) {}
|
void C_4JProfile::SetLockedProfile(int iProf) {}
|
||||||
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
|
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant >= 0 && iQuadrant < XUSER_MAX_COUNT); }
|
||||||
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
|
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
|
||||||
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
|
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
|
||||||
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
|
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
|
||||||
@@ -584,16 +698,21 @@ void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
|
|||||||
bool C_4JProfile::QuerySigninStatus(void) { return true; }
|
bool C_4JProfile::QuerySigninStatus(void) { return true; }
|
||||||
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
|
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
|
||||||
{
|
{
|
||||||
if (iPad != 0)
|
if (iPad == 0)
|
||||||
{
|
{
|
||||||
// previously INVALID_XUID
|
extern char g_Win64Username[17];
|
||||||
*pXuid = 0;
|
*pXuid = Win64_UsernameToXuid(g_Win64Username);
|
||||||
return;
|
}
|
||||||
|
else if (iPad > 0 && iPad < XUSER_MAX_COUNT)
|
||||||
|
{
|
||||||
|
char splitName[32];
|
||||||
|
Win64_BuildSplitName(iPad, splitName, sizeof(splitName));
|
||||||
|
*pXuid = Win64_UsernameToXuid(splitName);
|
||||||
}
|
}
|
||||||
if (IQNet::s_isHosting)
|
|
||||||
*pXuid = 0xe000d45248242f2e;
|
|
||||||
else
|
else
|
||||||
*pXuid = 0xe000d45248242f2e + NetworkSocketLayer::GetLocalSmallId();
|
{
|
||||||
|
*pXuid = INVALID_XUID;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
|
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
|
||||||
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
|
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
|
||||||
@@ -622,8 +741,30 @@ char fakeGamerTag[32] = "PlayerName";
|
|||||||
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
|
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
|
||||||
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
|
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
|
||||||
#else
|
#else
|
||||||
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
|
static char s_win64SplitNames[4][32];
|
||||||
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
|
char* C_4JProfile::GetGamertag(int iPad)
|
||||||
|
{
|
||||||
|
extern char g_Win64Username[17];
|
||||||
|
if (iPad == 0) return g_Win64Username;
|
||||||
|
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
|
||||||
|
{
|
||||||
|
Win64_BuildSplitName(iPad, s_win64SplitNames[iPad], sizeof(s_win64SplitNames[iPad]));
|
||||||
|
return s_win64SplitNames[iPad];
|
||||||
|
}
|
||||||
|
return g_Win64Username;
|
||||||
|
}
|
||||||
|
wstring C_4JProfile::GetDisplayName(int iPad)
|
||||||
|
{
|
||||||
|
extern wchar_t g_Win64UsernameW[17];
|
||||||
|
if (iPad == 0) return g_Win64UsernameW;
|
||||||
|
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
|
||||||
|
{
|
||||||
|
wchar_t buf[32];
|
||||||
|
Win64_BuildSplitNameW(iPad, buf, 32);
|
||||||
|
return buf;
|
||||||
|
}
|
||||||
|
return g_Win64UsernameW;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
|
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
|
||||||
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
|
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
|
||||||
|
|||||||
@@ -105,8 +105,6 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
|||||||
zoom = 1;
|
zoom = 1;
|
||||||
zoom_x = 0;
|
zoom_x = 0;
|
||||||
zoom_y = 0;
|
zoom_y = 0;
|
||||||
rainXa = NULL;
|
|
||||||
rainZa = NULL;
|
|
||||||
lastActiveTime = Minecraft::currentTimeMillis();
|
lastActiveTime = Minecraft::currentTimeMillis();
|
||||||
lastNsTime = 0;
|
lastNsTime = 0;
|
||||||
random = new Random();
|
random = new Random();
|
||||||
@@ -181,8 +179,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
|||||||
// 4J Stu Added to go with 1.8.2 change
|
// 4J Stu Added to go with 1.8.2 change
|
||||||
GameRenderer::~GameRenderer()
|
GameRenderer::~GameRenderer()
|
||||||
{
|
{
|
||||||
if(rainXa != NULL) delete [] rainXa;
|
delete random;
|
||||||
if(rainZa != NULL) delete [] rainZa;
|
delete cameraPos;
|
||||||
|
delete lb;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameRenderer::tick(bool first) // 4J - add bFirst
|
void GameRenderer::tick(bool first) // 4J - add bFirst
|
||||||
@@ -838,19 +837,21 @@ void GameRenderer::updateLightTexture(float a)
|
|||||||
Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
|
Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
|
||||||
|
|
||||||
float skyDarken1 = level->getSkyDarken((float) 1);
|
float skyDarken1 = level->getSkyDarken((float) 1);
|
||||||
|
float darken = skyDarken1 * 0.95f + 0.05f;
|
||||||
|
float rsGsMul = skyDarken1 * 0.65f + 0.35f;
|
||||||
|
float blockMul = blr * 0.1f + 1.5f;
|
||||||
for (int i = 0; i < 256; i++)
|
for (int i = 0; i < 256; i++)
|
||||||
{
|
{
|
||||||
float darken = skyDarken1 * 0.95f + 0.05f;
|
|
||||||
float sky = level->dimension->brightnessRamp[i / 16] * darken;
|
float sky = level->dimension->brightnessRamp[i / 16] * darken;
|
||||||
float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
|
float block = level->dimension->brightnessRamp[i % 16] * blockMul;
|
||||||
|
|
||||||
if (level->skyFlashTime > 0)
|
if (level->skyFlashTime > 0)
|
||||||
{
|
{
|
||||||
sky = level->dimension->brightnessRamp[i / 16];
|
sky = level->dimension->brightnessRamp[i / 16];
|
||||||
}
|
}
|
||||||
|
|
||||||
float rs = sky * (skyDarken1 * 0.65f + 0.35f);
|
float rs = sky * rsGsMul;
|
||||||
float gs = sky * (skyDarken1 * 0.65f + 0.35f);
|
float gs = sky * rsGsMul;
|
||||||
float bs = sky;
|
float bs = sky;
|
||||||
|
|
||||||
float rb = block;
|
float rb = block;
|
||||||
@@ -1526,27 +1527,30 @@ void GameRenderer::tickRain()
|
|||||||
int x = x0 + random->nextInt(r) - random->nextInt(r);
|
int x = x0 + random->nextInt(r) - random->nextInt(r);
|
||||||
int z = z0 + random->nextInt(r) - random->nextInt(r);
|
int z = z0 + random->nextInt(r) - random->nextInt(r);
|
||||||
int y = level->getTopRainBlock(x, z);
|
int y = level->getTopRainBlock(x, z);
|
||||||
int t = level->getTile(x, y - 1, z);
|
if (y <= y0 + r && y >= y0 - r)
|
||||||
Biome *biome = level->getBiome(x,z);
|
|
||||||
if (y <= y0 + r && y >= y0 - r && biome->hasRain() && biome->getTemperature() >= 0.2f)
|
|
||||||
{
|
{
|
||||||
float xa = random->nextFloat();
|
int t = level->getTile(x, y - 1, z);
|
||||||
float za = random->nextFloat();
|
Biome *biome = level->getBiome(x,z);
|
||||||
if (t > 0)
|
if (biome->hasRain() && biome->getTemperature() >= 0.2f)
|
||||||
{
|
{
|
||||||
if (Tile::tiles[t]->material == Material::lava)
|
float xa = random->nextFloat();
|
||||||
|
float za = random->nextFloat();
|
||||||
|
if (t > 0)
|
||||||
{
|
{
|
||||||
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
|
if (Tile::tiles[t]->material == Material::lava)
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (random->nextInt(++rainPosSamples) == 0)
|
|
||||||
{
|
{
|
||||||
rainPosX = x + xa;
|
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
|
||||||
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
|
}
|
||||||
rainPosZ = z + za;
|
else
|
||||||
|
{
|
||||||
|
if (random->nextInt(++rainPosSamples) == 0)
|
||||||
|
{
|
||||||
|
rainPosX = x + xa;
|
||||||
|
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
|
||||||
|
rainPosZ = z + za;
|
||||||
|
}
|
||||||
|
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
|
||||||
}
|
}
|
||||||
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1581,10 +1585,12 @@ void GameRenderer::renderSnowAndRain(float a)
|
|||||||
|
|
||||||
turnOnLightLayer(a);
|
turnOnLightLayer(a);
|
||||||
|
|
||||||
if (rainXa == NULL)
|
static float rainXa[32 * 32];
|
||||||
|
static float rainZa[32 * 32];
|
||||||
|
static bool rainArraysInitialized = false;
|
||||||
|
if (!rainArraysInitialized)
|
||||||
{
|
{
|
||||||
rainXa = new float[32 * 32];
|
rainArraysInitialized = true;
|
||||||
rainZa = new float[32 * 32];
|
|
||||||
|
|
||||||
for (int z = 0; z < 32; z++)
|
for (int z = 0; z < 32; z++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -128,8 +128,6 @@ private:
|
|||||||
void tickRain();
|
void tickRain();
|
||||||
private:
|
private:
|
||||||
// 4J - brought forward from 1.8.2
|
// 4J - brought forward from 1.8.2
|
||||||
float *rainXa;
|
|
||||||
float *rainZa;
|
|
||||||
protected:
|
protected:
|
||||||
void renderSnowAndRain(float a);
|
void renderSnowAndRain(float a);
|
||||||
volatile int xMod;
|
volatile int xMod;
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ ResourceLocation HorseRenderer::HORSE_DONKEY_LOCATION = ResourceLocation(TN_MOB_
|
|||||||
ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE);
|
ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE);
|
||||||
ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON);
|
ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON);
|
||||||
|
|
||||||
std::map<wstring, ResourceLocation *> HorseRenderer::LAYERED_LOCATION_CACHE;
|
std::map<wstring, ResourceLocation> HorseRenderer::LAYERED_LOCATION_CACHE;
|
||||||
|
|
||||||
HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f)
|
HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f)
|
||||||
{
|
{
|
||||||
@@ -114,14 +114,14 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
|
|||||||
ResourceLocation *location;
|
ResourceLocation *location;
|
||||||
if (it != LAYERED_LOCATION_CACHE.end())
|
if (it != LAYERED_LOCATION_CACHE.end())
|
||||||
{
|
{
|
||||||
location = it->second;
|
location = &(it->second);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers());
|
LAYERED_LOCATION_CACHE[textureName] = ResourceLocation(horse->getLayeredTextureLayers());
|
||||||
|
|
||||||
it = LAYERED_LOCATION_CACHE.find(textureName);
|
it = LAYERED_LOCATION_CACHE.find(textureName);
|
||||||
location = it->second;
|
location = &(it->second);
|
||||||
}
|
}
|
||||||
|
|
||||||
return location;
|
return location;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ class PathfinderMob;
|
|||||||
class HorseRenderer : public MobRenderer
|
class HorseRenderer : public MobRenderer
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
|
static std::map<wstring, ResourceLocation> LAYERED_LOCATION_CACHE;
|
||||||
|
|
||||||
static ResourceLocation HORSE_LOCATION;
|
static ResourceLocation HORSE_LOCATION;
|
||||||
static ResourceLocation HORSE_MULE_LOCATION;
|
static ResourceLocation HORSE_MULE_LOCATION;
|
||||||
|
|||||||
@@ -1964,7 +1964,11 @@ bool LevelRenderer::updateDirtyChunks()
|
|||||||
{
|
{
|
||||||
if( (!onlyRebuild) ||
|
if( (!onlyRebuild) ||
|
||||||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
|
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
|
||||||
|
#ifdef _WINDOWS64
|
||||||
|
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||||
|
#else
|
||||||
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
considered++;
|
considered++;
|
||||||
// Is this chunk nearer than our nearest?
|
// Is this chunk nearer than our nearest?
