Merge branch 'main' into networking

This commit is contained in:
2026-08-02 18:58:23 +03:00
269 changed files with 3811 additions and 11967 deletions
+16 -6
View File
@@ -2028,6 +2028,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
#elif defined __PSVITA__
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
int ret = -1;
/*
if(!CGameNetworkManager::usingAdhocMode()) // we don't need to be friends in PSN for adhoc mode
{
int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, false);
@@ -2038,10 +2039,11 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
friendCount = friendList.get()->size();
}
}
}
}*/
#else // __ORBIS__
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
/*
//sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
std::vector<sce::Toolkit::NP::FriendsList> friendList;
sce::Toolkit::NP::FriendInfoRequest requestParam;
memset(&requestParam,0,sizeof(requestParam));
@@ -2050,14 +2052,16 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
requestParam.offset = 0;
requestParam.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad());
int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
//int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
int ret = 42069;
if( ret == 0 )
{
if( friendList.hasResult() )
if( friendList.hasResult())
{
friendCount = friendList.get()->size();
}
}
}*/
int ret = 42069;
#endif
if( ret == 0 )
{
@@ -2067,12 +2071,18 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
{
#ifdef __PS3__
ret = sceNpBasicGetFriendListEntry( i, &npid );
#elif defined __ORBIS__
//dont touch npid
#else
npid = friendList.get()->at(i).npid;
#endif
if( ret == 0 )
{
#ifndef __ORBIS__
if(strcmp(npid.handle.data, packet->m_playerXuids[packet->m_hostIndex].getOnlineID()) == 0)
#else
if(1==2)
#endif
{
isFriend = true;
break;