diff --git a/Minecraft.Client/Minecraft.Client.vcxproj.filters b/Minecraft.Client/Minecraft.Client.vcxproj.filters index 553aa72f..7e2caa1b 100644 --- a/Minecraft.Client/Minecraft.Client.vcxproj.filters +++ b/Minecraft.Client/Minecraft.Client.vcxproj.filters @@ -6287,7 +6287,7 @@ - + \ No newline at end of file diff --git a/Minecraft.Client/OrbisMedia/loc/stringsGeneric.xml b/Minecraft.Client/OrbisMedia/loc/stringsGeneric.xml index 142fda9f..a631dfc3 100644 --- a/Minecraft.Client/OrbisMedia/loc/stringsGeneric.xml +++ b/Minecraft.Client/OrbisMedia/loc/stringsGeneric.xml @@ -603,71 +603,129 @@ so they can easily join you. What's New - + - - -{*T3*}{*TITLE_UPDATE_NAME*}{*ETW*}{*B*}{*B*} -{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} -- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, -Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} -- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} -- Added new Mobs - Zombie Villagers.{*B*} -- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} -- Added Trading with villagers.{*B*} -- Added Anvil interface.{*B*} -- Can dye leather armor.{*B*} -- Can dye wolf collars.{*B*} -- Can control riding a pig with a Carrot on a Stick.{*B*} -- Updated Bonus Chest content with more items.{*B*} -- Changed placement of half blocks and other blocks on half blocks.{*B*} -- Changed placement of upside down stairs and slabs.{*B*} -- Added different villager professions.{*B*} -- Villagers spawned from a spawn egg will have a random profession.{*B*} -- Added sideways log placement.{*B*} -- Furnaces can use wooden tools as a fuel.{*B*} -- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} -- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} -- Nether mobs can spawn in the Overworld from Portals.{*B*} -- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} -- Mobs in Creative mode become neutral again after a short period.{*B*} -- Remove knockback when drowning.{*B*} -- Doors being broken by zombies show damage.{*B*} -- Ice melts in the nether.{*B*} -- Cauldrons fill up when out in the rain.{*B*} -- Pistons take twice as long to update.{*B*} -- Pig drops Saddle when killed (if has one).{*B*} -- Sky color in The End changed.{*B*} -- String can be placed (for Tripwires).{*B*} -- Rain drips through leaves.{*B*} -- Levers can be placed on the bottom of blocks.{*B*} -- TNT does variable damage depending on difficulty setting.{*B*} -- Book recipe changed.{*B*} -- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} -- Pigs drop more Porkchops.{*B*} -- Slimes spawn less in Superflat worlds.{*B*} -- Creeper damage variable based on difficulty setting, more knockback.{*B*} -- Fixed Endermen not opening their jaws.{*B*} -- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} -- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} -- Added new tutorials to the Tutorial World for new items and features.{*B*} -- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} - - + + + {*T3*}Changes and Additions{*ETW*}{*B*}{*B*} + - Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*} + - Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*} + - Added new terrain generation features - Witch Huts.{*B*} + - Added Beacon interface.{*B*} + - Added Horse interface.{*B*} + - Added Hopper interface.{*B*} + - Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*} + - Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*} + - Added lots of new sounds.{*B*} + - Mobs, items and projectiles can now pass through portals.{*B*} + - Repeaters can now be locked by powering their sides with another Repeater.{*B*} + - Zombies and Skeletons can now spawn with different weapons and armor.{*B*} + - New death messages.{*B*} + - Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*} + - Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*} + - A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*} + - Dispensers can face in any direction.{*B*} + - Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*} + - The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*} + + - - {*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} -There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} -{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, -Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} - {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} -{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} -{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} -{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} - - + + + {*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} + There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} + {*T1*}New Items{*ETB*} - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}{*B*} + {*T1*}New Mobs{*ETB*} - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}{*B*} + {*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*} + {*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*} + + - + + Horses + + + + + {*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*} + Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*} + All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*} + Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*} + When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*} + Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*} + Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*} + Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*} + Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*} + + + + + Beacons + + + + + {*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*} + Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*} + They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*} + Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*} + The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*} + In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*} + A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*} + To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*} + Once set, the powers will emanate from the Beacon indefinitely.{*B*} + + + + + Fireworks + + + + + {*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*} + Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*} + The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*} + To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*} + You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*} + Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*} + You can then take the crafted Firework out of the output slot.{*B*}{*B*} + Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*} + - The Dye will set the color of the explosion of the Firework Star.{*B*} + - The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*} + - A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*} + After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye. + + + + + Hoppers + + + + + {*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*} + Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*} + They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*} + Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*} + If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*} + A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*} + + + + + Droppers + + + + + {*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*} + When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*} + If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off. + + + + Deals more damage than by hand. @@ -911,17 +969,69 @@ The colors of the bed are always the same, regardless of the colors of wool used Will create an image of an area explored while held. This can be used for path-finding. - + - + + When used becomes a map of the part of the world that you are in, and gets filled in as you explore. + + + Allows for ranged attacks by using arrows. Used as ammunition for bows. - + - + + Dropped by the Wither, used in crafting Beacons. + + + + When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created. + + + + Used to determine the color, effect and shape of a Firework. + + + + Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states. + + + + Is a type of Minecart that acts as a moving TNT block. + + + + Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight). + + + + Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it. + + + + A special type of Armor that can be equipped to a horse. Provides 5 Armor. + + + + A special type of Armor that can be equipped to a horse. Provides 7 Armor. + + + + A special type of Armor that can be equipped to a horse. Provides 11 Armor. + + + + Used to leash mobs to the player or Fence posts. + + + + Used to name mobs in the world. + + + Restores 2.5{*ICON_SHANK_01*}. @@ -1749,9 +1859,65 @@ Can also be used for low-level lighting. Iron Golem - + - + + Bat + + + + These flying creatures are found in caverns or other large enclosed spaces. + + + + Witch + + + + These enemies can be found in swamps and attack you by throwing Potions. They drop Potions when killed. + + + + Horse + + + + These animals can be tamed and can then be ridden. + + + + Donkey + + + + These animals can be tamed and can then be ridden. They can have a chest attached. + + + + Mule + + + + Born when a Horse and a Donkey breed. These animals can be tamed and can then be ridden and carry chests. + + + + Zombie Horse + + + + Skeleton Horse + + + + Wither + + + + These are crafted from Wither Skulls and Soul Sand. They fire exploding skulls at you. + + + Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins. @@ -2445,9 +2611,13 @@ Can also be used for low-level lighting. Map - + - + + Empty Map + + + Music Disc - "13" @@ -2649,9 +2819,53 @@ Can also be used for low-level lighting. Creeper Head - + - + + Nether Star + + + + Firework Rocket + + + + Firework Star + + + + Redstone Comparator + + + + Minecart with TNT + + + + Minecart with Hopper + + + + Iron Horse Armor + + + + Gold Horse Armor + + + + Diamond Horse Armor + + + + Lead + + + + Name Tag + + + Stone @@ -3356,9 +3570,377 @@ Can also be used for low-level lighting. Skull - + - + + Command Block + + + + Beacon + + + + Trapped Chest + + + + Weighted Pressure Plate (Light) + + + + Weighted Pressure Plate (Heavy) + + + + Redstone Comparator + + + + Daylight Sensor + + + + Block of Redstone + + + + Hopper + + + + Activator Rail + + + + Dropper + + + + Stained Clay + + + + Hay Bale + + + + Hardened Clay + + + + Block of Coal + + + + Black Stained Clay + + + + Red Stained Clay + + + + Green Stained Clay + + + + Brown Stained Clay + + + + Blue Stained Clay + + + + Purple Stained Clay + + + + Cyan Stained Clay + + + + Light Gray Stained Clay + + + + Gray Stained Clay + + + + Pink Stained Clay + + + + Lime Stained Clay + + + + Yellow Stained Clay + + + + Light Blue Stained Clay + + + + Magenta Stained Clay + + + + Orange Stained Clay + + + + White Stained Clay + + + + Stained Glass + + + + Black Stained Glass + + + + Red Stained Glass + + + + Green Stained Glass + + + + Brown Stained Glass + + + + Blue Stained Glass + + + + Purple Stained Glass + + + + Cyan Stained Glass + + + + Light Gray Stained Glass + + + + Gray Stained Glass + + + + Pink Stained Glass + + + + Lime Stained Glass + + + + Yellow Stained Glass + + + + Light Blue Stained Glass + + + + Magenta Stained Glass + + + + Orange Stained Glass + + + + White Stained Glass + + + + Stained Glass Pane + + + + Black Stained Glass Pane + + + + Red Stained Glass Pane + + + + Green Stained Glass Pane + + + + Brown Stained Glass Pane + + + + Blue Stained Glass Pane + + + + Purple Stained Glass Pane + + + + Cyan Stained Glass Pane + + + + Light Gray Stained Glass Pane + + + + Gray Stained Glass Pane + + + + Pink Stained Glass Pane + + + + Lime Stained Glass Pane + + + + Yellow Stained Glass Pane + + + + Light Blue Stained Glass Pane + + + + Magenta Stained Glass Pane + + + + Orange Stained Glass Pane + + + + White Stained Glass Pane + + + + Small Ball + + + + Large Ball + + + + Star-shaped + + + + Creeper-shaped + + + + Burst + + + + Unknown Shape + + + + Black + + + + Red + + + + Green + + + + Brown + + + + Blue + + + + Purple + + + + Cyan + + + + Light Gray + + + + Gray + + + + Pink + + + + Lime + + + + Yellow + + + + Light Blue + + + + Magenta + + + + Orange + + + + White + + + + Custom + + + + Fade to + + + + Twinkle + + + + Trail + + + + Flight Duration: + + + Current Controls @@ -3520,1104 +4102,1179 @@ Can also be used for low-level lighting. - + - - {*B*}Press{*CONTROLLER_VK_A*} to continue. - + + {*B*}Press{*CONTROLLER_VK_A*} to continue. + - - {*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} - Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. - - - - Minecraft is a game about placing blocks to build anything you can imagine. -At night monsters come out, make sure to build a shelter before that happens. - - - - Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around. - - - - Use{*CONTROLLER_ACTION_MOVE*} to move around. - - - - To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food. - - - - Press{*CONTROLLER_ACTION_JUMP*} to jump. - - - - Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks... - - - - Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory. - - - - Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface. - - - - As you collect and craft more items, your inventory will fill up.{*B*} - Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory. - - - - As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally. - - - - If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar. - - - - With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full. - - - - Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*} - - - - The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*} - - - - A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*} - - - - To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*} - - - - Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item. - - - - Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool. - - - - With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table. - - - - Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it. - - - - A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*} - - - - An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*} - - - - A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*} - - - - Open the container - - - - - Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. + + + {*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} + Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. - + - - - Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. + + + Minecraft is a game about placing blocks to build anything you can imagine. + At night monsters come out, make sure to build a shelter before that happens. - + - - - You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. + + Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around. + + + + Use{*CONTROLLER_ACTION_MOVE*} to move around. + + + + To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food. + + + + Press{*CONTROLLER_ACTION_JUMP*} to jump. + + + + Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks... + + + + Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory. + + + + Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface. + + + + + As you collect and craft more items, your inventory will fill up.{*B*} + Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory. - + - - Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*} - + + As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally. + - - You have collected enough cobblestone to build a furnace. Use your crafting table to create one. - + + If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar. + - - Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it. - + + With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full. + - - Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter? - + + Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*} + - - Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter? - + + The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*} + - - A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*} - + + A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*} + - - Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world. - + + To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*} + - - It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*} - + + Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item. + - - - You have completed the first part of the tutorial. - - + + Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool. + - - + + With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table. + + + + Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it. + + + + A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*} + + + + An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*} + + + + A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*} + + + + Open the container + + + + Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. + + + + Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. + + + + You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. + + + + Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*} + + + + You have collected enough cobblestone to build a furnace. Use your crafting table to create one. + + + + Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it. + + + + Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter? + + + + Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter? + + + + A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*} + + + + Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world. + + + + It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*} + + + + You have completed the first part of the tutorial. + + + + {*B*} Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. - + - - - This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. - - + + This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to continue.{*B*} Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. - + - - + + Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. - + - - + + Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. - + - - - If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. - - + + If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. + - - - If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . - - + + If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} . + - - - Press{*CONTROLLER_VK_B*} now to exit the inventory. - - + + Press{*CONTROLLER_VK_B*} now to exit the inventory. + - - - This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. - - + + This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to continue.{*B*} Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. - + - - + + Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. - When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. + When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. - + - - - The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. - - + + The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. + - - - If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. - - + + If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. + - - - Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. - - + + Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. + - - - If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . - - + + If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} . + - - - Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. - - + + Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. + - - - This is the crafting interface. This interface allows you to combine the items you've collected to make new items. - - + + This is the crafting interface. This interface allows you to combine the items you've collected to make new items. + - - {*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} + + + {*B*}Press{*CONTROLLER_VK_A*} to continue.{*B*} Press{*CONTROLLER_VK_B*} if you already know how to craft. - + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_X*} to show the item description. - + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. - + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_X*} to show the inventory again. - + - - - Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. - - + + Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. + - - - The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. - - + + The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. + - - - You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. - - + + You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. + - - - The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. - - + + The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. + - - - The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. - - + + The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. + - - - The list of ingredients required to craft the selected item are now displayed. - - + + The list of ingredients required to craft the selected item are now displayed. + - - The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*} - + + The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*} + - - + + Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - + - - - Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} - - + + Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} + - - - Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} - - + + Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} + - - - Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} - - + + Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} + - - - A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} - - + + A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} + - - + + With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - + - - - Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} - - + + Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} + - - + + Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - + - - - This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. - - + + This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to continue.{*B*} Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. - + - - - You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. - - + + You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. + - - - Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. - - + + Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. + - - - When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. - - + + When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. + - - - If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. - - + + If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. + - - - Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. - - + + Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. + - - - Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. - - + + Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. + - - - This is the brewing interface. You can use this to create potions that have a variety of different effects. - - + + This is the brewing interface. You can use this to create potions that have a variety of different effects. + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to continue.