|
||||||
|
|||||||
@@ -52,7 +52,9 @@ public:
|
|||||||
static const int CHUNK_SIZE = 16;
|
static const int CHUNK_SIZE = 16;
|
||||||
#endif
|
#endif
|
||||||
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
|
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
|
||||||
#if ( defined _XBOX_ONE || defined _WINDOWS64 )
|
#if defined _WINDOWS64
|
||||||
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // whisper - added (wow)
|
||||||
|
#elif ( defined _XBOX_ONE )
|
||||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
|
||||||
#elif defined __ORBIS__
|
#elif defined __ORBIS__
|
||||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
||||||
|
|||||||
@@ -531,7 +531,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
|
|||||||
int offs = 0;
|
int offs = 0;
|
||||||
|
|
||||||
wstring playerName;
|
wstring playerName;
|
||||||
WCHAR wchName[2];
|
WCHAR wchName[8];
|
||||||
|
|
||||||
if(mob->instanceof(eTYPE_PLAYER))
|
if(mob->instanceof(eTYPE_PLAYER))
|
||||||
{
|
{
|
||||||
@@ -551,7 +551,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
memset(wchName,0,sizeof(WCHAR)*2);
|
memset(wchName,0,sizeof(wchName));
|
||||||
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
|
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
|
||||||
playerName=wchName;
|
playerName=wchName;
|
||||||
player->SetPlayerNameValidState(false);
|
player->SetPlayerNameValidState(false);
|
||||||
@@ -561,7 +561,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
|
|||||||
playerName=name;
|
playerName=name;
|
||||||
break;
|
break;
|
||||||
case Player::ePlayerNameValid_False:
|
case Player::ePlayerNameValid_False:
|
||||||
memset(wchName,0,sizeof(WCHAR)*2);
|
memset(wchName,0,sizeof(wchName)d);
|
||||||
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
|
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
|
||||||
playerName=wchName;
|
playerName=wchName;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -16586,7 +16586,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Xbox\Network\extra.h" />
|
|
||||||
<ClInclude Include="Xbox\Network\NetworkPlayerXbox.h">
|
<ClInclude Include="Xbox\Network\NetworkPlayerXbox.h">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
|
||||||
@@ -23445,13 +23444,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\zlib\adler32.c">
|
<ClCompile Include="Common\zlib\adler32.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
||||||
@@ -23465,6 +23464,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
||||||
@@ -23491,13 +23502,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\zlib\compress.c">
|
<ClCompile Include="Common\zlib\compress.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
||||||
@@ -23511,6 +23522,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
||||||
@@ -23535,13 +23558,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\zlib\crc32.c">
|
<ClCompile Include="Common\zlib\crc32.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
||||||
@@ -23555,6 +23578,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
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||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
||||||
@@ -24003,13 +24146,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\zlib\trees.c">
|
<ClCompile Include="Common\zlib\trees.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
||||||
@@ -24023,6 +24166,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
||||||
@@ -24047,13 +24202,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\zlib\uncompr.c">
|
<ClCompile Include="Common\zlib\uncompr.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
||||||
@@ -24067,6 +24222,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
||||||
@@ -24091,13 +24258,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\zlib\zutil.c">
|
<ClCompile Include="Common\zlib\zutil.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
|
||||||
@@ -24111,6 +24278,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
|
||||||
|
|||||||
@@ -3611,9 +3611,6 @@
|
|||||||
<ClInclude Include="Orbis\Network\PsPlusUpsellWrapper_Orbis.h">
|
<ClInclude Include="Orbis\Network\PsPlusUpsellWrapper_Orbis.h">
|
||||||
<Filter>Orbis\Network</Filter>
|
<Filter>Orbis\Network</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Xbox\Network\extra.h">
|
|
||||||
<Filter>Xbox\Source Files\Network</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Common\UI\UIScene_Keyboard.h">
|
<ClInclude Include="Common\UI\UIScene_Keyboard.h">
|
||||||
<Filter>Common\Source Files\UI\Scenes</Filter>
|
<Filter>Common\Source Files\UI\Scenes</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|||||||
@@ -1298,9 +1298,9 @@ void Minecraft::run_middle()
|
|||||||
INetworkPlayer *pHostPlayer = g_NetworkManager.GetHostPlayer();
|
INetworkPlayer *pHostPlayer = g_NetworkManager.GetHostPlayer();
|
||||||
|
|
||||||
#ifdef _XBOX
|
#ifdef _XBOX
|
||||||
PlayerUID xuid=((NetworkPlayerXbox *)pHostPlayer)->GetUID();
|
PlayerUID xuid=((pHostPlayer != NULL) ? ((NetworkPlayerXbox *)pHostPlayer)->GetUID() : 0);
|
||||||
#else
|
#else
|
||||||
PlayerUID xuid=pHostPlayer->GetUID();
|
PlayerUID xuid=(pHostPlayer != NULL) ? pHostPlayer->GetUID() : 0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if(app.IsInBannedLevelList(i,xuid,app.GetUniqueMapName()))
|
if(app.IsInBannedLevelList(i,xuid,app.GetUniqueMapName()))
|
||||||
@@ -4963,11 +4963,18 @@ void Minecraft::handleClientTextureReceived(const wstring &textureName)
|
|||||||
|
|
||||||
unsigned int Minecraft::getCurrentTexturePackId()
|
unsigned int Minecraft::getCurrentTexturePackId()
|
||||||
{
|
{
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
return 0;
|
||||||
|
#else
|
||||||
return skins->getSelected()->getId();
|
return skins->getSelected()->getId();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
ColourTable *Minecraft::getColourTable()
|
ColourTable *Minecraft::getColourTable()
|
||||||
{
|
{
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
return NULL;
|
||||||
|
#else
|
||||||
TexturePack *selected = skins->getSelected();
|
TexturePack *selected = skins->getSelected();
|
||||||
|
|
||||||
ColourTable *colours = selected->getColourTable();
|
ColourTable *colours = selected->getColourTable();
|
||||||
@@ -4978,6 +4985,7 @@ ColourTable *Minecraft::getColourTable()
|
|||||||
}
|
}
|
||||||
|
|
||||||
return colours;
|
return colours;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined __ORBIS__
|
#if defined __ORBIS__
|
||||||
|
|||||||
@@ -35,7 +35,11 @@
|
|||||||
#include "..\Minecraft.World\net.minecraft.world.entity.h"
|
#include "..\Minecraft.World\net.minecraft.world.entity.h"
|
||||||
#include "ProgressRenderer.h"
|
#include "ProgressRenderer.h"
|
||||||
#include "ServerPlayer.h"
|
#include "ServerPlayer.h"
|
||||||
|
#include "PlayerConnection.h"
|
||||||
#include "GameRenderer.h"
|
#include "GameRenderer.h"
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
#include "Common\Network\NetworkSocketLayer.h"
|
||||||
|
#endif
|
||||||
#include "..\Minecraft.World\ThreadName.h"
|
#include "..\Minecraft.World\ThreadName.h"
|
||||||
#include "..\Minecraft.World\IntCache.h"
|
#include "..\Minecraft.World\IntCache.h"
|
||||||
#include "..\Minecraft.World\CompressedTileStorage.h"
|
#include "..\Minecraft.World\CompressedTileStorage.h"
|
||||||
@@ -47,6 +51,11 @@
|
|||||||
#endif
|
#endif
|
||||||
#include "PS3\PS3Extras\ShutdownManager.h"
|
#include "PS3\PS3Extras\ShutdownManager.h"
|
||||||
#include "ServerCommandDispatcher.h"
|
#include "ServerCommandDispatcher.h"
|
||||||
|
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
#include "..\Minecraft.Server\Commands\ServerCommands.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "..\Minecraft.World\BiomeSource.h"
|
#include "..\Minecraft.World\BiomeSource.h"
|
||||||
#include "PlayerChunkMap.h"
|
#include "PlayerChunkMap.h"
|
||||||
#include "Common\Telemetry\TelemetryManager.h"
|
#include "Common\Telemetry\TelemetryManager.h"
|
||||||
@@ -150,13 +159,11 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
|
|||||||
#endif
|
#endif
|
||||||
settings = new Settings(new File(L"server.properties"));
|
settings = new Settings(new File(L"server.properties"));
|
||||||
|
|
||||||
app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
|
app.DebugPrintf("host-friends-only is %s",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
|
||||||
app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
|
app.DebugPrintf("game-type is %s",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
|
||||||
app.DebugPrintf("ServerSettings: game-type is %s\n",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
|
app.DebugPrintf("pvp is %s",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
|
||||||
app.DebugPrintf("ServerSettings: pvp is %s\n",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
|
app.DebugPrintf("fire-spreads is %s",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
|
||||||
app.DebugPrintf("ServerSettings: fire spreads is %s\n",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
|
app.DebugPrintf("tnt-explodes is %s",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
|
||||||
app.DebugPrintf("ServerSettings: tnt explodes is %s\n",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
|
|
||||||
app.DebugPrintf("\n");
|
|
||||||
|
|
||||||
// TODO 4J Stu - Init a load of settings based on data passed as params
|
// TODO 4J Stu - Init a load of settings based on data passed as params
|
||||||
//settings->setBooleanAndSave( L"host-friends-only", (app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0) );
|
//settings->setBooleanAndSave( L"host-friends-only", (app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0) );
|
||||||
@@ -165,7 +172,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
|
|||||||
//localIp = settings->getString(L"server-ip", L"");
|
//localIp = settings->getString(L"server-ip", L"");
|
||||||
//onlineMode = settings->getBoolean(L"online-mode", true);
|
//onlineMode = settings->getBoolean(L"online-mode", true);
|
||||||
//motd = settings->getString(L"motd", L"A Minecraft Server");
|
//motd = settings->getString(L"motd", L"A Minecraft Server");
|
||||||
//motd.replace('§', '$');
|
//motd.replace('§', '$');
|
||||||
|
|
||||||
setAnimals(settings->getBoolean(L"spawn-animals", true));
|
setAnimals(settings->getBoolean(L"spawn-animals", true));
|
||||||
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
|
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
|
||||||
@@ -210,7 +217,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
|
|||||||
|
|
||||||
// 4J-JEV: Need to wait for levelGenerationOptions to load.
|
// 4J-JEV: Need to wait for levelGenerationOptions to load.
|
||||||
while ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->hasLoadedData() )
|
while ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->hasLoadedData() )
|
||||||
Sleep(1);
|
Sleep(0);
|
||||||
|
|
||||||
if ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->ready() )
|
if ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->ready() )
|
||||||
{
|
{
|
||||||
@@ -283,6 +290,14 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
|
|||||||
}
|
}
|
||||||
|
|
||||||
g_NetworkManager.ServerReady(); // 4J added
|
g_NetworkManager.ServerReady(); // 4J added
|
||||||
|
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
{
|
||||||
|
extern QNET_STATE _iQNetStubState;
|
||||||
|
_iQNetStubState = QNET_STATE_GAME_PLAY;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
return m_bLoaded;
|
return m_bLoaded;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -319,7 +334,7 @@ int MinecraftServer::runPostUpdate(void* lpParam)
|
|||||||
{
|
{
|
||||||
LeaveCriticalSection(&server->m_postProcessCS);
|
LeaveCriticalSection(&server->m_postProcessCS);
|
||||||
}
|
}
|
||||||
Sleep(1);
|
Sleep(0);
|
||||||
} while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
|
} while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
|
||||||
//#ifndef __PS3__
|
//#ifndef __PS3__
|
||||||
// One final pass through updates to make sure we're done
|
// One final pass through updates to make sure we're done
|
||||||
@@ -405,7 +420,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||||||
|
|
||||||
int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
|
int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
|
||||||
GameType *gameType = LevelSettings::validateGameType(gameTypeId);
|
GameType *gameType = LevelSettings::validateGameType(gameTypeId);
|
||||||
app.DebugPrintf("Default game type: %d\n" , gameTypeId);
|
app.DebugPrintf("Default game type: %d" , gameTypeId);
|
||||||
|
|
||||||
LevelSettings *levelSettings = new LevelSettings(levelSeed, gameType, app.GetGameHostOption(eGameHostOption_Structures)>0?true:false, isHardcore(), true, pLevelType, initData->xzSize, initData->hellScale);
|
LevelSettings *levelSettings = new LevelSettings(levelSeed, gameType, app.GetGameHostOption(eGameHostOption_Structures)>0?true:false, isHardcore(), true, pLevelType, initData->xzSize, initData->hellScale);
|
||||||
if( app.GetGameHostOption(eGameHostOption_BonusChest ) ) levelSettings->enableStartingBonusItems();
|
if( app.GetGameHostOption(eGameHostOption_BonusChest ) ) levelSettings->enableStartingBonusItems();
|
||||||
@@ -497,7 +512,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||||
// m_lastSentDifficulty = pMinecraft->options->difficulty;
|
// m_lastSentDifficulty = pMinecraft->options->difficulty;
|
||||||
levels[i]->difficulty = app.GetGameHostOption(eGameHostOption_Difficulty); //pMinecraft->options->difficulty;
|
levels[i]->difficulty = app.GetGameHostOption(eGameHostOption_Difficulty); //pMinecraft->options->difficulty;
|
||||||
app.DebugPrintf("MinecraftServer::loadLevel - Difficulty = %d\n",levels[i]->difficulty);
|
app.DebugPrintf("MinecraftServer::loadLevel - Difficulty = %d",levels[i]->difficulty);
|
||||||
|
|
||||||
#if DEBUG_SERVER_DONT_SPAWN_MOBS
|
#if DEBUG_SERVER_DONT_SPAWN_MOBS
|
||||||
levels[i]->setSpawnSettings(false, false);
|
levels[i]->setSpawnSettings(false, false);
|
||||||
@@ -571,6 +586,13 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||||||
csf->closeHandle(fe);
|
csf->closeHandle(fe);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
{
|
||||||
|
__int64 doneTime = System::currentTimeMillis();
|
||||||
|
app.DebugPrintf("Done! For help, type \"help\" or \"?\"");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
__int64 lastTime = System::currentTimeMillis();
|
__int64 lastTime = System::currentTimeMillis();
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld())
|
if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld())
|
||||||
@@ -693,9 +715,6 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||||||
// stronghold position?
|
// stronghold position?
|
||||||
if(levels[0]->dimension->id==0)
|
if(levels[0]->dimension->id==0)
|
||||||
{
|
{
|
||||||
|
|
||||||
app.DebugPrintf("===================================\n");
|
|
||||||
|
|
||||||
if(!levels[0]->getLevelData()->getHasStronghold())
|
if(!levels[0]->getLevelData()->getHasStronghold())
|
||||||
{
|
{
|
||||||
int x,z;
|
int x,z;
|
||||||
@@ -705,20 +724,19 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||||||
levels[0]->getLevelData()->setZStronghold(z);
|
levels[0]->getLevelData()->setZStronghold(z);
|
||||||
levels[0]->getLevelData()->setHasStronghold();
|
levels[0]->getLevelData()->setHasStronghold();
|
||||||
|
|
||||||
app.DebugPrintf("=== FOUND stronghold in terrain features list\n");
|
app.DebugPrintf("FOUND stronghold in terrain features list\n");
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// can't find the stronghold position in the terrain feature list. Do we have to run a post-process?
