added 360 support and fixed vita again again

This commit is contained in:
552eden
2026-08-13 00:04:53 +03:00
parent 92891de261
commit 1005e64629
17 changed files with 591 additions and 208 deletions
@@ -1,4 +1,5 @@
#include "stdafx.h"
#include "..\LivePrivileges.h"
#include "XUI_MultiGameCreate.h"
#include "XUI_MultiGameLaunchMoreOptions.h"
#include "..\..\TexturePackRepository.h"
@@ -99,7 +100,7 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnInit( XUIMessageInit* pInitData, BO
m_CheckboxInviteOnly.SetCheck(m_params->bInviteOnly);
m_CheckboxAllowFoF.SetCheck(m_params->bAllowFriendsOfFriends);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_params->iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
m_bMultiplayerAllowed = Live_MultiplayerAllowed( m_params->iPad );
if(m_params->bOnlineSettingChangedBySystem)
{
m_CheckboxOnline.SetCheck(FALSE);
@@ -270,7 +271,7 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnTimer( XUIMessageTimer *pTimer, BOO
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
if( pTimer->nId == GAME_CREATE_ONLINE_TIMER_ID)
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_params->iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
bool bMultiplayerAllowed = Live_MultiplayerAllowed( m_params->iPad );
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{