{*B*} Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. - + - - - You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. - - + + You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. + - - - All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. - - + + All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. + - - - Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. - - + + Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. + - - - Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. - - + + Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. + - - - Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. - - + + Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. + - - - Press{*CONTROLLER_VK_B*} now to exit the brewing interface. - - + + Press{*CONTROLLER_VK_B*} now to exit the brewing interface. + - - - In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. - - + + In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. - + - - - The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. + + The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. + + + + You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. + + + + If a cauldron becomes empty, you can refill it with a Water Bucket. + + + + Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. + + + + + With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. + Splash potions can be created by adding gunpowder to normal potions. - + - - - You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. - - + + Use your Potion of Fire Resistance on yourself. + - - - If a cauldron becomes empty, you can refill it with a Water Bucket. - - + + Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. + - - - Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. - - + + This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. + - - - With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. - Splash potions can be created by adding gunpowder to normal potions. - - - - - - Use your Potion of Fire Resistance on yourself. - - - - - - Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. - - - - - - This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. - - - - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. - + - - - To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. - - + + To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. + - - - When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. - - + + When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. + - - - The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. - - + + The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. + - - - Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. - - + + Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. + - - - Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. - - + + Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. + - - - In this area there is an Enchantment Table and some other items to help you learn about enchanting. - - + + In this area there is an Enchantment Table and some other items to help you learn about enchanting. + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} Press{*CONTROLLER_VK_B*} if you already know about enchanting. - + - - - Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. - - + + Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. + - - - Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. - - + + Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. + - - - Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. - - + + Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. + - - - You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. - - + + You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. + - - - In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. - - + + In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. + - - - You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} - - + + You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} + - - {*B*} + + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} Press{*CONTROLLER_VK_B*} if you already know about minecarts. - + - - - A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. - {*RailIcon*} - - + + A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.{*RailIcon*} + - - - You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. - {*PoweredRailIcon*} - - + + You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*} + - - - You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} - - + + You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} Press{*CONTROLLER_VK_B*} if you already know about boats. - + - - - A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. - {*BoatIcon*} - - + + A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*} + - - - You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} - - + + You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} Press{*CONTROLLER_VK_B*} if you already know about fishing. - + - - - Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. - {*FishingRodIcon*} - - + + Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*} + - - - If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. - {*FishIcon*} - - + + If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*} + - - - As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... - {*FishingRodIcon*} - - + + As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*} + - - - This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} - - + + This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} Press{*CONTROLLER_VK_B*} if you already know about beds. - + - - + + A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. {*ICON*}355{*/ICON*} - + - - + + If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. {*ICON*}355{*/ICON*} - + - - - In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. - - + + In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. - + - - - Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. - - + + Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. + - - - The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. - - + + The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. + - - + + Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. - {*ICON*}331{*/ICON*} + {*ICON*}331{*/ICON*} - + - - + + Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. - {*ICON*}356{*/ICON*} + {*ICON*}356{*/ICON*} - + - - + + When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. - {*ICON*}33{*/ICON*} + {*ICON*}33{*/ICON*} - + - - - In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. - - + + In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. + - - - In this area there is a Portal to the Nether! - - + + In this area there is a Portal to the Nether! + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. - + - - - Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. - - + + Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. + - - - To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. - - + + To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. + - - - To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. - - + + To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. + - - - The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. - - + + The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. + - - - The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. - - + + The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. + - - - You are now in Creative mode. - - + + You are now in Creative mode. + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} Press{*CONTROLLER_VK_B*} if you already know about Creative mode. - + - - When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly. - + + When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly. + - - Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface. - + + Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface. + - - Make your way to the opposite side of this hole to continue. - + + Make your way to the opposite side of this hole to continue. + - - You have now completed the Creative mode tutorial. - + + You have now completed the Creative mode tutorial. + - - - In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. - - + + In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} Press{*CONTROLLER_VK_B*} if you already know about farming. - + - - Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively. - + + Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively. + - - Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit. - + + Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit. + - - Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*} - + + Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*} + - - Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown. - + + Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown. + - - Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*} - + + Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*} + - - Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*} - + + Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*} + - - Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*} - + + Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*} + - - Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*} - + + Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*} + - - You have now completed the farming tutorial. - + + You have now completed the farming tutorial. + - - - In this area animals have been penned in. You can breed animals to produce baby versions of themselves. - - + + In this area animals have been penned in. You can breed animals to produce baby versions of themselves. + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. - + - - To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'. - + + To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'. + - - Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode. - + + Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode. + - - When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself. - + + When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself. + - - After being in Love Mode, an animal will not be able to enter it again for about five minutes. - + + After being in Love Mode, an animal will not be able to enter it again for about five minutes. + - - Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*} - + + Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*} + - - - Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. - - + + Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. + - - You have now completed the animal and breeding tutorial. - + + You have now completed the animal and breeding tutorial. + - - - In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. - - + + In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. + - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} Press{*CONTROLLER_VK_B*} if you already know about Golems. - + - - Golems are created by placing a pumpkin on top of a stack of blocks. - + + Golems are created by placing a pumpkin on top of a stack of blocks. + - - Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies. - + + Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies. + - - Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies. - + + Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies. + - - Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers. - + + Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers. + - - You cannot leave this area until you have completed the tutorial. - + + You cannot leave this area until you have completed the tutorial. + - - Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand. - + + Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand. + - - Different tools are better for different materials. You should use an axe to chop tree trunks. - + + Different tools are better for different materials. You should use an axe to chop tree trunks. + - - Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks. - + + Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks. + - - Certain tools are better for attacking enemies. Consider using a sword to attack. - + + Certain tools are better for attacking enemies. Consider using a sword to attack. + - - Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks... - + + Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks... + - - The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state. - + + The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state. + - - Hold{*CONTROLLER_ACTION_JUMP*} to swim up. - + + Hold{*CONTROLLER_ACTION_JUMP*} to swim up. + - - In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move. - + + In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move. + - - In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it. - + + In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it. + - - In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it. - + + In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it. + - - This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more. - + + This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more. + - - If you move the pointer outside of the interface while carrying an item, you can drop that item. - + + If you move the pointer outside of the interface while carrying an item, you can drop that item. + - - You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this. - + + You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this. + - - - Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! + + Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! + + + + {*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle. + + + + Reminder: + + + + + + + + New features have been added to the game in the latest version, including new areas in the tutorial world. + + + + + {*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} + Press{*CONTROLLER_VK_B*} to skip the main tutorial. - + - - {*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle. - + + In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone. + - - Reminder: - + + Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more! + - - - + + Your food bar has depleted to a level where you will no longer heal. + - - New features have been added to the game in the latest version, including new areas in the tutorial world. - - - - {*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} - Press{*CONTROLLER_VK_B*} to skip the main tutorial. - - - - In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone. - - - - Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more! - - - - - Your food bar has depleted to a level where you will no longer heal. - - - - - + + {*B*} Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. - + - + + This is the horse inventory interface. + + + + + {*B*}Press{*CONTROLLER_VK_A*} to continue. + {*B*}Press{*CONTROLLER_VK_B*} if you already know how to use the horse inventory. + + + + + The horse inventory allows you to transfer, or equip items to your Horse, Donkey or Mule. + + + + Saddle your Horse by placing a Saddle in the saddle slot. Horses can be given armor by placing Horse Armor in the armor slot. + + + + You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu. + + + + You have found a Horse. + + + + You have found a Donkey. + + + + You have found a Mule. + + + + + {*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules. + {*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules. + + + + + Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves. + + + + All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items. + + + + Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. + + + + When tamed Love Hearts will appear around them and they will no longer buck the player off. + + + + Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it. + + + + To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world. + + + + Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking. + + + + Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up. + + + + You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too. + + + + This is the Beacon interface, which you can use to choose powers for your Beacon to grant. + + + + + {*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to use the Beacon interface. + + + + + In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from. + + + + A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power. + + + + To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely. + + + + At the top of this pyramid there is an inactivate Beacon. + + + + + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Beacons. + + + + + Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither. + + + + Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon. + + + + Try using the Beacon to set the powers it grants, you can use the Iron Ingots provided as the necessary payment. + + + + This room contains Hoppers + + + + + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Hoppers. + + + + + Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them. + + + + They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers. + + + + Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container. + + + + However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items. + + + + A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking. + + + + There are various useful Hopper layouts for you to see and experiment with in this room. + + + + This is the Firework interface, which you can use to craft Fireworks and Firework Stars. + + + + + {*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to use the Firework interface. + + + + + To craft a Firework, place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory. + + + + You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework. + + + + Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode. + + + + You can then take the crafted Firework out of the output slot when you wish to craft it. + + + + Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid. + + + + The Dye will set the color of the explosion of the Firework Star. + + + + The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head. + + + + A trail or a twinkle can be added using Diamonds or Glowstone Dust. + + + + After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye. + + + + Contained within the chests here there are various items used in the creation of FIREWORKS! + + + + + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*} + Press{*CONTROLLER_VK_B*} if you already know about Fireworks. + + + + + Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars. + + + + The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting. + + + + Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests. + + + Select @@ -5540,9 +6197,37 @@ Would you like to unlock the full game now? Dispenser - + - + + Horse + + + + Dropper + + + + Hopper + + + + Beacon + + + + Primary Power + + + + Secondary Power + + + + Minecart + + + There are no downloadable content offers of this type available for this title at the moment. @@ -5826,9 +6511,13 @@ Would you like to install the mash-up pack or texture pack now? Creative - + - + + Adventure + + + Created in Survival Mode @@ -5910,9 +6599,37 @@ Would you like to install the mash-up pack or texture pack now? When enabled, a chest containing some useful items will be created near the player spawn point. - + - + + When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items. + + + + When enabled, players will keep their inventory when they die. + + + + When disabled, mobs will not spawn naturally. + + + + When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder). + + + + When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone). + + + + When disabled, players will not regenerate health naturally. + + + + When disabled, the time of day will not change. + + + Skin Packs @@ -6010,7 +6727,91 @@ Would you like to install the mash-up pack or texture pack now? {*PLAYER*} was killed by {*SOURCE*} - + + + + {*PLAYER*} fell off a ladder + + + + {*PLAYER*} fell off some vines + + + + {*PLAYER*} fell out of the water + + + + {*PLAYER*} fell from a high place + + + + {*PLAYER*} was doomed to fall by {*SOURCE*} + + + + {*PLAYER*} was doomed to fall by {*SOURCE*} + + + + {*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*} + + + + {*PLAYER*} fell too far and was finished by {*SOURCE*} + + + + {*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*} + + + + {*PLAYER*} walked into fire whilst fighting {*SOURCE*} + + + + {*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*} + + + + {*PLAYER*} tried to swim in lava to escape {*SOURCE*} + + + + {*PLAYER*} drowned whilst trying to escape {*SOURCE*} + + + + {*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*} + + + + {*PLAYER*} was blown up by {*SOURCE*} + + + + {*PLAYER*} withered away + + + + {*PLAYER*} was slain by {*SOURCE*} using {*ITEM*} + + + + {*PLAYER*} was shot by {*SOURCE*} using {*ITEM*} + + + + {*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*} + + + + {*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*} + + + + {*PLAYER*} was killed by {*SOURCE*} using {*ITEM*} + Bedrock Fog @@ -6277,9 +7078,13 @@ Would you like to install the mash-up pack or texture pack now? Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached. - + - + + Can't use Spawn Egg at the moment. The maximum number of Bats in a world has been reached. + + + Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached. @@ -6401,9 +7206,41 @@ Would you like to install the mash-up pack or texture pack now? World Options - + - + + Game Options + + + + Mob Griefing + + + + Keep Inventory + + + + Mob Spawning + + + + Mob Loot + + + + Tile Drops + + + + Natural Regeneration + + + + Daylight Cycle + + + Can Build and Mine @@ -6998,9 +7835,37 @@ Would you like to install the mash-up pack or texture pack now? Reduces health of the affected players, animals and monsters over time. - + - + + Horse Jump Strength + + + + Zombie Reinforcements + + + + Max Health + + + + Mob Follow Range + + + + Knockback Resistance + + + + Speed + + + + Attack Damage + + + Sharpness diff --git a/Minecraft.Client/OrbisMedia/strings.h b/Minecraft.Client/OrbisMedia/strings.h index 426a6f7f..02b3f9d3 100644 --- a/Minecraft.Client/OrbisMedia/strings.h +++ b/Minecraft.Client/OrbisMedia/strings.h @@ -2,1991 +2,2165 @@ #define IDS_ACHIEVEMENTS 0 #define IDS_ACTION_BAN_LEVEL_DESCRIPTION 1 #define IDS_ACTION_BAN_LEVEL_TITLE 2 -#define IDS_ALLOWFRIENDSOFFRIENDS 3 -#define IDS_ANY_WOOL 4 -#define IDS_AUDIO 5 -#define IDS_AUTOSAVE_COUNTDOWN 6 -#define IDS_AWARD_GAMERPIC1 7 -#define IDS_AWARD_GAMERPIC2 8 -#define IDS_AWARD_TITLE 9 -#define IDS_BACK 10 -#define IDS_BACK_BUTTON 11 -#define IDS_BANNED_LEVEL_TITLE 12 -#define IDS_BLAZE 13 -#define IDS_BONUS_CHEST 14 -#define IDS_BOSS_ENDERDRAGON_HEALTH 15 -#define IDS_BREWING_STAND 16 -#define IDS_BUTTON_REMOVE_FROM_BAN_LIST 17 -#define IDS_CAN_ATTACK_ANIMALS 18 -#define IDS_CAN_ATTACK_PLAYERS 19 -#define IDS_CAN_BUILD_AND_MINE 20 -#define IDS_CAN_DISABLE_EXHAUSTION 21 -#define IDS_CAN_FLY 22 -#define IDS_CAN_INVISIBLE 23 -#define IDS_CAN_OPEN_CONTAINERS 24 -#define IDS_CAN_USE_DOORS_AND_SWITCHES 25 -#define IDS_CANCEL 26 -#define IDS_CANT_PLACE_NEAR_SPAWN_TEXT 27 -#define IDS_CANT_PLACE_NEAR_SPAWN_TITLE 28 -#define IDS_CANT_SHEAR_MOOSHROOM 29 -#define IDS_CANT_SPAWN_IN_PEACEFUL 30 -#define IDS_CANTJOIN_TITLE 31 -#define IDS_CARROTS 32 -#define IDS_CAVE_SPIDER 33 -#define IDS_CHANGE_SKIN 34 -#define IDS_CHAT_RESTRICTION_UGC 35 -#define IDS_CHECKBOX_ANIMATED_CHARACTER 36 -#define IDS_CHECKBOX_CUSTOM_SKIN_ANIM 37 -#define IDS_CHECKBOX_DEATH_MESSAGES 38 -#define IDS_CHECKBOX_DISPLAY_HAND 39 -#define IDS_CHECKBOX_DISPLAY_HUD 40 -#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 41 -#define IDS_CHECKBOX_RENDER_BEDROCKFOG 42 -#define IDS_CHECKBOX_RENDER_CLOUDS 43 -#define IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN 44 -#define IDS_CHEST 45 -#define IDS_CHEST_LARGE 46 -#define IDS_CHICKEN 47 -#define IDS_COMMAND_TELEPORT_ME 48 -#define IDS_COMMAND_TELEPORT_SUCCESS 49 -#define IDS_COMMAND_TELEPORT_TO_ME 50 -#define IDS_CONFIRM_CANCEL 51 -#define IDS_CONFIRM_DECLINE_SAVE_GAME 52 -#define IDS_CONFIRM_DISABLE_AUTOSAVE 53 -#define IDS_CONFIRM_ENABLE_AUTOSAVE 54 -#define IDS_CONFIRM_EXIT_GAME 55 -#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT 56 -#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE 57 -#define IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST 58 -#define IDS_CONFIRM_LEAVE_VIA_INVITE 59 -#define IDS_CONFIRM_OK 60 -#define IDS_CONFIRM_SAVE_GAME 61 -#define IDS_CONFIRM_START_CREATIVE 62 -#define IDS_CONFIRM_START_HOST_PRIVILEGES 63 -#define IDS_CONFIRM_START_SAVEDINCREATIVE 64 -#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 65 -#define IDS_CONNECTION_FAILED 66 -#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 67 -#define IDS_CONNECTION_LOST 68 -#define IDS_CONNECTION_LOST_LIVE 69 -#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 70 -#define IDS_CONNECTION_LOST_SERVER 71 -#define IDS_CONTENT_RESTRICTION 72 -#define IDS_CONTENT_RESTRICTION_MULTIPLAYER 73 -#define IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE 74 -#define IDS_CONTROL 75 -#define IDS_CONTROLER_DISCONNECT_TEXT 76 -#define IDS_CONTROLER_DISCONNECT_TITLE 77 -#define IDS_CONTROLLER_A 78 -#define IDS_CONTROLLER_B 79 -#define IDS_CONTROLLER_BACK 80 -#define IDS_CONTROLLER_DPAD_D 81 -#define IDS_CONTROLLER_DPAD_L 82 -#define IDS_CONTROLLER_DPAD_R 83 -#define IDS_CONTROLLER_DPAD_U 84 -#define IDS_CONTROLLER_LEFT_BUMPER 85 -#define IDS_CONTROLLER_LEFT_STICK 86 -#define IDS_CONTROLLER_LEFT_THUMBSTICK 87 -#define IDS_CONTROLLER_LEFT_TRIGGER 88 -#define IDS_CONTROLLER_RIGHT_BUMPER 89 -#define IDS_CONTROLLER_RIGHT_STICK 90 -#define IDS_CONTROLLER_RIGHT_THUMBSTICK 91 -#define IDS_CONTROLLER_RIGHT_TRIGGER 92 -#define IDS_CONTROLLER_START 93 -#define IDS_CONTROLLER_X 94 -#define IDS_CONTROLLER_Y 95 -#define IDS_CONTROLS 96 -#define IDS_CONTROLS_ACTION 97 -#define IDS_CONTROLS_CRAFTING 98 -#define IDS_CONTROLS_DPAD 99 -#define IDS_CONTROLS_DROP 100 -#define IDS_CONTROLS_HELDITEM 101 -#define IDS_CONTROLS_INVENTORY 102 -#define IDS_CONTROLS_JUMP 103 -#define IDS_CONTROLS_JUMPFLY 104 -#define IDS_CONTROLS_LAYOUT 105 -#define IDS_CONTROLS_LOOK 106 -#define IDS_CONTROLS_MOVE 107 -#define IDS_CONTROLS_PAUSE 108 -#define IDS_CONTROLS_PLAYERS 109 -#define IDS_CONTROLS_SCHEME0 110 -#define IDS_CONTROLS_SCHEME1 111 -#define IDS_CONTROLS_SCHEME2 112 -#define IDS_CONTROLS_SNEAK 113 -#define IDS_CONTROLS_SNEAKFLY 114 -#define IDS_CONTROLS_THIRDPERSON 115 -#define IDS_CONTROLS_USE 116 -#define IDS_COPYSAVE 117 -#define IDS_COPYSAVE_FAILED_LOCAL 118 -#define IDS_COPYSAVE_FAILED_QUOTA 119 -#define IDS_COPYSAVE_FAILED_TITLE 120 -#define IDS_CORRUPT_DLC 121 -#define IDS_CORRUPT_DLC_MULTIPLE 122 -#define IDS_CORRUPT_DLC_TITLE 123 -#define IDS_CORRUPT_FILE 124 -#define IDS_CORRUPT_OPTIONS 125 -#define IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT 126 -#define IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE 127 -#define IDS_CORRUPT_SAVECACHE 128 -#define IDS_CORRUPTSAVE_TEXT 129 -#define IDS_CORRUPTSAVE_TITLE 130 -#define IDS_COW 131 -#define IDS_CREATE_NEW_WORLD 132 -#define IDS_CREATE_NEW_WORLD_RANDOM_SEED 133 -#define IDS_CREATE_NEW_WORLD_SEED 134 -#define IDS_CREATE_NEW_WORLD_SEEDTEXT 135 -#define IDS_CREATEANEWSAVE 136 -#define IDS_CREATED_IN_CREATIVE 