|
// can't find the stronghold position in the terrain feature list. Do we have to run a post-process?
|
||||||
app.DebugPrintf("=== Can't find stronghold in terrain features list\n");
|
app.DebugPrintf("Can't find stronghold in terrain features list\n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
app.DebugPrintf("=== Leveldata has stronghold position\n");
|
app.DebugPrintf("Leveldata has stronghold position\n");
|
||||||
}
|
}
|
||||||
app.DebugPrintf("===================================\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// printf("Post processing complete at %dms\n",System::currentTimeMillis() - startTime);
|
// printf("Post processing complete at %dms\n",System::currentTimeMillis() - startTime);
|
||||||
@@ -988,12 +1006,16 @@ void MinecraftServer::stopServer(bool didInit)
|
|||||||
// 4J-PB - If the primary player has signed out, then don't attempt to save anything
|
// 4J-PB - If the primary player has signed out, then don't attempt to save anything
|
||||||
|
|
||||||
// also need to check for a profile switch here - primary player signs out, and another player signs in before dismissing the dash
|
// also need to check for a profile switch here - primary player signs out, and another player signs in before dismissing the dash
|
||||||
#ifdef _DURANGO
|
#ifdef _DEDICATED_SERVER
|
||||||
|
{
|
||||||
|
{
|
||||||
|
#elif defined(_DURANGO)
|
||||||
// On Durango check if the primary user is signed in OR mid-sign-out
|
// On Durango check if the primary user is signed in OR mid-sign-out
|
||||||
if(ProfileManager.GetUser(0, true) != nullptr)
|
if(ProfileManager.GetUser(0, true) != nullptr)
|
||||||
#else
|
#else
|
||||||
if((m_bPrimaryPlayerSignedOut==false) && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
|
if((m_bPrimaryPlayerSignedOut==false) && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
|
||||||
#endif
|
#endif
|
||||||
|
#ifndef _DEDICATED_SERVER
|
||||||
{
|
{
|
||||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||||
// Always save on exit! Except if saves are disabled.
|
// Always save on exit! Except if saves are disabled.
|
||||||
@@ -1002,6 +1024,7 @@ void MinecraftServer::stopServer(bool didInit)
|
|||||||
// if trial version or saving is disabled, then don't save anything. Also don't save anything if we didn't actually get through the server initialisation.
|
// if trial version or saving is disabled, then don't save anything. Also don't save anything if we didn't actually get through the server initialisation.
|
||||||
if(m_saveOnExit && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()) && didInit)
|
if(m_saveOnExit && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()) && didInit)
|
||||||
{
|
{
|
||||||
|
#endif
|
||||||
if (players != NULL)
|
if (players != NULL)
|
||||||
{
|
{
|
||||||
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
|
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
|
||||||
@@ -1611,6 +1634,33 @@ void MinecraftServer::tick()
|
|||||||
|
|
||||||
tickCount++;
|
tickCount++;
|
||||||
|
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
if (tickCount % 6000 == 0 && !s_bServerHalted)
|
||||||
|
{
|
||||||
|
app.DebugPrintf("Auto-saving world...\n");
|
||||||
|
if (players != NULL)
|
||||||
|
{
|
||||||
|
players->saveAll(NULL);
|
||||||
|
}
|
||||||
|
for (unsigned int j = 0; j < levels.length; j++)
|
||||||
|
{
|
||||||
|
if (s_bServerHalted) break;
|
||||||
|
ServerLevel *level = levels[levels.length - 1 - j];
|
||||||
|
if (level) level->save(false, NULL, true);
|
||||||
|
}
|
||||||
|
if (!s_bServerHalted)
|
||||||
|
{
|
||||||
|
saveGameRules();
|
||||||
|
levels[0]->saveToDisc(NULL, true);
|
||||||
|
}
|
||||||
|
while (StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle)
|
||||||
|
{
|
||||||
|
Sleep(10);
|
||||||
|
}
|
||||||
|
app.DebugPrintf("Auto-save complete\n");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// 4J We need to update client difficulty levels based on the servers
|
// 4J We need to update client difficulty levels based on the servers
|
||||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||||
// 4J-PB - sending this on the host changing the difficulty in the menus
|
// 4J-PB - sending this on the host changing the difficulty in the menus
|
||||||
@@ -1683,6 +1733,10 @@ void MinecraftServer::tick()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
Entity::tickExtraWandering(); // 4J added
|
Entity::tickExtraWandering(); // 4J added
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
g_NetworkManager.DoWork();
|
||||||
|
NetworkSocketLayer::FlushPendingData();
|
||||||
|
#endif
|
||||||
|
|
||||||
PIXBeginNamedEvent(0,"Connection tick");
|
PIXBeginNamedEvent(0,"Connection tick");
|
||||||
connection->tick();
|
connection->tick();
|
||||||
@@ -1717,6 +1771,12 @@ void MinecraftServer::handleConsoleInputs()
|
|||||||
AUTO_VAR(it, consoleInput.begin());
|
AUTO_VAR(it, consoleInput.begin());
|
||||||
ConsoleInput *input = *it;
|
ConsoleInput *input = *it;
|
||||||
consoleInput.erase(it);
|
consoleInput.erase(it);
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
HandleServerCommand(input->msg, input->source, this);
|
||||||
|
delete input;
|
||||||
|
#else
|
||||||
|
delete input;
|
||||||
|
#endif
|
||||||
// commands->handleCommand(input); // 4J - removed - TODO - do we want equivalent of console commands?
|
// commands->handleCommand(input); // 4J - removed - TODO - do we want equivalent of console commands?
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -236,7 +236,7 @@ public:
|
|||||||
static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
|
static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
|
||||||
|
|
||||||
C4JThread::Event* m_serverPausedEvent;
|
C4JThread::Event* m_serverPausedEvent;
|
||||||
private:
|
public:
|
||||||
// 4J Added
|
// 4J Added
|
||||||
bool m_isServerPaused;
|
bool m_isServerPaused;
|
||||||
|
|
||||||
|
|||||||
@@ -175,10 +175,11 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
|
|||||||
if (MinecraftServer::getInstance()->serverHalted()) return NULL;
|
if (MinecraftServer::getInstance()->serverHalted()) return NULL;
|
||||||
|
|
||||||
// If we're the host, then don't create the chunk, share data from the server's copy
|
// If we're the host, then don't create the chunk, share data from the server's copy
|
||||||
|
int dimId = level->dimension->id;
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(level->dimension->id)->cache->getChunkLoadedOrUnloaded(x,z);
|
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(dimId)->cache->getChunkLoadedOrUnloaded(x,z);
|
||||||
#else
|
#else
|
||||||
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(level->dimension->id)->cache->getChunk(x,z);
|
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(dimId)->cache->getChunk(x,z);
|
||||||
#endif
|
#endif
|
||||||
chunk = new LevelChunk(level, x, z, serverChunk);
|
chunk = new LevelChunk(level, x, z, serverChunk);
|
||||||
// Let renderer know that this chunk has been created - it might have made render data from the EmptyChunk if it got to a chunk before the server sent it
|
// Let renderer know that this chunk has been created - it might have made render data from the EmptyChunk if it got to a chunk before the server sent it
|
||||||
|
|||||||
@@ -85,6 +85,20 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
|
|||||||
|
|
||||||
if (oldTile == NULL) return false;
|
if (oldTile == NULL) return false;
|
||||||
|
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
if (g_NetworkManager.IsHost())
|
||||||
|
{
|
||||||
|
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
|
||||||
|
int data = level->getData(x, y, z);
|
||||||
|
bool changed = level->removeTile(x, y, z);
|
||||||
|
if (changed)
|
||||||
|
{
|
||||||
|
oldTile->destroy(level, x, y, z, data);
|
||||||
|
}
|
||||||
|
return changed;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
|
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
|
||||||
|
|
||||||
int data = level->getData(x, y, z);
|
int data = level->getData(x, y, z);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
base64.cpp and base64.h
|
base64.cpp and base64.h
|
||||||
|
|
||||||
Copyright (C) 2004-2008 René Nyffenegger
|
Copyright (C) 2004-2008 René Nyffenegger
|
||||||
|
|
||||||
This source code is provided 'as-is', without any express or implied
|
This source code is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the author be held liable for any damages
|
warranty. In no event will the author be held liable for any damages
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 4J ADDED,
|
// 4J ADDED,
|
||||||
std::string base64_encode(std::string str)
|
std::string base64_encode(const std::string& str)
|
||||||
{
|
{
|
||||||
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
std::string base64_encode(std::string str);
|
std::string base64_encode(const std::string& str);
|
||||||
std::string base64_encode(unsigned char const* , unsigned int len);
|
std::string base64_encode(unsigned char const* , unsigned int len);
|
||||||
std::string base64_decode(std::string const& s);
|
std::string base64_decode(std::string const& s);
|
||||||
@@ -80,6 +80,8 @@ DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
|
|||||||
uint8_t * AddRichPresenceString(int iID);
|
uint8_t * AddRichPresenceString(int iID);
|
||||||
void FreeRichPresenceStrings();
|
void FreeRichPresenceStrings();
|
||||||
|
|
||||||
|
char g_Win64Username[17] = {0};
|
||||||
|
|
||||||
BOOL g_bWidescreen = TRUE;
|
BOOL g_bWidescreen = TRUE;
|
||||||
|
|
||||||
|
|
||||||
@@ -984,6 +986,9 @@ int main(int argc, const char *argv[] )
|
|||||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||||
&app.uiGameDefinedDataChangedBitmask);
|
&app.uiGameDefinedDataChangedBitmask);
|
||||||
|
|
||||||
|
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||||
|
g_Win64Username[16] = 0;
|
||||||
|
|
||||||
// register the awards
|
// register the awards
|
||||||
RegisterAwardsWithProfileManager();
|
RegisterAwardsWithProfileManager();
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
base64.cpp and base64.h
|
base64.cpp and base64.h
|
||||||
|
|
||||||
Copyright (C) 2004-2008 René Nyffenegger
|
Copyright (C) 2004-2008 René Nyffenegger
|
||||||
|
|
||||||
This source code is provided 'as-is', without any express or implied
|
This source code is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the author be held liable for any damages
|
warranty. In no event will the author be held liable for any damages
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 4J ADDED,
|
// 4J ADDED,
|
||||||
std::string base64_encode(std::string str)
|
std::string base64_encode(const std::string& str)
|
||||||
{
|
{
|
||||||
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
std::string base64_encode(std::string str);
|
std::string base64_encode(const std::string& str);
|
||||||
std::string base64_encode(unsigned char const* , unsigned int len);
|
std::string base64_encode(unsigned char const* , unsigned int len);
|
||||||
std::string base64_decode(std::string const& s);
|
std::string base64_decode(std::string const& s);
|
||||||
@@ -158,6 +158,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
|
|||||||
// for a long time.
|
// for a long time.
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
char g_Win64Username[17] = {0};
|
||||||
|
|
||||||
BOOL g_bWidescreen = TRUE;
|
BOOL g_bWidescreen = TRUE;
|
||||||
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
|
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
|
||||||
|
|
||||||
@@ -910,6 +912,9 @@ int main()
|
|||||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||||
&app.uiGameDefinedDataChangedBitmask);
|
&app.uiGameDefinedDataChangedBitmask);
|
||||||
|
|
||||||
|
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||||
|
g_Win64Username[16] = 0;
|
||||||
|
|
||||||
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
|
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
|
||||||
|
|
||||||
// register the awards
|
// register the awards
|
||||||
|
|||||||
@@ -133,6 +133,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
|
|||||||
// for a long time.
|
// for a long time.
