forked from cafeberry/cafeberry
added 360 support and fixed vita again again
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@@ -1,4 +1,5 @@
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#include "stdafx.h"
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#include "..\LivePrivileges.h"
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#include "XUI_MultiGameCreate.h"
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#include "XUI_MultiGameLaunchMoreOptions.h"
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#include "..\..\TexturePackRepository.h"
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@@ -99,7 +100,7 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnInit( XUIMessageInit* pInitData, BO
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m_CheckboxInviteOnly.SetCheck(m_params->bInviteOnly);
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m_CheckboxAllowFoF.SetCheck(m_params->bAllowFriendsOfFriends);
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m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_params->iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
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m_bMultiplayerAllowed = Live_MultiplayerAllowed( m_params->iPad );
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if(m_params->bOnlineSettingChangedBySystem)
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{
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m_CheckboxOnline.SetCheck(FALSE);
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@@ -270,7 +271,7 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnTimer( XUIMessageTimer *pTimer, BOO
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// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
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if( pTimer->nId == GAME_CREATE_ONLINE_TIMER_ID)
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{
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bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_params->iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
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bool bMultiplayerAllowed = Live_MultiplayerAllowed( m_params->iPad );
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if(bMultiplayerAllowed != m_bMultiplayerAllowed)
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{
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