137 -#define IDS_CREATED_IN_SURVIVAL 138 -#define IDS_CREATIVE 139 -#define IDS_CREDITS 140 -#define IDS_CREDITS_ADDITIONALSTE 141 -#define IDS_CREDITS_ART 142 -#define IDS_CREDITS_ARTDEVELOPER 143 -#define IDS_CREDITS_ASIALOC 144 -#define IDS_CREDITS_BIZDEV 145 -#define IDS_CREDITS_BULLYCOORD 146 -#define IDS_CREDITS_CEO 147 -#define IDS_CREDITS_CHIEFARCHITECT 148 -#define IDS_CREDITS_CODENINJA 149 -#define IDS_CREDITS_COMMUNITYMANAGER 150 -#define IDS_CREDITS_CONCEPTART 151 -#define IDS_CREDITS_CRUNCHER 152 -#define IDS_CREDITS_CUSTOMERSUPPORT 153 -#define IDS_CREDITS_DESIGNTEAM 154 -#define IDS_CREDITS_DESPROG 155 -#define IDS_CREDITS_DEVELOPER 156 -#define IDS_CREDITS_DEVELOPMENTTEAM 157 -#define IDS_CREDITS_DOF 158 -#define IDS_CREDITS_EUROPELOC 159 -#define IDS_CREDITS_EXECPRODUCER 160 -#define IDS_CREDITS_EXPLODANIM 161 -#define IDS_CREDITS_GAMECRAFTER 162 -#define IDS_CREDITS_JON_KAGSTROM 163 -#define IDS_CREDITS_LEADPC 164 -#define IDS_CREDITS_LEADPRODUCER 165 -#define IDS_CREDITS_LEADTESTER 166 -#define IDS_CREDITS_MARKETING 167 -#define IDS_CREDITS_MGSCENTRAL 168 -#define IDS_CREDITS_MILESTONEACCEPT 169 -#define IDS_CREDITS_MUSICANDSOUNDS 170 -#define IDS_CREDITS_OFFICEDJ 171 -#define IDS_CREDITS_ORIGINALDESIGN 172 -#define IDS_CREDITS_PMPROD 173 -#define IDS_CREDITS_PORTFOLIODIRECTOR 174 -#define IDS_CREDITS_PRODUCER 175 -#define IDS_CREDITS_PRODUCTMANAGER 176 -#define IDS_CREDITS_PROGRAMMING 177 -#define IDS_CREDITS_PROJECT 178 -#define IDS_CREDITS_QA 179 -#define IDS_CREDITS_REDMONDLOC 180 -#define IDS_CREDITS_RELEASEMANAGEMENT 181 -#define IDS_CREDITS_RESTOFMOJANG 182 -#define IDS_CREDITS_RISE_LUGO 183 -#define IDS_CREDITS_SDET 184 -#define IDS_CREDITS_SPECIALTHANKS 185 -#define IDS_CREDITS_SRTESTLEAD 186 -#define IDS_CREDITS_TESTASSOCIATES 187 -#define IDS_CREDITS_TESTLEAD 188 -#define IDS_CREDITS_TESTMANAGER 189 -#define IDS_CREDITS_TOBIAS_MOLLSTAM 190 -#define IDS_CREDITS_USERRESEARCH 191 -#define IDS_CREDITS_WCW 192 -#define IDS_CREDITS_XBLADIRECTOR 193 -#define IDS_CREEPER 194 -#define IDS_CURRENT_LAYOUT 195 -#define IDS_DEATH_ARROW 196 -#define IDS_DEATH_CACTUS 197 -#define IDS_DEATH_DRAGON_BREATH 198 -#define IDS_DEATH_DROWN 199 -#define IDS_DEATH_EXPLOSION 200 -#define IDS_DEATH_FALL 201 -#define IDS_DEATH_FALLING_ANVIL 202 -#define IDS_DEATH_FALLING_TILE 203 -#define IDS_DEATH_FIREBALL 204 -#define IDS_DEATH_GENERIC 205 -#define IDS_DEATH_INDIRECT_MAGIC 206 -#define IDS_DEATH_INFIRE 207 -#define IDS_DEATH_INWALL 208 -#define IDS_DEATH_LAVA 209 -#define IDS_DEATH_MAGIC 210 -#define IDS_DEATH_MOB 211 -#define IDS_DEATH_ONFIRE 212 -#define IDS_DEATH_OUTOFWORLD 213 -#define IDS_DEATH_PLAYER 214 -#define IDS_DEATH_STARVE 215 -#define IDS_DEATH_THORNS 216 -#define IDS_DEATH_THROWN 217 -#define IDS_DEBUG_SETTINGS 218 -#define IDS_DEFAULT_SAVENAME 219 -#define IDS_DEFAULT_SKINS 220 -#define IDS_DEFAULT_TEXTUREPACK 221 -#define IDS_DEFAULT_WORLD_NAME 222 -#define IDS_DEFAULTS_TEXT 223 -#define IDS_DEFAULTS_TITLE 224 -#define IDS_DESC_ANVIL 225 -#define IDS_DESC_APPLE 226 -#define IDS_DESC_ARROW 227 -#define IDS_DESC_BED 228 -#define IDS_DESC_BEDROCK 229 -#define IDS_DESC_BEEF_COOKED 230 -#define IDS_DESC_BEEF_RAW 231 -#define IDS_DESC_BLAZE 232 -#define IDS_DESC_BLAZE_POWDER 233 -#define IDS_DESC_BLAZE_ROD 234 -#define IDS_DESC_BLOCK 235 -#define IDS_DESC_BLOCK_DIAMOND 236 -#define IDS_DESC_BLOCK_GOLD 237 -#define IDS_DESC_BLOCK_IRON 238 -#define IDS_DESC_BLOCK_LAPIS 239 -#define IDS_DESC_BOAT 240 -#define IDS_DESC_BONE 241 -#define IDS_DESC_BOOK 242 -#define IDS_DESC_BOOKSHELF 243 -#define IDS_DESC_BOOTS 244 -#define IDS_DESC_BOOTS_CHAIN 245 -#define IDS_DESC_BOOTS_DIAMOND 246 -#define IDS_DESC_BOOTS_GOLD 247 -#define IDS_DESC_BOOTS_IRON 248 -#define IDS_DESC_BOOTS_LEATHER 249 -#define IDS_DESC_BOW 250 -#define IDS_DESC_BOWL 251 -#define IDS_DESC_BREAD 252 -#define IDS_DESC_BREWING_STAND 253 -#define IDS_DESC_BRICK 254 -#define IDS_DESC_BUCKET 255 -#define IDS_DESC_BUCKET_LAVA 256 -#define IDS_DESC_BUCKET_MILK 257 -#define IDS_DESC_BUCKET_WATER 258 -#define IDS_DESC_BUTTON 259 -#define IDS_DESC_CACTUS 260 -#define IDS_DESC_CAKE 261 -#define IDS_DESC_CARPET 262 -#define IDS_DESC_CARROT_GOLDEN 263 -#define IDS_DESC_CARROT_ON_A_STICK 264 -#define IDS_DESC_CARROTS 265 -#define IDS_DESC_CAULDRON 266 -#define IDS_DESC_CAVE_SPIDER 267 -#define IDS_DESC_CHEST 268 -#define IDS_DESC_CHESTPLATE 269 -#define IDS_DESC_CHESTPLATE_CHAIN 270 -#define IDS_DESC_CHESTPLATE_DIAMOND 271 -#define IDS_DESC_CHESTPLATE_GOLD 272 -#define IDS_DESC_CHESTPLATE_IRON 273 -#define IDS_DESC_CHESTPLATE_LEATHER 274 -#define IDS_DESC_CHICKEN 275 -#define IDS_DESC_CHICKEN_COOKED 276 -#define IDS_DESC_CHICKEN_RAW 277 -#define IDS_DESC_CLAY 278 -#define IDS_DESC_CLAY_TILE 279 -#define IDS_DESC_CLOCK 280 -#define IDS_DESC_COAL 281 -#define IDS_DESC_COBBLESTONE_WALL 282 -#define IDS_DESC_COCOA 283 -#define IDS_DESC_COMPASS 284 -#define IDS_DESC_COOKIE 285 -#define IDS_DESC_COW 286 -#define IDS_DESC_CRAFTINGTABLE 287 -#define IDS_DESC_CREEPER 288 -#define IDS_DESC_CROPS 289 -#define IDS_DESC_DEAD_BUSH 290 -#define IDS_DESC_DETECTORRAIL 291 -#define IDS_DESC_DIAMONDS 292 -#define IDS_DESC_DIRT 293 -#define IDS_DESC_DISPENSER 294 -#define IDS_DESC_DOOR_IRON 295 -#define IDS_DESC_DOOR_WOOD 296 -#define IDS_DESC_DRAGONEGG 297 -#define IDS_DESC_DYE_BLACK 298 -#define IDS_DESC_DYE_BLUE 299 -#define IDS_DESC_DYE_BROWN 300 -#define IDS_DESC_DYE_CYAN 301 -#define IDS_DESC_DYE_GRAY 302 -#define IDS_DESC_DYE_GREEN 303 -#define IDS_DESC_DYE_LIGHTBLUE 304 -#define IDS_DESC_DYE_LIGHTGRAY 305 -#define IDS_DESC_DYE_LIME 306 -#define IDS_DESC_DYE_MAGENTA 307 -#define IDS_DESC_DYE_ORANGE 308 -#define IDS_DESC_DYE_PINK 309 -#define IDS_DESC_DYE_PURPLE 310 -#define IDS_DESC_DYE_RED 311 -#define IDS_DESC_DYE_SILVER 312 -#define IDS_DESC_DYE_WHITE 313 -#define IDS_DESC_DYE_YELLOW 314 -#define IDS_DESC_EGG 315 -#define IDS_DESC_EMERALD 316 -#define IDS_DESC_EMERALDBLOCK 317 -#define IDS_DESC_EMERALDORE 318 -#define IDS_DESC_ENCHANTED_BOOK 319 -#define IDS_DESC_ENCHANTED_GOLDENAPPLE 320 -#define IDS_DESC_ENCHANTMENTTABLE 321 -#define IDS_DESC_END_PORTAL 322 -#define IDS_DESC_ENDER_PEARL 323 -#define IDS_DESC_ENDERCHEST 324 -#define IDS_DESC_ENDERDRAGON 325 -#define IDS_DESC_ENDERMAN 326 -#define IDS_DESC_ENDPORTALFRAME 327 -#define IDS_DESC_EXP_BOTTLE 328 -#define IDS_DESC_EYE_OF_ENDER 329 -#define IDS_DESC_FARMLAND 330 -#define IDS_DESC_FEATHER 331 -#define IDS_DESC_FENCE 332 -#define IDS_DESC_FENCE_GATE 333 -#define IDS_DESC_FERMENTED_SPIDER_EYE 334 -#define IDS_DESC_FIREBALL 335 -#define IDS_DESC_FISH_COOKED 336 -#define IDS_DESC_FISH_RAW 337 -#define IDS_DESC_FISHINGROD 338 -#define IDS_DESC_FLINT 339 -#define IDS_DESC_FLINTANDSTEEL 340 -#define IDS_DESC_FLOWER 341 -#define IDS_DESC_FLOWERPOT 342 -#define IDS_DESC_FURNACE 343 -#define IDS_DESC_GHAST 344 -#define IDS_DESC_GHAST_TEAR 345 -#define IDS_DESC_GLASS 346 -#define IDS_DESC_GLASS_BOTTLE 347 -#define IDS_DESC_GLOWSTONE 348 -#define IDS_DESC_GOLD_NUGGET 349 -#define IDS_DESC_GOLDENAPPLE 350 -#define IDS_DESC_GRASS 351 -#define IDS_DESC_GRAVEL 352 -#define IDS_DESC_HALFSLAB 353 -#define IDS_DESC_HATCHET 354 -#define IDS_DESC_HELL_ROCK 355 -#define IDS_DESC_HELL_SAND 356 -#define IDS_DESC_HELMET 357 -#define IDS_DESC_HELMET_CHAIN 358 -#define IDS_DESC_HELMET_DIAMOND 359 -#define IDS_DESC_HELMET_GOLD 360 -#define IDS_DESC_HELMET_IRON 361 -#define IDS_DESC_HELMET_LEATHER 362 -#define IDS_DESC_HOE 363 -#define IDS_DESC_ICE 364 -#define IDS_DESC_INGOT 365 -#define IDS_DESC_IRON_FENCE 366 -#define IDS_DESC_IRONGOLEM 367 -#define IDS_DESC_ITEM_NETHERBRICK 368 -#define IDS_DESC_ITEMFRAME 369 -#define IDS_DESC_JACKOLANTERN 370 -#define IDS_DESC_JUKEBOX 371 -#define IDS_DESC_LADDER 372 -#define IDS_DESC_LAVA 373 -#define IDS_DESC_LAVA_SLIME 374 -#define IDS_DESC_LEATHER 375 -#define IDS_DESC_LEAVES 376 -#define IDS_DESC_LEGGINGS 377 -#define IDS_DESC_LEGGINGS_CHAIN 378 -#define IDS_DESC_LEGGINGS_DIAMOND 379 -#define IDS_DESC_LEGGINGS_GOLD 380 -#define IDS_DESC_LEGGINGS_IRON 381 -#define IDS_DESC_LEGGINGS_LEATHER 382 -#define IDS_DESC_LEVER 383 -#define IDS_DESC_LOG 384 -#define IDS_DESC_MAGMA_CREAM 385 -#define IDS_DESC_MAP 386 -#define IDS_DESC_MELON_BLOCK 387 -#define IDS_DESC_MELON_SEEDS 388 -#define IDS_DESC_MELON_SLICE 389 -#define IDS_DESC_MINECART 390 -#define IDS_DESC_MINECARTWITHCHEST 391 -#define IDS_DESC_MINECARTWITHFURNACE 392 -#define IDS_DESC_MOB_SPAWNER 393 -#define IDS_DESC_MONSTER_SPAWNER 394 -#define IDS_DESC_MOSS_STONE 395 -#define IDS_DESC_MUSHROOM 396 -#define IDS_DESC_MUSHROOM_COW 397 -#define IDS_DESC_MUSHROOMSTEW 398 -#define IDS_DESC_MYCEL 399 -#define IDS_DESC_NETHER_QUARTZ 400 -#define IDS_DESC_NETHER_QUARTZ_ORE 401 -#define IDS_DESC_NETHER_STALK_SEEDS 402 -#define IDS_DESC_NETHERBRICK 403 -#define IDS_DESC_NETHERFENCE 404 -#define IDS_DESC_NETHERSTALK 405 -#define IDS_DESC_NOTEBLOCK 406 -#define IDS_DESC_OBSIDIAN 407 -#define IDS_DESC_ORE_COAL 408 -#define IDS_DESC_ORE_DIAMOND 409 -#define IDS_DESC_ORE_GOLD 410 -#define IDS_DESC_ORE_IRON 411 -#define IDS_DESC_ORE_LAPIS 412 -#define IDS_DESC_ORE_REDSTONE 413 -#define IDS_DESC_OZELOT 414 -#define IDS_DESC_PAPER 415 -#define IDS_DESC_PICKAXE 416 -#define IDS_DESC_PICTURE 417 -#define IDS_DESC_PIG 418 -#define IDS_DESC_PIGZOMBIE 419 -#define IDS_DESC_PISTON 420 -#define IDS_DESC_PORKCHOP_COOKED 421 -#define IDS_DESC_PORKCHOP_RAW 422 -#define IDS_DESC_PORTAL 423 -#define IDS_DESC_POTATO 424 -#define IDS_DESC_POTATO_BAKED 425 -#define IDS_DESC_POTATO_POISONOUS 426 -#define IDS_DESC_POTION 427 -#define IDS_DESC_POWEREDRAIL 428 -#define IDS_DESC_PRESSUREPLATE 429 -#define IDS_DESC_PUMPKIN 430 -#define IDS_DESC_PUMPKIN_PIE 431 -#define IDS_DESC_PUMPKIN_SEEDS 432 -#define IDS_DESC_QUARTZ_BLOCK 433 -#define IDS_DESC_RAIL 434 -#define IDS_DESC_RECORD 435 -#define IDS_DESC_REDSTONE_DUST 436 -#define IDS_DESC_REDSTONE_LIGHT 437 -#define IDS_DESC_REDSTONEREPEATER 438 -#define IDS_DESC_REDSTONETORCH 439 -#define IDS_DESC_REEDS 440 -#define IDS_DESC_ROTTEN_FLESH 441 -#define IDS_DESC_SADDLE 442 -#define IDS_DESC_SAND 443 -#define IDS_DESC_SANDSTONE 444 -#define IDS_DESC_SAPLING 445 -#define IDS_DESC_SHEARS 446 -#define IDS_DESC_SHEEP 447 -#define IDS_DESC_SHOVEL 448 -#define IDS_DESC_SIGN 449 -#define IDS_DESC_SILVERFISH 450 -#define IDS_DESC_SKELETON 451 -#define IDS_DESC_SKULL 452 -#define IDS_DESC_SLAB 453 -#define IDS_DESC_SLIME 454 -#define IDS_DESC_SLIMEBALL 455 -#define IDS_DESC_SNOW 456 -#define IDS_DESC_SNOWBALL 457 -#define IDS_DESC_SNOWMAN 458 -#define IDS_DESC_SPECKLED_MELON 459 -#define IDS_DESC_SPIDER 460 -#define IDS_DESC_SPIDER_EYE 461 -#define IDS_DESC_SPONGE 462 -#define IDS_DESC_SQUID 463 -#define IDS_DESC_STAIRS 464 -#define IDS_DESC_STICK 465 -#define IDS_DESC_STICKY_PISTON 466 -#define IDS_DESC_STONE 467 -#define IDS_DESC_STONE_BRICK 468 -#define IDS_DESC_STONE_BRICK_SMOOTH 469 -#define IDS_DESC_STONE_SILVERFISH 470 -#define IDS_DESC_STONESLAB 471 -#define IDS_DESC_STRING 472 -#define IDS_DESC_STRUCTBLOCK 473 -#define IDS_DESC_SUGAR 474 -#define IDS_DESC_SULPHUR 475 -#define IDS_DESC_SWORD 476 -#define IDS_DESC_TALL_GRASS 477 -#define IDS_DESC_THIN_GLASS 478 -#define IDS_DESC_TNT 479 -#define IDS_DESC_TOP_SNOW 480 -#define IDS_DESC_TORCH 481 -#define IDS_DESC_TRAPDOOR 482 -#define IDS_DESC_TRIPWIRE 483 -#define IDS_DESC_TRIPWIRE_SOURCE 484 -#define IDS_DESC_VILLAGER 485 -#define IDS_DESC_VINE 486 -#define IDS_DESC_WATER 487 -#define IDS_DESC_WATERLILY 488 -#define IDS_DESC_WEB 489 -#define IDS_DESC_WHEAT 490 -#define IDS_DESC_WHEAT_SEEDS 491 -#define IDS_DESC_WHITESTONE 492 -#define IDS_DESC_WOLF 493 -#define IDS_DESC_WOODENPLANKS 494 -#define IDS_DESC_WOODSLAB 495 -#define IDS_DESC_WOOL 496 -#define IDS_DESC_WOOLSTRING 497 -#define IDS_DESC_YELLOW_DUST 498 -#define IDS_DESC_ZOMBIE 499 -#define IDS_DEVICEGONE_TITLE 500 -#define IDS_DIFFICULTY_EASY 501 -#define IDS_DIFFICULTY_HARD 502 -#define IDS_DIFFICULTY_NORMAL 503 -#define IDS_DIFFICULTY_PEACEFUL 504 -#define IDS_DIFFICULTY_TITLE_EASY 505 -#define IDS_DIFFICULTY_TITLE_HARD 506 -#define IDS_DIFFICULTY_TITLE_NORMAL 507 -#define IDS_DIFFICULTY_TITLE_PEACEFUL 508 -#define IDS_DISABLE_AUTOSAVE 509 -#define IDS_DISABLE_EXHAUSTION 510 -#define IDS_DISABLE_SAVING 511 -#define IDS_DISCONNECTED 512 -#define IDS_DISCONNECTED_BANNED 513 -#define IDS_DISCONNECTED_CLIENT_OLD 514 -#define IDS_DISCONNECTED_FLYING 515 -#define IDS_DISCONNECTED_KICKED 516 -#define IDS_DISCONNECTED_LOGIN_TOO_LONG 517 -#define IDS_DISCONNECTED_NAT_TYPE_MISMATCH 518 -#define IDS_DISCONNECTED_NO_FRIENDS_IN_GAME 519 -#define IDS_DISCONNECTED_SERVER_FULL 520 -#define IDS_DISCONNECTED_SERVER_OLD 521 -#define IDS_DISCONNECTED_SERVER_QUIT 522 -#define IDS_DISPENSER 523 -#define IDS_DLC_COST 524 -#define IDS_DLC_MENU_AVATARITEMS 525 -#define IDS_DLC_MENU_GAMERPICS 526 -#define IDS_DLC_MENU_MASHUPPACKS 527 -#define IDS_DLC_MENU_SKINPACKS 528 -#define IDS_DLC_MENU_TEXTUREPACKS 529 -#define IDS_DLC_MENU_THEMES 530 -#define IDS_DLC_PRICE_FREE 531 -#define IDS_DLC_TEXTUREPACK_GET_FULL_TITLE 532 -#define IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE 533 -#define IDS_DLC_TEXTUREPACK_NOT_PRESENT 534 -#define IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE 535 -#define IDS_DLC_TEXTUREPACK_UNLOCK_TITLE 536 -#define IDS_DONE 537 -#define IDS_DONT_RESET_NETHER 538 -#define IDS_DOWNLOADABLE_CONTENT_OFFERS 539 -#define IDS_DOWNLOADABLECONTENT 540 -#define IDS_DYNAFONT 541 -#define IDS_EDIT_SIGN_MESSAGE 542 -#define IDS_ENABLE_TELEPORT 543 -#define IDS_ENCHANT 544 -#define IDS_ENCHANTMENT_ARROW_DAMAGE 545 -#define IDS_ENCHANTMENT_ARROW_FIRE 546 -#define IDS_ENCHANTMENT_ARROW_INFINITE 547 -#define IDS_ENCHANTMENT_ARROW_KNOCKBACK 548 -#define IDS_ENCHANTMENT_DAMAGE_ALL 549 -#define IDS_ENCHANTMENT_DAMAGE_ARTHROPODS 550 -#define IDS_ENCHANTMENT_DAMAGE_UNDEAD 551 -#define IDS_ENCHANTMENT_DIGGING 552 -#define IDS_ENCHANTMENT_DURABILITY 553 -#define IDS_ENCHANTMENT_FIRE 554 -#define IDS_ENCHANTMENT_KNOCKBACK 555 -#define IDS_ENCHANTMENT_LEVEL_1 556 -#define IDS_ENCHANTMENT_LEVEL_10 557 -#define IDS_ENCHANTMENT_LEVEL_2 558 -#define IDS_ENCHANTMENT_LEVEL_3 559 -#define IDS_ENCHANTMENT_LEVEL_4 560 -#define IDS_ENCHANTMENT_LEVEL_5 561 -#define IDS_ENCHANTMENT_LEVEL_6 562 -#define IDS_ENCHANTMENT_LEVEL_7 563 -#define IDS_ENCHANTMENT_LEVEL_8 564 -#define IDS_ENCHANTMENT_LEVEL_9 565 -#define IDS_ENCHANTMENT_LOOT_BONUS 566 -#define IDS_ENCHANTMENT_LOOT_BONUS_DIGGER 567 -#define IDS_ENCHANTMENT_OXYGEN 568 -#define IDS_ENCHANTMENT_PROTECT_ALL 569 -#define IDS_ENCHANTMENT_PROTECT_EXPLOSION 570 -#define IDS_ENCHANTMENT_PROTECT_FALL 571 -#define IDS_ENCHANTMENT_PROTECT_FIRE 572 -#define IDS_ENCHANTMENT_PROTECT_PROJECTILE 573 -#define IDS_ENCHANTMENT_THORNS 574 -#define IDS_ENCHANTMENT_UNTOUCHING 575 -#define IDS_ENCHANTMENT_WATER_WORKER 576 -#define IDS_ENDERDRAGON 577 -#define IDS_ENDERMAN 578 -#define IDS_ERROR_NETWORK 579 -#define IDS_ERROR_NETWORK_EXIT 580 -#define IDS_ERROR_NETWORK_TITLE 581 -#define IDS_ERROR_PSN_SIGN_OUT 582 -#define IDS_ERROR_PSN_SIGN_OUT_EXIT 583 -#define IDS_EULA 584 -#define IDS_EULA_SCEA 585 -#define IDS_EULA_SCEE 586 -#define IDS_EULA_SCEE_BD 587 -#define IDS_EXIT_GAME 588 -#define IDS_EXIT_GAME_NO_SAVE 589 -#define IDS_EXIT_GAME_SAVE 590 -#define IDS_EXITING_GAME 591 -#define IDS_FAILED_TO_CREATE_GAME_TITLE 592 -#define IDS_FAILED_TO_SAVE_TITLE 593 -#define IDS_FATAL_ERROR_TEXT 594 -#define IDS_FATAL_ERROR_TITLE 595 -#define IDS_FATAL_TROPHY_ERROR 596 -#define IDS_FAVORITES_SKIN_PACK 597 -#define IDS_FIRE_SPREADS 598 -#define IDS_FLOWERPOT 599 -#define IDS_FUEL 600 -#define IDS_FURNACE 601 -#define IDS_GAME_HOST_NAME 602 -#define IDS_GAME_HOST_NAME_UNKNOWN 603 -#define IDS_GAME_MODE_CHANGED 604 -#define IDS_GAME_OPTIONS 605 -#define IDS_GAMEMODE_CREATIVE 606 -#define IDS_GAMEMODE_SURVIVAL 607 -#define IDS_GAMENAME 608 -#define IDS_GAMEOPTION_ALLOWFOF 609 -#define IDS_GAMEOPTION_BONUS_CHEST 610 -#define IDS_GAMEOPTION_DISABLE_SAVING 611 -#define IDS_GAMEOPTION_FIRE_SPREADS 612 -#define IDS_GAMEOPTION_HOST_PRIVILEGES 613 -#define IDS_GAMEOPTION_INVITEONLY 614 -#define IDS_GAMEOPTION_ONLINE 615 -#define IDS_GAMEOPTION_PVP 616 -#define IDS_GAMEOPTION_RESET_NETHER 617 -#define IDS_GAMEOPTION_SEED 618 -#define IDS_GAMEOPTION_STRUCTURES 619 -#define IDS_GAMEOPTION_SUPERFLAT 620 -#define IDS_GAMEOPTION_TNT_EXPLODES 621 -#define IDS_GAMEOPTION_TRUST 622 -#define IDS_GAMEOPTION_WORLD_SIZE 623 -#define IDS_GAMERPICS 624 -#define IDS_GENERATE_STRUCTURES 625 -#define IDS_GENERIC_ERROR 626 -#define IDS_GHAST 627 -#define IDS_GRAPHICS 628 -#define IDS_GROUPNAME_ARMOUR 629 -#define IDS_GROUPNAME_BUILDING_BLOCKS 630 -#define IDS_GROUPNAME_DECORATIONS 631 -#define IDS_GROUPNAME_FOOD 632 -#define IDS_GROUPNAME_MATERIALS 633 -#define IDS_GROUPNAME_MECHANISMS 634 -#define IDS_GROUPNAME_MISCELLANEOUS 635 -#define IDS_GROUPNAME_POTIONS 636 -#define IDS_GROUPNAME_POTIONS_480 637 -#define IDS_GROUPNAME_REDSTONE_AND_TRANSPORT 638 -#define IDS_GROUPNAME_STRUCTURES 639 -#define IDS_GROUPNAME_TOOLS 640 -#define IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR 641 -#define IDS_GROUPNAME_TRANSPORT 642 -#define IDS_GROUPNAME_WEAPONS 643 -#define IDS_GUEST_ORDER_CHANGED_TEXT 644 -#define IDS_GUEST_ORDER_CHANGED_TITLE 645 -#define IDS_HELP_AND_OPTIONS 646 -#define IDS_HINTS 647 -#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 648 -#define IDS_HOST_OPTIONS 649 -#define IDS_HOST_PRIVILEGES 650 -#define IDS_HOW_TO_PLAY 651 -#define IDS_HOW_TO_PLAY_ANVIL 652 -#define IDS_HOW_TO_PLAY_BANLIST 653 -#define IDS_HOW_TO_PLAY_BASICS 654 -#define IDS_HOW_TO_PLAY_BREEDANIMALS 655 -#define IDS_HOW_TO_PLAY_BREWING 656 -#define IDS_HOW_TO_PLAY_CHEST 657 -#define IDS_HOW_TO_PLAY_CRAFT_TABLE 658 -#define IDS_HOW_TO_PLAY_CRAFTING 659 -#define IDS_HOW_TO_PLAY_CREATIVE 660 -#define IDS_HOW_TO_PLAY_DISPENSER 661 -#define IDS_HOW_TO_PLAY_ENCHANTMENT 662 -#define IDS_HOW_TO_PLAY_ENDERCHEST 663 -#define IDS_HOW_TO_PLAY_FARMANIMALS 664 -#define IDS_HOW_TO_PLAY_FURNACE 665 -#define IDS_HOW_TO_PLAY_HOSTOPTIONS 666 -#define IDS_HOW_TO_PLAY_HUD 667 -#define IDS_HOW_TO_PLAY_INVENTORY 668 -#define IDS_HOW_TO_PLAY_LARGECHEST 669 -#define IDS_HOW_TO_PLAY_MENU_ANVIL 670 -#define IDS_HOW_TO_PLAY_MENU_BANLIST 671 -#define IDS_HOW_TO_PLAY_MENU_BASICS 672 -#define IDS_HOW_TO_PLAY_MENU_BREEDANIMALS 673 -#define IDS_HOW_TO_PLAY_MENU_BREWING 674 -#define IDS_HOW_TO_PLAY_MENU_CHESTS 675 -#define IDS_HOW_TO_PLAY_MENU_CRAFTING 676 -#define IDS_HOW_TO_PLAY_MENU_CREATIVE 677 -#define IDS_HOW_TO_PLAY_MENU_DISPENSER 678 -#define IDS_HOW_TO_PLAY_MENU_ENCHANTMENT 679 -#define IDS_HOW_TO_PLAY_MENU_FARMANIMALS 680 -#define IDS_HOW_TO_PLAY_MENU_FURNACE 681 -#define IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS 682 -#define IDS_HOW_TO_PLAY_MENU_HUD 683 -#define IDS_HOW_TO_PLAY_MENU_INVENTORY 684 -#define IDS_HOW_TO_PLAY_MENU_MULTIPLAYER 685 -#define IDS_HOW_TO_PLAY_MENU_NETHERPORTAL 686 -#define IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA 687 -#define IDS_HOW_TO_PLAY_MENU_SPRINT 688 -#define IDS_HOW_TO_PLAY_MENU_THEEND 689 -#define IDS_HOW_TO_PLAY_MENU_TRADING 690 -#define IDS_HOW_TO_PLAY_MENU_WHATSNEW 691 -#define IDS_HOW_TO_PLAY_MULTIPLAYER 692 -#define IDS_HOW_TO_PLAY_NETHERPORTAL 693 -#define IDS_HOW_TO_PLAY_NEXT 694 -#define IDS_HOW_TO_PLAY_PREV 695 -#define IDS_HOW_TO_PLAY_SOCIALMEDIA 696 -#define IDS_HOW_TO_PLAY_THEEND 697 -#define IDS_HOW_TO_PLAY_TRADING 698 -#define IDS_HOW_TO_PLAY_WHATSNEW 699 -#define IDS_ICON_SHANK_01 700 -#define IDS_ICON_SHANK_03 701 -#define IDS_IN_GAME_GAMERTAGS 702 -#define IDS_IN_GAME_TOOLTIPS 703 -#define IDS_INGREDIENT 704 -#define IDS_INGREDIENTS 705 -#define IDS_INVENTORY 706 -#define IDS_INVERT_LOOK 707 -#define IDS_INVISIBLE 708 -#define IDS_INVITATION_BODY 709 -#define IDS_INVITATION_SUBJECT_MAX_18_CHARS 710 -#define IDS_INVITE_ONLY 711 -#define IDS_IRONGOLEM 712 -#define IDS_ITEM_APPLE 713 -#define IDS_ITEM_APPLE_GOLD 714 -#define IDS_ITEM_ARROW 715 -#define IDS_ITEM_BED 716 -#define IDS_ITEM_BEEF_COOKED 717 -#define IDS_ITEM_BEEF_RAW 718 -#define IDS_ITEM_BLAZE_POWDER 719 -#define IDS_ITEM_BLAZE_ROD 720 -#define IDS_ITEM_BOAT 721 -#define IDS_ITEM_BONE 722 -#define IDS_ITEM_BOOK 723 -#define IDS_ITEM_BOOTS_CHAIN 724 -#define IDS_ITEM_BOOTS_CLOTH 725 -#define IDS_ITEM_BOOTS_DIAMOND 726 -#define IDS_ITEM_BOOTS_GOLD 727 -#define IDS_ITEM_BOOTS_IRON 728 -#define IDS_ITEM_BOW 729 -#define IDS_ITEM_BOWL 730 -#define IDS_ITEM_BREAD 731 -#define IDS_ITEM_BREWING_STAND 732 -#define IDS_ITEM_BRICK 733 -#define IDS_ITEM_BUCKET 734 -#define IDS_ITEM_BUCKET_LAVA 735 -#define IDS_ITEM_BUCKET_MILK 736 -#define IDS_ITEM_BUCKET_WATER 737 -#define IDS_ITEM_CAKE 738 -#define IDS_ITEM_CARROT_GOLDEN 739 -#define IDS_ITEM_CARROT_ON_A_STICK 740 -#define IDS_ITEM_CAULDRON 741 -#define IDS_ITEM_CHARCOAL 742 -#define IDS_ITEM_CHESTPLATE_CHAIN 743 -#define IDS_ITEM_CHESTPLATE_CLOTH 744 -#define IDS_ITEM_CHESTPLATE_DIAMOND 745 -#define IDS_ITEM_CHESTPLATE_GOLD 746 -#define IDS_ITEM_CHESTPLATE_IRON 747 -#define IDS_ITEM_CHICKEN_COOKED 748 -#define IDS_ITEM_CHICKEN_RAW 749 -#define IDS_ITEM_CLAY 750 -#define IDS_ITEM_CLOCK 751 -#define IDS_ITEM_COAL 752 -#define IDS_ITEM_COMPASS 753 -#define IDS_ITEM_COOKIE 754 -#define IDS_ITEM_DIAMOND 755 -#define IDS_ITEM_DIODE 756 -#define IDS_ITEM_DOOR_IRON 757 -#define IDS_ITEM_DOOR_WOOD 758 -#define IDS_ITEM_DYE_POWDER 759 -#define IDS_ITEM_DYE_POWDER_BLACK 760 -#define IDS_ITEM_DYE_POWDER_BLUE 761 -#define IDS_ITEM_DYE_POWDER_BROWN 762 -#define IDS_ITEM_DYE_POWDER_CYAN 763 -#define IDS_ITEM_DYE_POWDER_GRAY 764 -#define IDS_ITEM_DYE_POWDER_GREEN 765 -#define IDS_ITEM_DYE_POWDER_LIGHT_BLUE 766 -#define IDS_ITEM_DYE_POWDER_LIME 767 -#define IDS_ITEM_DYE_POWDER_MAGENTA 768 -#define IDS_ITEM_DYE_POWDER_ORANGE 769 -#define IDS_ITEM_DYE_POWDER_PINK 770 -#define IDS_ITEM_DYE_POWDER_PURPLE 771 -#define IDS_ITEM_DYE_POWDER_RED 772 -#define IDS_ITEM_DYE_POWDER_SILVER 773 -#define IDS_ITEM_DYE_POWDER_WHITE 774 -#define IDS_ITEM_DYE_POWDER_YELLOW 775 -#define IDS_ITEM_EGG 776 -#define IDS_ITEM_EMERALD 777 -#define IDS_ITEM_ENCHANTED_BOOK 778 -#define IDS_ITEM_ENDER_PEARL 779 -#define IDS_ITEM_EXP_BOTTLE 780 -#define IDS_ITEM_EYE_OF_ENDER 781 -#define IDS_ITEM_FEATHER 782 -#define IDS_ITEM_FERMENTED_SPIDER_EYE 783 -#define IDS_ITEM_FIREBALL 784 -#define IDS_ITEM_FIREBALLCHARCOAL 785 -#define IDS_ITEM_FIREBALLCOAL 786 -#define IDS_ITEM_FISH_COOKED 787 -#define IDS_ITEM_FISH_RAW 788 -#define IDS_ITEM_FISHING_ROD 789 -#define IDS_ITEM_FLINT 790 -#define IDS_ITEM_FLINT_AND_STEEL 791 -#define IDS_ITEM_GHAST_TEAR 792 -#define IDS_ITEM_GLASS_BOTTLE 793 -#define IDS_ITEM_GOLD_NUGGET 794 -#define IDS_ITEM_HATCHET_DIAMOND 795 -#define IDS_ITEM_HATCHET_GOLD 796 -#define IDS_ITEM_HATCHET_IRON 797 -#define IDS_ITEM_HATCHET_STONE 798 -#define IDS_ITEM_HATCHET_WOOD 799 -#define IDS_ITEM_HELMET_CHAIN 800 -#define IDS_ITEM_HELMET_CLOTH 801 -#define IDS_ITEM_HELMET_DIAMOND 802 -#define IDS_ITEM_HELMET_GOLD 803 -#define IDS_ITEM_HELMET_IRON 804 -#define IDS_ITEM_HOE_DIAMOND 805 -#define IDS_ITEM_HOE_GOLD 806 -#define IDS_ITEM_HOE_IRON 807 -#define IDS_ITEM_HOE_STONE 808 -#define IDS_ITEM_HOE_WOOD 809 -#define IDS_ITEM_INGOT_GOLD 810 -#define IDS_ITEM_INGOT_IRON 811 -#define IDS_ITEM_ITEMFRAME 812 -#define IDS_ITEM_LEATHER 813 -#define IDS_ITEM_LEGGINGS_CHAIN 814 -#define IDS_ITEM_LEGGINGS_CLOTH 815 -#define IDS_ITEM_LEGGINGS_DIAMOND 816 -#define IDS_ITEM_LEGGINGS_GOLD 817 -#define IDS_ITEM_LEGGINGS_IRON 818 -#define IDS_ITEM_MAGMA_CREAM 819 -#define IDS_ITEM_MAP 820 -#define IDS_ITEM_MELON_SEEDS 821 -#define IDS_ITEM_MELON_SLICE 822 -#define IDS_ITEM_MINECART 823 -#define IDS_ITEM_MINECART_CHEST 824 -#define IDS_ITEM_MINECART_FURNACE 825 -#define IDS_ITEM_MONSTER_SPAWNER 826 -#define IDS_ITEM_MUSHROOM_STEW 827 -#define IDS_ITEM_NETHER_QUARTZ 828 -#define IDS_ITEM_NETHER_STALK_SEEDS 829 -#define IDS_ITEM_NETHERBRICK 830 -#define IDS_ITEM_PAINTING 831 -#define IDS_ITEM_PAPER 832 -#define IDS_ITEM_PICKAXE_DIAMOND 833 -#define IDS_ITEM_PICKAXE_GOLD 834 -#define IDS_ITEM_PICKAXE_IRON 835 -#define IDS_ITEM_PICKAXE_STONE 836 -#define IDS_ITEM_PICKAXE_WOOD 837 -#define IDS_ITEM_PORKCHOP_COOKED 838 -#define IDS_ITEM_PORKCHOP_RAW 839 -#define IDS_ITEM_POTATO_BAKED 840 -#define IDS_ITEM_POTATO_POISONOUS 841 -#define IDS_ITEM_POTION 842 -#define IDS_ITEM_PUMPKIN_PIE 843 -#define IDS_ITEM_PUMPKIN_SEEDS 844 -#define IDS_ITEM_RECORD_01 845 -#define IDS_ITEM_RECORD_02 846 -#define IDS_ITEM_RECORD_03 847 -#define IDS_ITEM_RECORD_04 848 -#define IDS_ITEM_RECORD_05 849 -#define IDS_ITEM_RECORD_06 850 -#define IDS_ITEM_RECORD_07 851 -#define IDS_ITEM_RECORD_08 852 -#define IDS_ITEM_RECORD_09 853 -#define IDS_ITEM_RECORD_10 854 -#define IDS_ITEM_RECORD_11 855 -#define IDS_ITEM_RECORD_12 856 -#define IDS_ITEM_REDSTONE 857 -#define IDS_ITEM_REEDS 858 -#define IDS_ITEM_ROTTEN_FLESH 859 -#define IDS_ITEM_SADDLE 860 -#define IDS_ITEM_SHEARS 861 -#define IDS_ITEM_SHOVEL_DIAMOND 862 -#define IDS_ITEM_SHOVEL_GOLD 863 -#define IDS_ITEM_SHOVEL_IRON 864 -#define IDS_ITEM_SHOVEL_STONE 865 -#define IDS_ITEM_SHOVEL_WOOD 866 -#define IDS_ITEM_SIGN 867 -#define IDS_ITEM_SKULL 868 -#define IDS_ITEM_SKULL_CHARACTER 869 -#define IDS_ITEM_SKULL_CREEPER 870 -#define IDS_ITEM_SKULL_PLAYER 871 -#define IDS_ITEM_SKULL_SKELETON 872 -#define IDS_ITEM_SKULL_WITHER 873 -#define IDS_ITEM_SKULL_ZOMBIE 874 -#define IDS_ITEM_SLIMEBALL 