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
char g_Win64Username[17] = {0};
|
||||||
|
|
||||||
BOOL g_bWidescreen = TRUE;
|
BOOL g_bWidescreen = TRUE;
|
||||||
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
|
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
|
||||||
|
|
||||||
@@ -601,6 +603,8 @@ int main()
|
|||||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||||
&app.uiGameDefinedDataChangedBitmask);
|
&app.uiGameDefinedDataChangedBitmask);
|
||||||
|
|
||||||
|
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||||
|
g_Win64Username[16] = 0;
|
||||||
|
|
||||||
// register the awards
|
// register the awards
|
||||||
RegisterAwardsWithProfileManager();
|
RegisterAwardsWithProfileManager();
|
||||||
|
|||||||
@@ -85,6 +85,7 @@ void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// printf("Server: handlePreLogin\n");
|
// printf("Server: handlePreLogin\n");
|
||||||
|
app.DebugPrintf("PreLogin received from \"%ls\"\n", packet->loginKey.c_str());
|
||||||
name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
|
name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
|
||||||
sendPreLoginResponse();
|
sendPreLoginResponse();
|
||||||
}
|
}
|
||||||
@@ -139,6 +140,7 @@ void PendingConnection::sendPreLoginResponse()
|
|||||||
|
|
||||||
void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
|
void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
|
||||||
{
|
{
|
||||||
|
app.DebugPrintf("Login received from \"%ls\" (protocol %d)\n", name.c_str(), packet->clientVersion);
|
||||||
// printf("Server: handleLogin\n");
|
// printf("Server: handleLogin\n");
|
||||||
//name = packet->userName;
|
//name = packet->userName;
|
||||||
if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
|
if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
|
||||||
|
|||||||
@@ -539,7 +539,12 @@ void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlay
|
|||||||
// 4J - added - actually create & add player to a playerchunk, if there is one queued for this player.
|
// 4J - added - actually create & add player to a playerchunk, if there is one queued for this player.
|
||||||
void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
|
void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
|
||||||
{
|
{
|
||||||
if( addRequests.size() )
|
#ifdef _WINDOWS64
|
||||||
|
const int maxPerTick = 10;
|
||||||
|
#else
|
||||||
|
const int maxPerTick = 1;
|
||||||
|
#endif
|
||||||
|
for (int _processed = 0; _processed < maxPerTick && addRequests.size(); _processed++)
|
||||||
{
|
{
|
||||||
// Find the nearest chunk request to the player
|
// Find the nearest chunk request to the player
|
||||||
int px = (int)player->x;
|
int px = (int)player->x;
|
||||||
@@ -569,6 +574,10 @@ void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
|
|||||||
getChunk(itNearest->x, itNearest->z, true)->add(itNearest->player);
|
getChunk(itNearest->x, itNearest->z, true)->add(itNearest->player);
|
||||||
addRequests.erase(itNearest);
|
addRequests.erase(itNearest);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -116,7 +116,7 @@ void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason );
|
app.DebugPrintf("PlayerConnection disconect reason: %d", reason );
|
||||||
player->disconnect();
|
player->disconnect();
|
||||||
|
|
||||||
// 4J Stu - Need to remove the player from the receiving list before their socket is NULLed so that we can find another player on their system
|
// 4J Stu - Need to remove the player from the receiving list before their socket is NULLed so that we can find another player on their system
|
||||||
@@ -543,10 +543,16 @@ void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason,
|
|||||||
if(getWasKicked())
|
if(getWasKicked())
|
||||||
{
|
{
|
||||||
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerKickedFromGame) ) );
|
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerKickedFromGame) ) );
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
app.DebugPrintf("%ls was kicked from the game", player->name.c_str());
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame) ) );
|
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame) ) );
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
app.DebugPrintf("%ls left the game", player->name.c_str());
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
server->getPlayers()->remove(player);
|
server->getPlayers()->remove(player);
|
||||||
done = true;
|
done = true;
|
||||||
@@ -1577,7 +1583,10 @@ bool PlayerConnection::isDisconnected()
|
|||||||
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
|
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
|
||||||
{
|
{
|
||||||
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
|
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
|
||||||
player->SetDebugOptions(packet->m_uiVal);
|
if(app.DebugSettingsOn())
|
||||||
|
{
|
||||||
|
player->SetDebugOptions(packet->m_uiVal);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
||||||
@@ -1587,6 +1596,10 @@ void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
|||||||
if(iRecipe == -1)
|
if(iRecipe == -1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
int recipeCount = (int)Recipes::getInstance()->getRecipies()->size();
|
||||||
|
if(iRecipe < 0 || iRecipe >= recipeCount)
|
||||||
|
return;
|
||||||
|
|
||||||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#pragma once
|
||||||
#include "ConsoleInputSource.h"
|
#include "ConsoleInputSource.h"
|
||||||
#include "..\Minecraft.World\PacketListener.h"
|
#include "..\Minecraft.World\PacketListener.h"
|
||||||
#include "..\Minecraft.World\JavaIntHash.h"
|
#include "..\Minecraft.World\JavaIntHash.h"
|
||||||
|
|||||||
@@ -243,6 +243,10 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
|
|||||||
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"§e" + playerEntity->name + L" joined the game.") ) );
|
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"§e" + playerEntity->name + L" joined the game.") ) );
|
||||||
broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
|
broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
|
||||||
|
|
||||||
|
#ifdef _DEDICATED_SERVER
|
||||||
|
app.DebugPrintf("%ls joined the game", player->name.c_str());
|
||||||
|
#endif
|
||||||
|
|
||||||
MemSect(14);
|
MemSect(14);
|
||||||
add(player);
|
add(player);
|
||||||
MemSect(0);
|
MemSect(0);
|
||||||
|
|||||||
@@ -38,13 +38,35 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
|
|||||||
armorParts2 = new HumanoidModel(0.5f);
|
armorParts2 = new HumanoidModel(0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static unsigned int HsvToArgb(float h, float s, float v)
|
||||||
|
{
|
||||||
|
float c = v * s;
|
||||||
|
float x = c * (1.0f - fabsf(fmodf(h / 60.0f, 2.0f) - 1.0f));
|
||||||
|
float m = v - c;
|
||||||
|
float r, g, b;
|
||||||
|
if (h < 60) { r = c; g = x; b = 0; }
|
||||||
|
else if (h < 120) { r = x; g = c; b = 0; }
|
||||||
|
else if (h < 180) { r = 0; g = c; b = x; }
|
||||||
|
else if (h < 240) { r = 0; g = x; b = c; }
|
||||||
|
else if (h < 300) { r = x; g = 0; b = c; }
|
||||||
|
else { r = c; g = 0; b = x; }
|
||||||
|
unsigned int ri = (unsigned int)((r + m) * 255.0f);
|
||||||
|
unsigned int gi = (unsigned int)((g + m) * 255.0f);
|
||||||
|
unsigned int bi = (unsigned int)((b + m) * 255.0f);
|
||||||
|
return 0xFF000000 | (ri << 16) | (gi << 8) | bi;
|
||||||
|
}
|
||||||
|
|
||||||
unsigned int PlayerRenderer::getNametagColour(int index)
|
unsigned int PlayerRenderer::getNametagColour(int index)
|
||||||
{
|
{
|
||||||
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
|
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
|
||||||
{
|
{
|
||||||
return s_nametagColors[index];
|
return s_nametagColors[index];
|
||||||
}
|
}
|
||||||
return 0xFF000000;
|
|
||||||
|
float hue = fmodf(index * 137.508f, 360.0f);
|
||||||
|
float sat = 0.65f + (float)(index % 3) * 0.15f;
|
||||||
|
float val = 0.75f + (float)(index % 4) * 0.08f;
|
||||||
|
return HsvToArgb(hue, sat, val);
|
||||||
}
|
}
|
||||||
|
|
||||||
int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)
|
int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)
|
||||||
|
|||||||
@@ -151,8 +151,10 @@ LevelChunk *ServerChunkCache::create(int x, int z, bool asyncPostProcess) // 4J
|
|||||||
|
|
||||||
if( ( chunk == NULL ) || ( chunk->x != x ) || ( chunk->z != z ) )
|
if( ( chunk == NULL ) || ( chunk->x != x ) || ( chunk->z != z ) )
|
||||||
{
|
{
|
||||||
|
bool wasLoaded = false;
|
||||||
EnterCriticalSection(&m_csLoadCreate);
|
EnterCriticalSection(&m_csLoadCreate);
|
||||||
chunk = load(x, z);
|
chunk = load(x, z);
|
||||||
|
wasLoaded = (chunk != NULL);
|
||||||
if (chunk == NULL)
|
if (chunk == NULL)
|
||||||
{
|
{
|
||||||
if (source == NULL)
|
if (source == NULL)
|
||||||
|
|||||||
@@ -1026,6 +1026,7 @@ void ServerLevel::saveToDisc(ProgressListener *progressListener, bool autosave)
|
|||||||
// 4J-PB - check that saves are enabled
|
// 4J-PB - check that saves are enabled
|
||||||
if(StorageManager.GetSaveDisabled()) return;
|
if(StorageManager.GetSaveDisabled()) return;
|
||||||
|
|
||||||
|
#ifndef _DEDICATED_SERVER
|
||||||
// Check if we are using a trial version of a texture pack (which will be the case for going into the mash-up pack world with a trial version)
|
// Check if we are using a trial version of a texture pack (which will be the case for going into the mash-up pack world with a trial version)
|
||||||
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
|
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
|
||||||
{
|
{
|
||||||
@@ -1039,6 +1040,7 @@ void ServerLevel::saveToDisc(ProgressListener *progressListener, bool autosave)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (progressListener != NULL) progressListener->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
|
if (progressListener != NULL) progressListener->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
|
||||||
levelStorage->flushSaveFile(autosave);
|
levelStorage->flushSaveFile(autosave);
|
||||||
@@ -1086,7 +1088,9 @@ void ServerLevel::entityRemoved(shared_ptr<Entity> e)
|
|||||||
|
|
||||||
shared_ptr<Entity> ServerLevel::getEntity(int id)
|
shared_ptr<Entity> ServerLevel::getEntity(int id)
|
||||||
{
|
{
|
||||||
return entitiesById[id];
|
AUTO_VAR(it, entitiesById.find(id));
|
||||||
|
if(it != entitiesById.end()) return it->second;
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
|
bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
|
||||||
|
|||||||
@@ -329,6 +329,10 @@ void ServerPlayer::doTickA()
|
|||||||
// 4J - split off the chunk sending bit of the tick here from ::doTick so we can do this exactly once per player per server tick
|
// 4J - split off the chunk sending bit of the tick here from ::doTick so we can do this exactly once per player per server tick
|
||||||
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
||||||
{
|
{
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
for (int _w64cs = 0; _w64cs < 4; _w64cs++)
|
||||||
|
{
|
||||||
|
#endif
|
||||||
// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount, connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
|
// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount, connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
|
||||||
if (!chunksToSend.empty())
|
if (!chunksToSend.empty())
|
||||||
{
|
{
|
||||||
@@ -367,6 +371,17 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
#if defined(_WINDOWS64)
|
||||||
|
if( dontDelayChunks ||
|
||||||
|
((connection->countDelayedPackets() < 16 )&&
|
||||||
|
(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ) < 16 )&&
|
||||||
|
!connection->done) )
|
||||||
|
{
|
||||||
|
lastBrupSendTickCount = tickCount;
|
||||||
|
okToSend = true;
|
||||||
|
MinecraftServer::s_slowQueuePacketSent = true;
|
||||||
|
}
|
||||||
|
#else
|
||||||
bool canSendToPlayer = MinecraftServer::chunkPacketManagement_CanSendTo(connection->getNetworkPlayer());
|
bool canSendToPlayer = MinecraftServer::chunkPacketManagement_CanSendTo(connection->getNetworkPlayer());
|
||||||
|
|
||||||
// app.DebugPrintf(">>> %d\n", canSendToPlayer);
|
// app.DebugPrintf(">>> %d\n", canSendToPlayer);
|
||||||
@@ -408,6 +423,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
|||||||
{
|
{
|
||||||
// app.DebugPrintf(" - <NOT OK>\n");
|
// app.DebugPrintf(" - <NOT OK>\n");
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (okToSend)
|
if (okToSend)
|
||||||
@@ -485,6 +501,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::doTickB()
|
void ServerPlayer::doTickB()
|
||||||
|
|||||||
@@ -1,4 +0,0 @@
|
|||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
const int MINECRAFT_NET_MAX_PLAYERS = 8;
|
|
||||||
@@ -30,6 +30,7 @@
|
|||||||
#include "..\Windows64\Leaderboards\WindowsLeaderboardManager.h"
|
#include "..\Windows64\Leaderboards\WindowsLeaderboardManager.h"
|
||||||
#endif
|
#endif
|
||||||
#include "..\Common\XUI\XUI_Scene_Container.h"
|
#include "..\Common\XUI\XUI_Scene_Container.h"
|
||||||
|
#include "..\Common\Network\NetworkSocketLayer.h"
|
||||||
#include "..\..\Minecraft.Client\Tesselator.h"
|
#include "..\..\Minecraft.Client\Tesselator.h"
|
||||||
#include "..\..\Minecraft.Client\Options.h"
|
#include "..\..\Minecraft.Client\Options.h"
|
||||||
#include "Sentient\SentientManager.h"
|
#include "Sentient\SentientManager.h"
|
||||||
@@ -93,6 +94,8 @@ D3DSAMPLERSTATETYPE SamplerStateModes[]=
|
|||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
char g_Win64Username[17] = {0};
|
||||||
|
|
||||||
BOOL g_bWidescreen = TRUE;
|
BOOL g_bWidescreen = TRUE;
|
||||||
|
|
||||||
|
|
||||||
@@ -432,6 +435,9 @@ int __cdecl main()
|
|||||||
&app.uiGameDefinedDataChangedBitmask
|
&app.uiGameDefinedDataChangedBitmask
|
||||||
);
|
);
|
||||||
|
|
||||||
|
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
|
||||||
|
g_Win64Username[16] = 0;
|
||||||
|
|
||||||
// register the awards
|
// register the awards
|
||||||
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
|
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
|
||||||
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
|
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
|
||||||
@@ -494,6 +500,8 @@ int __cdecl main()
|
|||||||
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
||||||
g_NetworkManager.Initialise();
|
g_NetworkManager.Initialise();
|
||||||
|
|
||||||
|
NetworkSocketLayer::Initialize();
|
||||||
|
|
||||||
app.InitGameSettings();
|
app.InitGameSettings();
|
||||||
|
|
||||||
// debug switch to trial version
|
// debug switch to trial version
|
||||||
|
|||||||
@@ -5,6 +5,12 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#ifdef _XBOX
|
||||||
|
#ifndef _DISABLE_XBLIVE
|
||||||
|
#define _DISABLE_XBLIVE
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
//#include <xtl.h>
|
//#include <xtl.h>
|
||||||
//#include <xboxmath.h>
|
//#include <xboxmath.h>
|
||||||
|
|
||||||
|
|||||||
Submodule
+1
Submodule Minecraft.Server added at c356c7b911
@@ -56,15 +56,9 @@ void AddEntityPacket::read(DataInputStream *dis) // throws IOException TODO 4J
|
|||||||
{
|
{
|
||||||
id = dis->readShort();
|
id = dis->readShort();
|
||||||
type = dis->readByte();
|
type = dis->readByte();
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
x = dis->readInt();
|
x = dis->readInt();
|
||||||
y = dis->readInt();
|
y = dis->readInt();
|
||||||
z = dis->readInt();
|
z = dis->readInt();
|
||||||
#else
|
|
||||||
x = dis->readShort();
|
|
||||||
y = dis->readShort();
|
|
||||||
z = dis->readShort();
|
|
||||||
#endif
|
|
||||||
yRot = dis->readByte();
|
yRot = dis->readByte();
|
||||||
xRot = dis->readByte();
|
xRot = dis->readByte();
|
||||||
data = dis->readInt();
|
data = dis->readInt();
|
||||||
@@ -80,15 +74,9 @@ void AddEntityPacket::write(DataOutputStream *dos) // throws IOException TODO 4J
|
|||||||
{
|
{
|
||||||
dos->writeShort(id);
|
dos->writeShort(id);
|
||||||
dos->writeByte(type);
|
dos->writeByte(type);
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
dos->writeInt(x);
|
dos->writeInt(x);
|
||||||
dos->writeInt(y);
|
dos->writeInt(y);
|
||||||
dos->writeInt(z);
|
dos->writeInt(z);
|
||||||
#else
|
|
||||||
dos->writeShort(x);
|
|
||||||
dos->writeShort(y);
|
|
||||||
dos->writeShort(z);
|
|
||||||
#endif
|
|
||||||
dos->writeByte(yRot);
|
dos->writeByte(yRot);
|
||||||
dos->writeByte(xRot);
|
dos->writeByte(xRot);
|
||||||
dos->writeInt(data);
|
dos->writeInt(data);
|
||||||
|
|||||||
@@ -68,15 +68,9 @@ void AddMobPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
{
|
{
|
||||||
id = dis->readShort();
|
id = dis->readShort();
|
||||||
type = dis->readByte() & 0xff;
|
type = dis->readByte() & 0xff;
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
x = dis->readInt();
|
x = dis->readInt();
|
||||||
y = dis->readInt();
|
y = dis->readInt();
|
||||||
z = dis->readInt();
|
z = dis->readInt();
|
||||||
#else
|
|
||||||
x = dis->readShort();
|
|
||||||
y = dis->readShort();
|
|
||||||
z = dis->readShort();
|
|
||||||
#endif
|
|
||||||
yRot = dis->readByte();
|
yRot = dis->readByte();
|
||||||
xRot = dis->readByte();
|
xRot = dis->readByte();
|
||||||
yHeadRot = dis->readByte();
|
yHeadRot = dis->readByte();
|
||||||
@@ -92,15 +86,9 @@ void AddMobPacket::write(DataOutputStream *dos) //throws IOException
|
|||||||
{
|
{
|
||||||
dos->writeShort(id);
|
dos->writeShort(id);
|
||||||
dos->writeByte(type & 0xff);
|
dos->writeByte(type & 0xff);
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
dos->writeInt(x);
|
dos->writeInt(x);
|
||||||
dos->writeInt(y);
|
dos->writeInt(y);
|
||||||
dos->writeInt(z);
|
dos->writeInt(z);
|
||||||
#else
|
|
||||||
dos->writeShort(x);
|
|
||||||
dos->writeShort(y);
|
|
||||||
dos->writeShort(z);
|
|
||||||
#endif
|
|
||||||
dos->writeByte(yRot);
|
dos->writeByte(yRot);
|
||||||
dos->writeByte(xRot);
|
dos->writeByte(xRot);
|
||||||
dos->writeByte(yHeadRot);
|
dos->writeByte(yHeadRot);
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ void AwardStatPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
|
|
||||||
// Read parameter blob.
