feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19 This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: 552eden <552eden@gmail.com> Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost> Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: pieeebot/cafeberry#10
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@@ -10,7 +10,6 @@
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#include "..\..\TexturePack.h"
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#include "..\..\DLCTexturePack.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#ifndef _XBOX
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#include "UI.h"
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#endif
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@@ -2,7 +2,6 @@
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#include "UI.h"
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#include "UIComponent_PressStartToPlay.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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UIComponent_PressStartToPlay::UIComponent_PressStartToPlay(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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@@ -23,7 +23,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
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// We don't have a reinstall content, so remove the button
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
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#ifndef _DEBUG
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#ifdef _FINAL_BUILD
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removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#else
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if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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@@ -121,7 +121,7 @@ void UIScene_HelpAndOptionsMenu::updateComponents()
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void UIScene_HelpAndOptionsMenu::handleReload()
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{
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#ifndef _DEBUG
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#ifdef _FINAL_BUILD
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removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#else
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if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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@@ -61,7 +61,7 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void
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if(m_editingSelf)
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{
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#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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removeControl( &m_checkboxes[eControl_Op], true );
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#else
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m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
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@@ -254,7 +254,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload()
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if(m_editingSelf)
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{
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#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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removeControl( &m_checkboxes[eControl_Op], true );
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#endif
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