875 -#define IDS_ITEM_SNOWBALL 876 -#define IDS_ITEM_SPECKLED_MELON 877 -#define IDS_ITEM_SPIDER_EYE 878 -#define IDS_ITEM_STICK 879 -#define IDS_ITEM_STRING 880 -#define IDS_ITEM_SUGAR 881 -#define IDS_ITEM_SULPHUR 882 -#define IDS_ITEM_SWORD_DIAMOND 883 -#define IDS_ITEM_SWORD_GOLD 884 -#define IDS_ITEM_SWORD_IRON 885 -#define IDS_ITEM_SWORD_STONE 886 -#define IDS_ITEM_SWORD_WOOD 887 -#define IDS_ITEM_WATER_BOTTLE 888 -#define IDS_ITEM_WHEAT 889 -#define IDS_ITEM_WHEAT_SEEDS 890 -#define IDS_ITEM_YELLOW_DUST 891 -#define IDS_JOIN_GAME 892 -#define IDS_KEYBOARDUI_SAVEGAME_TEXT 893 -#define IDS_KEYBOARDUI_SAVEGAME_TITLE 894 -#define IDS_KICK_PLAYER 895 -#define IDS_KICK_PLAYER_DESCRIPTION 896 -#define IDS_LABEL_DIFFICULTY 897 -#define IDS_LABEL_FIRE_SPREADS 898 -#define IDS_LABEL_GAME_TYPE 899 -#define IDS_LABEL_GAMERTAGS 900 -#define IDS_LABEL_LEVEL_TYPE 901 -#define IDS_LABEL_PvP 902 -#define IDS_LABEL_STRUCTURES 903 -#define IDS_LABEL_TNT 904 -#define IDS_LABEL_TRUST 905 -#define IDS_LAVA_SLIME 906 -#define IDS_LEADERBOARD_ENTRIES 907 -#define IDS_LEADERBOARD_FARMING_EASY 908 -#define IDS_LEADERBOARD_FARMING_HARD 909 -#define IDS_LEADERBOARD_FARMING_NORMAL 910 -#define IDS_LEADERBOARD_FARMING_PEACEFUL 911 -#define IDS_LEADERBOARD_FILTER 912 -#define IDS_LEADERBOARD_FILTER_FRIENDS 913 -#define IDS_LEADERBOARD_FILTER_MYSCORE 914 -#define IDS_LEADERBOARD_FILTER_OVERALL 915 -#define IDS_LEADERBOARD_GAMERTAG 916 -#define IDS_LEADERBOARD_KILLS_EASY 917 -#define IDS_LEADERBOARD_KILLS_HARD 918 -#define IDS_LEADERBOARD_KILLS_NORMAL 919 -#define IDS_LEADERBOARD_LOADING 920 -#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 921 -#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 922 -#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 923 -#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 924 -#define IDS_LEADERBOARD_NORESULTS 925 -#define IDS_LEADERBOARD_RANK 926 -#define IDS_LEADERBOARD_TRAVELLING_EASY 927 -#define IDS_LEADERBOARD_TRAVELLING_HARD 928 -#define IDS_LEADERBOARD_TRAVELLING_NORMAL 929 -#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 930 -#define IDS_LEADERBOARDS 931 -#define IDS_LEVELTYPE_NORMAL 932 -#define IDS_LEVELTYPE_SUPERFLAT 933 -#define IDS_LOAD 934 -#define IDS_LOAD_SAVED_WORLD 935 -#define IDS_MAX_BOATS 936 -#define IDS_MAX_CHICKENS_BRED 937 -#define IDS_MAX_CHICKENS_SPAWNED 938 -#define IDS_MAX_ENEMIES_SPAWNED 939 -#define IDS_MAX_HANGINGENTITIES 940 -#define IDS_MAX_MOOSHROOMS_SPAWNED 941 -#define IDS_MAX_MUSHROOMCOWS_BRED 942 -#define IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED 943 -#define IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED 944 -#define IDS_MAX_SKULL_TILES 945 -#define IDS_MAX_SQUID_SPAWNED 946 -#define IDS_MAX_VILLAGERS_SPAWNED 947 -#define IDS_MAX_WOLVES_BRED 948 -#define IDS_MAX_WOLVES_SPAWNED 949 -#define IDS_MINUTES 950 -#define IDS_MODERATOR 951 -#define IDS_MORE_OPTIONS 952 -#define IDS_MULTIPLAYER_FULL_TEXT 953 -#define IDS_MULTIPLAYER_FULL_TITLE 954 -#define IDS_MUSHROOM_COW 955 -#define IDS_MUST_SIGN_IN_TEXT 956 -#define IDS_MUST_SIGN_IN_TITLE 957 -#define IDS_NAME_CAPTION 958 -#define IDS_NAME_CAPTION_TEXT 959 -#define IDS_NAME_DESC 960 -#define IDS_NAME_DESC_TEXT 961 -#define IDS_NAME_TITLE 962 -#define IDS_NAME_TITLE_TEXT 963 -#define IDS_NAME_WORLD 964 -#define IDS_NAME_WORLD_TEXT 965 -#define IDS_NO 966 -#define IDS_NO_DLCCATEGORIES 967 -#define IDS_NO_DLCOFFERS 968 -#define IDS_NO_GAMES_FOUND 969 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 970 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 971 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE 972 -#define IDS_NO_PLAYSTATIONPLUS 973 -#define IDS_NO_SKIN_PACK 974 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 975 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 976 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 977 -#define IDS_NODEVICE_DECLINE 978 -#define IDS_NOFREESPACE_TEXT 979 -#define IDS_NOFREESPACE_TITLE 980 -#define IDS_NOTALLOWED_FRIENDSOFFRIENDS 981 -#define IDS_NOWPLAYING 982 -#define IDS_OFF 983 -#define IDS_OK 984 -#define IDS_ON 985 -#define IDS_ONLINE_GAME 986 -#define IDS_ONLINE_SERVICE_TITLE 987 -#define IDS_OPTIONS 988 -#define IDS_OPTIONSFILE 989 -#define IDS_OVERWRITESAVE_NO 990 -#define IDS_OVERWRITESAVE_TITLE 991 -#define IDS_OVERWRITESAVE_YES 992 -#define IDS_OZELOT 993 -#define IDS_PATCH_AVAILABLE_TEXT 994 -#define IDS_PATCH_AVAILABLE_TITLE 995 -#define IDS_PIG 996 -#define IDS_PIGZOMBIE 997 -#define IDS_PLAY_GAME 998 -#define IDS_PLAY_OFFLINE 999 -#define IDS_PLAY_TUTORIAL 1000 -#define IDS_PLAYER_BANNED_LEVEL 1001 -#define IDS_PLAYER_ENTERED_END 1002 -#define IDS_PLAYER_JOINED 1003 -#define IDS_PLAYER_KICKED 1004 -#define IDS_PLAYER_LEFT 1005 -#define IDS_PLAYER_LEFT_END 1006 -#define IDS_PLAYER_LIST_TITLE 1007 -#define IDS_PLAYER_VS_PLAYER 1008 -#define IDS_PLAYERS 1009 -#define IDS_PLAYERS_INVITE 1010 -#define IDS_PLAYSTATIONPLUS_SIGNUP 1011 -#define IDS_PLAYWITHOUTSAVING 1012 -#define IDS_POTATO 1013 -#define IDS_POTION_BLINDNESS 1014 -#define IDS_POTION_BLINDNESS_POSTFIX 1015 -#define IDS_POTION_CONFUSION 1016 -#define IDS_POTION_CONFUSION_POSTFIX 1017 -#define IDS_POTION_DAMAGEBOOST 1018 -#define IDS_POTION_DAMAGEBOOST_POSTFIX 1019 -#define IDS_POTION_DESC_DAMAGEBOOST 1020 -#define IDS_POTION_DESC_EMPTY 1021 -#define IDS_POTION_DESC_FIRERESISTANCE 1022 -#define IDS_POTION_DESC_HARM 1023 -#define IDS_POTION_DESC_HEAL 1024 -#define IDS_POTION_DESC_INVISIBILITY 1025 -#define IDS_POTION_DESC_MOVESLOWDOWN 1026 -#define IDS_POTION_DESC_MOVESPEED 1027 -#define IDS_POTION_DESC_NIGHTVISION 1028 -#define IDS_POTION_DESC_POISON 1029 -#define IDS_POTION_DESC_REGENERATION 1030 -#define IDS_POTION_DESC_WATER_BOTTLE 1031 -#define IDS_POTION_DESC_WEAKNESS 1032 -#define IDS_POTION_DIGSLOWDOWN 1033 -#define IDS_POTION_DIGSLOWDOWN_POSTFIX 1034 -#define IDS_POTION_DIGSPEED 1035 -#define IDS_POTION_DIGSPEED_POSTFIX 1036 -#define IDS_POTION_EMPTY 1037 -#define IDS_POTION_FIRERESISTANCE 1038 -#define IDS_POTION_FIRERESISTANCE_POSTFIX 1039 -#define IDS_POTION_HARM 1040 -#define IDS_POTION_HARM_POSTFIX 1041 -#define IDS_POTION_HEAL 1042 -#define IDS_POTION_HEAL_POSTFIX 1043 -#define IDS_POTION_HUNGER 1044 -#define IDS_POTION_HUNGER_POSTFIX 1045 -#define IDS_POTION_INVISIBILITY 1046 -#define IDS_POTION_INVISIBILITY_POSTFIX 1047 -#define IDS_POTION_JUMP 1048 -#define IDS_POTION_JUMP_POSTFIX 1049 -#define IDS_POTION_MOVESLOWDOWN 1050 -#define IDS_POTION_MOVESLOWDOWN_POSTFIX 1051 -#define IDS_POTION_MOVESPEED 1052 -#define IDS_POTION_MOVESPEED_POSTFIX 1053 -#define IDS_POTION_NIGHTVISION 1054 -#define IDS_POTION_NIGHTVISION_POSTFIX 1055 -#define IDS_POTION_POISON 1056 -#define IDS_POTION_POISON_POSTFIX 1057 -#define IDS_POTION_POTENCY_0 1058 -#define IDS_POTION_POTENCY_1 1059 -#define IDS_POTION_POTENCY_2 1060 -#define IDS_POTION_POTENCY_3 1061 -#define IDS_POTION_PREFIX_ACRID 1062 -#define IDS_POTION_PREFIX_ARTLESS 1063 -#define IDS_POTION_PREFIX_AWKWARD 1064 -#define IDS_POTION_PREFIX_BLAND 1065 -#define IDS_POTION_PREFIX_BULKY 1066 -#define IDS_POTION_PREFIX_BUNGLING 1067 -#define IDS_POTION_PREFIX_BUTTERED 1068 -#define IDS_POTION_PREFIX_CHARMING 1069 -#define IDS_POTION_PREFIX_CLEAR 1070 -#define IDS_POTION_PREFIX_CORDIAL 1071 -#define IDS_POTION_PREFIX_DASHING 1072 -#define IDS_POTION_PREFIX_DEBONAIR 1073 -#define IDS_POTION_PREFIX_DIFFUSE 1074 -#define IDS_POTION_PREFIX_ELEGANT 1075 -#define IDS_POTION_PREFIX_FANCY 1076 -#define IDS_POTION_PREFIX_FLAT 1077 -#define IDS_POTION_PREFIX_FOUL 1078 -#define IDS_POTION_PREFIX_GRENADE 1079 -#define IDS_POTION_PREFIX_GROSS 1080 -#define IDS_POTION_PREFIX_HARSH 1081 -#define IDS_POTION_PREFIX_MILKY 1082 -#define IDS_POTION_PREFIX_MUNDANE 1083 -#define IDS_POTION_PREFIX_ODORLESS 1084 -#define IDS_POTION_PREFIX_POTENT 1085 -#define IDS_POTION_PREFIX_RANK 1086 -#define IDS_POTION_PREFIX_REFINED 1087 -#define IDS_POTION_PREFIX_SMOOTH 1088 -#define IDS_POTION_PREFIX_SPARKLING 1089 -#define IDS_POTION_PREFIX_STINKY 1090 -#define IDS_POTION_PREFIX_SUAVE 1091 -#define IDS_POTION_PREFIX_THICK 1092 -#define IDS_POTION_PREFIX_THIN 1093 -#define IDS_POTION_PREFIX_UNINTERESTING 1094 -#define IDS_POTION_REGENERATION 1095 -#define IDS_POTION_REGENERATION_POSTFIX 1096 -#define IDS_POTION_RESISTANCE 1097 -#define IDS_POTION_RESISTANCE_POSTFIX 1098 -#define IDS_POTION_WATERBREATHING 1099 -#define IDS_POTION_WATERBREATHING_POSTFIX 1100 -#define IDS_POTION_WEAKNESS 1101 -#define IDS_POTION_WEAKNESS_POSTFIX 1102 -#define IDS_PRESS_START_TO_JOIN 1103 -#define IDS_PRESS_X_TO_JOIN 1104 -#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF 1105 -#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON 1106 -#define IDS_PRIV_ATTACK_MOB_TOGGLE_OFF 1107 -#define IDS_PRIV_ATTACK_MOB_TOGGLE_ON 1108 -#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF 1109 -#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON 1110 -#define IDS_PRIV_BUILD_TOGGLE_OFF 1111 -#define IDS_PRIV_BUILD_TOGGLE_ON 1112 -#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF 1113 -#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON 1114 -#define IDS_PRIV_CAN_FLY_TOGGLE_OFF 1115 -#define IDS_PRIV_CAN_FLY_TOGGLE_ON 1116 -#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF 1117 -#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON 1118 -#define IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF 1119 -#define IDS_PRIV_CAN_TELEPORT_TOGGLE_ON 1120 -#define IDS_PRIV_EXHAUSTION_TOGGLE_OFF 1121 -#define IDS_PRIV_EXHAUSTION_TOGGLE_ON 1122 -#define IDS_PRIV_FLY_TOGGLE_OFF 1123 -#define IDS_PRIV_FLY_TOGGLE_ON 1124 -#define IDS_PRIV_INVISIBLE_TOGGLE_OFF 1125 -#define IDS_PRIV_INVISIBLE_TOGGLE_ON 1126 -#define IDS_PRIV_INVULNERABLE_TOGGLE_OFF 1127 -#define IDS_PRIV_INVULNERABLE_TOGGLE_ON 1128 -#define IDS_PRIV_MINE_TOGGLE_OFF 1129 -#define IDS_PRIV_MINE_TOGGLE_ON 1130 -#define IDS_PRIV_MODERATOR_TOGGLE_OFF 1131 -#define IDS_PRIV_MODERATOR_TOGGLE_ON 1132 -#define IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF 1133 -#define IDS_PRIV_USE_CONTAINERS_TOGGLE_ON 1134 -#define IDS_PRIV_USE_DOORS_TOGGLE_OFF 1135 -#define IDS_PRIV_USE_DOORS_TOGGLE_ON 1136 -#define IDS_PRO_ACHIEVEMENTPROBLEM_TEXT 1137 -#define IDS_PRO_ACHIEVEMENTPROBLEM_TITLE 1138 -#define IDS_PRO_GUESTPROFILE_TEXT 1139 -#define IDS_PRO_GUESTPROFILE_TITLE 1140 -#define IDS_PRO_NOPROFILE_TITLE 1141 -#define IDS_PRO_NOPROFILEOPTIONS_TEXT 1142 -#define IDS_PRO_NOTONLINE_ACCEPT 1143 -#define IDS_PRO_NOTONLINE_DECLINE 1144 -#define IDS_PRO_NOTONLINE_TEXT 1145 -#define IDS_PRO_NOTONLINE_TITLE 1146 -#define IDS_PRO_RETURNEDTOMENU_ACCEPT 1147 -#define IDS_PRO_RETURNEDTOMENU_TEXT 1148 -#define IDS_PRO_RETURNEDTOMENU_TITLE 1149 -#define IDS_PRO_RETURNEDTOTITLESCREEN_TEXT 1150 -#define IDS_PRO_UNLOCKGAME_TEXT 1151 -#define IDS_PRO_UNLOCKGAME_TITLE 1152 -#define IDS_PRO_XBOXLIVE_NOTIFICATION 1153 -#define IDS_PROGRESS_AUTOSAVING_LEVEL 1154 -#define IDS_PROGRESS_BUILDING_TERRAIN 1155 -#define IDS_PROGRESS_CONNECTING 1156 -#define IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME 1157 -#define IDS_PROGRESS_COPYING_SAVE 1158 -#define IDS_PROGRESS_DOWNLOADING_TERRAIN 1159 -#define IDS_PROGRESS_ENTERING_END 1160 -#define IDS_PROGRESS_ENTERING_NETHER 1161 -#define IDS_PROGRESS_GENERATING_LEVEL 1162 -#define IDS_PROGRESS_GENERATING_SPAWN_AREA 1163 -#define IDS_PROGRESS_HOST_SAVING 1164 -#define IDS_PROGRESS_INITIALISING_SERVER 1165 -#define IDS_PROGRESS_LEAVING_END 1166 -#define IDS_PROGRESS_LEAVING_NETHER 1167 -#define IDS_PROGRESS_LOADING_LEVEL 1168 -#define IDS_PROGRESS_LOADING_SPAWN_AREA 1169 -#define IDS_PROGRESS_NEW_WORLD_SEED 1170 -#define IDS_PROGRESS_RESPAWNING 1171 -#define IDS_PROGRESS_SAVING_CHUNKS 1172 -#define IDS_PROGRESS_SAVING_LEVEL 1173 -#define IDS_PROGRESS_SAVING_PLAYERS 1174 -#define IDS_PROGRESS_SAVING_TO_DISC 1175 -#define IDS_PROGRESS_SIMULATING_WORLD 1176 -#define IDS_REINSTALL_AVATAR_ITEM_1 1177 -#define IDS_REINSTALL_AVATAR_ITEM_2 1178 -#define IDS_REINSTALL_AVATAR_ITEM_3 1179 -#define IDS_REINSTALL_CONTENT 1180 -#define IDS_REINSTALL_GAMERPIC_1 1181 -#define IDS_REINSTALL_GAMERPIC_2 1182 -#define IDS_REINSTALL_THEME 1183 -#define IDS_RENAME_WORLD_TEXT 1184 -#define IDS_RENAME_WORLD_TITLE 1185 -#define IDS_REPAIR_AND_NAME 1186 -#define IDS_REPAIR_COST 1187 -#define IDS_REPAIR_EXPENSIVE 1188 -#define IDS_REQUIRED_ITEMS_FOR_TRADE 1189 -#define IDS_RESET_NETHER 1190 -#define IDS_RESET_TO_DEFAULTS 1191 -#define IDS_RESETNETHER_TEXT 1192 -#define IDS_RESETNETHER_TITLE 1193 -#define IDS_RESPAWN 1194 -#define IDS_RESUME_GAME 1195 -#define IDS_RETURNEDTOMENU_TITLE 1196 -#define IDS_RETURNEDTOTITLESCREEN_TEXT 1197 -#define IDS_RICHPRESENCE_GAMESTATE 1198 -#define IDS_RICHPRESENCE_IDLE 1199 -#define IDS_RICHPRESENCE_MENUS 1200 -#define IDS_RICHPRESENCE_MULTIPLAYER 1201 -#define IDS_RICHPRESENCE_MULTIPLAYER_1P 1202 -#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 1203 -#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 1204 -#define IDS_RICHPRESENCESTATE_ANVIL 1205 -#define IDS_RICHPRESENCESTATE_BLANK 1206 -#define IDS_RICHPRESENCESTATE_BOATING 1207 -#define IDS_RICHPRESENCESTATE_BREWING 1208 -#define IDS_RICHPRESENCESTATE_CD 1209 -#define IDS_RICHPRESENCESTATE_CRAFTING 1210 -#define IDS_RICHPRESENCESTATE_ENCHANTING 1211 -#define IDS_RICHPRESENCESTATE_FISHING 1212 -#define IDS_RICHPRESENCESTATE_FORGING 1213 -#define IDS_RICHPRESENCESTATE_MAP 1214 -#define IDS_RICHPRESENCESTATE_NETHER 1215 -#define IDS_RICHPRESENCESTATE_RIDING_MINECART 1216 -#define IDS_RICHPRESENCESTATE_RIDING_PIG 1217 -#define IDS_RICHPRESENCESTATE_TRADING 1218 -#define IDS_SAVE_GAME 1219 -#define IDS_SAVE_ICON_MESSAGE 1220 -#define IDS_SAVE_INCOMPLETE_DELETE_SAVES 1221 -#define IDS_SAVE_INCOMPLETE_DISABLE_SAVING 1222 -#define IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE 1223 -#define IDS_SAVE_INCOMPLETE_EXPLANATION_QUOTA 1224 -#define IDS_SAVE_INCOMPLETE_RETRY_SAVING 1225 -#define IDS_SAVE_INCOMPLETE_TITLE 1226 -#define IDS_SAVE_SUBTITLE_SUFFIX 1227 -#define IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE 1228 -#define IDS_SAVE_TRANSFER_DOWNLOADFAILED 1229 -#define IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT 1230 -#define IDS_SAVE_TRANSFER_TEXT 1231 -#define IDS_SAVECACHEFILE 1232 -#define IDS_SAVEDATA_COPIED_TEXT 1233 -#define IDS_SAVEDATA_COPIED_TITLE 1234 -#define IDS_SAVETRANSFER_STAGE_CONVERTING 1235 -#define IDS_SAVETRANSFER_STAGE_GET_DATA 1236 -#define IDS_SAVETRANSFER_STAGE_PUT_DATA 1237 -#define IDS_SAVETRANSFER_STAGE_SAVING 1238 -#define IDS_SEED 1239 -#define IDS_SELECTAGAIN 1240 -#define IDS_SELECTED 1241 -#define IDS_SELECTED_SKIN 1242 -#define IDS_SETTINGS 1243 -#define IDS_SHEEP 1244 -#define IDS_SIGN_TITLE 1245 -#define IDS_SIGN_TITLE_TEXT 1246 -#define IDS_SIGNIN_PSN 1247 -#define IDS_SILVERFISH 1248 -#define IDS_SKELETON 1249 -#define IDS_SKINS 1250 -#define IDS_SLIDER_AUTOSAVE 1251 -#define IDS_SLIDER_AUTOSAVE_OFF 1252 -#define IDS_SLIDER_DIFFICULTY 1253 -#define IDS_SLIDER_GAMMA 1254 -#define IDS_SLIDER_INTERFACEOPACITY 1255 -#define IDS_SLIDER_MUSIC 1256 -#define IDS_SLIDER_SENSITIVITY_INGAME 1257 -#define IDS_SLIDER_SENSITIVITY_INMENU 1258 -#define IDS_SLIDER_SOUND 1259 -#define IDS_SLIDER_UISIZE 1260 -#define IDS_SLIDER_UISIZESPLITSCREEN 1261 -#define IDS_SLIME 1262 -#define IDS_SNOWMAN 1263 -#define IDS_SOCIAL_DEFAULT_CAPTION 1264 -#define IDS_SOCIAL_DEFAULT_DESCRIPTION 1265 -#define IDS_SOCIAL_LABEL_CAPTION 1266 -#define IDS_SOCIAL_LABEL_DESCRIPTION 1267 -#define IDS_SOCIAL_TEXT 1268 -#define IDS_SOUTHPAW 1269 -#define IDS_SPIDER 1270 -#define IDS_SQUID 1271 -#define IDS_START_GAME 1272 -#define IDS_STO_SAVING_LONG 1273 -#define IDS_STO_SAVING_SHORT 1274 -#define IDS_STRINGVERIFY_AWAITING_APPROVAL 1275 -#define IDS_STRINGVERIFY_CENSORED 1276 -#define IDS_SUPERFLAT_WORLD 1277 -#define IDS_SURVIVAL 1278 -#define IDS_TELEPORT 1279 -#define IDS_TELEPORT_TO_ME 1280 -#define IDS_TELEPORT_TO_PLAYER 1281 -#define IDS_TEXT_COPY_SAVE 1282 -#define IDS_TEXT_DELETE_SAVE 1283 -#define IDS_TEXT_SAVEOPTIONS 1284 -#define IDS_TEXTURE_PACK_TRIALVERSION 1285 -#define IDS_TEXTUREPACK_FULLVERSION 1286 -#define IDS_THEMES 1287 -#define IDS_TILE_ANVIL 1288 -#define IDS_TILE_ANVIL_INTACT 1289 -#define IDS_TILE_ANVIL_SLIGHTLYDAMAGED 1290 -#define IDS_TILE_ANVIL_VERYDAMAGED 1291 -#define IDS_TILE_BED 1292 -#define IDS_TILE_BED_MESLEEP 1293 -#define IDS_TILE_BED_NO_SLEEP 1294 -#define IDS_TILE_BED_NOT_VALID 1295 -#define IDS_TILE_BED_NOTSAFE 1296 -#define IDS_TILE_BED_OCCUPIED 1297 -#define IDS_TILE_BED_PLAYERSLEEP 1298 -#define IDS_TILE_BEDROCK 1299 -#define IDS_TILE_BIRCH 1300 -#define IDS_TILE_BIRCHWOOD_PLANKS 1301 -#define IDS_TILE_BLOCK_DIAMOND 1302 -#define IDS_TILE_BLOCK_GOLD 1303 -#define IDS_TILE_BLOCK_IRON 1304 -#define IDS_TILE_BLOCK_LAPIS 1305 -#define IDS_TILE_BOOKSHELF 1306 -#define IDS_TILE_BREWINGSTAND 1307 -#define IDS_TILE_BRICK 1308 -#define IDS_TILE_BUTTON 1309 -#define IDS_TILE_CACTUS 1310 -#define IDS_TILE_CAKE 1311 -#define IDS_TILE_CARPET 1312 -#define IDS_TILE_CARPET_BLACK 1313 -#define IDS_TILE_CARPET_BLUE 1314 -#define IDS_TILE_CARPET_BROWN 1315 -#define IDS_TILE_CARPET_CYAN 1316 -#define IDS_TILE_CARPET_GRAY 1317 -#define IDS_TILE_CARPET_GREEN 1318 -#define IDS_TILE_CARPET_LIGHT_BLUE 1319 -#define IDS_TILE_CARPET_LIME 1320 -#define IDS_TILE_CARPET_MAGENTA 1321 -#define IDS_TILE_CARPET_ORANGE 1322 -#define IDS_TILE_CARPET_PINK 1323 -#define IDS_TILE_CARPET_PURPLE 1324 -#define IDS_TILE_CARPET_RED 1325 -#define IDS_TILE_CARPET_SILVER 1326 -#define IDS_TILE_CARPET_WHITE 1327 -#define IDS_TILE_CARPET_YELLOW 1328 -#define IDS_TILE_CARROTS 1329 -#define IDS_TILE_CAULDRON 1330 -#define IDS_TILE_CHEST 1331 -#define IDS_TILE_CLAY 1332 -#define IDS_TILE_CLOTH 1333 -#define IDS_TILE_CLOTH_BLACK 1334 -#define IDS_TILE_CLOTH_BLUE 1335 -#define IDS_TILE_CLOTH_BROWN 1336 -#define IDS_TILE_CLOTH_CYAN 1337 -#define IDS_TILE_CLOTH_GRAY 1338 -#define IDS_TILE_CLOTH_GREEN 1339 -#define IDS_TILE_CLOTH_LIGHT_BLUE 1340 -#define IDS_TILE_CLOTH_LIME 1341 -#define IDS_TILE_CLOTH_MAGENTA 1342 -#define IDS_TILE_CLOTH_ORANGE 1343 -#define IDS_TILE_CLOTH_PINK 1344 -#define IDS_TILE_CLOTH_PURPLE 1345 -#define IDS_TILE_CLOTH_RED 1346 -#define IDS_TILE_CLOTH_SILVER 1347 -#define IDS_TILE_CLOTH_WHITE 1348 -#define IDS_TILE_CLOTH_YELLOW 1349 -#define IDS_TILE_COBBLESTONE_WALL 1350 -#define IDS_TILE_COBBLESTONE_WALL_MOSSY 1351 -#define IDS_TILE_COCOA 1352 -#define IDS_TILE_CROPS 1353 -#define IDS_TILE_DEAD_BUSH 1354 -#define IDS_TILE_DETECTOR_RAIL 1355 -#define IDS_TILE_DIODE 1356 -#define IDS_TILE_DIRT 1357 -#define IDS_TILE_DISPENSER 1358 -#define IDS_TILE_DOOR_IRON 1359 -#define IDS_TILE_DOOR_WOOD 1360 -#define IDS_TILE_DRAGONEGG 1361 -#define IDS_TILE_EMERALDBLOCK 1362 -#define IDS_TILE_EMERALDORE 1363 -#define IDS_TILE_ENCHANTMENTTABLE 1364 -#define IDS_TILE_END_PORTAL 1365 -#define IDS_TILE_ENDERCHEST 1366 -#define IDS_TILE_ENDPORTALFRAME 1367 -#define IDS_TILE_FARMLAND 1368 -#define IDS_TILE_FENCE 1369 -#define IDS_TILE_FENCE_GATE 1370 -#define IDS_TILE_FERN 1371 -#define IDS_TILE_FIRE 1372 -#define IDS_TILE_FLOWER 1373 -#define IDS_TILE_FLOWERPOT 1374 -#define IDS_TILE_FURNACE 1375 -#define IDS_TILE_GLASS 1376 -#define IDS_TILE_GOLDEN_RAIL 1377 -#define IDS_TILE_GRASS 1378 -#define IDS_TILE_GRAVEL 1379 -#define IDS_TILE_HELL_ROCK 1380 -#define IDS_TILE_HELL_SAND 1381 -#define IDS_TILE_HUGE_MUSHROOM_1 1382 -#define IDS_TILE_HUGE_MUSHROOM_2 1383 -#define IDS_TILE_ICE 1384 -#define IDS_TILE_IRON_FENCE 1385 -#define IDS_TILE_JUKEBOX 1386 -#define IDS_TILE_JUNGLE_PLANKS 1387 -#define IDS_TILE_LADDER 1388 -#define IDS_TILE_LAVA 1389 -#define IDS_TILE_LEAVES 1390 -#define IDS_TILE_LEAVES_BIRCH 1391 -#define IDS_TILE_LEAVES_JUNGLE 1392 -#define IDS_TILE_LEAVES_OAK 1393 -#define IDS_TILE_LEAVES_SPRUCE 1394 -#define IDS_TILE_LEVER 1395 -#define IDS_TILE_LIGHT_GEM 1396 -#define IDS_TILE_LIT_PUMPKIN 1397 -#define IDS_TILE_LOCKED_CHEST 1398 -#define IDS_TILE_LOG 1399 -#define IDS_TILE_LOG_BIRCH 1400 -#define IDS_TILE_LOG_JUNGLE 1401 -#define IDS_TILE_LOG_OAK 1402 -#define IDS_TILE_LOG_SPRUCE 1403 -#define IDS_TILE_MELON 1404 -#define IDS_TILE_MELON_STEM 1405 -#define IDS_TILE_MOB_SPAWNER 1406 -#define IDS_TILE_MONSTER_STONE_EGG 1407 -#define IDS_TILE_MUSHROOM 1408 -#define IDS_TILE_MUSIC_BLOCK 1409 -#define IDS_TILE_MYCEL 1410 -#define IDS_TILE_NETHER_QUARTZ 1411 -#define IDS_TILE_NETHERBRICK 1412 -#define IDS_TILE_NETHERFENCE 1413 -#define IDS_TILE_NETHERSTALK 1414 -#define IDS_TILE_NOT_GATE 1415 -#define IDS_TILE_OAK 1416 -#define IDS_TILE_OAKWOOD_PLANKS 1417 -#define IDS_TILE_OBSIDIAN 1418 -#define IDS_TILE_ORE_COAL 1419 -#define IDS_TILE_ORE_DIAMOND 1420 -#define IDS_TILE_ORE_GOLD 1421 -#define IDS_TILE_ORE_IRON 1422 -#define IDS_TILE_ORE_LAPIS 1423 -#define IDS_TILE_ORE_REDSTONE 1424 -#define IDS_TILE_PISTON_BASE 1425 -#define IDS_TILE_PISTON_STICK_BASE 1426 -#define IDS_TILE_PORTAL 1427 -#define IDS_TILE_POTATOES 1428 -#define IDS_TILE_PRESSURE_PLATE 1429 -#define IDS_TILE_PUMPKIN 1430 -#define IDS_TILE_PUMPKIN_STEM 1431 -#define IDS_TILE_QUARTZ_BLOCK 1432 -#define IDS_TILE_QUARTZ_BLOCK_CHISELED 1433 -#define IDS_TILE_QUARTZ_BLOCK_LINES 1434 -#define IDS_TILE_RAIL 1435 -#define IDS_TILE_REDSTONE_DUST 1436 -#define IDS_TILE_REDSTONE_LIGHT 1437 -#define IDS_TILE_REEDS 1438 -#define IDS_TILE_ROSE 1439 -#define IDS_TILE_SAND 1440 -#define IDS_TILE_SANDSTONE 1441 -#define IDS_TILE_SANDSTONE_CHISELED 1442 -#define IDS_TILE_SANDSTONE_SMOOTH 1443 -#define IDS_TILE_SAPLING 1444 -#define IDS_TILE_SAPLING_BIRCH 1445 -#define IDS_TILE_SAPLING_JUNGLE 1446 -#define IDS_TILE_SAPLING_OAK 1447 -#define IDS_TILE_SAPLING_SPRUCE 1448 -#define IDS_TILE_SHRUB 1449 -#define IDS_TILE_SIGN 1450 -#define IDS_TILE_SKULL 1451 -#define IDS_TILE_SNOW 1452 -#define IDS_TILE_SPONGE 1453 -#define IDS_TILE_SPRUCE 1454 -#define IDS_TILE_SPRUCEWOOD_PLANKS 1455 -#define IDS_TILE_STAIRS_BIRCHWOOD 1456 -#define IDS_TILE_STAIRS_BRICKS 1457 -#define IDS_TILE_STAIRS_JUNGLEWOOD 1458 -#define IDS_TILE_STAIRS_NETHERBRICK 1459 -#define IDS_TILE_STAIRS_QUARTZ 1460 -#define IDS_TILE_STAIRS_SANDSTONE 1461 -#define IDS_TILE_STAIRS_SPRUCEWOOD 1462 -#define IDS_TILE_STAIRS_STONE 1463 -#define IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH 1464 -#define IDS_TILE_STAIRS_WOOD 1465 -#define IDS_TILE_STONE 1466 -#define IDS_TILE_STONE_BRICK 1467 -#define IDS_TILE_STONE_BRICK_SMOOTH 1468 -#define IDS_TILE_STONE_BRICK_SMOOTH_CHISELED 1469 -#define IDS_TILE_STONE_BRICK_SMOOTH_CRACKED 1470 -#define IDS_TILE_STONE_BRICK_SMOOTH_MOSSY 1471 -#define IDS_TILE_STONE_MOSS 1472 -#define IDS_TILE_STONE_SILVERFISH 1473 -#define IDS_TILE_STONE_SILVERFISH_COBBLESTONE 1474 -#define IDS_TILE_STONE_SILVERFISH_STONE_BRICK 1475 -#define IDS_TILE_STONESLAB 1476 -#define IDS_TILE_STONESLAB_BIRCH 1477 -#define IDS_TILE_STONESLAB_BRICK 1478 -#define IDS_TILE_STONESLAB_COBBLE 1479 -#define IDS_TILE_STONESLAB_JUNGLE 1480 -#define IDS_TILE_STONESLAB_NETHERBRICK 1481 -#define IDS_TILE_STONESLAB_OAK 1482 -#define IDS_TILE_STONESLAB_QUARTZ 1483 -#define IDS_TILE_STONESLAB_SAND 1484 -#define IDS_TILE_STONESLAB_SMOOTHBRICK 1485 -#define IDS_TILE_STONESLAB_SPRUCE 1486 -#define IDS_TILE_STONESLAB_STONE 1487 -#define IDS_TILE_STONESLAB_WOOD 1488 -#define IDS_TILE_TALL_GRASS 1489 -#define IDS_TILE_THIN_GLASS 1490 -#define IDS_TILE_TNT 1491 -#define IDS_TILE_TORCH 1492 -#define IDS_TILE_TORCHCHARCOAL 1493 -#define IDS_TILE_TORCHCOAL 1494 -#define IDS_TILE_TRAPDOOR 1495 -#define IDS_TILE_TRIPWIRE 1496 -#define IDS_TILE_TRIPWIRE_SOURCE 1497 -#define IDS_TILE_VINE 1498 -#define IDS_TILE_WATER 1499 -#define IDS_TILE_WATERLILY 1500 -#define IDS_TILE_WEB 1501 -#define IDS_TILE_WHITESTONE 1502 -#define IDS_TILE_WORKBENCH 1503 -#define IDS_TIPS_GAMETIP_0 1504 -#define IDS_TIPS_GAMETIP_1 1505 -#define IDS_TIPS_GAMETIP_10 1506 -#define IDS_TIPS_GAMETIP_11 1507 -#define IDS_TIPS_GAMETIP_12 1508 -#define IDS_TIPS_GAMETIP_13 1509 -#define IDS_TIPS_GAMETIP_14 1510 -#define IDS_TIPS_GAMETIP_15 1511 -#define IDS_TIPS_GAMETIP_16 1512 -#define IDS_TIPS_GAMETIP_17 1513 -#define IDS_TIPS_GAMETIP_18 1514 -#define IDS_TIPS_GAMETIP_19 1515 -#define IDS_TIPS_GAMETIP_2 1516 -#define IDS_TIPS_GAMETIP_20 1517 -#define IDS_TIPS_GAMETIP_21 1518 -#define IDS_TIPS_GAMETIP_22 1519 -#define IDS_TIPS_GAMETIP_23 1520 -#define IDS_TIPS_GAMETIP_24 1521 -#define IDS_TIPS_GAMETIP_25 1522 -#define IDS_TIPS_GAMETIP_26 1523 -#define IDS_TIPS_GAMETIP_27 1524 -#define IDS_TIPS_GAMETIP_28 1525 -#define IDS_TIPS_GAMETIP_29 1526 -#define IDS_TIPS_GAMETIP_3 1527 -#define IDS_TIPS_GAMETIP_30 1528 -#define IDS_TIPS_GAMETIP_31 1529 -#define IDS_TIPS_GAMETIP_32 1530 -#define IDS_TIPS_GAMETIP_33 1531 -#define IDS_TIPS_GAMETIP_34 1532 -#define IDS_TIPS_GAMETIP_35 1533 -#define IDS_TIPS_GAMETIP_36 1534 -#define IDS_TIPS_GAMETIP_37 1535 -#define IDS_TIPS_GAMETIP_38 1536 -#define IDS_TIPS_GAMETIP_39 1537 -#define IDS_TIPS_GAMETIP_4 1538 -#define IDS_TIPS_GAMETIP_40 1539 -#define IDS_TIPS_GAMETIP_41 1540 -#define IDS_TIPS_GAMETIP_42 1541 -#define IDS_TIPS_GAMETIP_43 1542 -#define IDS_TIPS_GAMETIP_44 1543 -#define IDS_TIPS_GAMETIP_45 1544 -#define IDS_TIPS_GAMETIP_46 1545 -#define IDS_TIPS_GAMETIP_47 1546 -#define IDS_TIPS_GAMETIP_48 1547 -#define IDS_TIPS_GAMETIP_49 1548 -#define IDS_TIPS_GAMETIP_5 1549 -#define IDS_TIPS_GAMETIP_50 1550 -#define IDS_TIPS_GAMETIP_6 1551 -#define IDS_TIPS_GAMETIP_7 1552 -#define IDS_TIPS_GAMETIP_8 1553 -#define