|
// Read parameter blob.
|
||||||
int length = dis->readInt();
|
int length = dis->readInt();
|
||||||
if(length > 0)
|
if(length > 0 && length <= 65536)
|
||||||
{
|
{
|
||||||
m_paramData = byteArray(length);
|
m_paramData = byteArray(length);
|
||||||
dis->readFully(m_paramData);
|
dis->readFully(m_paramData);
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ BlockRegionUpdatePacket::BlockRegionUpdatePacket(int x, int y, int z, int xs, in
|
|||||||
unsigned char *ucTemp = new unsigned char[(256 * 16 * 16 * 5)/2];
|
unsigned char *ucTemp = new unsigned char[(256 * 16 * 16 * 5)/2];
|
||||||
unsigned int inputSize = (256 * 16 * 16 * 5)/2;
|
unsigned int inputSize = (256 * 16 * 16 * 5)/2;
|
||||||
|
|
||||||
Compression::getCompression()->CompressLZXRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length);
|
Compression::getCompression()->CompressRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length);
|
||||||
//app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", x>>4, z>>4, rawBuffer.length, inputSize);
|
//app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", x>>4, z>>4, rawBuffer.length, inputSize);
|
||||||
unsigned char *ucTemp2 = new unsigned char[inputSize];
|
unsigned char *ucTemp2 = new unsigned char[inputSize];
|
||||||
memcpy(ucTemp2,ucTemp,inputSize);
|
memcpy(ucTemp2,ucTemp,inputSize);
|
||||||
@@ -103,6 +103,12 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
|
|||||||
levelIdx = ( size >> 30 ) & 3;
|
levelIdx = ( size >> 30 ) & 3;
|
||||||
size &= 0x3fffffff;
|
size &= 0x3fffffff;
|
||||||
|
|
||||||
|
const int MAX_COMPRESSED_CHUNK_SIZE = 5 * 1024 * 1024;
|
||||||
|
if(size < 0 || size > MAX_COMPRESSED_CHUNK_SIZE)
|
||||||
|
{
|
||||||
|
size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if(size == 0)
|
if(size == 0)
|
||||||
{
|
{
|
||||||
buffer = byteArray();
|
buffer = byteArray();
|
||||||
@@ -120,7 +126,7 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
|
|||||||
|
|
||||||
if( success )
|
if( success )
|
||||||
{
|
{
|
||||||
Compression::getCompression()->DecompressLZXRLE( buffer.data, &outputSize, compressedBuffer.data, size);
|
Compression::getCompression()->DecompressRLE( buffer.data, &outputSize, compressedBuffer.data, size);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -131,7 +137,10 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
|
|||||||
|
|
||||||
|
|
||||||
delete [] compressedBuffer.data;
|
delete [] compressedBuffer.data;
|
||||||
assert(buffer.length == outputSize);
|
if(buffer.length != outputSize)
|
||||||
|
{
|
||||||
|
app.DebugPrintf("BlockRegionUpdatePacket: decompressed size mismatch (expected %d, got %d)\n", buffer.length, outputSize);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,8 +10,14 @@
|
|||||||
//offset - the offset in the buffer of the first byte to read.
|
//offset - the offset in the buffer of the first byte to read.
|
||||||
//length - the maximum number of bytes to read from the buffer.
|
//length - the maximum number of bytes to read from the buffer.
|
||||||
ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
|
ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
|
||||||
: pos( offset ), count( min( offset+length, buf.length ) ), mark( offset )
|
: pos( offset ), mark( offset )
|
||||||
{
|
{
|
||||||
|
if( offset > buf.length )
|
||||||
|
count = buf.length;
|
||||||
|
else if( length > buf.length - offset )
|
||||||
|
count = buf.length;
|
||||||
|
else
|
||||||
|
count = offset + length;
|
||||||
this->buf = buf;
|
this->buf = buf;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,12 @@ void ByteArrayOutputStream::write(unsigned int b)
|
|||||||
{
|
{
|
||||||
// If we will fill the buffer we need to make it bigger
|
// If we will fill the buffer we need to make it bigger
|
||||||
if( count + 1 >= buf.length )
|
if( count + 1 >= buf.length )
|
||||||
buf.resize( buf.length * 2 );
|
{
|
||||||
|
unsigned int newSize = buf.length * 2;
|
||||||
|
if( newSize <= buf.length )
|
||||||
|
return;
|
||||||
|
buf.resize( newSize );
|
||||||
|
}
|
||||||
|
|
||||||
buf[count] = (byte) b;
|
buf[count] = (byte) b;
|
||||||
count++;
|
count++;
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ public:
|
|||||||
{
|
{
|
||||||
int length = dis->readInt();
|
int length = dis->readInt();
|
||||||
|
|
||||||
|
if (length < 0 || length > 2 * 1024 * 1024) length = 0;
|
||||||
|
|
||||||
if ( data.data ) delete[] data.data;
|
if ( data.data ) delete[] data.data;
|
||||||
data = byteArray(length);
|
data = byteArray(length);
|
||||||
dis->readFully(data);
|
dis->readFully(data);
|
||||||
|
|||||||
@@ -51,17 +51,10 @@ ChunkTilesUpdatePacket::ChunkTilesUpdatePacket(int xc, int zc, shortArray positi
|
|||||||
void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
|
void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
|
||||||
{
|
{
|
||||||
// 4J - changed format. See comments in write method.
|
// 4J - changed format. See comments in write method.
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
xc = dis->readShort();
|
xc = dis->readShort();
|
||||||
zc = dis->readShort();
|
zc = dis->readShort();
|
||||||
xc = ( xc << 16 ) >> 16;
|
xc = ( xc << 16 ) >> 16;
|
||||||
zc = ( zc << 16 ) >> 16;
|
zc = ( zc << 16 ) >> 16;
|
||||||
#else
|
|
||||||
xc = dis->read();
|
|
||||||
zc = dis->read();
|
|
||||||
xc = ( xc << 24 ) >> 24;
|
|
||||||
zc = ( zc << 24 ) >> 24;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int countAndFlags = dis->readByte();
|
int countAndFlags = dis->readByte();
|
||||||
bool dataAllZero = (( countAndFlags & 0x80 ) == 0x80 );
|
bool dataAllZero = (( countAndFlags & 0x80 ) == 0x80 );
|
||||||
@@ -97,13 +90,8 @@ void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
|
|||||||
void ChunkTilesUpdatePacket::write(DataOutputStream *dos) //throws IOException
|
void ChunkTilesUpdatePacket::write(DataOutputStream *dos) //throws IOException
|
||||||
{
|
{
|
||||||
// 4J - changed format to reduce size of these packets.
|
// 4J - changed format to reduce size of these packets.
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
dos->writeShort(xc);
|
dos->writeShort(xc);
|
||||||
dos->writeShort(zc);
|
dos->writeShort(zc);
|
||||||
#else
|
|
||||||
dos->write(xc);
|
|
||||||
dos->write(zc);
|
|
||||||
#endif
|
|
||||||
// Determine if we've got any data elements that are non-zero - a large % of these packets set all data to zero, so we don't
|
// Determine if we've got any data elements that are non-zero - a large % of these packets set all data to zero, so we don't
|
||||||
// bother sending all those zeros in that case.
|
// bother sending all those zeros in that case.
|
||||||
bool dataAllZero = true;
|
bool dataAllZero = true;
|
||||||
|
|||||||
@@ -32,7 +32,9 @@ void ComplexItemDataPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
itemType = dis->readShort();
|
itemType = dis->readShort();
|
||||||
itemId = dis->readShort();
|
itemId = dis->readShort();
|
||||||
|
|
||||||
data = charArray(dis->readUnsignedShort() & 0xffff);
|
int dataLength = dis->readUnsignedShort() & 0xffff;
|
||||||
|
if(dataLength > 32767) dataLength = 0;
|
||||||
|
data = charArray(dataLength);
|
||||||
dis->readFully(data);
|
dis->readFully(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -43,9 +43,12 @@ public:
|
|||||||
}
|
}
|
||||||
tags.clear();
|
tags.clear();
|
||||||
Tag *tag;
|
Tag *tag;
|
||||||
|
int tagCount = 0;
|
||||||
|
const int MAX_COMPOUND_TAGS = 10000;
|
||||||
while ((tag = Tag::readNamedTag(dis))->getId() != Tag::TAG_End)
|
while ((tag = Tag::readNamedTag(dis))->getId() != Tag::TAG_End)
|
||||||
{
|
{
|
||||||
tags[tag->getName()] = tag;
|
tags[tag->getName()] = tag;
|
||||||
|
if(++tagCount >= MAX_COMPOUND_TAGS) break;
|
||||||
}
|
}
|
||||||
delete tag;
|
delete tag;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -108,8 +108,8 @@ Connection::Connection(Socket *socket, const wstring& id, PacketListener *packet
|
|||||||
const char *szId = wstringtofilename(id);
|
const char *szId = wstringtofilename(id);
|
||||||
char readThreadName[256];
|
char readThreadName[256];
|
||||||
char writeThreadName[256];
|
char writeThreadName[256];
|
||||||
sprintf(readThreadName,"%s read\n",szId);
|
sprintf(readThreadName, "%.240s read\n", szId);
|
||||||
sprintf(writeThreadName,"%s write\n",szId);
|
sprintf(writeThreadName, "%.240s write\n", szId);
|
||||||
|
|
||||||
readThread = new C4JThread(runRead, (void*)this, readThreadName, READ_STACK_SIZE);
|
readThread = new C4JThread(runRead, (void*)this, readThreadName, READ_STACK_SIZE);
|
||||||
writeThread = new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);
|
writeThread = new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);
|
||||||
@@ -341,7 +341,7 @@ bool Connection::readTick()
|
|||||||
// printf("Con:0x%x readTick close EOS\n",this);
|
// printf("Con:0x%x readTick close EOS\n",this);
|
||||||
|
|
||||||
// 4J Stu - Remove this line
|
// 4J Stu - Remove this line
|
||||||
// Fix for #10410 - UI: If the player is removed from a splitscreened host’s game, the next game that player joins will produce a message stating that the host has left.