IDS_TIPS_GAMETIP_9 1554 -#define IDS_TIPS_GAMETIP_NEWDLC 1555 -#define IDS_TIPS_GAMETIP_SKINPACKS 1556 -#define IDS_TIPS_TRIVIA_1 1557 -#define IDS_TIPS_TRIVIA_10 1558 -#define IDS_TIPS_TRIVIA_11 1559 -#define IDS_TIPS_TRIVIA_12 1560 -#define IDS_TIPS_TRIVIA_13 1561 -#define IDS_TIPS_TRIVIA_14 1562 -#define IDS_TIPS_TRIVIA_15 1563 -#define IDS_TIPS_TRIVIA_16 1564 -#define IDS_TIPS_TRIVIA_17 1565 -#define IDS_TIPS_TRIVIA_18 1566 -#define IDS_TIPS_TRIVIA_19 1567 -#define IDS_TIPS_TRIVIA_2 1568 -#define IDS_TIPS_TRIVIA_20 1569 -#define IDS_TIPS_TRIVIA_3 1570 -#define IDS_TIPS_TRIVIA_4 1571 -#define IDS_TIPS_TRIVIA_5 1572 -#define IDS_TIPS_TRIVIA_6 1573 -#define IDS_TIPS_TRIVIA_7 1574 -#define IDS_TIPS_TRIVIA_8 1575 -#define IDS_TIPS_TRIVIA_9 1576 -#define IDS_TITLE_DECLINE_SAVE_GAME 1577 -#define IDS_TITLE_DISABLE_AUTOSAVE 1578 -#define IDS_TITLE_ENABLE_AUTOSAVE 1579 -#define IDS_TITLE_RENAME 1580 -#define IDS_TITLE_RENAMESAVE 1581 -#define IDS_TITLE_SAVE_GAME 1582 -#define IDS_TITLE_START_GAME 1583 -#define IDS_TITLE_UPDATE_NAME 1584 -#define IDS_TITLEUPDATE 1585 -#define IDS_TNT_EXPLODES 1586 -#define IDS_TOOLTIPS_ACCEPT 1587 -#define IDS_TOOLTIPS_ALL_GAMES 1588 -#define IDS_TOOLTIPS_BACK 1589 -#define IDS_TOOLTIPS_BANLEVEL 1590 -#define IDS_TOOLTIPS_BLOCK 1591 -#define IDS_TOOLTIPS_CANCEL 1592 -#define IDS_TOOLTIPS_CANCEL_JOIN 1593 -#define IDS_TOOLTIPS_CHANGE_FILTER 1594 -#define IDS_TOOLTIPS_CHANGE_GROUP 1595 -#define IDS_TOOLTIPS_CHANGEDEVICE 1596 -#define IDS_TOOLTIPS_CHANGEPITCH 1597 -#define IDS_TOOLTIPS_CLEAR_QUICK_SELECT 1598 -#define IDS_TOOLTIPS_CLEARSLOTS 1599 -#define IDS_TOOLTIPS_COLLECT 1600 -#define IDS_TOOLTIPS_CONTINUE 1601 -#define IDS_TOOLTIPS_CRAFTING 1602 -#define IDS_TOOLTIPS_CREATE 1603 -#define IDS_TOOLTIPS_CREATIVE 1604 -#define IDS_TOOLTIPS_CURE 1605 -#define IDS_TOOLTIPS_DELETE 1606 -#define IDS_TOOLTIPS_DELETESAVE 1607 -#define IDS_TOOLTIPS_DETONATE 1608 -#define IDS_TOOLTIPS_DRAW_BOW 1609 -#define IDS_TOOLTIPS_DRINK 1610 -#define IDS_TOOLTIPS_DROP_ALL 1611 -#define IDS_TOOLTIPS_DROP_GENERIC 1612 -#define IDS_TOOLTIPS_DROP_ONE 1613 -#define IDS_TOOLTIPS_DYE 1614 -#define IDS_TOOLTIPS_DYECOLLAR 1615 -#define IDS_TOOLTIPS_EAT 1616 -#define IDS_TOOLTIPS_EJECT 1617 -#define IDS_TOOLTIPS_EMPTY 1618 -#define IDS_TOOLTIPS_EQUIP 1619 -#define IDS_TOOLTIPS_EXECUTE_COMMAND 1620 -#define IDS_TOOLTIPS_EXIT 1621 -#define IDS_TOOLTIPS_FEED 1622 -#define IDS_TOOLTIPS_FOLLOWME 1623 -#define IDS_TOOLTIPS_GAME_INVITES 1624 -#define IDS_TOOLTIPS_GROW 1625 -#define IDS_TOOLTIPS_HANG 1626 -#define IDS_TOOLTIPS_HARVEST 1627 -#define IDS_TOOLTIPS_HEAL 1628 -#define IDS_TOOLTIPS_HIDE 1629 -#define IDS_TOOLTIPS_HIT 1630 -#define IDS_TOOLTIPS_IGNITE 1631 -#define IDS_TOOLTIPS_INSTALL 1632 -#define IDS_TOOLTIPS_INSTALL_FULL 1633 -#define IDS_TOOLTIPS_INSTALL_TRIAL 1634 -#define IDS_TOOLTIPS_INVITE_FRIENDS 1635 -#define IDS_TOOLTIPS_INVITE_PARTY 1636 -#define IDS_TOOLTIPS_KICK 1637 -#define IDS_TOOLTIPS_LOVEMODE 1638 -#define IDS_TOOLTIPS_MILK 1639 -#define IDS_TOOLTIPS_MINE 1640 -#define IDS_TOOLTIPS_NAVIGATE 1641 -#define IDS_TOOLTIPS_NEXT 1642 -#define IDS_TOOLTIPS_OPEN 1643 -#define IDS_TOOLTIPS_OPTIONS 1644 -#define IDS_TOOLTIPS_PAGE_DOWN 1645 -#define IDS_TOOLTIPS_PAGE_UP 1646 -#define IDS_TOOLTIPS_PAGEDOWN 1647 -#define IDS_TOOLTIPS_PAGEUP 1648 -#define IDS_TOOLTIPS_PARTY_GAMES 1649 -#define IDS_TOOLTIPS_PICKUP_ALL 1650 -#define IDS_TOOLTIPS_PICKUP_GENERIC 1651 -#define IDS_TOOLTIPS_PICKUP_HALF 1652 -#define IDS_TOOLTIPS_PICKUPPLACE 1653 -#define IDS_TOOLTIPS_PLACE 1654 -#define IDS_TOOLTIPS_PLACE_ALL 1655 -#define IDS_TOOLTIPS_PLACE_GENERIC 1656 -#define IDS_TOOLTIPS_PLACE_ONE 1657 -#define IDS_TOOLTIPS_PLANT 1658 -#define IDS_TOOLTIPS_PLAY 1659 -#define IDS_TOOLTIPS_PREVIOUS 1660 -#define IDS_TOOLTIPS_PRIVILEGES 1661 -#define IDS_TOOLTIPS_QUICK_MOVE 1662 -#define IDS_TOOLTIPS_QUICK_MOVE_ARMOR 1663 -#define IDS_TOOLTIPS_QUICK_MOVE_FUEL 1664 -#define IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT 1665 -#define IDS_TOOLTIPS_QUICK_MOVE_TOOL 1666 -#define IDS_TOOLTIPS_QUICK_MOVE_WEAPON 1667 -#define IDS_TOOLTIPS_READ 1668 -#define IDS_TOOLTIPS_REFRESH 1669 -#define IDS_TOOLTIPS_REINSTALL 1670 -#define IDS_TOOLTIPS_RELEASE_BOW 1671 -#define IDS_TOOLTIPS_REPAIR 1672 -#define IDS_TOOLTIPS_RIDE 1673 -#define IDS_TOOLTIPS_ROTATE 1674 -#define IDS_TOOLTIPS_SADDLE 1675 -#define IDS_TOOLTIPS_SAIL 1676 -#define IDS_TOOLTIPS_SAVEOPTIONS 1677 -#define IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD 1678 -#define IDS_TOOLTIPS_SELECT 1679 -#define IDS_TOOLTIPS_SELECT_SKIN 1680 -#define IDS_TOOLTIPS_SELECTDEVICE 1681 -#define IDS_TOOLTIPS_SEND_FRIEND_REQUEST 1682 -#define IDS_TOOLTIPS_SHARE 1683 -#define IDS_TOOLTIPS_SHEAR 1684 -#define IDS_TOOLTIPS_SHOW_DESCRIPTION 1685 -#define IDS_TOOLTIPS_SHOW_INGREDIENTS 1686 -#define IDS_TOOLTIPS_SHOW_INVENTORY 1687 -#define IDS_TOOLTIPS_SIT 1688 -#define IDS_TOOLTIPS_SLEEP 1689 -#define IDS_TOOLTIPS_SWAP 1690 -#define IDS_TOOLTIPS_SWIMUP 1691 -#define IDS_TOOLTIPS_TAME 1692 -#define IDS_TOOLTIPS_THROW 1693 -#define IDS_TOOLTIPS_TILL 1694 -#define IDS_TOOLTIPS_TRADE 1695 -#define IDS_TOOLTIPS_UNLOCKFULLVERSION 1696 -#define IDS_TOOLTIPS_USE 1697 -#define IDS_TOOLTIPS_VIEW_GAMERCARD 1698 -#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 1699 -#define IDS_TOOLTIPS_WAKEUP 1700 -#define IDS_TOOLTIPS_WHAT_IS_THIS 1701 -#define IDS_TRIALOVER_TEXT 1702 -#define IDS_TRIALOVER_TITLE 1703 -#define IDS_TRUST_PLAYERS 1704 -#define IDS_TUTORIAL_BREEDING_OVERVIEW 1705 -#define IDS_TUTORIAL_COMPLETED 1706 -#define IDS_TUTORIAL_COMPLETED_EXPLORE 1707 -#define IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA 1708 -#define IDS_TUTORIAL_CREATIVE_OVERVIEW 1709 -#define IDS_TUTORIAL_FARMING_OVERVIEW 1710 -#define IDS_TUTORIAL_FEATURES_IN_THIS_AREA 1711 -#define IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA 1712 -#define IDS_TUTORIAL_GOLEM_OVERVIEW 1713 -#define IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL 1714 -#define IDS_TUTORIAL_HINT_BOAT 1715 -#define IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS 1716 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET 1717 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE 1718 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL 1719 -#define IDS_TUTORIAL_HINT_FISHING 1720 -#define IDS_TUTORIAL_HINT_HOLD_TO_MINE 1721 -#define IDS_TUTORIAL_HINT_INV_DROP 1722 -#define IDS_TUTORIAL_HINT_MINECART 1723 -#define IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE 1724 -#define IDS_TUTORIAL_HINT_SWIM_UP 1725 -#define IDS_TUTORIAL_HINT_TOOL_DAMAGED 1726 -#define IDS_TUTORIAL_HTML_EXIT_PICTURE 1727 -#define IDS_TUTORIAL_NEW_FEATURES_CHOICE 1728 -#define IDS_TUTORIAL_PORTAL_OVERVIEW 1729 -#define IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW 1730 -#define IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW 1731 -#define IDS_TUTORIAL_PROMPT_BASIC_COMPLETE 1732 -#define IDS_TUTORIAL_PROMPT_BED_OVERVIEW 1733 -#define IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW 1734 -#define IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW 1735 -#define IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW 1736 -#define IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW 1737 -#define IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW 1738 -#define IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW 1739 -#define IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW 1740 -#define IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW 1741 -#define IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW 1742 -#define IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW 1743 -#define IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW 1744 -#define IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW 1745 -#define IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW 1746 -#define IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW 1747 -#define IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW 1748 -#define IDS_TUTORIAL_PROMPT_INV_OVERVIEW 1749 -#define IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW 1750 -#define IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE 1751 -#define IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW 1752 -#define IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE 1753 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION 1754 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS 1755 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY 1756 -#define IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW 1757 -#define IDS_TUTORIAL_PROMPT_START_TUTORIAL 1758 -#define IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW 1759 -#define IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW 1760 -#define IDS_TUTORIAL_REDSTONE_OVERVIEW 1761 -#define IDS_TUTORIAL_REMINDER 1762 -#define IDS_TUTORIAL_TASK_ACTIVATE_PORTAL 1763 -#define IDS_TUTORIAL_TASK_ANVIL_COST 1764 -#define IDS_TUTORIAL_TASK_ANVIL_COST2 1765 -#define IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS 1766 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_COST 1767 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT 1768 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW 1769 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING 1770 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR 1771 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE 1772 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH 1773 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_START 1774 -#define IDS_TUTORIAL_TASK_ANVIL_OVERVIEW 1775 -#define IDS_TUTORIAL_TASK_ANVIL_RENAMING 1776 -#define IDS_TUTORIAL_TASK_ANVIL_SUMMARY 1777 -#define IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS 1778 -#define IDS_TUTORIAL_TASK_BASIC_COMPLETE 1779 -#define IDS_TUTORIAL_TASK_BED_MULTIPLAYER 1780 -#define IDS_TUTORIAL_TASK_BED_OVERVIEW 1781 -#define IDS_TUTORIAL_TASK_BED_PLACEMENT 1782 -#define IDS_TUTORIAL_TASK_BOAT_OVERVIEW 1783 -#define IDS_TUTORIAL_TASK_BOAT_STEER 1784 -#define IDS_TUTORIAL_TASK_BREEDING_BABY 1785 -#define IDS_TUTORIAL_TASK_BREEDING_COMPLETE 1786 -#define IDS_TUTORIAL_TASK_BREEDING_DELAY 1787 -#define IDS_TUTORIAL_TASK_BREEDING_FEED 1788 -#define IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD 1789 -#define IDS_TUTORIAL_TASK_BREEDING_FOLLOW 1790 -#define IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS 1791 -#define IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR 1792 -#define IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING 1793 -#define IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION 1794 -#define IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION 1795 -#define IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON 1796 -#define IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE 1797 -#define IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE 1798 -#define IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS 1799 -#define IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION 1800 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXIT 1801 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS 1802 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2 1803 -#define IDS_TUTORIAL_TASK_BREWING_MENU_METHOD 1804 -#define IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW 1805 -#define IDS_TUTORIAL_TASK_BREWING_OVERVIEW 1806 -#define IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS 1807 -#define IDS_TUTORIAL_TASK_BREWING_USE_POTION 1808 -#define IDS_TUTORIAL_TASK_BUILD_PORTAL 1809 -#define IDS_TUTORIAL_TASK_CHOP_WOOD 1810 -#define IDS_TUTORIAL_TASK_COLLECT_RESOURCES 1811 -#define IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE 1812 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE 1813 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE 1814 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS 1815 -#define IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION 1816 -#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE 1817 -#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE 1818 -#define IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS 1819 -#define IDS_TUTORIAL_TASK_CRAFT_INVENTORY 1820 -#define IDS_TUTORIAL_TASK_CRAFT_NAV 1821 -#define IDS_TUTORIAL_TASK_CRAFT_OVERVIEW 1822 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE 1823 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES 1824 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS 1825 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL 1826 -#define IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT 1827 -#define IDS_TUTORIAL_TASK_CRAFTING 1828 -#define IDS_TUTORIAL_TASK_CREATE_CHARCOAL 1829 -#define IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE 1830 -#define IDS_TUTORIAL_TASK_CREATE_FURNACE 1831 -#define IDS_TUTORIAL_TASK_CREATE_GLASS 1832 -#define IDS_TUTORIAL_TASK_CREATE_PLANKS 1833 -#define IDS_TUTORIAL_TASK_CREATE_STICKS 1834 -#define IDS_TUTORIAL_TASK_CREATE_TORCH 1835 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR 1836 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET 1837 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE 1838 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL 1839 -#define IDS_TUTORIAL_TASK_CREATIVE_COMPLETE 1840 -#define IDS_TUTORIAL_TASK_CREATIVE_EXIT 1841 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_DROP 1842 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT 1843 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_INFO 1844 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE 1845 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_NAV 1846 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW 1847 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP 1848 -#define IDS_TUTORIAL_TASK_CREATIVE_MODE 1849 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES 1850 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKS 1851 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING 1852 -#define IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE 1853 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS 1854 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST 1855 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT 1856 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS 1857 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW 1858 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_START 1859 -#define IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW 1860 -#define IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY 1861 -#define IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS 1862 -#define IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION 1863 -#define IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW 1864 -#define IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS 1865 -#define IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY 1866 -#define IDS_TUTORIAL_TASK_FARMING_BONEMEAL 1867 -#define IDS_TUTORIAL_TASK_FARMING_CACTUS 1868 -#define IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES 1869 -#define IDS_TUTORIAL_TASK_FARMING_COMPLETE 1870 -#define IDS_TUTORIAL_TASK_FARMING_FARMLAND 1871 -#define IDS_TUTORIAL_TASK_FARMING_MUSHROOM 1872 -#define IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON 1873 -#define IDS_TUTORIAL_TASK_FARMING_SEEDS 1874 -#define IDS_TUTORIAL_TASK_FARMING_SUGARCANE 1875 -#define IDS_TUTORIAL_TASK_FARMING_WHEAT 1876 -#define IDS_TUTORIAL_TASK_FISHING_CAST 1877 -#define IDS_TUTORIAL_TASK_FISHING_FISH 1878 -#define IDS_TUTORIAL_TASK_FISHING_OVERVIEW 1879 -#define IDS_TUTORIAL_TASK_FISHING_USES 1880 -#define IDS_TUTORIAL_TASK_FLY 1881 -#define IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE 1882 -#define IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK 1883 -#define IDS_TUTORIAL_TASK_FOOD_BAR_FEED 1884 -#define IDS_TUTORIAL_TASK_FOOD_BAR_HEAL 1885 -#define IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW 1886 -#define IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES 1887 -#define IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL 1888 -#define IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS 1889 -#define IDS_TUTORIAL_TASK_FURNACE_FUELS 1890 -#define IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS 1891 -#define IDS_TUTORIAL_TASK_FURNACE_METHOD 1892 -#define IDS_TUTORIAL_TASK_FURNACE_OVERVIEW 1893 -#define IDS_TUTORIAL_TASK_GOLEM_IRON 1894 -#define IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE 1895 -#define IDS_TUTORIAL_TASK_GOLEM_PUMPKIN 1896 -#define IDS_TUTORIAL_TASK_GOLEM_SNOW 1897 -#define IDS_TUTORIAL_TASK_INV_DROP 1898 -#define IDS_TUTORIAL_TASK_INV_EXIT 1899 -#define IDS_TUTORIAL_TASK_INV_INFO 1900 -#define IDS_TUTORIAL_TASK_INV_MOVE 1901 -#define IDS_TUTORIAL_TASK_INV_OVERVIEW 1902 -#define IDS_TUTORIAL_TASK_INV_PICK_UP 1903 -#define IDS_TUTORIAL_TASK_INVENTORY 1904 -#define IDS_TUTORIAL_TASK_JUMP 1905 -#define IDS_TUTORIAL_TASK_LOOK 1906 -#define IDS_TUTORIAL_TASK_MINE 1907 -#define IDS_TUTORIAL_TASK_MINE_STONE 1908 -#define IDS_TUTORIAL_TASK_MINECART_OVERVIEW 1909 -#define IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS 1910 -#define IDS_TUTORIAL_TASK_MINECART_PUSHING 1911 -#define IDS_TUTORIAL_TASK_MINECART_RAILS 1912 -#define IDS_TUTORIAL_TASK_MOVE 1913 -#define IDS_TUTORIAL_TASK_NEARBY_SHELTER 1914 -#define IDS_TUTORIAL_TASK_NETHER 1915 -#define IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL 1916 -#define IDS_TUTORIAL_TASK_NIGHT_DANGER 1917 -#define IDS_TUTORIAL_TASK_OPEN_CONTAINER 1918 -#define IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY 1919 -#define IDS_TUTORIAL_TASK_OPEN_WORKBENCH 1920 -#define IDS_TUTORIAL_TASK_OVERVIEW 1921 -#define IDS_TUTORIAL_TASK_PISTONS 1922 -#define IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE 1923 -#define IDS_TUTORIAL_TASK_PLACE_DOOR 1924 -#define IDS_TUTORIAL_TASK_PLACE_WORKBENCH 1925 -#define IDS_TUTORIAL_TASK_REDSTONE_DUST 1926 -#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES 1927 -#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION 1928 -#define IDS_TUTORIAL_TASK_REDSTONE_REPEATER 1929 -#define IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE 1930 -#define IDS_TUTORIAL_TASK_SCROLL 1931 -#define IDS_TUTORIAL_TASK_SPRINT 1932 -#define IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES 1933 -#define IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES 1934 -#define IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS 1935 -#define IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY 1936 -#define IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW 1937 -#define IDS_TUTORIAL_TASK_TRADING_MENU_START 1938 -#define IDS_TUTORIAL_TASK_TRADING_MENU_TRADE 1939 -#define IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE 1940 -#define IDS_TUTORIAL_TASK_TRADING_OVERVIEW 1941 -#define IDS_TUTORIAL_TASK_TRADING_SUMMARY 1942 -#define IDS_TUTORIAL_TASK_TRADING_TRADES 1943 -#define IDS_TUTORIAL_TASK_TRADING_USE_CHESTS 1944 -#define IDS_TUTORIAL_TASK_TRY_IT 1945 -#define IDS_TUTORIAL_TASK_USE 1946 -#define IDS_TUTORIAL_TASK_USE_PORTAL 1947 -#define IDS_TUTORIALSAVENAME 1948 -#define IDS_UNHIDE_MASHUP_WORLDS 1949 -#define IDS_UNLOCK_ACCEPT_INVITE 1950 -#define IDS_UNLOCK_ACHIEVEMENT_TEXT 1951 -#define IDS_UNLOCK_DLC_SKIN 1952 -#define IDS_UNLOCK_DLC_TEXTUREPACK_TEXT 1953 -#define IDS_UNLOCK_DLC_TEXTUREPACK_TITLE 1954 -#define IDS_UNLOCK_DLC_TITLE 1955 -#define IDS_UNLOCK_FULL_GAME 1956 -#define IDS_UNLOCK_GUEST_TEXT 1957 -#define IDS_UNLOCK_KICK_PLAYER 1958 -#define IDS_UNLOCK_KICK_PLAYER_TITLE 1959 -#define IDS_UNLOCK_THEME_TEXT 1960 -#define IDS_UNLOCK_TITLE 1961 -#define IDS_UNLOCK_TOSAVE_TEXT 1962 -#define IDS_USER_INTERFACE 1963 -#define IDS_USING_TRIAL_TEXUREPACK_WARNING 1964 -#define IDS_VIEW_BOBBING 1965 -#define IDS_VILLAGER 1966 -#define IDS_VILLAGER_BUTCHER 1967 -#define IDS_VILLAGER_FARMER 1968 -#define IDS_VILLAGER_LIBRARIAN 1969 -#define IDS_VILLAGER_OFFERS_ITEM 1970 -#define IDS_VILLAGER_PRIEST 1971 -#define IDS_VILLAGER_SMITH 1972 -#define IDS_WARNING_ARCADE_TEXT 1973 -#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT 1974 -#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE 1975 -#define IDS_WIN_TEXT 1976 -#define IDS_WIN_TEXT_PART_2 1977 -#define IDS_WIN_TEXT_PART_3 1978 -#define IDS_WOLF 1979 -#define IDS_WORLD_NAME 1980 -#define IDS_WORLD_OPTIONS 1981 -#define IDS_WORLD_SIZE 1982 -#define IDS_WORLD_SIZE_TITLE_CLASSIC 1983 -#define IDS_WORLD_SIZE_TITLE_LARGE 1984 -#define IDS_WORLD_SIZE_TITLE_MEDIUM 1985 -#define IDS_WORLD_SIZE_TITLE_SMALL 1986 -#define IDS_YES 1987 -#define IDS_YOU_DIED 1988 -#define IDS_YOU_HAVE 1989 -#define IDS_ZOMBIE 1990 +#define IDS_ADVENTURE 3 +#define IDS_ALLOWFRIENDSOFFRIENDS 4 +#define IDS_ANY_WOOL 5 +#define IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE 6 +#define IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE 7 +#define IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE 8 +#define IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH 9 +#define IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED 10 +#define IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH 11 +#define IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS 12 +#define IDS_AUDIO 13 +#define IDS_AUTOSAVE_COUNTDOWN 14 +#define IDS_AWARD_GAMERPIC1 15 +#define IDS_AWARD_GAMERPIC2 16 +#define IDS_AWARD_TITLE 17 +#define IDS_BACK 18 +#define IDS_BACK_BUTTON 19 +#define IDS_BANNED_LEVEL_TITLE 20 +#define IDS_BAT 21 +#define IDS_BLAZE 22 +#define IDS_BONUS_CHEST 23 +#define IDS_BOSS_ENDERDRAGON_HEALTH 24 +#define IDS_BREWING_STAND 25 +#define IDS_BUTTON_REMOVE_FROM_BAN_LIST 26 +#define IDS_CAN_ATTACK_ANIMALS 27 +#define IDS_CAN_ATTACK_PLAYERS 28 +#define IDS_CAN_BUILD_AND_MINE 29 +#define IDS_CAN_DISABLE_EXHAUSTION 30 +#define IDS_CAN_FLY 31 +#define IDS_CAN_INVISIBLE 32 +#define IDS_CAN_OPEN_CONTAINERS 33 +#define IDS_CAN_USE_DOORS_AND_SWITCHES 34 +#define IDS_CANCEL 35 +#define IDS_CANT_PLACE_NEAR_SPAWN_TEXT 36 +#define IDS_CANT_PLACE_NEAR_SPAWN_TITLE 37 +#define IDS_CANT_SHEAR_MOOSHROOM 38 +#define IDS_CANT_SPAWN_IN_PEACEFUL 39 +#define IDS_CANTJOIN_TITLE 40 +#define IDS_CARROTS 41 +#define IDS_CAVE_SPIDER 42 +#define IDS_CHANGE_SKIN 43 +#define IDS_CHAT_RESTRICTION_UGC 44 +#define IDS_CHECKBOX_ANIMATED_CHARACTER 45 +#define IDS_CHECKBOX_CUSTOM_SKIN_ANIM 46 +#define IDS_CHECKBOX_DEATH_MESSAGES 47 +#define IDS_CHECKBOX_DISPLAY_HAND 48 +#define IDS_CHECKBOX_DISPLAY_HUD 49 +#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 50 +#define IDS_CHECKBOX_RENDER_BEDROCKFOG 51 +#define IDS_CHECKBOX_RENDER_CLOUDS 52 +#define IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN 53 +#define IDS_CHEST 54 +#define IDS_CHEST_LARGE 55 +#define IDS_CHICKEN 56 +#define IDS_COMMAND_TELEPORT_ME 57 +#define IDS_COMMAND_TELEPORT_SUCCESS 58 +#define IDS_COMMAND_TELEPORT_TO_ME 59 +#define IDS_CONFIRM_CANCEL 60 +#define IDS_CONFIRM_DECLINE_SAVE_GAME 61 +#define IDS_CONFIRM_DISABLE_AUTOSAVE 62 +#define IDS_CONFIRM_ENABLE_AUTOSAVE 63 +#define IDS_CONFIRM_EXIT_GAME 64 +#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT 65 +#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE 66 +#define IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST 67 +#define IDS_CONFIRM_LEAVE_VIA_INVITE 68 +#define IDS_CONFIRM_OK 69 +#define IDS_CONFIRM_SAVE_GAME 70 +#define IDS_CONFIRM_START_CREATIVE 71 +#define IDS_CONFIRM_START_HOST_PRIVILEGES 72 +#define IDS_CONFIRM_START_SAVEDINCREATIVE 73 +#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 74 +#define IDS_CONNECTION_FAILED 75 +#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 76 +#define IDS_CONNECTION_LOST 77 +#define IDS_CONNECTION_LOST_LIVE 78 +#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 79 +#define IDS_CONNECTION_LOST_SERVER 80 +#define IDS_CONTENT_RESTRICTION 81 +#define IDS_CONTAINER_ANIMAL 82 +#define IDS_CONTAINER_BEACON 83 +#define IDS_CONTAINER_BEACON_PRIMARY_POWER 84 +#define IDS_CONTAINER_BEACON_SECONDARY_POWER 85 +#define IDS_CONTAINER_DROPPER 86 +#define IDS_CONTAINER_HOPPER 87 +#define IDS_CONTAINER_MINECART 88 +#define IDS_CONTENT_RESTRICTION_MULTIPLAYER 89 +#define IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE 90 +#define IDS_CONTROL 91 +#define IDS_CONTROLER_DISCONNECT_TEXT 92 +#define IDS_CONTROLER_DISCONNECT_TITLE 93 +#define IDS_CONTROLLER_A 94 +#define IDS_CONTROLLER_B 95 +#define IDS_CONTROLLER_BACK 96 +#define IDS_CONTROLLER_DPAD_D 97 +#define IDS_CONTROLLER_DPAD_L 98 +#define IDS_CONTROLLER_DPAD_R 99 +#define IDS_CONTROLLER_DPAD_U 100 +#define IDS_CONTROLLER_LEFT_BUMPER 101 +#define IDS_CONTROLLER_LEFT_STICK 102 +#define IDS_CONTROLLER_LEFT_THUMBSTICK 103 +#define IDS_CONTROLLER_LEFT_TRIGGER 104 +#define IDS_CONTROLLER_RIGHT_BUMPER 105 +#define IDS_CONTROLLER_RIGHT_STICK 106 +#define IDS_CONTROLLER_RIGHT_THUMBSTICK 107 +#define IDS_CONTROLLER_RIGHT_TRIGGER 108 +#define IDS_CONTROLLER_START 109 +#define IDS_CONTROLLER_X 110 +#define IDS_CONTROLLER_Y 111 +#define IDS_CONTROLS 112 +#define IDS_CONTROLS_ACTION 113 +#define IDS_CONTROLS_CRAFTING 114 +#define IDS_CONTROLS_DPAD 115 +#define IDS_CONTROLS_DROP 116 +#define IDS_CONTROLS_HELDITEM 117 +#define IDS_CONTROLS_INVENTORY 118 +#define IDS_CONTROLS_JUMP 119 +#define IDS_CONTROLS_JUMPFLY 120 +#define IDS_CONTROLS_LAYOUT 121 +#define IDS_CONTROLS_LOOK 122 +#define IDS_CONTROLS_MOVE 123 +#define IDS_CONTROLS_PAUSE 124 +#define IDS_CONTROLS_PLAYERS 125 +#define IDS_CONTROLS_SCHEME0 126 +#define IDS_CONTROLS_SCHEME1 127 +#define IDS_CONTROLS_SCHEME2 128 +#define IDS_CONTROLS_SNEAK 129 +#define IDS_CONTROLS_SNEAKFLY 130 +#define IDS_CONTROLS_THIRDPERSON 131 +#define IDS_CONTROLS_USE 132 +#define IDS_COPYSAVE 133 +#define IDS_COPYSAVE_FAILED_LOCAL 134 +#define IDS_COPYSAVE_FAILED_QUOTA 135 +#define IDS_COPYSAVE_FAILED_TITLE 136 +#define IDS_CORRUPT_DLC 137 +#define IDS_CORRUPT_DLC_MULTIPLE 138 +#define IDS_CORRUPT_DLC_TITLE 139 +#define IDS_CORRUPT_FILE 140 +#define IDS_CORRUPT_OPTIONS 141 +#define IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT 142 +#define IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE 143 +#define IDS_CORRUPT_SAVECACHE 144 +#define IDS_CORRUPTSAVE_TEXT 145 +#define IDS_CORRUPTSAVE_TITLE 146 +#define IDS_COW 147 +#define IDS_CREATE_NEW_WORLD 148 +#define IDS_CREATE_NEW_WORLD_RANDOM_SEED 149 +#define IDS_CREATE_NEW_WORLD_SEED 150 +#define IDS_CREATE_NEW_WORLD_SEEDTEXT 151 +#define IDS_CREATEANEWSAVE 152 +#define IDS_CREATED_IN_CREATIVE 153 +#define IDS_CREATED_IN_SURVIVAL 154 +#define IDS_CREATIVE 155 +#define IDS_CREDITS 156 +#define IDS_CREDITS_ADDITIONALSTE 157 +#define IDS_CREDITS_ART 158 +#define IDS_CREDITS_ARTDEVELOPER 159 +#define IDS_CREDITS_ASIALOC 160 +#define IDS_CREDITS_BIZDEV 161 +#define IDS_CREDITS_BULLYCOORD 162 +#define IDS_CREDITS_CEO 163 +#define IDS_CREDITS_CHIEFARCHITECT 164 +#define IDS_CREDITS_CODENINJA 165 +#define IDS_CREDITS_COMMUNITYMANAGER 166 +#define IDS_CREDITS_CONCEPTART 167 +#define IDS_CREDITS_CRUNCHER 168 +#define IDS_CREDITS_CUSTOMERSUPPORT 169 +#define IDS_CREDITS_DESIGNTEAM 170 +#define IDS_CREDITS_DESPROG 171 +#define IDS_CREDITS_DEVELOPER 172 +#define IDS_CREDITS_DEVELOPMENTTEAM 173 +#define IDS_CREDITS_DOF 174 +#define IDS_CREDITS_EUROPELOC 175 +#define IDS_CREDITS_EXECPRODUCER 176 +#define IDS_CREDITS_EXPLODANIM 177 +#define IDS_CREDITS_GAMECRAFTER 178 +#define IDS_CREDITS_JON_KAGSTROM 179 +#define IDS_CREDITS_LEADPC 180 +#define IDS_CREDITS_LEADPRODUCER 181 +#define IDS_CREDITS_LEADTESTER 182 +#define IDS_CREDITS_MARKETING 183 +#define IDS_CREDITS_MGSCENTRAL 184 +#define IDS_CREDITS_MILESTONEACCEPT 185 +#define IDS_CREDITS_MUSICANDSOUNDS 186 +#define IDS_CREDITS_OFFICEDJ 187 +#define IDS_CREDITS_ORIGINALDESIGN 188 +#define IDS_CREDITS_PMPROD 189 +#define IDS_CREDITS_PORTFOLIODIRECTOR 190 +#define IDS_CREDITS_PRODUCER 191 +#define IDS_CREDITS_PRODUCTMANAGER 192 +#define IDS_CREDITS_PROGRAMMING 193 +#define IDS_CREDITS_PROJECT 194 +#define IDS_CREDITS_QA 195 +#define IDS_CREDITS_REDMONDLOC 196 +#define IDS_CREDITS_RELEASEMANAGEMENT 197 +#define IDS_CREDITS_RESTOFMOJANG 198 +#define IDS_CREDITS_RISE_LUGO 199 +#define IDS_CREDITS_SDET 200 +#define IDS_CREDITS_SPECIALTHANKS 201 +#define IDS_CREDITS_SRTESTLEAD 202 +#define IDS_CREDITS_TESTASSOCIATES 203 +#define IDS_CREDITS_TESTLEAD 204 +#define IDS_CREDITS_TESTMANAGER 205 +#define IDS_CREDITS_TOBIAS_MOLLSTAM 206 +#define IDS_CREDITS_USERRESEARCH 207 +#define IDS_CREDITS_WCW 208 +#define IDS_CREDITS_XBLADIRECTOR 209 +#define IDS_CREEPER 210 +#define IDS_CURRENT_LAYOUT 211 +#define IDS_DEATH_ARROW 212 +#define IDS_DEATH_ARROW_ITEM 213 +#define IDS_DEATH_CACTUS 214 +#define IDS_DEATH_CACTUS_PLAYER 215 +#define IDS_DEATH_DRAGON_BREATH 216 +#define IDS_DEATH_DROWN 217 +#define IDS_DEATH_DROWN_PLAYER 218 +#define IDS_DEATH_EXPLOSION 219 +#define IDS_DEATH_EXPLOSION_PLAYER 220 +#define IDS_DEATH_FALL 221 +#define IDS_DEATH_FALLING_ANVIL 222 +#define IDS_DEATH_FALLING_TILE 223 +#define IDS_DEATH_FELL_ACCIDENT_GENERIC 224 +#define IDS_DEATH_FELL_ACCIDENT_LADDER 225 +#define IDS_DEATH_FELL_ACCIDENT_VINES 226 +#define IDS_DEATH_FELL_ACCIDENT_WATER 227 +#define IDS_DEATH_FELL_ASSIST 228 +#define IDS_DEATH_FELL_ASSIST_ITEM 229 +#define IDS_DEATH_FELL_FINISH 230 +#define IDS_DEATH_FELL_FINISH_ITEM 231 +#define IDS_DEATH_FELL_KILLER 232 +#define IDS_DEATH_FIREBALL 233 +#define IDS_DEATH_FIREBALL_ITEM 234 +#define IDS_DEATH_GENERIC 235 +#define IDS_DEATH_INDIRECT_MAGIC 236 +#define IDS_DEATH_INDIRECT_MAGIC_ITEM 237 +#define IDS_DEATH_INFIRE 238 +#define IDS_DEATH_INFIRE_PLAYER 239 +#define IDS_DEATH_INWALL 240 +#define IDS_DEATH_LAVA 241 +#define IDS_DEATH_LAVA_PLAYER 242 +#define IDS_DEATH_MAGIC 243 +#define IDS_DEATH_MOB 244 +#define IDS_DEATH_ONFIRE 245 +#define IDS_DEATH_ONFIRE_PLAYER 246 +#define IDS_DEATH_OUTOFWORLD 247 +#define IDS_DEATH_PLAYER 248 +#define IDS_DEATH_PLAYER_ITEM 249 +#define IDS_DEATH_STARVE 250 +#define IDS_DEATH_THORNS 251 +#define IDS_DEATH_THROWN 252 +#define IDS_DEATH_THROWN_ITEM 253 +#define IDS_DEATH_WITHER 254 +#define IDS_DEBUG_SETTINGS 255 +#define IDS_DEFAULT_SAVENAME 256 +#define IDS_DEFAULT_SKINS 257 +#define IDS_DEFAULT_TEXTUREPACK 258 +#define IDS_DEFAULT_WORLD_NAME 259 +#define IDS_DEFAULTS_TEXT 260 +#define IDS_DEFAULTS_TITLE 261 +#define IDS_DESC_ANVIL 262 +#define IDS_DESC_APPLE 263 +#define IDS_DESC_ARROW 264 +#define IDS_DESC_BAT 265 +#define IDS_DESC_BED 266 +#define IDS_DESC_BEDROCK 267 +#define IDS_DESC_BEEF_COOKED 268 +#define IDS_DESC_BEEF_RAW 269 +#define IDS_DESC_BLAZE 270 +#define IDS_DESC_BLAZE_POWDER 271 +#define IDS_DESC_BLAZE_ROD 272 +#define IDS_DESC_BLOCK 273 +#define IDS_DESC_BLOCK_DIAMOND 274 +#define IDS_DESC_BLOCK_GOLD 275 +#define IDS_DESC_BLOCK_IRON 276 +#define IDS_DESC_BLOCK_LAPIS 277 +#define IDS_DESC_BOAT 278 +#define IDS_DESC_BONE 279 +#define IDS_DESC_BOOK 280 +#define IDS_DESC_BOOKSHELF 281 +#define IDS_DESC_BOOTS 282 +#define IDS_DESC_BOOTS_CHAIN 283 +#define IDS_DESC_BOOTS_DIAMOND 284 +#define IDS_DESC_BOOTS_GOLD 285 +#define IDS_DESC_BOOTS_IRON 286 +#define IDS_DESC_BOOTS_LEATHER 287 +#define IDS_DESC_BOW 288 +#define IDS_DESC_BOWL 289 +#define IDS_DESC_BREAD 290 +#define IDS_DESC_BREWING_STAND 291 +#define IDS_DESC_BRICK 292 +#define IDS_DESC_BUCKET 293 +#define IDS_DESC_BUCKET_LAVA 294 +#define IDS_DESC_BUCKET_MILK 295 +#define IDS_DESC_BUCKET_WATER 296 +#define IDS_DESC_BUTTON 297 +#define IDS_DESC_CACTUS 298 +#define IDS_DESC_CAKE 299 +#define IDS_DESC_CARPET 300 +#define IDS_DESC_CARROT_GOLDEN 301 +#define IDS_DESC_CARROT_ON_A_STICK 302 +#define IDS_DESC_CARROTS 303 +#define IDS_DESC_CAULDRON 304 +#define IDS_DESC_CAVE_SPIDER 305 +#define IDS_DESC_CHEST 306 +#define IDS_DESC_CHESTPLATE 307 +#define IDS_DESC_CHESTPLATE_CHAIN 308 +#define IDS_DESC_CHESTPLATE_DIAMOND 309 +#define IDS_DESC_CHESTPLATE_GOLD 310 +#define IDS_DESC_CHESTPLATE_IRON 311 +#define IDS_DESC_CHESTPLATE_LEATHER 312 +#define IDS_DESC_CHICKEN 313 +#define IDS_DESC_CHICKEN_COOKED 314 +#define IDS_DESC_CHICKEN_RAW 315 +#define IDS_DESC_CLAY 316 +#define IDS_DESC_CLAY_TILE 317 +#define IDS_DESC_CLOCK 318 +#define IDS_DESC_COAL 319 +#define IDS_DESC_COBBLESTONE_WALL 320 +#define IDS_DESC_COCOA 321 +#define IDS_DESC_COMPARATOR 322 +#define IDS_DESC_COMPASS 323 +#define IDS_DESC_COOKIE 324 +#define IDS_DESC_COW 325 +#define IDS_DESC_CRAFTINGTABLE 326 +#define IDS_DESC_CREEPER 327 +#define IDS_DESC_CROPS 328 +#define IDS_DESC_DAYLIGHT_DETECTOR 329 +#define IDS_DESC_DEAD_BUSH 330 +#define IDS_DESC_DETECTORRAIL 331 +#define IDS_DESC_DIAMOND_HORSE_ARMOR 332 +#define IDS_DESC_DIAMONDS 333 +#define IDS_DESC_DIRT 334 +#define IDS_DESC_DISPENSER 335 +#define IDS_DESC_DOOR_IRON 336 +#define IDS_DESC_DOOR_WOOD 337 +#define IDS_DESC_DRAGONEGG 338 +#define IDS_DESC_DYE_BLACK 339 +#define IDS_DESC_DYE_BLUE 340 +#define IDS_DESC_DYE_BROWN 341 +#define IDS_DESC_DYE_CYAN 342 +#define IDS_DESC_DYE_GRAY 343 +#define IDS_DESC_DYE_GREEN 344 +#define IDS_DESC_DYE_LIGHTBLUE 345 +#define IDS_DESC_DYE_LIGHTGRAY 346 +#define IDS_DESC_DYE_LIME 347 +#define IDS_DESC_DYE_MAGENTA 348 +#define IDS_DESC_DYE_ORANGE 349 +#define IDS_DESC_DYE_PINK 350 +#define IDS_DESC_DYE_PURPLE 351 +#define IDS_DESC_DYE_RED 352 +#define IDS_DESC_DYE_SILVER 353 +#define IDS_DESC_DYE_WHITE 354 +#define IDS_DESC_DYE_YELLOW 355 +#define IDS_DESC_EGG 356 +#define IDS_DESC_EMERALD 357 +#define IDS_DESC_EMERALDBLOCK 358 +#define IDS_DESC_EMERALDORE 359 +#define IDS_DESC_ENCHANTED_BOOK 360 +#define IDS_DESC_ENCHANTED_GOLDENAPPLE 361 +#define IDS_DESC_ENCHANTMENTTABLE 362 +#define IDS_DESC_END_PORTAL 363 +#define IDS_DESC_ENDER_PEARL 364 +#define IDS_DESC_ENDERCHEST 365 +#define IDS_DESC_ENDERDRAGON 366 +#define IDS_DESC_ENDERMAN 367 +#define IDS_DESC_ENDPORTALFRAME 368 +#define IDS_DESC_EXP_BOTTLE 369 +#define IDS_DESC_EYE_OF_ENDER 370 +#define IDS_DESC_FARMLAND 371 +#define IDS_DESC_FEATHER 372 +#define IDS_DESC_FENCE 373 +#define IDS_DESC_FENCE_GATE 374 +#define IDS_DESC_FERMENTED_SPIDER_EYE 375 +#define IDS_DESC_FIREBALL 376 +#define IDS_DESC_FIREWORKS 377 +#define IDS_DESC_FIREWORKS_CHARGE 378 +#define IDS_DESC_FISH_COOKED 379 +#define IDS_DESC_FISH_RAW 380 +#define IDS_DESC_FISHINGROD 381 +#define IDS_DESC_FLINT 382 +#define IDS_DESC_FLINTANDSTEEL 383 +#define IDS_DESC_FLOWER 384 +#define IDS_DESC_FLOWERPOT 385 +#define IDS_DESC_FURNACE 386 +#define IDS_DESC_GHAST 387 +#define IDS_DESC_GHAST_TEAR 388 +#define IDS_DESC_GLASS 389 +#define IDS_DESC_GLASS_BOTTLE 390 +#define IDS_DESC_GLOWSTONE 391 +#define IDS_DESC_GOLD_HORSE_ARMOR 392 +#define IDS_DESC_GOLD_NUGGET 393 +#define IDS_DESC_GOLDENAPPLE 394 +#define IDS_DESC_GRASS 395 +#define IDS_DESC_GRAVEL 396 +#define IDS_DESC_HALFSLAB 397 +#define IDS_DESC_HATCHET 398 +#define IDS_DESC_HELL_ROCK 399 +#define IDS_DESC_HELL_SAND 400 +#define IDS_DESC_HELMET 401 +#define IDS_DESC_HELMET_CHAIN 402 +#define IDS_DESC_HELMET_DIAMOND 403 +#define IDS_DESC_HELMET_GOLD 404 +#define IDS_DESC_HELMET_IRON 405 +#define IDS_DESC_HELMET_LEATHER 406 +#define IDS_DESC_HOE 407 +#define IDS_DESC_HORSE 408 +#define IDS_DESC_ICE 409 +#define IDS_DESC_INGOT 410 +#define IDS_DESC_IRON_FENCE 411 +#define IDS_DESC_IRON_HORSE_ARMOR 412 +#define IDS_DESC_IRONGOLEM 413 +#define IDS_DESC_ITEM_NETHERBRICK 414 +#define IDS_DESC_ITEMFRAME 415 +#define IDS_DESC_JACKOLANTERN 416 +#define IDS_DESC_JUKEBOX 417 +#define IDS_DESC_LADDER 418 +#define IDS_DESC_LAVA 419 +#define IDS_DESC_LAVA_SLIME 420 +#define IDS_DESC_LEAD 421 +#define IDS_DESC_LEATHER 422 +#define IDS_DESC_LEAVES 423 +#define IDS_DESC_LEGGINGS 424 +#define IDS_DESC_LEGGINGS_CHAIN 425 +#define IDS_DESC_LEGGINGS_DIAMOND 426 +#define IDS_DESC_LEGGINGS_GOLD 427 +#define IDS_DESC_LEGGINGS_IRON 428 +#define IDS_DESC_LEGGINGS_LEATHER 429 +#define IDS_DESC_LEVER 430 +#define IDS_DESC_LOG 431 +#define IDS_DESC_MAGMA_CREAM 432 +#define IDS_DESC_MAP 433 +#define IDS_DESC_MAP_EMPTY 434 +#define IDS_DESC_MELON_BLOCK 435 +#define IDS_DESC_MELON_SEEDS 436 +#define IDS_DESC_MELON_SLICE 437 +#define IDS_DESC_MINECART 438 +#define IDS_DESC_MINECARTWITHCHEST 439 +#define IDS_DESC_MINECARTWITHFURNACE 440 +#define IDS_DESC_MINECART_HOPPER 441 +#define IDS_DESC_MINECART_TNT 442 +#define IDS_DESC_MINECARTWITHCHEST 443 +#define IDS_DESC_MINECARTWITHFURNACE 444 +#define IDS_DESC_MOB_SPAWNER 445 +#define IDS_DESC_MONSTER_SPAWNER 446 +#define IDS_DESC_MOSS_STONE 447 +#define IDS_DESC_MUSHROOM 448 +#define IDS_DESC_MUSHROOM_COW 449 +#define IDS_DESC_MUSHROOMSTEW 450 +#define IDS_DESC_MYCEL 451 +#define IDS_DESC_NAME_TAG 452 +#define IDS_DESC_NETHER_QUARTZ 453 +#define IDS_DESC_NETHER_QUARTZ_ORE 454 +#define IDS_DESC_NETHER_STALK_SEEDS 455 +#define IDS_DESC_NETHER_STAR 456 +#define IDS_DESC_NETHERBRICK 457 +#define IDS_DESC_NETHERFENCE 458 +#define IDS_DESC_NETHERSTALK 459 +#define IDS_DESC_NOTEBLOCK 460 +#define IDS_DESC_OBSIDIAN 461 +#define IDS_DESC_ORE_COAL 462 +#define IDS_DESC_ORE_DIAMOND 463 +#define IDS_DESC_ORE_GOLD 464 +#define IDS_DESC_ORE_IRON 465 +#define IDS_DESC_ORE_LAPIS 466 +#define IDS_DESC_ORE_REDSTONE 467 +#define IDS_DESC_OZELOT 468 +#define IDS_DESC_PAPER 469 +#define IDS_DESC_PICKAXE 470 +#define IDS_DESC_PICTURE 471 +#define IDS_DESC_PIG 472 +#define IDS_DESC_PIGZOMBIE 473 +#define IDS_DESC_PISTON 474 +#define IDS_DESC_PORKCHOP_COOKED 475 +#define IDS_DESC_PORKCHOP_RAW 476 +#define IDS_DESC_PORTAL 477 +#define IDS_DESC_POTATO 478 +#define IDS_DESC_POTATO_BAKED 479 +#define IDS_DESC_POTATO_POISONOUS 480 +#define IDS_DESC_POTION 481 +#define IDS_DESC_POWEREDRAIL 482 +#define IDS_DESC_PRESSUREPLATE 483 +#define IDS_DESC_PUMPKIN 484 +#define IDS_DESC_PUMPKIN_PIE 485 +#define IDS_DESC_PUMPKIN_SEEDS 486 +#define IDS_DESC_QUARTZ_BLOCK 487 +#define IDS_DESC_RAIL 488 +#define IDS_DESC_RECORD 489 +#define IDS_DESC_REDSTONE_DUST 490 +#define IDS_DESC_REDSTONE_LIGHT 491 +#define IDS_DESC_REDSTONEREPEATER 492 +#define IDS_DESC_REDSTONETORCH 493 +#define IDS_DESC_REEDS 494 +#define IDS_DESC_ROTTEN_FLESH 495 +#define IDS_DESC_SADDLE 496 +#define IDS_DESC_SAND 497 +#define IDS_DESC_SANDSTONE 498 +#define IDS_DESC_SAPLING 499 +#define IDS_DESC_SHEARS 500 +#define IDS_DESC_SHEEP 501 +#define IDS_DESC_SHOVEL 502 +#define IDS_DESC_SIGN 503 +#define IDS_DESC_SILVERFISH 504 +#define IDS_DESC_SKELETON 505 +#define IDS_DESC_SKULL 506 +#define IDS_DESC_SLAB 507 +#define IDS_DESC_SLIME 508 +#define IDS_DESC_SLIMEBALL 509 +#define IDS_DESC_SNOW 510 +#define IDS_DESC_SNOWBALL 511 +#define IDS_DESC_SNOWMAN 512 +#define IDS_DESC_SPECKLED_MELON 513 +#define IDS_DESC_SPIDER 514 +#define IDS_DESC_SPIDER_EYE 515 +#define IDS_DESC_SPONGE 516 +#define IDS_DESC_SQUID 517 +#define IDS_DESC_STAIRS 518 +#define IDS_DESC_STICK 519 +#define IDS_DESC_STICKY_PISTON 520 +#define IDS_DESC_STONE 521 +#define IDS_DESC_STONE_BRICK 522 +#define IDS_DESC_STONE_BRICK_SMOOTH 523 +#define IDS_DESC_STONE_SILVERFISH 524 +#define IDS_DESC_STONESLAB 525 +#define IDS_DESC_STRING 526 +#define IDS_DESC_STRUCTBLOCK 527 +#define IDS_DESC_SUGAR 528 +#define IDS_DESC_SULPHUR 529 +#define IDS_DESC_SWORD 530 +#define IDS_DESC_TALL_GRASS 531 +#define IDS_DESC_THIN_GLASS 532 +#define IDS_DESC_TNT 533 +#define IDS_DESC_TOP_SNOW 534 +#define IDS_DESC_TORCH 535 +#define IDS_DESC_TRAPDOOR 536 +#define IDS_DESC_TRIPWIRE 537 +#define IDS_DESC_TRIPWIRE_SOURCE 538 +#define IDS_DESC_VILLAGER 539 +#define IDS_DESC_VINE 540 +#define IDS_DESC_WATER 541 +#define IDS_DESC_WATERLILY 542 +#define IDS_DESC_WEB 543 +#define IDS_DESC_WHEAT 544 +#define IDS_DESC_WHEAT_SEEDS 545 +#define IDS_DESC_WHITESTONE 546 +#define IDS_DESC_WITCH 547 +#define IDS_DESC_WITHER 548 +#define IDS_DESC_WOLF 549 +#define IDS_DESC_WOODENPLANKS 550 +#define IDS_DESC_WOODSLAB 551 +#define IDS_DESC_WOOL 552 +#define IDS_DESC_WOOLSTRING 553 +#define IDS_DESC_YELLOW_DUST 554 +#define IDS_DESC_ZOMBIE 555 +#define IDS_DEVICEGONE_TITLE 556 +#define IDS_DIFFICULTY_EASY 557 +#define IDS_DIFFICULTY_HARD 558 +#define IDS_DIFFICULTY_NORMAL 559 +#define IDS_DIFFICULTY_PEACEFUL 560 +#define IDS_DIFFICULTY_TITLE_EASY 561 +#define IDS_DIFFICULTY_TITLE_HARD 562 +#define IDS_DIFFICULTY_TITLE_NORMAL 563 +#define IDS_DIFFICULTY_TITLE_PEACEFUL 564 +#define IDS_DISABLE_AUTOSAVE 565 +#define IDS_DISABLE_EXHAUSTION 566 +#define IDS_DISABLE_SAVING 567 +#define IDS_DISCONNECTED 568 +#define IDS_DISCONNECTED_BANNED 569 +#define IDS_DISCONNECTED_CLIENT_OLD 570 +#define IDS_DISCONNECTED_FLYING 571 +#define IDS_DISCONNECTED_KICKED 572 +#define IDS_DISCONNECTED_LOGIN_TOO_LONG 573 +#define IDS_DISCONNECTED_NAT_TYPE_MISMATCH 574 +#define IDS_DISCONNECTED_NO_FRIENDS_IN_GAME 575 +#define IDS_DISCONNECTED_SERVER_FULL 576 +#define IDS_DISCONNECTED_SERVER_OLD 577 +#define IDS_DISCONNECTED_SERVER_QUIT 578 +#define IDS_DISPENSER 579 +#define IDS_DLC_COST 580 +#define IDS_DLC_MENU_AVATARITEMS 581 +#define IDS_DLC_MENU_GAMERPICS 582 +#define IDS_DLC_MENU_MASHUPPACKS 583 +#define IDS_DLC_MENU_SKINPACKS 584 +#define IDS_DLC_MENU_TEXTUREPACKS 585 +#define IDS_DLC_MENU_THEMES 586 +#define IDS_DLC_PRICE_FREE 587 +#define IDS_DLC_TEXTUREPACK_GET_FULL_TITLE 588 +#define IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE 589 +#define IDS_DLC_TEXTUREPACK_NOT_PRESENT 590 +#define IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE 591 +#define IDS_DLC_TEXTUREPACK_UNLOCK_TITLE 592 +#define IDS_DONE 593 +#define IDS_DONKEY 594 +#define IDS_DONT_RESET_NETHER 595 +#define IDS_DOWNLOADABLE_CONTENT_OFFERS 596 +#define IDS_DOWNLOADABLECONTENT 597 +#define IDS_DYNAFONT 598 +#define IDS_EDIT_SIGN_MESSAGE 599 +#define IDS_ENABLE_TELEPORT 600 +#define IDS_ENCHANT 601 +#define IDS_ENCHANTMENT_ARROW_DAMAGE 602 +#define IDS_ENCHANTMENT_ARROW_FIRE 603 +#define IDS_ENCHANTMENT_ARROW_INFINITE 604 +#define IDS_ENCHANTMENT_ARROW_KNOCKBACK 605 +#define IDS_ENCHANTMENT_DAMAGE_ALL 606 +#define IDS_ENCHANTMENT_DAMAGE_ARTHROPODS 607 +#define IDS_ENCHANTMENT_DAMAGE_UNDEAD 608 +#define IDS_ENCHANTMENT_DIGGING 609 +#define IDS_ENCHANTMENT_DURABILITY 610 +#define IDS_ENCHANTMENT_FIRE 611 +#define IDS_ENCHANTMENT_KNOCKBACK 612 +#define IDS_ENCHANTMENT_LEVEL_1 613 +#define IDS_ENCHANTMENT_LEVEL_10 614 +#define IDS_ENCHANTMENT_LEVEL_2 615 +#define IDS_ENCHANTMENT_LEVEL_3 616 +#define IDS_ENCHANTMENT_LEVEL_4 617 +#define IDS_ENCHANTMENT_LEVEL_5 618 +#define IDS_ENCHANTMENT_LEVEL_6 619 +#define IDS_ENCHANTMENT_LEVEL_7 620 +#define IDS_ENCHANTMENT_LEVEL_8 621 +#define IDS_ENCHANTMENT_LEVEL_9 622 +#define IDS_ENCHANTMENT_LOOT_BONUS 623 +#define IDS_ENCHANTMENT_LOOT_BONUS_DIGGER 624 +#define IDS_ENCHANTMENT_OXYGEN 625 +#define IDS_ENCHANTMENT_PROTECT_ALL 626 +#define IDS_ENCHANTMENT_PROTECT_EXPLOSION 627 +#define IDS_ENCHANTMENT_PROTECT_FALL 628 +#define IDS_ENCHANTMENT_PROTECT_FIRE 629 +#define IDS_ENCHANTMENT_PROTECT_PROJECTILE 630 +#define IDS_ENCHANTMENT_THORNS 631 +#define IDS_ENCHANTMENT_UNTOUCHING 632 +#define IDS_ENCHANTMENT_WATER_WORKER 633 +#define IDS_ENDERDRAGON 634 +#define IDS_ENDERMAN 635 +#define IDS_ERROR_NETWORK 636 +#define IDS_ERROR_NETWORK_EXIT 637 +#define IDS_ERROR_NETWORK_TITLE 638 +#define IDS_ERROR_PSN_SIGN_OUT 639 +#define IDS_ERROR_PSN_SIGN_OUT_EXIT 640 +#define IDS_EULA 641 +#define IDS_EULA_SCEA 642 +#define IDS_EULA_SCEE 643 +#define IDS_EULA_SCEE_BD 644 +#define IDS_EXIT_GAME 645 +#define IDS_EXIT_GAME_NO_SAVE 646 +#define IDS_EXIT_GAME_SAVE 647 +#define IDS_EXITING_GAME 648 +#define IDS_FAILED_TO_CREATE_GAME_TITLE 649 +#define IDS_FAILED_TO_SAVE_TITLE 650 +#define IDS_FATAL_ERROR_TEXT 651 +#define IDS_FATAL_ERROR_TITLE 652 +#define IDS_FATAL_TROPHY_ERROR 653 +#define IDS_FAVORITES_SKIN_PACK 654 +#define IDS_FIRE_SPREADS 655 +#define IDS_FIREWORKS 656 +#define IDS_FIREWORKS_CHARGE 657 +#define IDS_FIREWORKS_CHARGE_BLACK 658 +#define IDS_FIREWORKS_CHARGE_BLUE 659 +#define IDS_FIREWORKS_CHARGE_BROWN 660 +#define IDS_FIREWORKS_CHARGE_CUSTOM 661 +#define IDS_FIREWORKS_CHARGE_CYAN 662 +#define IDS_FIREWORKS_CHARGE_FADE_TO 663 +#define IDS_FIREWORKS_CHARGE_FLICKER 664 +#define IDS_FIREWORKS_CHARGE_GRAY 665 +#define IDS_FIREWORKS_CHARGE_GREEN 666 +#define IDS_FIREWORKS_CHARGE_LIGHT_BLUE 667 +#define IDS_FIREWORKS_CHARGE_LIME 668 +#define IDS_FIREWORKS_CHARGE_MAGENTA 669 +#define IDS_FIREWORKS_CHARGE_ORANGE 670 +#define IDS_FIREWORKS_CHARGE_PINK 671 +#define IDS_FIREWORKS_CHARGE_PURPLE 672 +#define IDS_FIREWORKS_CHARGE_RED 673 +#define IDS_FIREWORKS_CHARGE_SILVER 674 +#define IDS_FIREWORKS_CHARGE_TRAIL 675 +#define IDS_FIREWORKS_CHARGE_TYPE 676 +#define IDS_FIREWORKS_CHARGE_TYPE_0 677 +#define IDS_FIREWORKS_CHARGE_TYPE_1 678 +#define IDS_FIREWORKS_CHARGE_TYPE_2 679 +#define IDS_FIREWORKS_CHARGE_TYPE_3 680 +#define IDS_FIREWORKS_CHARGE_TYPE_4 681 +#define IDS_FIREWORKS_CHARGE_WHITE 682 +#define IDS_FIREWORKS_CHARGE_YELLOW 683 +#define IDS_FLOWERPOT 684 +#define IDS_FUEL 685 +#define IDS_FURNACE 686 +#define IDS_GAME_HOST_NAME 687 +#define IDS_GAME_HOST_NAME_UNKNOWN 688 +#define IDS_GAME_MODE_CHANGED 689 +#define IDS_GAME_OPTIONS 690 +#define IDS_GAMEMODE_CREATIVE 691 +#define IDS_GAMEMODE_SURVIVAL 692 +#define IDS_GAMENAME 693 +#define IDS_GAMEOPTION_ALLOWFOF 694 +#define IDS_GAMEOPTION_BONUS_CHEST 695 +#define IDS_GAMEOPTION_DAYLIGHT_CYCLE 696 +#define IDS_GAMEOPTION_DISABLE_SAVING 697 +#define IDS_GAMEOPTION_FIRE_SPREADS 698 +#define IDS_GAMEOPTION_HOST_PRIVILEGES 699 +#define IDS_GAMEOPTION_KEEP_INVENTORY 700 +#define IDS_GAMEOPTION_MOB_GRIEFING 701 +#define IDS_GAMEOPTION_MOB_LOOT 702 +#define IDS_GAMEOPTION_MOB_SPAWNING 703 +#define IDS_GAMEOPTION_NATURAL_REGEN 704 +#define IDS_GAMEOPTION_INVITEONLY 705 +#define IDS_GAMEOPTION_ONLINE 706 +#define IDS_GAMEOPTION_PVP 707 +#define IDS_GAMEOPTION_RESET_NETHER 708 +#define IDS_GAMEOPTION_SEED 709 +#define IDS_GAMEOPTION_STRUCTURES 710 +#define IDS_GAMEOPTION_SUPERFLAT 711 +#define IDS_GAMEOPTION_TNT_EXPLODES 712 +#define IDS_GAMEOPTION_TRUST 713 +#define IDS_GAMEOPTION_WORLD_SIZE 714 +#define IDS_GAMERPICS 715 +#define IDS_GENERATE_STRUCTURES 716 +#define IDS_GENERIC_ERROR 717 +#define IDS_GHAST 718 +#define IDS_GRAPHICS 719 +#define IDS_GROUPNAME_ARMOUR 720 +#define IDS_GROUPNAME_BUILDING_BLOCKS 721 +#define IDS_GROUPNAME_DECORATIONS 722 +#define IDS_GROUPNAME_FOOD 723 +#define IDS_GROUPNAME_MATERIALS 724 +#define IDS_GROUPNAME_MECHANISMS 725 +#define IDS_GROUPNAME_MISCELLANEOUS 726 +#define IDS_GROUPNAME_POTIONS 727 +#define IDS_GROUPNAME_POTIONS_480 728 +#define IDS_GROUPNAME_REDSTONE_AND_TRANSPORT 729 +#define IDS_GROUPNAME_STRUCTURES 730 +#define IDS_GROUPNAME_TOOLS 731 +#define IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR 732 +#define IDS_GROUPNAME_TRANSPORT 733 +#define IDS_GROUPNAME_WEAPONS 734 +#define IDS_GUEST_ORDER_CHANGED_TEXT 735 +#define IDS_GUEST_ORDER_CHANGED_TITLE 736 +#define IDS_HELP_AND_OPTIONS 737 +#define IDS_HINTS 738 +#define IDS_HORSE 739 +#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 740 +#define IDS_HOST_OPTIONS 741 +#define IDS_HOST_PRIVILEGES 742 +#define IDS_HOW_TO_PLAY 743 +#define IDS_HOW_TO_PLAY_ANVIL 744 +#define IDS_HOW_TO_PLAY_BANLIST 745 +#define IDS_HOW_TO_PLAY_BASICS 746 +#define IDS_HOW_TO_PLAY_BEACONS 747 +#define IDS_HOW_TO_PLAY_BREEDANIMALS 748 +#define IDS_HOW_TO_PLAY_BREWING 749 +#define IDS_HOW_TO_PLAY_CHEST 750 +#define IDS_HOW_TO_PLAY_CRAFT_TABLE 751 +#define IDS_HOW_TO_PLAY_CRAFTING 752 +#define IDS_HOW_TO_PLAY_CREATIVE 753 +#define IDS_HOW_TO_PLAY_DISPENSER 754 +#define IDS_HOW_TO_PLAY_DROPPERS 755 +#define IDS_HOW_TO_PLAY_ENCHANTMENT 756 +#define IDS_HOW_TO_PLAY_ENDERCHEST 757 +#define IDS_HOW_TO_PLAY_FARMANIMALS 758 +#define IDS_HOW_TO_PLAY_FIREWORKS 759 +#define IDS_HOW_TO_PLAY_FURNACE 760 +#define IDS_HOW_TO_PLAY_HOPPERS 761 +#define IDS_HOW_TO_PLAY_HORSES 762 +#define IDS_HOW_TO_PLAY_HOSTOPTIONS 763 +#define IDS_HOW_TO_PLAY_HUD 764 +#define IDS_HOW_TO_PLAY_INVENTORY 765 +#define IDS_HOW_TO_PLAY_LARGECHEST 766 +#define IDS_HOW_TO_PLAY_MENU_ANVIL 767 +#define IDS_HOW_TO_PLAY_MENU_BANLIST 768 +#define IDS_HOW_TO_PLAY_MENU_BASICS 769 +#define IDS_HOW_TO_PLAY_MENU_BEACONS 770 +#define IDS_HOW_TO_PLAY_MENU_BREEDANIMALS 771 +#define IDS_HOW_TO_PLAY_MENU_BREWING 772 +#define IDS_HOW_TO_PLAY_MENU_CHESTS 773 +#define IDS_HOW_TO_PLAY_MENU_CRAFTING 774 +#define IDS_HOW_TO_PLAY_MENU_CREATIVE 775 +#define IDS_HOW_TO_PLAY_MENU_DISPENSER 776 +#define IDS_HOW_TO_PLAY_MENU_DROPPERS 777 +#define IDS_HOW_TO_PLAY_MENU_ENCHANTMENT 778 +#define IDS_HOW_TO_PLAY_MENU_FARMANIMALS 779 +#define IDS_HOW_TO_PLAY_MENU_FIREWORKS 780 +#define IDS_HOW_TO_PLAY_MENU_FURNACE 781 +#define IDS_HOW_TO_PLAY_MENU_HOPPERS 782 +#define IDS_HOW_TO_PLAY_MENU_HORSES 783 +#define IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS 784 +#define IDS_HOW_TO_PLAY_MENU_HUD 785 +#define IDS_HOW_TO_PLAY_MENU_INVENTORY 786 +#define IDS_HOW_TO_PLAY_MENU_MULTIPLAYER 787 +#define IDS_HOW_TO_PLAY_MENU_NETHERPORTAL 788 +#define IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA 789 +#define IDS_HOW_TO_PLAY_MENU_SPRINT 790 +#define IDS_HOW_TO_PLAY_MENU_THEEND 791 +#define IDS_HOW_TO_PLAY_MENU_TRADING 792 +#define IDS_HOW_TO_PLAY_MENU_WHATSNEW 793 +#define IDS_HOW_TO_PLAY_MULTIPLAYER 794 +#define IDS_HOW_TO_PLAY_NETHERPORTAL 795 +#define IDS_HOW_TO_PLAY_NEXT 796 +#define IDS_HOW_TO_PLAY_PREV 797 +#define IDS_HOW_TO_PLAY_SOCIALMEDIA 798 +#define IDS_HOW_TO_PLAY_THEEND 799 +#define IDS_HOW_TO_PLAY_TRADING 800 +#define IDS_HOW_TO_PLAY_WHATSNEW 801 +#define IDS_ICON_SHANK_01 802 +#define IDS_ICON_SHANK_03 803 +#define IDS_IN_GAME_GAMERTAGS 804 +#define IDS_IN_GAME_TOOLTIPS 805 +#define IDS_INGREDIENT 806 +#define IDS_INGREDIENTS 807 +#define IDS_INVENTORY 808 +#define IDS_INVERT_LOOK 809 +#define IDS_INVISIBLE 810 +#define IDS_INVITATION_BODY 811 +#define IDS_INVITATION_SUBJECT_MAX_18_CHARS 812 +#define IDS_INVITE_ONLY 813 +#define IDS_IRONGOLEM 814 +#define IDS_ITEM_APPLE 815 +#define IDS_ITEM_APPLE_GOLD 816 +#define IDS_ITEM_ARROW 817 +#define IDS_ITEM_BED 818 +#define IDS_ITEM_BEEF_COOKED 819 +#define IDS_ITEM_BEEF_RAW 820 +#define IDS_ITEM_BLAZE_POWDER 821 +#define IDS_ITEM_BLAZE_ROD 822 +#define IDS_ITEM_BOAT 823 +#define IDS_ITEM_BONE 824 +#define IDS_ITEM_BOOK 825 +#define IDS_ITEM_BOOTS_CHAIN 826 +#define IDS_ITEM_BOOTS_CLOTH 827 +#define IDS_ITEM_BOOTS_DIAMOND 828 +#define IDS_ITEM_BOOTS_GOLD 829 +#define IDS_ITEM_BOOTS_IRON 830 +#define IDS_ITEM_BOW 831 +#define IDS_ITEM_BOWL 832 +#define IDS_ITEM_BREAD 833 +#define IDS_ITEM_BREWING_STAND 834 +#define IDS_ITEM_BRICK 835 +#define IDS_ITEM_BUCKET 836 +#define IDS_ITEM_BUCKET_LAVA 837 +#define IDS_ITEM_BUCKET_MILK 838 +#define IDS_ITEM_BUCKET_WATER 839 +#define IDS_ITEM_CAKE 840 +#define IDS_ITEM_CARROT_GOLDEN 841 +#define IDS_ITEM_CARROT_ON_A_STICK 842 +#define IDS_ITEM_CAULDRON 843 +#define IDS_ITEM_CHARCOAL 844 +#define IDS_ITEM_CHESTPLATE_CHAIN 845 +#define IDS_ITEM_CHESTPLATE_CLOTH 846 +#define IDS_ITEM_CHESTPLATE_DIAMOND 847 +#define IDS_ITEM_CHESTPLATE_GOLD 848 +#define IDS_ITEM_CHESTPLATE_IRON 