|
// Fix for #10410 - UI: If the player is removed from a splitscreened hosts game, the next game that player joins will produce a message stating that the host has left.
|
||||||
//close(DisconnectPacket::eDisconnect_EndOfStream);
|
//close(DisconnectPacket::eDisconnect_EndOfStream);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -666,7 +666,7 @@ int Connection::runClose(void* lpParam)
|
|||||||
|
|
||||||
//try {
|
//try {
|
||||||
|
|
||||||
Sleep(2000);
|
Sleep(500);
|
||||||
if (con->running)
|
if (con->running)
|
||||||
{
|
{
|
||||||
// 4J TODO writeThread.interrupt();
|
// 4J TODO writeThread.interrupt();
|
||||||
@@ -690,7 +690,7 @@ int Connection::runSendAndQuit(void* lpParam)
|
|||||||
|
|
||||||
//try {
|
//try {
|
||||||
|
|
||||||
Sleep(2000);
|
Sleep(500);
|
||||||
if (con->running)
|
if (con->running)
|
||||||
{
|
{
|
||||||
// 4J TODO writeThread.interrupt();
|
// 4J TODO writeThread.interrupt();
|
||||||
|
|||||||
@@ -32,6 +32,9 @@ void ContainerSetContentPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
{
|
{
|
||||||
containerId = dis->readByte();
|
containerId = dis->readByte();
|
||||||
int count = dis->readShort();
|
int count = dis->readShort();
|
||||||
|
|
||||||
|
if(count < 0 || count > 256) count = 0;
|
||||||
|
|
||||||
items = ItemInstanceArray(count);
|
items = ItemInstanceArray(count);
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ void ContainerSetSlotPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
// 4J Stu - TU-1 hotfix
|
// 4J Stu - TU-1 hotfix
|
||||||
// Fix for #13142 - Holding down the A button on the furnace ingredient slot causes the UI to display incorrect item counts
|
// Fix for #13142 - Holding down the A button on the furnace ingredient slot causes the UI to display incorrect item counts
|
||||||
BYTE byteId = dis->readByte();
|
BYTE byteId = dis->readByte();
|
||||||
containerId = *(char *)&byteId;
|
containerId = (char)(signed char)byteId;
|
||||||
slot = dis->readShort();
|
slot = dis->readShort();
|
||||||
item = readItem(dis);
|
item = readItem(dis);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ void CustomPayloadPacket::read(DataInputStream *dis)
|
|||||||
identifier = readUtf(dis, 20);
|
identifier = readUtf(dis, 20);
|
||||||
length = dis->readShort();
|
length = dis->readShort();
|
||||||
|
|
||||||
if (length > 0 && length < Short::MAX_VALUE)
|
if (length > 0 && length <= Short::MAX_VALUE)
|
||||||
{
|
{
|
||||||
if(data.data != NULL)
|
if(data.data != NULL)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -303,6 +303,10 @@ wstring DataInputStream::readUTF()
|
|||||||
int b = stream->read();
|
int b = stream->read();
|
||||||
unsigned short UTFLength = (unsigned short) (((a & 0xff) << 8) | (b & 0xff));
|
unsigned short UTFLength = (unsigned short) (((a & 0xff) << 8) | (b & 0xff));
|
||||||
|
|
||||||
|
const unsigned short MAX_UTF_LENGTH = 32767;
|
||||||
|
if( UTFLength > MAX_UTF_LENGTH )
|
||||||
|
return outputString;
|
||||||
|
|
||||||
//// 4J Stu - I decided while writing DataOutputStream that we didn't need to bother using the UTF8 format
|
//// 4J Stu - I decided while writing DataOutputStream that we didn't need to bother using the UTF8 format
|
||||||
//// used in the java libs, and just write in/out as wchar_t all the time
|
//// used in the java libs, and just write in/out as wchar_t all the time
|
||||||
|
|
||||||
|
|||||||
@@ -432,6 +432,28 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
|
|||||||
CompoundTag *DirectoryLevelStorage::load(shared_ptr<Player> player)
|
CompoundTag *DirectoryLevelStorage::load(shared_ptr<Player> player)
|
||||||
{
|
{
|
||||||
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
|
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
|
||||||
|
|
||||||
|
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
|
||||||
|
if (tag == NULL)
|
||||||
|
{
|
||||||
|
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
|
||||||
|
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||||
|
{
|
||||||
|
PlayerUID oldXuid = WIN64_XUID_BASE + i;
|
||||||
|
tag = loadPlayerDataTag(oldXuid);
|
||||||
|
if (tag != NULL)
|
||||||
|
{
|
||||||
|
ConsoleSavePath oldFile = ConsoleSavePath(playerDir.getName() + _toString(oldXuid) + L".dat");
|
||||||
|
if (m_saveFile->doesFileExist(oldFile))
|
||||||
|
{
|
||||||
|
m_saveFile->deleteFile(m_saveFile->createFile(oldFile));
|
||||||
|
}
|
||||||
|
app.DebugPrintf("Migrated player data from old XUID %llu to new XUID %llu\n", oldXuid, player->getXuid());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (tag != NULL)
|
if (tag != NULL)
|
||||||
{
|
{
|
||||||
player->load(tag);
|
player->load(tag);
|
||||||
|
|||||||
@@ -56,6 +56,8 @@ void ExplodePacket::read(DataInputStream *dis) //throws IOException
|
|||||||
r = dis->readFloat();
|
r = dis->readFloat();
|
||||||
int count = dis->readInt();
|
int count = dis->readInt();
|
||||||
|
|
||||||
|
if(count < 0 || count > 32768) count = 0;
|
||||||
|
|
||||||
int xp = (int)x;
|
int xp = (int)x;
|
||||||
int yp = (int)y;
|
int yp = (int)y;
|
||||||
int zp = (int)z;
|
int zp = (int)z;
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ void GameCommandPacket::read(DataInputStream *dis)
|
|||||||
command = (EGameCommand)dis->readInt();
|
command = (EGameCommand)dis->readInt();
|
||||||
length = dis->readShort();
|
length = dis->readShort();
|
||||||
|
|
||||||
if (length > 0 && length < Short::MAX_VALUE)
|
if (length > 0 && length <= Short::MAX_VALUE)
|
||||||
{
|
{
|
||||||
if(data.data != NULL)
|
if(data.data != NULL)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public:
|
|||||||
void load(DataInput *dis, int tagDepth)
|
void load(DataInput *dis, int tagDepth)
|
||||||
{
|
{
|
||||||
int length = dis->readInt();
|
int length = dis->readInt();
|
||||||
|
if (length < 0 || length > 65536) length = 0;
|
||||||
|
|
||||||
if ( data.data ) delete[] data.data;
|
if ( data.data ) delete[] data.data;
|
||||||
data = intArray(length);
|
data = intArray(length);
|
||||||
|
|||||||
@@ -1951,7 +1951,8 @@ AABBList *Level::getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities/
|
|||||||
// 4J - now add in collision for any blocks which have actually been removed, but haven't had their render data updated to reflect this yet. This is to stop the player
|
// 4J - now add in collision for any blocks which have actually been removed, but haven't had their render data updated to reflect this yet. This is to stop the player
|
||||||
// being able to move the view position inside a tile which is (visually) still there, and see out of the world. This is particularly a problem when moving upwards in
|
// being able to move the view position inside a tile which is (visually) still there, and see out of the world. This is particularly a problem when moving upwards in
|
||||||
// creative mode as the player can get very close to the edge of tiles whilst looking upwards and can therefore very quickly move inside one.
|
// creative mode as the player can get very close to the edge of tiles whilst looking upwards and can therefore very quickly move inside one.
|
||||||
Minecraft::GetInstance()->levelRenderer->destroyedTileManager->addAABBs( this, box, &boxes);
|
if(Minecraft::GetInstance()->levelRenderer != NULL)
|
||||||
|
Minecraft::GetInstance()->levelRenderer->destroyedTileManager->addAABBs( this, box, &boxes);
|
||||||
|
|
||||||
// 4J - added
|
// 4J - added
|
||||||
if( noEntities ) return &boxes;
|
if( noEntities ) return &boxes;
|
||||||
|
|||||||
@@ -1197,7 +1197,6 @@ void LevelChunk::addEntity(shared_ptr<Entity> e)
|
|||||||
int zc = Mth::floor(e->z / 16);
|
int zc = Mth::floor(e->z / 16);
|
||||||
if (xc != this->x || zc != this->z)
|
if (xc != this->x || zc != this->z)
|
||||||
{
|
{
|
||||||
app.DebugPrintf("Wrong location!");
|
|
||||||
// System.out.println("Wrong location! " + e);
|
// System.out.println("Wrong location! " + e);
|
||||||
// Thread.dumpStack();
|
// Thread.dumpStack();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,11 +37,13 @@ public:
|
|||||||
}
|
}
|
||||||
type = dis->readByte();
|
type = dis->readByte();
|
||||||
int size = dis->readInt();
|
int size = dis->readInt();
|
||||||
|
if (size < 0 || size > 10000) size = 0;
|
||||||
|
|
||||||
list.clear();
|
list.clear();
|
||||||
for (int i = 0; i < size; i++)
|
for (int i = 0; i < size; i++)
|
||||||
{
|
{
|
||||||
Tag *tag = Tag::newTag(type, L"");
|
Tag *tag = Tag::newTag(type, L"");
|
||||||
|
if (tag == NULL) break;
|
||||||
tag->load(dis, tagDepth);
|
tag->load(dis, tagDepth);
|
||||||
list.push_back(tag);
|
list.push_back(tag);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -123,10 +123,8 @@ void LoginPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
m_isGuest = dis->readBoolean();
|
m_isGuest = dis->readBoolean();
|
||||||
m_newSeaLevel = dis->readBoolean();
|
m_newSeaLevel = dis->readBoolean();
|
||||||
m_uiGamePrivileges = dis->readInt();
|
m_uiGamePrivileges = dis->readInt();
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
m_xzSize = dis->readShort();
|
m_xzSize = dis->readShort();
|
||||||
m_hellScale = dis->read();
|
m_hellScale = dis->read();
|
||||||
#endif
|
|
||||||
app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
|
app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -160,10 +158,8 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
|
|||||||
dos->writeBoolean(m_isGuest);
|
dos->writeBoolean(m_isGuest);
|
||||||
dos->writeBoolean(m_newSeaLevel);
|
dos->writeBoolean(m_newSeaLevel);
|
||||||
dos->writeInt(m_uiGamePrivileges);
|
dos->writeInt(m_uiGamePrivileges);
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
dos->writeShort(m_xzSize);
|
dos->writeShort(m_xzSize);
|
||||||
dos->write(m_hellScale);
|
dos->write(m_hellScale);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoginPacket::handle(PacketListener *listener)
|
void LoginPacket::handle(PacketListener *listener)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="ContentPackage_NO_TU|Durango">
|
<ProjectConfiguration Include="ContentPackage_NO_TU|Durango">
|
||||||
@@ -201,6 +201,7 @@
|
|||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
<PlatformToolset>v110</PlatformToolset>
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
|||||||
@@ -476,29 +476,28 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
|
|||||||
|
|
||||||
CompoundTag *tag = NbtIo::read(dis);
|
CompoundTag *tag = NbtIo::read(dis);
|
||||||
|
|
||||||
loadEntities(levelChunk, level, tag);
|
if (tag != NULL)
|
||||||
|
|
||||||
if (tag->contains(L"TileTicks"))
|
|
||||||
{
|
{
|
||||||
PIXBeginNamedEvent(0,"Loading TileTicks");
|
loadEntities(levelChunk, level, tag);
|
||||||
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
|
|
||||||
|
|
||||||
if (tileTicks != NULL)
|
if (tag->contains(L"TileTicks"))
|
||||||
{
|
{
|
||||||
for (int i = 0; i < tileTicks->size(); i++)
|
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
|
||||||
{
|
|
||||||
CompoundTag *teTag = tileTicks->get(i);
|
|
||||||
|
|
||||||
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
|
if (tileTicks != NULL)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < tileTicks->size(); i++)
|
||||||
|
{
|
||||||
|
CompoundTag *teTag = tileTicks->get(i);
|
||||||
|
|
||||||
|
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
PIXEndNamedEvent();
|
|
||||||
|
delete tag;
|
||||||
}
|
}
|
||||||
|
|
||||||
delete tag;
|
|
||||||
|
|
||||||
PIXEndNamedEvent();
|
|
||||||
|
|
||||||
return levelChunk;
|
return levelChunk;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+21
-17
@@ -268,7 +268,13 @@ void Packet::updatePacketStatsPIX()
|
|||||||
shared_ptr<Packet> Packet::getPacket(int id)
|
shared_ptr<Packet> Packet::getPacket(int id)
|
||||||
{
|
{
|
||||||
// 4J: Removed try/catch
|
// 4J: Removed try/catch
|
||||||
return idToCreateMap[id]();
|
#ifdef __PS3__
|
||||||
|
boost::unordered_map<int, packetCreateFn>::iterator it = idToCreateMap.find(id);
|
||||||
|
#else
|
||||||
|
auto it = idToCreateMap.find(id);
|
||||||
|
#endif
|
||||||
|
if (it == idToCreateMap.end()) return shared_ptr<Packet>();
|
||||||
|
return it->second();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Packet::writeBytes(DataOutputStream *dataoutputstream, byteArray bytes)
|
void Packet::writeBytes(DataOutputStream *dataoutputstream, byteArray bytes)
|
||||||
@@ -330,13 +336,12 @@ shared_ptr<Packet> Packet::readPacket(DataInputStream *dis, bool isServer) // th
|
|||||||
if ((isServer && serverReceivedPackets.find(id) == serverReceivedPackets.end()) || (!isServer && clientReceivedPackets.find(id) == clientReceivedPackets.end()))
|
if ((isServer && serverReceivedPackets.find(id) == serverReceivedPackets.end()) || (!isServer && clientReceivedPackets.find(id) == clientReceivedPackets.end()))
|
||||||
{
|
{
|
||||||
//app.DebugPrintf("Bad packet id %d\n", id);
|
//app.DebugPrintf("Bad packet id %d\n", id);
|
||||||
__debugbreak();
|
return nullptr;
|
||||||
assert(false);
|
|
||||||
// throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
|
// throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
|
||||||
}
|
}
|
||||||
|
|
||||||
packet = getPacket(id);
|
packet = getPacket(id);
|
||||||
if (packet == NULL) assert(false);//throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
|
if (packet == NULL) return nullptr;//throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
|
||||||
|
|
||||||
//app.DebugPrintf("%s reading packet %d\n", isServer ? "Server" : "Client", packet->getId());
|
//app.DebugPrintf("%s reading packet %d\n", isServer ? "Server" : "Client", packet->getId());
|
||||||
packet->read(dis);
|
packet->read(dis);
|
||||||
@@ -394,17 +399,9 @@ wstring Packet::readUtf(DataInputStream *dis, int maxLength) // throws IOExcepti
|
|||||||
{
|
{
|
||||||
|
|
||||||
short stringLength = dis->readShort();
|
short stringLength = dis->readShort();
|
||||||
if (stringLength > maxLength)
|
if (stringLength > maxLength || stringLength < 0)
|
||||||
{
|
{
|
||||||
wstringstream stream;
|
return L"";
|
||||||
stream << L"Received string length longer than maximum allowed (" << stringLength << " > " << maxLength << ")";
|
|
||||||
assert(false);
|
|
||||||
// throw new IOException( stream.str() );
|
|
||||||
}
|
|
||||||
if (stringLength < 0)
|
|
||||||
{
|
|
||||||
assert(false);
|
|
||||||
// throw new IOException(L"Received string length is less than zero! Weird string!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
wstring builder = L"";
|
wstring builder = L"";
|
||||||
@@ -507,7 +504,7 @@ shared_ptr<ItemInstance> Packet::readItem(DataInputStream *dis)
|
|||||||
{
|
{
|
||||||
shared_ptr<ItemInstance> item = nullptr;
|
shared_ptr<ItemInstance> item = nullptr;
|
||||||
int id = dis->readShort();
|
int id = dis->readShort();
|
||||||
if (id >= 0)
|
if (id >= 0 && id < 32000) // validate against Item::ITEM_NUM_COUNT
|
||||||
{
|
{
|
||||||
int count = dis->readByte();
|
int count = dis->readByte();
|
||||||
int damage = dis->readShort();
|
int damage = dis->readShort();
|
||||||
@@ -545,9 +542,16 @@ void Packet::writeItem(shared_ptr<ItemInstance> item, DataOutputStream *dos)
|
|||||||
CompoundTag *Packet::readNbt(DataInputStream *dis)
|
CompoundTag *Packet::readNbt(DataInputStream *dis)
|
||||||
{
|
{
|
||||||
int size = dis->readShort();
|
int size = dis->readShort();
|
||||||
if (size < 0) return NULL;
|
if (size <= 0) return NULL;
|
||||||
|
|
||||||
|
const int MAX_NBT_SIZE = 32767;
|
||||||
|
if (size > MAX_NBT_SIZE) return NULL;
|
||||||
byteArray buff(size);
|
byteArray buff(size);
|
||||||
dis->readFully(buff);
|
if (!dis->readFully(buff))
|
||||||
|
{
|
||||||
|
delete [] buff.data;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
CompoundTag *result = (CompoundTag *) NbtIo::decompress(buff);
|
CompoundTag *result = (CompoundTag *) NbtIo::decompress(buff);
|
||||||
delete [] buff.data;
|
delete [] buff.data;
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
@@ -62,6 +62,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
m_friendsOnlyBits = dis->readByte();
|
m_friendsOnlyBits = dis->readByte();
|
||||||
m_ugcPlayersVersion = dis->readInt();
|
m_ugcPlayersVersion = dis->readInt();
|
||||||
m_dwPlayerCount = dis->readByte();
|
m_dwPlayerCount = dis->readByte();
|
||||||
|
if( m_dwPlayerCount > MINECRAFT_NET_MAX_PLAYERS ) m_dwPlayerCount = MINECRAFT_NET_MAX_PLAYERS;
|
||||||
if( m_dwPlayerCount > 0 )
|
if( m_dwPlayerCount > 0 )
|
||||||
{
|
{
|
||||||
m_playerXuids = new PlayerUID[m_dwPlayerCount];
|
m_playerXuids = new PlayerUID[m_dwPlayerCount];
|
||||||
@@ -74,6 +75,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
{
|
{
|
||||||
m_szUniqueSaveName[i]=dis->readByte();
|
m_szUniqueSaveName[i]=dis->readByte();
|
||||||
}
|
}
|
||||||
|
m_szUniqueSaveName[m_iSaveNameLen - 1] = 0;
|
||||||
m_serverSettings = dis->readInt();
|
m_serverSettings = dis->readInt();
|
||||||
m_hostIndex = dis->readByte();
|
m_hostIndex = dis->readByte();
|
||||||
|
|
||||||
|
|||||||
@@ -778,7 +778,7 @@ void RandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
|
|||||||
mineShaftFeature->postProcess(level, pprandom, xt, zt);
|
mineShaftFeature->postProcess(level, pprandom, xt, zt);
|
||||||
hasVillage = villageFeature->postProcess(level, pprandom, xt, zt);
|
hasVillage = villageFeature->postProcess(level, pprandom, xt, zt);
|
||||||
strongholdFeature->postProcess(level, pprandom, xt, zt);
|
strongholdFeature->postProcess(level, pprandom, xt, zt);
|
||||||
scatteredFeature->postProcess(level, random, xt, zt);
|
scatteredFeature->postProcess(level, pprandom, xt, zt);
|
||||||
}
|
}
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
|||||||
@@ -38,7 +38,12 @@ RegionFile::RegionFile(ConsoleSaveFile *saveFile, File *path)
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
fileEntry = m_saveFile->createFile( fileName->getName() );
|
wstring saveName = fileName->getPath();
|
||||||
|
for (size_t i = 0; i < saveName.size(); i++)
|
||||||
|
{
|
||||||
|
if (saveName[i] == L'\\') saveName[i] = L'/';
|
||||||
|
}
|
||||||
|
fileEntry = m_saveFile->createFile( ConsoleSavePath(saveName) );
|
||||||
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
|
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
|
||||||
|
|
||||||
if ( fileEntry->getFileSize() < SECTOR_BYTES)
|
if ( fileEntry->getFileSize() < SECTOR_BYTES)
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ bool RegionFileCache::useSplitSaves(ESavePlatform platform)
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
|
RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - synchronized restored
|
||||||
{
|
{
|
||||||
// 4J Jev - changed back to use of the File class.
|
// 4J Jev - changed back to use of the File class.
|
||||||
//char file[MAX_PATH_SIZE];
|
//char file[MAX_PATH_SIZE];
|
||||||
@@ -26,6 +26,7 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
|
|||||||
//File regionDir(basePath, L"region");
|
//File regionDir(basePath, L"region");
|
||||||
|
|
||||||
//File file(regionDir, wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
|
//File file(regionDir, wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
|
||||||
|
EnterCriticalSection(&m_cs);
|
||||||
MemSect(31);
|
MemSect(31);
|
||||||
File file;
|
File file;
|
||||||
if(useSplitSaves(saveFile->getSavePlatform()))
|
if(useSplitSaves(saveFile->getSavePlatform()))
|
||||||
@@ -46,6 +47,7 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
|
|||||||
// 4J Jev, put back in.
|
// 4J Jev, put back in.
|
||||||
if (ref != NULL)
|
if (ref != NULL)
|
||||||
{
|
{
|
||||||
|
LeaveCriticalSection(&m_cs);
|
||||||
return ref;
|
return ref;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,12 +65,14 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
|
|||||||
|
|
||||||
RegionFile *reg = new RegionFile(saveFile, &file);
|
RegionFile *reg = new RegionFile(saveFile, &file);
|
||||||
cache[file] = reg; // 4J - this was originally a softReferenc
|
cache[file] = reg; // 4J - this was originally a softReferenc
|
||||||
|
LeaveCriticalSection(&m_cs);
|
||||||
return reg;
|
return reg;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionFileCache::_clear() // 4J - TODO was synchronized
|
void RegionFileCache::_clear() // 4J - TODO was synchronized
|
||||||
{
|
{
|
||||||
|
EnterCriticalSection(&m_cs);
|
||||||
AUTO_VAR(itEnd, cache.end());
|
AUTO_VAR(itEnd, cache.end());
|
||||||
for( AUTO_VAR(it, cache.begin()); it != itEnd; it++ )
|
for( AUTO_VAR(it, cache.begin()); it != itEnd; it++ )
|
||||||
{
|
{
|
||||||
@@ -85,6 +89,7 @@ void RegionFileCache::_clear() // 4J - TODO was synchronized
|
|||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
cache.clear();
|
cache.clear();
|
||||||
|
LeaveCriticalSection(&m_cs);
|
||||||
}
|
}
|
||||||
|
|
||||||
int RegionFileCache::_getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ)
|
int RegionFileCache::_getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ)
|
||||||
@@ -120,9 +125,3 @@ DataOutputStream *RegionFileCache::_getChunkDataOutputStream(ConsoleSaveFile *sa
|
|||||||
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
|
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
RegionFileCache::~RegionFileCache()
|
|
||||||
{
|
|
||||||
_clear();
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -10,13 +10,14 @@ private:
|
|||||||
static const int MAX_CACHE_SIZE = 256;
|
static const int MAX_CACHE_SIZE = 256;
|
||||||
|
|
||||||
unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> cache;
|
unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> cache;
|
||||||
|
CRITICAL_SECTION m_cs;
|
||||||
|
|
||||||
static RegionFileCache s_defaultCache;
|
static RegionFileCache s_defaultCache;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Made public and non-static so we can have a cache for input and output files
|
// Made public and non-static so we can have a cache for input and output files
|
||||||
RegionFileCache() {}
|
RegionFileCache() { InitializeCriticalSectionAndSpinCount(&m_cs, 4000); }
|
||||||
~RegionFileCache();
|
~RegionFileCache() { DeleteCriticalSection(&m_cs); _clear(); }
|
||||||
|
|
||||||
RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized
|
RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized
|
||||||
void _clear(); // 4J - TODO was synchronized
|
void _clear(); // 4J - TODO was synchronized
|
||||||
|
|||||||
@@ -21,7 +21,9 @@ RemoveEntitiesPacket::~RemoveEntitiesPacket()
|
|||||||
|
|
||||||
void RemoveEntitiesPacket::read(DataInputStream *dis) //throws IOException
|
void RemoveEntitiesPacket::read(DataInputStream *dis) //throws IOException
|
||||||
{
|
{
|
||||||
ids = intArray(dis->readByte());
|
int count = dis->readByte();
|
||||||
|
if(count < 0) count = 0;
|
||||||
|
ids = intArray(count);
|
||||||
for(unsigned int i = 0; i < ids.length; ++i)
|
for(unsigned int i = 0; i < ids.length; ++i)
|
||||||
{
|
{
|
||||||
ids[i] = dis->readInt();
|
ids[i] = dis->readInt();
|
||||||
|
|||||||
@@ -55,10 +55,8 @@ void RespawnPacket::read(DataInputStream *dis) //throws IOException
|
|||||||
difficulty = dis->readByte();
|
difficulty = dis->readByte();
|
||||||
m_newSeaLevel = dis->readBoolean();
|
m_newSeaLevel = dis->readBoolean();
|
||||||
m_newEntityId = dis->readShort();
|
m_newEntityId = dis->readShort();
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
m_xzSize = dis->readShort();
|
m_xzSize = dis->readShort();
|
||||||
m_hellScale = dis->read();
|
m_hellScale = dis->read();
|
||||||
#endif
|
|
||||||
app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
|
app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -80,10 +78,8 @@ void RespawnPacket::write(DataOutputStream *dos) //throws IOException
|
|||||||
dos->writeByte(difficulty);
|
dos->writeByte(difficulty);
|
||||||
dos->writeBoolean(m_newSeaLevel);
|
dos->writeBoolean(m_newSeaLevel);
|
||||||
dos->writeShort(m_newEntityId);
|
dos->writeShort(m_newEntityId);
|
||||||
#ifdef _LARGE_WORLDS
|
|
||||||
dos->writeShort(m_xzSize);
|
dos->writeShort(m_xzSize);
|
||||||
dos->write(m_hellScale);
|
dos->write(m_hellScale);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int RespawnPacket::getEstimatedSize()
|
int RespawnPacket::getEstimatedSize()
|
||||||
|
|||||||
@@ -138,6 +138,11 @@ void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHos
|
|||||||
}
|
}
|
||||||
|
|
||||||
EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
|
EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
|
||||||
|
if(m_queueNetwork[queueIdx].size() + dwDataSize > 2 * 1024 * 1024)
|
||||||
|
{
|
||||||
|
LeaveCriticalSection(&m_queueLockNetwork[queueIdx]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
for( unsigned int i = 0; i < dwDataSize; i++ )
|
for( unsigned int i = 0; i < dwDataSize; i++ )