849 +#define IDS_ITEM_CHICKEN_COOKED 850 +#define IDS_ITEM_CHICKEN_RAW 851 +#define IDS_ITEM_CLAY 852 +#define IDS_ITEM_CLOCK 853 +#define IDS_ITEM_COAL 854 +#define IDS_ITEM_COMPARATOR 855 +#define IDS_ITEM_COMPASS 856 +#define IDS_ITEM_COOKIE 857 +#define IDS_ITEM_DIAMOND 858 +#define IDS_ITEM_DIAMOND_HORSE_ARMOR 859 +#define IDS_ITEM_DIODE 860 +#define IDS_ITEM_DOOR_IRON 861 +#define IDS_ITEM_DOOR_WOOD 862 +#define IDS_ITEM_DYE_POWDER 863 +#define IDS_ITEM_DYE_POWDER_BLACK 864 +#define IDS_ITEM_DYE_POWDER_BLUE 865 +#define IDS_ITEM_DYE_POWDER_BROWN 866 +#define IDS_ITEM_DYE_POWDER_CYAN 867 +#define IDS_ITEM_DYE_POWDER_GRAY 868 +#define IDS_ITEM_DYE_POWDER_GREEN 869 +#define IDS_ITEM_DYE_POWDER_LIGHT_BLUE 870 +#define IDS_ITEM_DYE_POWDER_LIME 871 +#define IDS_ITEM_DYE_POWDER_MAGENTA 872 +#define IDS_ITEM_DYE_POWDER_ORANGE 873 +#define IDS_ITEM_DYE_POWDER_PINK 874 +#define IDS_ITEM_DYE_POWDER_PURPLE 875 +#define IDS_ITEM_DYE_POWDER_RED 876 +#define IDS_ITEM_DYE_POWDER_SILVER 877 +#define IDS_ITEM_DYE_POWDER_WHITE 878 +#define IDS_ITEM_DYE_POWDER_YELLOW 879 +#define IDS_ITEM_EGG 880 +#define IDS_ITEM_EMERALD 881 +#define IDS_ITEM_ENCHANTED_BOOK 882 +#define IDS_ITEM_ENDER_PEARL 883 +#define IDS_ITEM_EXP_BOTTLE 884 +#define IDS_ITEM_EYE_OF_ENDER 885 +#define IDS_ITEM_FEATHER 886 +#define IDS_ITEM_FERMENTED_SPIDER_EYE 887 +#define IDS_ITEM_FIREBALL 888 +#define IDS_ITEM_FIREBALLCHARCOAL 889 +#define IDS_ITEM_FIREBALLCOAL 890 +#define IDS_ITEM_FIREWORKS_FLIGHT 891 +#define IDS_ITEM_FISH_COOKED 892 +#define IDS_ITEM_FISH_RAW 893 +#define IDS_ITEM_FISHING_ROD 894 +#define IDS_ITEM_FLINT 895 +#define IDS_ITEM_FLINT_AND_STEEL 896 +#define IDS_ITEM_GHAST_TEAR 897 +#define IDS_ITEM_GLASS_BOTTLE 898 +#define IDS_ITEM_GOLD_HORSE_ARMOR 899 +#define IDS_ITEM_GOLD_NUGGET 900 +#define IDS_ITEM_HATCHET_DIAMOND 901 +#define IDS_ITEM_HATCHET_GOLD 902 +#define IDS_ITEM_HATCHET_IRON 903 +#define IDS_ITEM_HATCHET_STONE 904 +#define IDS_ITEM_HATCHET_WOOD 905 +#define IDS_ITEM_HELMET_CHAIN 906 +#define IDS_ITEM_HELMET_CLOTH 907 +#define IDS_ITEM_HELMET_DIAMOND 908 +#define IDS_ITEM_HELMET_GOLD 909 +#define IDS_ITEM_HELMET_IRON 910 +#define IDS_ITEM_HOE_DIAMOND 911 +#define IDS_ITEM_HOE_GOLD 912 +#define IDS_ITEM_HOE_IRON 913 +#define IDS_ITEM_HOE_STONE 914 +#define IDS_ITEM_HOE_WOOD 915 +#define IDS_ITEM_INGOT_GOLD 916 +#define IDS_ITEM_IRON_HORSE_ARMOR 917 +#define IDS_ITEM_INGOT_IRON 918 +#define IDS_ITEM_ITEMFRAME 919 +#define IDS_ITEM_LEAD 920 +#define IDS_ITEM_LEATHER 921 +#define IDS_ITEM_LEGGINGS_CHAIN 922 +#define IDS_ITEM_LEGGINGS_CLOTH 923 +#define IDS_ITEM_LEGGINGS_DIAMOND 924 +#define IDS_ITEM_LEGGINGS_GOLD 925 +#define IDS_ITEM_LEGGINGS_IRON 926 +#define IDS_ITEM_MAGMA_CREAM 927 +#define IDS_ITEM_MAP 928 +#define IDS_ITEM_MAP_EMPTY 929 +#define IDS_ITEM_MELON_SEEDS 930 +#define IDS_ITEM_MELON_SLICE 931 +#define IDS_ITEM_MINECART 932 +#define IDS_ITEM_MINECART_CHEST 933 +#define IDS_ITEM_MINECART_FURNACE 934 +#define IDS_ITEM_MINECART_HOPPER 935 +#define IDS_ITEM_MINECART_TNT 936 +#define IDS_ITEM_MONSTER_SPAWNER 937 +#define IDS_ITEM_MUSHROOM_STEW 938 +#define IDS_ITEM_NAME_TAG 939 +#define IDS_ITEM_NETHER_QUARTZ 940 +#define IDS_ITEM_NETHER_STALK_SEEDS 941 +#define IDS_ITEM_NETHERBRICK 942 +#define IDS_ITEM_PAINTING 943 +#define IDS_ITEM_PAPER 944 +#define IDS_ITEM_PICKAXE_DIAMOND 945 +#define IDS_ITEM_PICKAXE_GOLD 946 +#define IDS_ITEM_PICKAXE_IRON 947 +#define IDS_ITEM_PICKAXE_STONE 948 +#define IDS_ITEM_PICKAXE_WOOD 949 +#define IDS_ITEM_PORKCHOP_COOKED 950 +#define IDS_ITEM_PORKCHOP_RAW 951 +#define IDS_ITEM_POTATO_BAKED 952 +#define IDS_ITEM_POTATO_POISONOUS 953 +#define IDS_ITEM_POTION 954 +#define IDS_ITEM_PUMPKIN_PIE 955 +#define IDS_ITEM_PUMPKIN_SEEDS 956 +#define IDS_ITEM_RECORD_01 957 +#define IDS_ITEM_RECORD_02 958 +#define IDS_ITEM_RECORD_03 959 +#define IDS_ITEM_RECORD_04 960 +#define IDS_ITEM_RECORD_05 961 +#define IDS_ITEM_RECORD_06 962 +#define IDS_ITEM_RECORD_07 963 +#define IDS_ITEM_RECORD_08 964 +#define IDS_ITEM_RECORD_09 965 +#define IDS_ITEM_RECORD_10 966 +#define IDS_ITEM_RECORD_11 967 +#define IDS_ITEM_RECORD_12 968 +#define IDS_ITEM_REDSTONE 969 +#define IDS_ITEM_REEDS 970 +#define IDS_ITEM_ROTTEN_FLESH 971 +#define IDS_ITEM_SADDLE 972 +#define IDS_ITEM_SHEARS 973 +#define IDS_ITEM_SHOVEL_DIAMOND 974 +#define IDS_ITEM_SHOVEL_GOLD 975 +#define IDS_ITEM_SHOVEL_IRON 976 +#define IDS_ITEM_SHOVEL_STONE 977 +#define IDS_ITEM_SHOVEL_WOOD 978 +#define IDS_ITEM_SIGN 979 +#define IDS_ITEM_SKULL 980 +#define IDS_ITEM_SKULL_CHARACTER 981 +#define IDS_ITEM_SKULL_CREEPER 982 +#define IDS_ITEM_SKULL_PLAYER 983 +#define IDS_ITEM_SKULL_SKELETON 984 +#define IDS_ITEM_SKULL_WITHER 985 +#define IDS_ITEM_SKULL_ZOMBIE 986 +#define IDS_ITEM_SLIMEBALL 987 +#define IDS_ITEM_SNOWBALL 988 +#define IDS_ITEM_SPECKLED_MELON 989 +#define IDS_ITEM_SPIDER_EYE 990 +#define IDS_ITEM_STICK 991 +#define IDS_ITEM_STRING 992 +#define IDS_ITEM_SUGAR 993 +#define IDS_ITEM_SULPHUR 994 +#define IDS_ITEM_SWORD_DIAMOND 995 +#define IDS_ITEM_SWORD_GOLD 996 +#define IDS_ITEM_SWORD_IRON 997 +#define IDS_ITEM_SWORD_STONE 998 +#define IDS_ITEM_SWORD_WOOD 999 +#define IDS_ITEM_WATER_BOTTLE 1000 +#define IDS_ITEM_WHEAT 1001 +#define IDS_ITEM_WHEAT_SEEDS 1002 +#define IDS_ITEM_YELLOW_DUST 1003 +#define IDS_JOIN_GAME 1004 +#define IDS_KEYBOARDUI_SAVEGAME_TEXT 1005 +#define IDS_KEYBOARDUI_SAVEGAME_TITLE 1006 +#define IDS_KICK_PLAYER 1007 +#define IDS_KICK_PLAYER_DESCRIPTION 1008 +#define IDS_LABEL_DIFFICULTY 1009 +#define IDS_LABEL_FIRE_SPREADS 1010 +#define IDS_LABEL_GAME_TYPE 1011 +#define IDS_LABEL_GAMERTAGS 1012 +#define IDS_LABEL_LEVEL_TYPE 1013 +#define IDS_LABEL_PvP 1014 +#define IDS_LABEL_STRUCTURES 1015 +#define IDS_LABEL_TNT 1016 +#define IDS_LABEL_TRUST 1017 +#define IDS_LAVA_SLIME 1018 +#define IDS_LEADERBOARD_ENTRIES 1019 +#define IDS_LEADERBOARD_FARMING_EASY 1020 +#define IDS_LEADERBOARD_FARMING_HARD 1021 +#define IDS_LEADERBOARD_FARMING_NORMAL 1022 +#define IDS_LEADERBOARD_FARMING_PEACEFUL 1023 +#define IDS_LEADERBOARD_FILTER 1024 +#define IDS_LEADERBOARD_FILTER_FRIENDS 1025 +#define IDS_LEADERBOARD_FILTER_MYSCORE 1026 +#define IDS_LEADERBOARD_FILTER_OVERALL 1027 +#define IDS_LEADERBOARD_GAMERTAG 1028 +#define IDS_LEADERBOARD_KILLS_EASY 1029 +#define IDS_LEADERBOARD_KILLS_HARD 1030 +#define IDS_LEADERBOARD_KILLS_NORMAL 1031 +#define IDS_LEADERBOARD_LOADING 1032 +#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 1033 +#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 1034 +#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 1035 +#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 1036 +#define IDS_LEADERBOARD_NORESULTS 1037 +#define IDS_LEADERBOARD_RANK 1038 +#define IDS_LEADERBOARD_TRAVELLING_EASY 1039 +#define IDS_LEADERBOARD_TRAVELLING_HARD 1040 +#define IDS_LEADERBOARD_TRAVELLING_NORMAL 1041 +#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 1042 +#define IDS_LEADERBOARDS 1043 +#define IDS_LEVELTYPE_NORMAL 1044 +#define IDS_LEVELTYPE_SUPERFLAT 1045 +#define IDS_LOAD 1046 +#define IDS_LOAD_SAVED_WORLD 1047 +#define IDS_MAX_BATS_SPAWNED 1048 +#define IDS_MAX_BOATS 1049 +#define IDS_MAX_CHICKENS_BRED 1050 +#define IDS_MAX_CHICKENS_SPAWNED 1051 +#define IDS_MAX_ENEMIES_SPAWNED 1052 +#define IDS_MAX_HANGINGENTITIES 1053 +#define IDS_MAX_MOOSHROOMS_SPAWNED 1054 +#define IDS_MAX_MUSHROOMCOWS_BRED 1055 +#define IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED 1056 +#define IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED 1057 +#define IDS_MAX_SKULL_TILES 1058 +#define IDS_MAX_SQUID_SPAWNED 1059 +#define IDS_MAX_VILLAGERS_SPAWNED 1060 +#define IDS_MAX_WOLVES_BRED 1061 +#define IDS_MAX_WOLVES_SPAWNED 1062 +#define IDS_MINUTES 1063 +#define IDS_MODERATOR 1064 +#define IDS_MORE_OPTIONS 1065 +#define IDS_MULE 1066 +#define IDS_MULTIPLAYER_FULL_TEXT 1067 +#define IDS_MULTIPLAYER_FULL_TITLE 1068 +#define IDS_MUSHROOM_COW 1069 +#define IDS_MUST_SIGN_IN_TEXT 1070 +#define IDS_MUST_SIGN_IN_TITLE 1071 +#define IDS_NAME_CAPTION 1072 +#define IDS_NAME_CAPTION_TEXT 1073 +#define IDS_NAME_DESC 1074 +#define IDS_NAME_DESC_TEXT 1075 +#define IDS_NAME_TITLE 1076 +#define IDS_NAME_TITLE_TEXT 1077 +#define IDS_NAME_WORLD 1078 +#define IDS_NAME_WORLD_TEXT 1079 +#define IDS_NATURAL_REGEN 1080 +#define IDS_NETHER_STAR 1081 +#define IDS_NO 1082 +#define IDS_NO_DLCCATEGORIES 1083 +#define IDS_NO_DLCOFFERS 1084 +#define IDS_NO_GAMES_FOUND 1085 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 1086 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 1087 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE 1088 +#define IDS_NO_PLAYSTATIONPLUS 1089 +#define IDS_NO_SKIN_PACK 1090 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 1091 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 1092 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 1093 +#define IDS_NODEVICE_DECLINE 1094 +#define IDS_NOFREESPACE_TEXT 1095 +#define IDS_NOFREESPACE_TITLE 1096 +#define IDS_NOTALLOWED_FRIENDSOFFRIENDS 1097 +#define IDS_NOWPLAYING 1098 +#define IDS_OFF 1099 +#define IDS_OK 1100 +#define IDS_ON 1101 +#define IDS_ONLINE_GAME 1102 +#define IDS_ONLINE_SERVICE_TITLE 1103 +#define IDS_OPTIONS 1104 +#define IDS_OPTIONSFILE 1105 +#define IDS_OVERWRITESAVE_NO 1106 +#define IDS_OVERWRITESAVE_TITLE 1107 +#define IDS_OVERWRITESAVE_YES 1108 +#define IDS_OZELOT 1109 +#define IDS_PATCH_AVAILABLE_TEXT 1110 +#define IDS_PATCH_AVAILABLE_TITLE 1111 +#define IDS_PIG 1112 +#define IDS_PIGZOMBIE 1113 +#define IDS_PLAY_GAME 1114 +#define IDS_PLAY_OFFLINE 1115 +#define IDS_PLAY_TUTORIAL 1116 +#define IDS_PLAYER_BANNED_LEVEL 1117 +#define IDS_PLAYER_ENTERED_END 1118 +#define IDS_PLAYER_JOINED 1119 +#define IDS_PLAYER_KICKED 1120 +#define IDS_PLAYER_LEFT 1121 +#define IDS_PLAYER_LEFT_END 1122 +#define IDS_PLAYER_LIST_TITLE 1123 +#define IDS_PLAYER_VS_PLAYER 1124 +#define IDS_PLAYERS 1125 +#define IDS_PLAYERS_INVITE 1126 +#define IDS_PLAYSTATIONPLUS_SIGNUP 1127 +#define IDS_PLAYWITHOUTSAVING 1128 +#define IDS_POTATO 1129 +#define IDS_POTION_BLINDNESS 1130 +#define IDS_POTION_BLINDNESS_POSTFIX 1131 +#define IDS_POTION_CONFUSION 1132 +#define IDS_POTION_CONFUSION_POSTFIX 1133 +#define IDS_POTION_DAMAGEBOOST 1134 +#define IDS_POTION_DAMAGEBOOST_POSTFIX 1135 +#define IDS_POTION_DESC_DAMAGEBOOST 1136 +#define IDS_POTION_DESC_EMPTY 1137 +#define IDS_POTION_DESC_FIRERESISTANCE 1138 +#define IDS_POTION_DESC_HARM 1139 +#define IDS_POTION_DESC_HEAL 1140 +#define IDS_POTION_DESC_INVISIBILITY 1141 +#define IDS_POTION_DESC_MOVESLOWDOWN 1142 +#define IDS_POTION_DESC_MOVESPEED 1143 +#define IDS_POTION_DESC_NIGHTVISION 1144 +#define IDS_POTION_DESC_POISON 1145 +#define IDS_POTION_DESC_REGENERATION 1146 +#define IDS_POTION_DESC_WATER_BOTTLE 1147 +#define IDS_POTION_DESC_WEAKNESS 1148 +#define IDS_POTION_DIGSLOWDOWN 1149 +#define IDS_POTION_DIGSLOWDOWN_POSTFIX 1150 +#define IDS_POTION_DIGSPEED 1151 +#define IDS_POTION_DIGSPEED_POSTFIX 1152 +#define IDS_POTION_EMPTY 1153 +#define IDS_POTION_FIRERESISTANCE 1154 +#define IDS_POTION_FIRERESISTANCE_POSTFIX 1155 +#define IDS_POTION_HARM 1156 +#define IDS_POTION_HARM_POSTFIX 1157 +#define IDS_POTION_HEAL 1158 +#define IDS_POTION_HEAL_POSTFIX 1159 +#define IDS_POTION_HUNGER 1160 +#define IDS_POTION_HUNGER_POSTFIX 1161 +#define IDS_POTION_INVISIBILITY 1162 +#define IDS_POTION_INVISIBILITY_POSTFIX 1163 +#define IDS_POTION_JUMP 1164 +#define IDS_POTION_JUMP_POSTFIX 1165 +#define IDS_POTION_MOVESLOWDOWN 1166 +#define IDS_POTION_MOVESLOWDOWN_POSTFIX 1167 +#define IDS_POTION_MOVESPEED 1168 +#define IDS_POTION_MOVESPEED_POSTFIX 1169 +#define IDS_POTION_NIGHTVISION 1170 +#define IDS_POTION_NIGHTVISION_POSTFIX 1171 +#define IDS_POTION_POISON 1172 +#define IDS_POTION_POISON_POSTFIX 1173 +#define IDS_POTION_POTENCY_0 1174 +#define IDS_POTION_POTENCY_1 1175 +#define IDS_POTION_POTENCY_2 1176 +#define IDS_POTION_POTENCY_3 1177 +#define IDS_POTION_PREFIX_ACRID 1178 +#define IDS_POTION_PREFIX_ARTLESS 1179 +#define IDS_POTION_PREFIX_AWKWARD 1180 +#define IDS_POTION_PREFIX_BLAND 1181 +#define IDS_POTION_PREFIX_BULKY 1182 +#define IDS_POTION_PREFIX_BUNGLING 1183 +#define IDS_POTION_PREFIX_BUTTERED 1184 +#define IDS_POTION_PREFIX_CHARMING 1185 +#define IDS_POTION_PREFIX_CLEAR 1186 +#define IDS_POTION_PREFIX_CORDIAL 1187 +#define IDS_POTION_PREFIX_DASHING 1188 +#define IDS_POTION_PREFIX_DEBONAIR 1189 +#define IDS_POTION_PREFIX_DIFFUSE 1190 +#define IDS_POTION_PREFIX_ELEGANT 1191 +#define IDS_POTION_PREFIX_FANCY 1192 +#define IDS_POTION_PREFIX_FLAT 1193 +#define IDS_POTION_PREFIX_FOUL 1194 +#define IDS_POTION_PREFIX_GRENADE 1195 +#define IDS_POTION_PREFIX_GROSS 1196 +#define IDS_POTION_PREFIX_HARSH 1197 +#define IDS_POTION_PREFIX_MILKY 1198 +#define IDS_POTION_PREFIX_MUNDANE 1199 +#define IDS_POTION_PREFIX_ODORLESS 1200 +#define IDS_POTION_PREFIX_POTENT 1201 +#define IDS_POTION_PREFIX_RANK 1202 +#define IDS_POTION_PREFIX_REFINED 1203 +#define IDS_POTION_PREFIX_SMOOTH 1204 +#define IDS_POTION_PREFIX_SPARKLING 1205 +#define IDS_POTION_PREFIX_STINKY 1206 +#define IDS_POTION_PREFIX_SUAVE 1207 +#define IDS_POTION_PREFIX_THICK 1208 +#define IDS_POTION_PREFIX_THIN 1209 +#define IDS_POTION_PREFIX_UNINTERESTING 1210 +#define IDS_POTION_REGENERATION 1211 +#define IDS_POTION_REGENERATION_POSTFIX 1212 +#define IDS_POTION_RESISTANCE 1213 +#define IDS_POTION_RESISTANCE_POSTFIX 1214 +#define IDS_POTION_WATERBREATHING 1215 +#define IDS_POTION_WATERBREATHING_POSTFIX 1216 +#define IDS_POTION_WEAKNESS 1217 +#define IDS_POTION_WEAKNESS_POSTFIX 1218 +#define IDS_PRESS_START_TO_JOIN 1219 +#define IDS_PRESS_X_TO_JOIN 1220 +#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF 1221 +#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON 1222 +#define IDS_PRIV_ATTACK_MOB_TOGGLE_OFF 1223 +#define IDS_PRIV_ATTACK_MOB_TOGGLE_ON 1224 +#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF 1225 +#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON 1226 +#define IDS_PRIV_BUILD_TOGGLE_OFF 1227 +#define IDS_PRIV_BUILD_TOGGLE_ON 1228 +#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF 1229 +#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON 1230 +#define IDS_PRIV_CAN_FLY_TOGGLE_OFF 1231 +#define IDS_PRIV_CAN_FLY_TOGGLE_ON 1232 +#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF 1233 +#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON 1234 +#define IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF 1235 +#define IDS_PRIV_CAN_TELEPORT_TOGGLE_ON 1236 +#define IDS_PRIV_EXHAUSTION_TOGGLE_OFF 1237 +#define IDS_PRIV_EXHAUSTION_TOGGLE_ON 1238 +#define IDS_PRIV_FLY_TOGGLE_OFF 1239 +#define IDS_PRIV_FLY_TOGGLE_ON 1240 +#define IDS_PRIV_INVISIBLE_TOGGLE_OFF 1241 +#define IDS_PRIV_INVISIBLE_TOGGLE_ON 1242 +#define IDS_PRIV_INVULNERABLE_TOGGLE_OFF 1243 +#define IDS_PRIV_INVULNERABLE_TOGGLE_ON 1244 +#define IDS_PRIV_MINE_TOGGLE_OFF 1245 +#define IDS_PRIV_MINE_TOGGLE_ON 1246 +#define IDS_PRIV_MODERATOR_TOGGLE_OFF 1247 +#define IDS_PRIV_MODERATOR_TOGGLE_ON 1248 +#define IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF 1249 +#define IDS_PRIV_USE_CONTAINERS_TOGGLE_ON 1250 +#define IDS_PRIV_USE_DOORS_TOGGLE_OFF 1251 +#define IDS_PRIV_USE_DOORS_TOGGLE_ON 1252 +#define IDS_PRO_ACHIEVEMENTPROBLEM_TEXT 1253 +#define IDS_PRO_ACHIEVEMENTPROBLEM_TITLE 1254 +#define IDS_PRO_GUESTPROFILE_TEXT 1255 +#define IDS_PRO_GUESTPROFILE_TITLE 1256 +#define IDS_PRO_NOPROFILE_TITLE 1257 +#define IDS_PRO_NOPROFILEOPTIONS_TEXT 1258 +#define IDS_PRO_NOTONLINE_ACCEPT 1259 +#define IDS_PRO_NOTONLINE_DECLINE 1260 +#define IDS_PRO_NOTONLINE_TEXT 1261 +#define IDS_PRO_NOTONLINE_TITLE 1262 +#define IDS_PRO_RETURNEDTOMENU_ACCEPT 1263 +#define IDS_PRO_RETURNEDTOMENU_TEXT 1264 +#define IDS_PRO_RETURNEDTOMENU_TITLE 1265 +#define IDS_PRO_RETURNEDTOTITLESCREEN_TEXT 1266 +#define IDS_PRO_UNLOCKGAME_TEXT 1267 +#define IDS_PRO_UNLOCKGAME_TITLE 1268 +#define IDS_PRO_XBOXLIVE_NOTIFICATION 1269 +#define IDS_PROGRESS_AUTOSAVING_LEVEL 1270 +#define IDS_PROGRESS_BUILDING_TERRAIN 1271 +#define IDS_PROGRESS_CONNECTING 1272 +#define IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME 1273 +#define IDS_PROGRESS_COPYING_SAVE 1274 +#define IDS_PROGRESS_DOWNLOADING_TERRAIN 1275 +#define IDS_PROGRESS_ENTERING_END 1276 +#define IDS_PROGRESS_ENTERING_NETHER 1277 +#define IDS_PROGRESS_GENERATING_LEVEL 1278 +#define IDS_PROGRESS_GENERATING_SPAWN_AREA 1279 +#define IDS_PROGRESS_HOST_SAVING 1280 +#define IDS_PROGRESS_INITIALISING_SERVER 1281 +#define IDS_PROGRESS_LEAVING_END 1282 +#define IDS_PROGRESS_LEAVING_NETHER 1283 +#define IDS_PROGRESS_LOADING_LEVEL 1284 +#define IDS_PROGRESS_LOADING_SPAWN_AREA 1285 +#define IDS_PROGRESS_NEW_WORLD_SEED 1286 +#define IDS_PROGRESS_RESPAWNING 1287 +#define IDS_PROGRESS_SAVING_CHUNKS 1288 +#define IDS_PROGRESS_SAVING_LEVEL 1289 +#define IDS_PROGRESS_SAVING_PLAYERS 1290 +#define IDS_PROGRESS_SAVING_TO_DISC 1291 +#define IDS_PROGRESS_SIMULATING_WORLD 1292 +#define IDS_REINSTALL_AVATAR_ITEM_1 1293 +#define IDS_REINSTALL_AVATAR_ITEM_2 1294 +#define IDS_REINSTALL_AVATAR_ITEM_3 1295 +#define IDS_REINSTALL_CONTENT 1296 +#define IDS_REINSTALL_GAMERPIC_1 1297 +#define IDS_REINSTALL_GAMERPIC_2 1298 +#define IDS_REINSTALL_THEME 1299 +#define IDS_RENAME_WORLD_TEXT 1300 +#define IDS_RENAME_WORLD_TITLE 1301 +#define IDS_REPAIR_AND_NAME 1302 +#define IDS_REPAIR_COST 1303 +#define IDS_REPAIR_EXPENSIVE 1304 +#define IDS_REQUIRED_ITEMS_FOR_TRADE 1305 +#define IDS_RESET_NETHER 1306 +#define IDS_RESET_TO_DEFAULTS 1307 +#define IDS_RESETNETHER_TEXT 1308 +#define IDS_RESETNETHER_TITLE 1309 +#define IDS_RESPAWN 1310 +#define IDS_RESUME_GAME 1311 +#define IDS_RETURNEDTOMENU_TITLE 1312 +#define IDS_RETURNEDTOTITLESCREEN_TEXT 1313 +#define IDS_RICHPRESENCE_GAMESTATE 1314 +#define IDS_RICHPRESENCE_IDLE 1315 +#define IDS_RICHPRESENCE_MENUS 1316 +#define IDS_RICHPRESENCE_MULTIPLAYER 1317 +#define IDS_RICHPRESENCE_MULTIPLAYER_1P 1318 +#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 1319 +#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 1320 +#define IDS_RICHPRESENCESTATE_ANVIL 1321 +#define IDS_RICHPRESENCESTATE_BLANK 1322 +#define IDS_RICHPRESENCESTATE_BOATING 1323 +#define IDS_RICHPRESENCESTATE_BREWING 1324 +#define IDS_RICHPRESENCESTATE_CD 1325 +#define IDS_RICHPRESENCESTATE_CRAFTING 1326 +#define IDS_RICHPRESENCESTATE_ENCHANTING 1327 +#define IDS_RICHPRESENCESTATE_FISHING 1328 +#define IDS_RICHPRESENCESTATE_FORGING 1329 +#define IDS_RICHPRESENCESTATE_MAP 1330 +#define IDS_RICHPRESENCESTATE_NETHER 1331 +#define IDS_RICHPRESENCESTATE_RIDING_MINECART 1332 +#define IDS_RICHPRESENCESTATE_RIDING_PIG 1333 +#define IDS_RICHPRESENCESTATE_TRADING 1334 +#define IDS_SAVE_GAME 1335 +#define IDS_SAVE_ICON_MESSAGE 1336 +#define IDS_SAVE_INCOMPLETE_DELETE_SAVES 1337 +#define IDS_SAVE_INCOMPLETE_DISABLE_SAVING 1338 +#define IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE 1339 +#define IDS_SAVE_INCOMPLETE_EXPLANATION_QUOTA 1340 +#define IDS_SAVE_INCOMPLETE_RETRY_SAVING 1341 +#define IDS_SAVE_INCOMPLETE_TITLE 1342 +#define IDS_SAVE_SUBTITLE_SUFFIX 1343 +#define IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE 1344 +#define IDS_SAVE_TRANSFER_DOWNLOADFAILED 1345 +#define IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT 1346 +#define IDS_SAVE_TRANSFER_TEXT 1347 +#define IDS_SAVECACHEFILE 1348 +#define IDS_SAVEDATA_COPIED_TEXT 1349 +#define IDS_SAVEDATA_COPIED_TITLE 1350 +#define IDS_SAVETRANSFER_STAGE_CONVERTING 1351 +#define IDS_SAVETRANSFER_STAGE_GET_DATA 1352 +#define IDS_SAVETRANSFER_STAGE_PUT_DATA 1353 +#define IDS_SAVETRANSFER_STAGE_SAVING 1354 +#define IDS_SEED 1355 +#define IDS_SELECTAGAIN 1356 +#define IDS_SELECTED 1357 +#define IDS_SELECTED_SKIN 1358 +#define IDS_SETTINGS 1359 +#define IDS_SHEEP 1360 +#define IDS_SIGN_TITLE 1361 +#define IDS_SIGN_TITLE_TEXT 1362 +#define IDS_SIGNIN_PSN 1363 +#define IDS_SILVERFISH 1364 +#define IDS_SKELETON 1365 +#define IDS_SKELETON_HORSE 1366 +#define IDS_SKINS 1367 +#define IDS_SLIDER_AUTOSAVE 1368 +#define IDS_SLIDER_AUTOSAVE_OFF 1369 +#define IDS_SLIDER_DIFFICULTY 1370 +#define IDS_SLIDER_GAMMA 1371 +#define IDS_SLIDER_INTERFACEOPACITY 1372 +#define IDS_SLIDER_MUSIC 1373 +#define IDS_SLIDER_SENSITIVITY_INGAME 1374 +#define IDS_SLIDER_SENSITIVITY_INMENU 1375 +#define IDS_SLIDER_SOUND 1376 +#define IDS_SLIDER_UISIZE 1377 +#define IDS_SLIDER_UISIZESPLITSCREEN 1378 +#define IDS_SLIME 1379 +#define IDS_SNOWMAN 1380 +#define IDS_SOCIAL_DEFAULT_CAPTION 1381 +#define IDS_SOCIAL_DEFAULT_DESCRIPTION 1382 +#define IDS_SOCIAL_LABEL_CAPTION 1383 +#define IDS_SOCIAL_LABEL_DESCRIPTION 1384 +#define IDS_SOCIAL_TEXT 1385 +#define IDS_SOUTHPAW 1386 +#define IDS_SPIDER 1387 +#define IDS_SQUID 1388 +#define IDS_START_GAME 1389 +#define IDS_STO_SAVING_LONG 1390 +#define IDS_STO_SAVING_SHORT 1391 +#define IDS_STRINGVERIFY_AWAITING_APPROVAL 1392 +#define IDS_STRINGVERIFY_CENSORED 1393 +#define IDS_SUPERFLAT_WORLD 1394 +#define IDS_SURVIVAL 1395 +#define IDS_TELEPORT 1396 +#define IDS_TELEPORT_TO_ME 1397 +#define IDS_TELEPORT_TO_PLAYER 1398 +#define IDS_TEXT_COPY_SAVE 1399 +#define IDS_TEXT_DELETE_SAVE 1400 +#define IDS_TEXT_SAVEOPTIONS 1401 +#define IDS_TEXTURE_PACK_TRIALVERSION 1402 +#define IDS_TEXTUREPACK_FULLVERSION 1403 +#define IDS_THEMES 1404 +#define IDS_TILE_ANVIL 1405 +#define IDS_TILE_ANVIL_INTACT 1406 +#define IDS_TILE_ANVIL_SLIGHTLYDAMAGED 1407 +#define IDS_TILE_ANVIL_VERYDAMAGED 1408 +#define IDS_TILE_BED 1409 +#define IDS_TILE_BED_MESLEEP 1410 +#define IDS_TILE_BED_NO_SLEEP 1411 +#define IDS_TILE_BED_NOT_VALID 1412 +#define IDS_TILE_BED_NOTSAFE 1413 +#define IDS_TILE_BED_OCCUPIED 1414 +#define IDS_TILE_BED_PLAYERSLEEP 1415 +#define IDS_TILE_BEDROCK 1416 +#define IDS_TILE_BIRCH 1417 +#define IDS_TILE_BIRCHWOOD_PLANKS 1418 +#define IDS_TILE_BLOCK_DIAMOND 1419 +#define IDS_TILE_BLOCK_GOLD 1420 +#define IDS_TILE_BLOCK_IRON 1421 +#define IDS_TILE_BLOCK_LAPIS 1422 +#define IDS_TILE_BOOKSHELF 1423 +#define IDS_TILE_BREWINGSTAND 1424 +#define IDS_TILE_BRICK 1425 +#define IDS_TILE_BUTTON 1426 +#define IDS_TILE_CACTUS 1427 +#define IDS_TILE_CAKE 1428 +#define IDS_TILE_CARPET 1429 +#define IDS_TILE_CARPET_BLACK 1430 +#define IDS_TILE_CARPET_BLUE 1431 +#define IDS_TILE_CARPET_BROWN 1432 +#define IDS_TILE_CARPET_CYAN 1433 +#define IDS_TILE_CARPET_GRAY 1434 +#define IDS_TILE_CARPET_GREEN 1435 +#define IDS_TILE_CARPET_LIGHT_BLUE 1436 +#define IDS_TILE_CARPET_LIME 1437 +#define IDS_TILE_CARPET_MAGENTA 1438 +#define IDS_TILE_CARPET_ORANGE 1439 +#define IDS_TILE_CARPET_PINK 1440 +#define IDS_TILE_CARPET_PURPLE 1441 +#define IDS_TILE_CARPET_RED 1442 +#define IDS_TILE_CARPET_SILVER 1443 +#define IDS_TILE_CARPET_WHITE 1444 +#define IDS_TILE_CARPET_YELLOW 1445 +#define IDS_TILE_CARROTS 1446 +#define IDS_TILE_CAULDRON 1447 +#define IDS_TILE_CHEST 1448 +#define IDS_TILE_CLAY 1449 +#define IDS_TILE_CLOTH 1450 +#define IDS_TILE_CLOTH_BLACK 1451 +#define IDS_TILE_CLOTH_BLUE 1452 +#define IDS_TILE_CLOTH_BROWN 1453 +#define IDS_TILE_CLOTH_CYAN 1454 +#define IDS_TILE_CLOTH_GRAY 1455 +#define IDS_TILE_CLOTH_GREEN 1456 +#define IDS_TILE_CLOTH_LIGHT_BLUE 1457 +#define IDS_TILE_CLOTH_LIME 1458 +#define IDS_TILE_CLOTH_MAGENTA 1459 +#define IDS_TILE_CLOTH_ORANGE 1460 +#define IDS_TILE_CLOTH_PINK 1461 +#define IDS_TILE_CLOTH_PURPLE 1462 +#define IDS_TILE_CLOTH_RED 1463 +#define IDS_TILE_CLOTH_SILVER 1464 +#define IDS_TILE_CLOTH_WHITE 1465 +#define IDS_TILE_CLOTH_YELLOW 1466 +#define IDS_TILE_COBBLESTONE_WALL 1467 +#define IDS_TILE_COBBLESTONE_WALL_MOSSY 1468 +#define IDS_TILE_COCOA 1469 +#define IDS_TILE_CROPS 1470 +#define IDS_TILE_DEAD_BUSH 1471 +#define IDS_TILE_DETECTOR_RAIL 1472 +#define IDS_TILE_DIODE 1473 +#define IDS_TILE_DIRT 1474 +#define IDS_TILE_DISPENSER 1475 +#define IDS_TILE_DOOR_IRON 1476 +#define IDS_TILE_DOOR_WOOD 1477 +#define IDS_TILE_DRAGONEGG 1478 +#define IDS_TILE_DROPPER 1534 +#define IDS_TILE_EMERALDBLOCK 1479 +#define IDS_TILE_EMERALDORE 1480 +#define IDS_TILE_ENCHANTMENTTABLE 1481 +#define IDS_TILE_END_PORTAL 1482 +#define IDS_TILE_ENDERCHEST 1483 +#define IDS_TILE_ENDPORTALFRAME 1484 +#define IDS_TILE_FARMLAND 1485 +#define IDS_TILE_FENCE 1486 +#define IDS_TILE_FENCE_GATE 1487 +#define IDS_TILE_FERN 1488 +#define IDS_TILE_FIRE 1489 +#define IDS_TILE_FLOWER 1490 +#define IDS_TILE_FLOWERPOT 1491 +#define IDS_TILE_FURNACE 1492 +#define IDS_TILE_GLASS 1493 +#define IDS_TILE_GOLDEN_RAIL 1494 +#define IDS_TILE_GRASS 1495 +#define IDS_TILE_GRAVEL 1496 +#define IDS_TILE_HELL_ROCK 1497 +#define IDS_TILE_HELL_SAND 1498 +#define IDS_TILE_HOPPER 1558 +#define IDS_TILE_HUGE_MUSHROOM_1 1499 +#define IDS_TILE_HUGE_MUSHROOM_2 1500 +#define IDS_TILE_ICE 1501 +#define IDS_TILE_IRON_FENCE 1502 +#define IDS_TILE_JUKEBOX 1503 +#define IDS_TILE_JUNGLE_PLANKS 1504 +#define IDS_TILE_LADDER 1505 +#define IDS_TILE_LAVA 1506 +#define IDS_TILE_LEAVES 1507 +#define IDS_TILE_LEAVES_BIRCH 1508 +#define IDS_TILE_LEAVES_JUNGLE 1509 +#define IDS_TILE_LEAVES_OAK 1510 +#define IDS_TILE_LEAVES_SPRUCE 1511 +#define IDS_TILE_LEVER 1512 +#define IDS_TILE_LIGHT_GEM 1513 +#define IDS_TILE_LIT_PUMPKIN 1514 +#define IDS_TILE_LOCKED_CHEST 1515 +#define IDS_TILE_LOG 1516 +#define IDS_TILE_LOG_BIRCH 1517 +#define IDS_TILE_LOG_JUNGLE 1518 +#define IDS_TILE_LOG_OAK 1519 +#define IDS_TILE_LOG_SPRUCE 1520 +#define IDS_TILE_MELON 1521 +#define IDS_TILE_MELON_STEM 1522 +#define IDS_TILE_MOB_SPAWNER 1523 +#define IDS_TILE_MONSTER_STONE_EGG 1524 +#define IDS_TILE_MUSHROOM 1525 +#define IDS_TILE_MUSIC_BLOCK 1526 +#define IDS_TILE_MYCEL 1527 +#define