|
||||||
{
|
{
|
||||||
m_queueNetwork[queueIdx].push(*pbData++);
|
m_queueNetwork[queueIdx].push(*pbData++);
|
||||||
|
|||||||
@@ -602,9 +602,10 @@ bool SparseDataStorage::isCompressed()
|
|||||||
|
|
||||||
void SparseDataStorage::write(DataOutputStream *dos)
|
void SparseDataStorage::write(DataOutputStream *dos)
|
||||||
{
|
{
|
||||||
int count = ( dataAndCount >> 48 ) & 0xffff;
|
__int64 snapshot = dataAndCount;
|
||||||
|
int count = ( snapshot >> 48 ) & 0xffff;
|
||||||
dos->writeInt(count);
|
dos->writeInt(count);
|
||||||
unsigned char *dataPointer = (unsigned char *)(dataAndCount & 0x0000ffffffffffff);
|
unsigned char *dataPointer = (unsigned char *)(snapshot & 0x0000ffffffffffff);
|
||||||
byteArray wrapper(dataPointer, count * 128 + 128);
|
byteArray wrapper(dataPointer, count * 128 + 128);
|
||||||
dos->write(wrapper);
|
dos->write(wrapper);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -619,9 +619,10 @@ bool SparseLightStorage::isCompressed()
|
|||||||
|
|
||||||
void SparseLightStorage::write(DataOutputStream *dos)
|
void SparseLightStorage::write(DataOutputStream *dos)
|
||||||
{
|
{
|
||||||
int count = ( dataAndCount >> 48 ) & 0xffff;
|
__int64 snapshot = dataAndCount;
|
||||||
|
int count = ( snapshot >> 48 ) & 0xffff;
|
||||||
dos->writeInt(count);
|
dos->writeInt(count);
|
||||||
unsigned char *dataPointer = (unsigned char *)(dataAndCount & 0x0000ffffffffffff);
|
unsigned char *dataPointer = (unsigned char *)(snapshot & 0x0000ffffffffffff);
|
||||||
byteArray wrapper(dataPointer, count * 128 + 128);
|
byteArray wrapper(dataPointer, count * 128 + 128);
|
||||||
dos->write(wrapper);
|
dos->write(wrapper);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -222,7 +222,7 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li
|
|||||||
if(piece->pieceClass != EPieceClass_PortalRoom) continue;
|
if(piece->pieceClass != EPieceClass_PortalRoom) continue;
|
||||||
|
|
||||||
#ifndef _CONTENT_PACKAGE
|
#ifndef _CONTENT_PACKAGE
|
||||||
printf("Portal room forcing attempt\n");
|
app.DebugPrintf("Portal room forcing attempt\n");
|
||||||
#endif
|
#endif
|
||||||
StrongholdPiece *strongholdPiece = PortalRoom::createPiece(pieces, random, footX, footY, footZ, direction, depth);
|
StrongholdPiece *strongholdPiece = PortalRoom::createPiece(pieces, random, footX, footY, footZ, direction, depth);
|
||||||
if (strongholdPiece != NULL)
|
if (strongholdPiece != NULL)
|
||||||
@@ -235,7 +235,7 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li
|
|||||||
currentPieces.remove(piece);
|
currentPieces.remove(piece);
|
||||||
}
|
}
|
||||||
#ifndef _CONTENT_PACKAGE
|
#ifndef _CONTENT_PACKAGE
|
||||||
printf("Success\n");
|
app.DebugPrintf("Success\n");
|
||||||
#endif
|
#endif
|
||||||
return strongholdPiece;
|
return strongholdPiece;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
|
|
||||||
StructureFeature::StructureFeature()
|
StructureFeature::StructureFeature()
|
||||||
{
|
{
|
||||||
|
InitializeCriticalSectionAndSpinCount(&m_csCachedStructures, 4000);
|
||||||
#ifdef ENABLE_STRUCTURE_SAVING
|
#ifdef ENABLE_STRUCTURE_SAVING
|
||||||
savedData = nullptr;
|
savedData = nullptr;
|
||||||
#endif
|
#endif
|
||||||
@@ -16,10 +17,13 @@ StructureFeature::StructureFeature()
|
|||||||
|
|
||||||
StructureFeature::~StructureFeature()
|
StructureFeature::~StructureFeature()
|
||||||
{
|
{
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
|
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
|
||||||
{
|
{
|
||||||
delete it->second;
|
delete it->second;
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
|
DeleteCriticalSection(&m_csCachedStructures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks)
|
void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks)
|
||||||
@@ -28,12 +32,16 @@ void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOf
|
|||||||
// the chunk being generated, but not all chunks are the sources of
|
// the chunk being generated, but not all chunks are the sources of
|
||||||
// structures
|
// structures
|
||||||
|
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
|
|
||||||
restoreSavedData(level);
|
restoreSavedData(level);
|
||||||
|
|
||||||
if (cachedStructures.find(ChunkPos::hashCode(x, z)) != cachedStructures.end())
|
if (cachedStructures.find(ChunkPos::hashCode(x, z)) != cachedStructures.end())
|
||||||
{
|
{
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
|
|
||||||
// clear random key
|
// clear random key
|
||||||
random->nextInt();
|
random->nextInt();
|
||||||
@@ -41,7 +49,9 @@ void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOf
|
|||||||
if (isFeatureChunk(x, z,level->getLevelData()->getGenerator() == LevelType::lvl_flat))
|
if (isFeatureChunk(x, z,level->getLevelData()->getGenerator() == LevelType::lvl_flat))
|
||||||
{
|
{
|
||||||
StructureStart *start = createStructureStart(x, z);
|
StructureStart *start = createStructureStart(x, z);
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
cachedStructures[ChunkPos::hashCode(x, z)] = start;
|
cachedStructures[ChunkPos::hashCode(x, z)] = start;
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
saveFeature(x, z, start);
|
saveFeature(x, z, start);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -58,6 +68,7 @@ bool StructureFeature::postProcess(Level *level, Random *random, int chunkX, int
|
|||||||
int cz = (chunkZ << 4); // + 8;
|
int cz = (chunkZ << 4); // + 8;
|
||||||
|
|
||||||
bool intersection = false;
|
bool intersection = false;
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
|
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
|
||||||
{
|
{
|
||||||
StructureStart *structureStart = it->second;
|
StructureStart *structureStart = it->second;
|
||||||
@@ -76,12 +87,14 @@ bool StructureFeature::postProcess(Level *level, Random *random, int chunkX, int
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
|
|
||||||
return intersection;
|
return intersection;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool StructureFeature::isIntersection(int cellX, int cellZ)
|
bool StructureFeature::isIntersection(int cellX, int cellZ)
|
||||||
{
|
{
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
restoreSavedData(level);
|
restoreSavedData(level);
|
||||||
|
|
||||||
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
|
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
|
||||||
@@ -97,12 +110,14 @@ bool StructureFeature::isIntersection(int cellX, int cellZ)
|
|||||||
StructurePiece *next = *it2++;
|
StructurePiece *next = *it2++;
|
||||||
if (next->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ))
|
if (next->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ))
|
||||||
{
|
{
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,6 +129,7 @@ bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
|
|||||||
|
|
||||||
StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ)
|
StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ)
|
||||||
{
|
{
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
//for (StructureStart structureStart : cachedStructures.values())
|
//for (StructureStart structureStart : cachedStructures.values())
|
||||||
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
||||||
{
|
{
|
||||||
@@ -138,12 +154,14 @@ StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ
|
|||||||
StructurePiece* piece = *it2;
|
StructurePiece* piece = *it2;
|
||||||
if ( piece->getBoundingBox()->isInside(cellX, cellY, cellZ) )
|
if ( piece->getBoundingBox()->isInside(cellX, cellY, cellZ) )
|
||||||
{
|
{
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return pStructureStart;
|
return pStructureStart;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,14 +169,17 @@ bool StructureFeature::isInsideBoundingFeature(int cellX, int cellY, int cellZ)
|
|||||||
{
|
{
|
||||||
restoreSavedData(level);
|
restoreSavedData(level);
|
||||||
|
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
||||||
{
|
{
|
||||||
StructureStart *structureStart = it->second;
|
StructureStart *structureStart = it->second;
|
||||||
if (structureStart->isValid())
|
if (structureStart->isValid())
|
||||||
{
|
{
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return (structureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ));
|
return (structureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -182,6 +203,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
|||||||
double minDistance = DBL_MAX;
|
double minDistance = DBL_MAX;
|
||||||
TilePos *selected = NULL;
|
TilePos *selected = NULL;
|
||||||
|
|
||||||
|
EnterCriticalSection(&m_csCachedStructures);
|
||||||
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
||||||
{
|
{
|
||||||
StructureStart *pStructureStart = it->second;
|
StructureStart *pStructureStart = it->second;
|
||||||
@@ -205,6 +227,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LeaveCriticalSection(&m_csCachedStructures);
|
||||||
if (selected != NULL)
|
if (selected != NULL)
|
||||||
{
|
{
|
||||||
return selected;
|
return selected;
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ private:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
unordered_map<__int64, StructureStart *> cachedStructures;
|
unordered_map<__int64, StructureStart *> cachedStructures;
|
||||||
|
CRITICAL_SECTION m_csCachedStructures;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
StructureFeature();
|
StructureFeature();
|
||||||
|
|||||||
@@ -343,8 +343,10 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
|
|||||||
vector<shared_ptr<DataItem> > *result = NULL;
|
vector<shared_ptr<DataItem> > *result = NULL;
|
||||||
|
|
||||||
int currentHeader = input->readByte();
|
int currentHeader = input->readByte();
|
||||||
|
int itemCount = 0;
|
||||||
|
const int MAX_ENTITY_DATA_ITEMS = 256;
|
||||||
|
|
||||||
while (currentHeader != EOF_MARKER)
|
while (currentHeader != EOF_MARKER && itemCount < MAX_ENTITY_DATA_ITEMS)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (result == NULL)
|
if (result == NULL)
|
||||||
@@ -399,6 +401,7 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
result->push_back(item);
|
result->push_back(item);
|
||||||
|
itemCount++;
|
||||||
|
|
||||||
currentHeader = input->readByte();
|
currentHeader = input->readByte();
|
||||||
}
|
}
|
||||||
|
|||||||
+26
-5
@@ -84,27 +84,48 @@ Tag *Tag::readNamedTag(DataInput *dis)
|
|||||||
|
|
||||||
Tag *Tag::readNamedTag(DataInput *dis, int tagDepth)
|
Tag *Tag::readNamedTag(DataInput *dis, int tagDepth)
|
||||||
{
|
{
|
||||||
|
static __declspec(thread) int depth = 0;
|
||||||
|
static __declspec(thread) int totalTagCount = 0;
|
||||||
|
|
||||||
|
if (depth == 0)
|
||||||
|
totalTagCount = 0;
|
||||||
|
|
||||||
|
depth++;
|
||||||
|
|
||||||
|
if (depth > 256)
|
||||||
|
{
|
||||||
|
depth--;
|
||||||
|
return new EndTag();
|
||||||
|
}
|
||||||
|
|
||||||
|
totalTagCount++;
|
||||||
|
const int MAX_TOTAL_TAGS = 32768;
|
||||||
|
if (totalTagCount > MAX_TOTAL_TAGS)
|
||||||
|
{
|
||||||
|
depth--;
|
||||||
|
return new EndTag();
|
||||||
|
}
|
||||||
|
|
||||||
byte type = dis->readByte();
|
byte type = dis->readByte();
|
||||||
if (type == 0) return new EndTag();
|
if (type == 0) { depth--; return new EndTag(); }
|
||||||
|
|
||||||
// 4J Stu - readByte can return -1, so if it's that then also mark as the end tag
|
// 4J Stu - readByte can return -1, so if it's that then also mark as the end tag
|
||||||
if(type == 255)
|
if(type == 255)
|
||||||
{
|
{
|
||||||
app.DebugPrintf("readNamedTag read a type of 255\n");
|
depth--;
|
||||||
#ifndef _CONTENT_PACKAGE
|
|
||||||
__debugbreak();
|
|
||||||
#endif
|
|
||||||
return new EndTag();
|
return new EndTag();
|
||||||
}
|
}
|
||||||
|
|
||||||
wstring name = dis->readUTF();//new String(bytes, "UTF-8");
|
wstring name = dis->readUTF();//new String(bytes, "UTF-8");
|
||||||
|
|
||||||
Tag *tag = newTag(type, name);
|
Tag *tag = newTag(type, name);
|
||||||
|
if (tag == NULL) { depth--; return new EndTag(); }
|
||||||
// short length = dis.readShort();
|
// short length = dis.readShort();
|
||||||
// byte[] bytes = new byte[length];
|
// byte[] bytes = new byte[length];
|
||||||
// dis.readFully(bytes);
|
// dis.readFully(bytes);
|
||||||
|
|
||||||
tag->load(dis, tagDepth);
|
tag->load(dis, tagDepth);
|
||||||
|
depth--;
|
||||||
return tag;
|
return tag;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user