IDS_TILE_NETHER_QUARTZ 1528 +#define IDS_TILE_NETHERBRICK 1529 +#define IDS_TILE_NETHERFENCE 1530 +#define IDS_TILE_NETHERSTALK 1531 +#define IDS_TILE_NOT_GATE 1532 +#define IDS_TILE_OAK 1533 +#define IDS_TILE_OAKWOOD_PLANKS 1534 +#define IDS_TILE_OBSIDIAN 1535 +#define IDS_TILE_ORE_COAL 1536 +#define IDS_TILE_ORE_DIAMOND 1537 +#define IDS_TILE_ORE_GOLD 1538 +#define IDS_TILE_ORE_IRON 1539 +#define IDS_TILE_ORE_LAPIS 1540 +#define IDS_TILE_ORE_REDSTONE 1541 +#define IDS_TILE_PISTON_BASE 1542 +#define IDS_TILE_PISTON_STICK_BASE 1543 +#define IDS_TILE_PORTAL 1544 +#define IDS_TILE_POTATOES 1545 +#define IDS_TILE_PRESSURE_PLATE 1546 +#define IDS_TILE_PUMPKIN 1547 +#define IDS_TILE_PUMPKIN_STEM 1548 +#define IDS_TILE_QUARTZ_BLOCK 1549 +#define IDS_TILE_QUARTZ_BLOCK_CHISELED 1550 +#define IDS_TILE_QUARTZ_BLOCK_LINES 1551 +#define IDS_TILE_RAIL 1552 +#define IDS_TILE_REDSTONE_DUST 1553 +#define IDS_TILE_REDSTONE_LIGHT 1554 +#define IDS_TILE_REEDS 1555 +#define IDS_TILE_ROSE 1556 +#define IDS_TILE_SAND 1557 +#define IDS_TILE_SANDSTONE 1558 +#define IDS_TILE_SANDSTONE_CHISELED 1559 +#define IDS_TILE_SANDSTONE_SMOOTH 1560 +#define IDS_TILE_SAPLING 1561 +#define IDS_TILE_SAPLING_BIRCH 1562 +#define IDS_TILE_SAPLING_JUNGLE 1563 +#define IDS_TILE_SAPLING_OAK 1564 +#define IDS_TILE_SAPLING_SPRUCE 1565 +#define IDS_TILE_SHRUB 1566 +#define IDS_TILE_SIGN 1567 +#define IDS_TILE_SKULL 1568 +#define IDS_TILE_SNOW 1569 +#define IDS_TILE_SPONGE 1570 +#define IDS_TILE_SPRUCE 1571 +#define IDS_TILE_SPRUCEWOOD_PLANKS 1572 +#define IDS_TILE_STAIRS_BIRCHWOOD 1573 +#define IDS_TILE_STAIRS_BRICKS 1574 +#define IDS_TILE_STAIRS_JUNGLEWOOD 1575 +#define IDS_TILE_STAIRS_NETHERBRICK 1576 +#define IDS_TILE_STAIRS_QUARTZ 1577 +#define IDS_TILE_STAIRS_SANDSTONE 1578 +#define IDS_TILE_STAIRS_SPRUCEWOOD 1579 +#define IDS_TILE_STAIRS_STONE 1580 +#define IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH 1581 +#define IDS_TILE_STAIRS_WOOD 1582 +#define IDS_TILE_STONE 1583 +#define IDS_TILE_STONE_BRICK 1584 +#define IDS_TILE_STONE_BRICK_SMOOTH 1585 +#define IDS_TILE_STONE_BRICK_SMOOTH_CHISELED 1586 +#define IDS_TILE_STONE_BRICK_SMOOTH_CRACKED 1587 +#define IDS_TILE_STONE_BRICK_SMOOTH_MOSSY 1588 +#define IDS_TILE_STONE_MOSS 1589 +#define IDS_TILE_STONE_SILVERFISH 1590 +#define IDS_TILE_STONE_SILVERFISH_COBBLESTONE 1591 +#define IDS_TILE_STONE_SILVERFISH_STONE_BRICK 1592 +#define IDS_TILE_STONESLAB 1593 +#define IDS_TILE_STONESLAB_BIRCH 1594 +#define IDS_TILE_STONESLAB_BRICK 1595 +#define IDS_TILE_STONESLAB_COBBLE 1596 +#define IDS_TILE_STONESLAB_JUNGLE 1597 +#define IDS_TILE_STONESLAB_NETHERBRICK 1598 +#define IDS_TILE_STONESLAB_OAK 1599 +#define IDS_TILE_STONESLAB_QUARTZ 1600 +#define IDS_TILE_STONESLAB_SAND 1601 +#define IDS_TILE_STONESLAB_SMOOTHBRICK 1602 +#define IDS_TILE_STONESLAB_SPRUCE 1603 +#define IDS_TILE_STONESLAB_STONE 1604 +#define IDS_TILE_STONESLAB_WOOD 1605 +#define IDS_TILE_TALL_GRASS 1606 +#define IDS_TILE_THIN_GLASS 1607 +#define IDS_TILE_TNT 1608 +#define IDS_TILE_TORCH 1609 +#define IDS_TILE_TORCHCHARCOAL 1610 +#define IDS_TILE_TORCHCOAL 1611 +#define IDS_TILE_TRAPDOOR 1612 +#define IDS_TILE_TRIPWIRE 1613 +#define IDS_TILE_TRIPWIRE_SOURCE 1614 +#define IDS_TILE_VINE 1615 +#define IDS_TILE_WATER 1616 +#define IDS_TILE_WATERLILY 1617 +#define IDS_TILE_WEB 1618 +#define IDS_TILE_WHITESTONE 1619 +#define IDS_TILE_WORKBENCH 1620 +#define IDS_TIPS_GAMETIP_0 1621 +#define IDS_TIPS_GAMETIP_1 1622 +#define IDS_TIPS_GAMETIP_10 1623 +#define IDS_TIPS_GAMETIP_11 1624 +#define IDS_TIPS_GAMETIP_12 1625 +#define IDS_TIPS_GAMETIP_13 1626 +#define IDS_TIPS_GAMETIP_14 1627 +#define IDS_TIPS_GAMETIP_15 1628 +#define IDS_TIPS_GAMETIP_16 1629 +#define IDS_TIPS_GAMETIP_17 1630 +#define IDS_TIPS_GAMETIP_18 1631 +#define IDS_TIPS_GAMETIP_19 1632 +#define IDS_TIPS_GAMETIP_2 1633 +#define IDS_TIPS_GAMETIP_20 1634 +#define IDS_TIPS_GAMETIP_21 1635 +#define IDS_TIPS_GAMETIP_22 1636 +#define IDS_TIPS_GAMETIP_23 1637 +#define IDS_TIPS_GAMETIP_24 1638 +#define IDS_TIPS_GAMETIP_25 1639 +#define IDS_TIPS_GAMETIP_26 1640 +#define IDS_TIPS_GAMETIP_27 1641 +#define IDS_TIPS_GAMETIP_28 1642 +#define IDS_TIPS_GAMETIP_29 1643 +#define IDS_TIPS_GAMETIP_3 1644 +#define IDS_TIPS_GAMETIP_30 1645 +#define IDS_TIPS_GAMETIP_31 1646 +#define IDS_TIPS_GAMETIP_32 1647 +#define IDS_TIPS_GAMETIP_33 1648 +#define IDS_TIPS_GAMETIP_34 1649 +#define IDS_TIPS_GAMETIP_35 1650 +#define IDS_TIPS_GAMETIP_36 1651 +#define IDS_TIPS_GAMETIP_37 1652 +#define IDS_TIPS_GAMETIP_38 1653 +#define IDS_TIPS_GAMETIP_39 1654 +#define IDS_TIPS_GAMETIP_4 1655 +#define IDS_TIPS_GAMETIP_40 1656 +#define IDS_TIPS_GAMETIP_41 1657 +#define IDS_TIPS_GAMETIP_42 1658 +#define IDS_TIPS_GAMETIP_43 1659 +#define IDS_TIPS_GAMETIP_44 1660 +#define IDS_TIPS_GAMETIP_45 1661 +#define IDS_TIPS_GAMETIP_46 1662 +#define IDS_TIPS_GAMETIP_47 1663 +#define IDS_TIPS_GAMETIP_48 1664 +#define IDS_TIPS_GAMETIP_49 1665 +#define IDS_TIPS_GAMETIP_5 1666 +#define IDS_TIPS_GAMETIP_50 1667 +#define IDS_TIPS_GAMETIP_6 1668 +#define IDS_TIPS_GAMETIP_7 1669 +#define IDS_TIPS_GAMETIP_8 1670 +#define IDS_TIPS_GAMETIP_9 1671 +#define IDS_TIPS_GAMETIP_NEWDLC 1672 +#define IDS_TIPS_GAMETIP_SKINPACKS 1673 +#define IDS_TIPS_TRIVIA_1 1674 +#define IDS_TIPS_TRIVIA_10 1675 +#define IDS_TIPS_TRIVIA_11 1676 +#define IDS_TIPS_TRIVIA_12 1677 +#define IDS_TIPS_TRIVIA_13 1678 +#define IDS_TIPS_TRIVIA_14 1679 +#define IDS_TIPS_TRIVIA_15 1680 +#define IDS_TIPS_TRIVIA_16 1681 +#define IDS_TIPS_TRIVIA_17 1682 +#define IDS_TIPS_TRIVIA_18 1683 +#define IDS_TIPS_TRIVIA_19 1684 +#define IDS_TIPS_TRIVIA_2 1685 +#define IDS_TIPS_TRIVIA_20 1686 +#define IDS_TIPS_TRIVIA_3 1687 +#define IDS_TIPS_TRIVIA_4 1688 +#define IDS_TIPS_TRIVIA_5 1689 +#define IDS_TIPS_TRIVIA_6 1690 +#define IDS_TIPS_TRIVIA_7 1691 +#define IDS_TIPS_TRIVIA_8 1692 +#define IDS_TIPS_TRIVIA_9 1693 +#define IDS_TITLE_DECLINE_SAVE_GAME 1694 +#define IDS_TITLE_DISABLE_AUTOSAVE 1695 +#define IDS_TITLE_ENABLE_AUTOSAVE 1696 +#define IDS_TITLE_RENAME 1697 +#define IDS_TITLE_RENAMESAVE 1698 +#define IDS_TITLE_SAVE_GAME 1699 +#define IDS_TITLE_START_GAME 1700 +#define IDS_TITLE_UPDATE_NAME 1701 +#define IDS_TITLEUPDATE 1702 +#define IDS_TNT_EXPLODES 1703 +#define IDS_TOOLTIPS_ACCEPT 1704 +#define IDS_TOOLTIPS_ALL_GAMES 1705 +#define IDS_TOOLTIPS_BACK 1706 +#define IDS_TOOLTIPS_BANLEVEL 1707 +#define IDS_TOOLTIPS_BLOCK 1708 +#define IDS_TOOLTIPS_CANCEL 1709 +#define IDS_TOOLTIPS_CANCEL_JOIN 1710 +#define IDS_TOOLTIPS_CHANGE_FILTER 1711 +#define IDS_TOOLTIPS_CHANGE_GROUP 1712 +#define IDS_TOOLTIPS_CHANGEDEVICE 1713 +#define IDS_TOOLTIPS_CHANGEPITCH 1714 +#define IDS_TOOLTIPS_CLEAR_QUICK_SELECT 1715 +#define IDS_TOOLTIPS_CLEARSLOTS 1716 +#define IDS_TOOLTIPS_COLLECT 1717 +#define IDS_TOOLTIPS_CONTINUE 1718 +#define IDS_TOOLTIPS_CRAFTING 1719 +#define IDS_TOOLTIPS_CREATE 1720 +#define IDS_TOOLTIPS_CREATIVE 1721 +#define IDS_TOOLTIPS_CURE 1722 +#define IDS_TOOLTIPS_DELETE 1723 +#define IDS_TOOLTIPS_DELETESAVE 1724 +#define IDS_TOOLTIPS_DETONATE 1725 +#define IDS_TOOLTIPS_DRAW_BOW 1726 +#define IDS_TOOLTIPS_DRINK 1727 +#define IDS_TOOLTIPS_DROP_ALL 1728 +#define IDS_TOOLTIPS_DROP_GENERIC 1729 +#define IDS_TOOLTIPS_DROP_ONE 1730 +#define IDS_TOOLTIPS_DYE 1731 +#define IDS_TOOLTIPS_DYECOLLAR 1732 +#define IDS_TOOLTIPS_EAT 1733 +#define IDS_TOOLTIPS_EJECT 1734 +#define IDS_TOOLTIPS_EMPTY 1735 +#define IDS_TOOLTIPS_EQUIP 1736 +#define IDS_TOOLTIPS_EXECUTE_COMMAND 1737 +#define IDS_TOOLTIPS_EXIT 1738 +#define IDS_TOOLTIPS_FEED 1739 +#define IDS_TOOLTIPS_FOLLOWME 1740 +#define IDS_TOOLTIPS_GAME_INVITES 1741 +#define IDS_TOOLTIPS_GROW 1742 +#define IDS_TOOLTIPS_HANG 1743 +#define IDS_TOOLTIPS_HARVEST 1744 +#define IDS_TOOLTIPS_HEAL 1745 +#define IDS_TOOLTIPS_HIDE 1746 +#define IDS_TOOLTIPS_HIT 1747 +#define IDS_TOOLTIPS_IGNITE 1748 +#define IDS_TOOLTIPS_INSTALL 1749 +#define IDS_TOOLTIPS_INSTALL_FULL 1750 +#define IDS_TOOLTIPS_INSTALL_TRIAL 1751 +#define IDS_TOOLTIPS_INVITE_FRIENDS 1752 +#define IDS_TOOLTIPS_INVITE_PARTY 1753 +#define IDS_TOOLTIPS_KICK 1754 +#define IDS_TOOLTIPS_LOVEMODE 1755 +#define IDS_TOOLTIPS_MILK 1756 +#define IDS_TOOLTIPS_MINE 1757 +#define IDS_TOOLTIPS_NAVIGATE 1758 +#define IDS_TOOLTIPS_NEXT 1759 +#define IDS_TOOLTIPS_OPEN 1760 +#define IDS_TOOLTIPS_OPTIONS 1761 +#define IDS_TOOLTIPS_PAGE_DOWN 1762 +#define IDS_TOOLTIPS_PAGE_UP 1763 +#define IDS_TOOLTIPS_PAGEDOWN 1764 +#define IDS_TOOLTIPS_PAGEUP 1765 +#define IDS_TOOLTIPS_PARTY_GAMES 1766 +#define IDS_TOOLTIPS_PICKUP_ALL 1767 +#define IDS_TOOLTIPS_PICKUP_GENERIC 1768 +#define IDS_TOOLTIPS_PICKUP_HALF 1769 +#define IDS_TOOLTIPS_PICKUPPLACE 1770 +#define IDS_TOOLTIPS_PLACE 1771 +#define IDS_TOOLTIPS_PLACE_ALL 1772 +#define IDS_TOOLTIPS_PLACE_GENERIC 1773 +#define IDS_TOOLTIPS_PLACE_ONE 1774 +#define IDS_TOOLTIPS_PLANT 1775 +#define IDS_TOOLTIPS_PLAY 1776 +#define IDS_TOOLTIPS_PREVIOUS 1777 +#define IDS_TOOLTIPS_PRIVILEGES 1778 +#define IDS_TOOLTIPS_QUICK_MOVE 1779 +#define IDS_TOOLTIPS_QUICK_MOVE_ARMOR 1780 +#define IDS_TOOLTIPS_QUICK_MOVE_FUEL 1781 +#define IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT 1782 +#define IDS_TOOLTIPS_QUICK_MOVE_TOOL 1783 +#define IDS_TOOLTIPS_QUICK_MOVE_WEAPON 1784 +#define IDS_TOOLTIPS_READ 1785 +#define IDS_TOOLTIPS_REFRESH 1786 +#define IDS_TOOLTIPS_REINSTALL 1787 +#define IDS_TOOLTIPS_RELEASE_BOW 1788 +#define IDS_TOOLTIPS_REPAIR 1789 +#define IDS_TOOLTIPS_RIDE 1790 +#define IDS_TOOLTIPS_ROTATE 1791 +#define IDS_TOOLTIPS_SADDLE 1792 +#define IDS_TOOLTIPS_SAIL 1793 +#define IDS_TOOLTIPS_SAVEOPTIONS 1794 +#define IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD 1795 +#define IDS_TOOLTIPS_SELECT 1796 +#define IDS_TOOLTIPS_SELECT_SKIN 1797 +#define IDS_TOOLTIPS_SELECTDEVICE 1798 +#define IDS_TOOLTIPS_SEND_FRIEND_REQUEST 1799 +#define IDS_TOOLTIPS_SHARE 1800 +#define IDS_TOOLTIPS_SHEAR 1801 +#define IDS_TOOLTIPS_SHOW_DESCRIPTION 1802 +#define IDS_TOOLTIPS_SHOW_INGREDIENTS 1803 +#define IDS_TOOLTIPS_SHOW_INVENTORY 1804 +#define IDS_TOOLTIPS_SIT 1805 +#define IDS_TOOLTIPS_SLEEP 1806 +#define IDS_TOOLTIPS_SWAP 1807 +#define IDS_TOOLTIPS_SWIMUP 1808 +#define IDS_TOOLTIPS_TAME 1809 +#define IDS_TOOLTIPS_THROW 1810 +#define IDS_TOOLTIPS_TILL 1811 +#define IDS_TOOLTIPS_TRADE 1812 +#define IDS_TOOLTIPS_UNLOCKFULLVERSION 1813 +#define IDS_TOOLTIPS_USE 1814 +#define IDS_TOOLTIPS_VIEW_GAMERCARD 1815 +#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 1816 +#define IDS_TOOLTIPS_WAKEUP 1817 +#define IDS_TOOLTIPS_WHAT_IS_THIS 1818 +#define IDS_TRIALOVER_TEXT 1819 +#define IDS_TRIALOVER_TITLE 1820 +#define IDS_TRUST_PLAYERS 1821 +#define IDS_TUTORIAL_BREEDING_OVERVIEW 1822 +#define IDS_TUTORIAL_COMPLETED 1823 +#define IDS_TUTORIAL_COMPLETED_EXPLORE 1824 +#define IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA 1825 +#define IDS_TUTORIAL_CREATIVE_OVERVIEW 1826 +#define IDS_TUTORIAL_FARMING_OVERVIEW 1827 +#define IDS_TUTORIAL_FEATURES_IN_THIS_AREA 1828 +#define IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA 1829 +#define IDS_TUTORIAL_GOLEM_OVERVIEW 1830 +#define IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL 1831 +#define IDS_TUTORIAL_HINT_BOAT 1832 +#define IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS 1833 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET 1834 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE 1835 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL 1836 +#define IDS_TUTORIAL_HINT_FISHING 1837 +#define IDS_TUTORIAL_HINT_HOLD_TO_MINE 1838 +#define IDS_TUTORIAL_HINT_INV_DROP 1839 +#define IDS_TUTORIAL_HINT_MINECART 1840 +#define IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE 1841 +#define IDS_TUTORIAL_HINT_SWIM_UP 1842 +#define IDS_TUTORIAL_HINT_TOOL_DAMAGED 1843 +#define IDS_TUTORIAL_HTML_EXIT_PICTURE 1844 +#define IDS_TUTORIAL_NEW_FEATURES_CHOICE 1845 +#define IDS_TUTORIAL_PORTAL_OVERVIEW 1846 +#define IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW 1847 +#define IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW 1848 +#define IDS_TUTORIAL_PROMPT_BASIC_COMPLETE 1849 +#define IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW 1850 +#define IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW 1851 +#define IDS_TUTORIAL_PROMPT_BED_OVERVIEW 1852 +#define IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW 1853 +#define IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW 1854 +#define IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW 1855 +#define IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW 1856 +#define IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW 1857 +#define IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW 1858 +#define IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW 1859 +#define IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW 1860 +#define IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW 1861 +#define IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW 1862 +#define IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW 1863 +#define IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW 1864 +#define IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW 1865 +#define IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW 1866 +#define IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW 1867 +#define IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW 1868 +#define IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW 1869 +#define IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW 1870 +#define IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW 1871 +#define IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW 1872 +#define IDS_TUTORIAL_PROMPT_INV_OVERVIEW 1873 +#define IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW 1874 +#define IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE 1875 +#define IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW 1876 +#define IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE 1877 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION 1878 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS 1879 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY 1880 +#define IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW 1881 +#define IDS_TUTORIAL_PROMPT_START_TUTORIAL 1882 +#define IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW 1883 +#define IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW 1884 +#define IDS_TUTORIAL_REDSTONE_OVERVIEW 1885 +#define IDS_TUTORIAL_REMINDER 1886 +#define IDS_TUTORIAL_TASK_ACTIVATE_PORTAL 1887 +#define IDS_TUTORIAL_TASK_ANVIL_COST 1888 +#define IDS_TUTORIAL_TASK_ANVIL_COST2 1889 +#define IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS 1890 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_COST 1891 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT 1892 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW 1893 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING 1894 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR 1895 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE 1896 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH 1897 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_START 1898 +#define IDS_TUTORIAL_TASK_ANVIL_OVERVIEW 1899 +#define IDS_TUTORIAL_TASK_ANVIL_RENAMING 1900 +#define IDS_TUTORIAL_TASK_ANVIL_SUMMARY 1901 +#define IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS 1902 +#define IDS_TUTORIAL_TASK_BASIC_COMPLETE 1903 +#define IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS 1904 +#define IDS_TUTORIAL_TASK_BEACON_DESIGN 1905 +#define IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION 1906 +#define IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW 1907 +#define IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS 1908 +#define IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER 1909 +#define IDS_TUTORIAL_TASK_BEACON_OVERVIEW 1910 +#define IDS_TUTORIAL_TASK_BEACON_PURPOSE 1911 +#define IDS_TUTORIAL_TASK_BED_MULTIPLAYER 1912 +#define IDS_TUTORIAL_TASK_BED_OVERVIEW 1913 +#define IDS_TUTORIAL_TASK_BED_PLACEMENT 1914 +#define IDS_TUTORIAL_TASK_BOAT_OVERVIEW 1915 +#define IDS_TUTORIAL_TASK_BOAT_STEER 1916 +#define IDS_TUTORIAL_TASK_BREEDING_BABY 1917 +#define IDS_TUTORIAL_TASK_BREEDING_COMPLETE 1918 +#define IDS_TUTORIAL_TASK_BREEDING_DELAY 1919 +#define IDS_TUTORIAL_TASK_BREEDING_FEED 1920 +#define IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD 1921 +#define IDS_TUTORIAL_TASK_BREEDING_FOLLOW 1922 +#define IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS 1923 +#define IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR 1924 +#define IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING 1925 +#define IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION 1926 +#define IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION 1927 +#define IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON 1928 +#define IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE 1929 +#define IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE 1930 +#define IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS 1931 +#define IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION 1932 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXIT 1933 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS 1934 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2 1935 +#define IDS_TUTORIAL_TASK_BREWING_MENU_METHOD 1936 +#define IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW 1937 +#define IDS_TUTORIAL_TASK_BREWING_OVERVIEW 1938 +#define IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS 1939 +#define IDS_TUTORIAL_TASK_BREWING_USE_POTION 1940 +#define IDS_TUTORIAL_TASK_BUILD_PORTAL 1941 +#define IDS_TUTORIAL_TASK_CHOP_WOOD 1942 +#define IDS_TUTORIAL_TASK_COLLECT_RESOURCES 1943 +#define IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE 1944 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE 1945 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE 1946 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS 1947 +#define IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION 1948 +#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE 1949 +#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE 1950 +#define IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS 1951 +#define IDS_TUTORIAL_TASK_CRAFT_INVENTORY 1952 +#define IDS_TUTORIAL_TASK_CRAFT_NAV 1953 +#define IDS_TUTORIAL_TASK_CRAFT_OVERVIEW 1954 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE 1955 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES 1956 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS 1957 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL 1958 +#define IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT 1959 +#define IDS_TUTORIAL_TASK_CRAFTING 1960 +#define IDS_TUTORIAL_TASK_CREATE_CHARCOAL 1961 +#define IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE 1962 +#define IDS_TUTORIAL_TASK_CREATE_FURNACE 1963 +#define IDS_TUTORIAL_TASK_CREATE_GLASS 1964 +#define IDS_TUTORIAL_TASK_CREATE_PLANKS 1965 +#define IDS_TUTORIAL_TASK_CREATE_STICKS 1966 +#define IDS_TUTORIAL_TASK_CREATE_TORCH 1967 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR 1968 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET 1969 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE 1970 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL 1971 +#define IDS_TUTORIAL_TASK_CREATIVE_COMPLETE 1972 +#define IDS_TUTORIAL_TASK_CREATIVE_EXIT 1973 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_DROP 1974 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT 1975 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_INFO 1976 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE 1977 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_NAV 1978 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW 1979 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP 1980 +#define IDS_TUTORIAL_TASK_CREATIVE_MODE 1981 +#define IDS_TUTORIAL_TASK_DONKEY_OVERVIEW 1982 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES 1983 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKS 1984 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING 1985 +#define IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE 1986 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS 1987 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST 1988 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT 1989 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS 1990 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW 1991 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_START 1992 +#define IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW 1993 +#define IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY 1994 +#define IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS 1995 +#define IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION 1996 +#define IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW 1997 +#define IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS 1998 +#define IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY 1999 +#define IDS_TUTORIAL_TASK_FARMING_BONEMEAL 2000 +#define IDS_TUTORIAL_TASK_FARMING_CACTUS 2001 +#define IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES 2002 +#define IDS_TUTORIAL_TASK_FARMING_COMPLETE 2003 +#define IDS_TUTORIAL_TASK_FARMING_FARMLAND 2004 +#define IDS_TUTORIAL_TASK_FARMING_MUSHROOM 2005 +#define IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON 2006 +#define IDS_TUTORIAL_TASK_FARMING_SEEDS 2007 +#define IDS_TUTORIAL_TASK_FARMING_SUGARCANE 2008 +#define IDS_TUTORIAL_TASK_FARMING_WHEAT 2009 +#define IDS_TUTORIAL_TASK_FIREWORK_CRAFTING 2010 +#define IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE 2011 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR 2012 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT 2013 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE 2014 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE 2015 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START 2016 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT 2017 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT 2018 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS 2019 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START 2020 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW 2021 +#define IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW 2022 +#define IDS_TUTORIAL_TASK_FIREWORK_PURPOSE 2023 +#define IDS_TUTORIAL_TASK_FISHING_CAST 2024 +#define IDS_TUTORIAL_TASK_FISHING_FISH 2025 +#define IDS_TUTORIAL_TASK_FISHING_OVERVIEW 2026 +#define IDS_TUTORIAL_TASK_FISHING_USES 2027 +#define IDS_TUTORIAL_TASK_FLY 2028 +#define IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE 2029 +#define IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK 2030 +#define IDS_TUTORIAL_TASK_FOOD_BAR_FEED 2031 +#define IDS_TUTORIAL_TASK_FOOD_BAR_HEAL 2032 +#define IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW 2033 +#define IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES 2034 +#define IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL 2035 +#define IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS 2036 +#define IDS_TUTORIAL_TASK_FURNACE_FUELS 2037 +#define IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS 2038 +#define IDS_TUTORIAL_TASK_FURNACE_METHOD 2039 +#define IDS_TUTORIAL_TASK_FURNACE_OVERVIEW 2040 +#define IDS_TUTORIAL_TASK_GOLEM_IRON 2041 +#define IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE 2042 +#define IDS_TUTORIAL_TASK_GOLEM_PUMPKIN 2043 +#define IDS_TUTORIAL_TASK_GOLEM_SNOW 2044 +#define IDS_TUTORIAL_TASK_HOPPER_AREA 2045 +#define IDS_TUTORIAL_TASK_HOPPER_CONTAINERS 2046 +#define IDS_TUTORIAL_TASK_HOPPER_MECHANICS 2047 +#define IDS_TUTORIAL_TASK_HOPPER_OUTPUT 2048 +#define IDS_TUTORIAL_TASK_HOPPER_OVERVIEW 2049 +#define IDS_TUTORIAL_TASK_HOPPER_PURPOSE 2050 +#define IDS_TUTORIAL_TASK_HOPPER_REDSTONE 2051 +#define IDS_TUTORIAL_TASK_HORSE_AREA 2052 +#define IDS_TUTORIAL_TASK_HORSE_BREEDING 2053 +#define IDS_TUTORIAL_TASK_HORSE_INTRO 2054 +#define IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT 2055 +#define IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT 2056 +#define IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW 2057 +#define IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS 2058 +#define IDS_TUTORIAL_TASK_HORSE_OVERVIEW 2059 +#define IDS_TUTORIAL_TASK_HORSE_PURPOSE 2060 +#define IDS_TUTORIAL_TASK_HORSE_RIDE 2061 +#define IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS 2062 +#define IDS_TUTORIAL_TASK_HORSE_SADDLES 2063 +#define IDS_TUTORIAL_TASK_HORSE_TAMING 2064 +#define IDS_TUTORIAL_TASK_HORSE_TAMING2 2065 +#define IDS_TUTORIAL_TASK_INV_DROP 2066 +#define IDS_TUTORIAL_TASK_INV_EXIT 2067 +#define IDS_TUTORIAL_TASK_INV_INFO 2068 +#define IDS_TUTORIAL_TASK_INV_MOVE 2069 +#define IDS_TUTORIAL_TASK_INV_OVERVIEW 2070 +#define IDS_TUTORIAL_TASK_INV_PICK_UP 2071 +#define IDS_TUTORIAL_TASK_INVENTORY 2072 +#define IDS_TUTORIAL_TASK_JUMP 2073 +#define IDS_TUTORIAL_TASK_LOOK 2074 +#define IDS_TUTORIAL_TASK_MINE 2075 +#define IDS_TUTORIAL_TASK_MINE_STONE 2076 +#define IDS_TUTORIAL_TASK_MINECART_OVERVIEW 2077 +#define IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS 2078 +#define IDS_TUTORIAL_TASK_MINECART_PUSHING 2079 +#define IDS_TUTORIAL_TASK_MINECART_RAILS 2080 +#define IDS_TUTORIAL_TASK_MOVE 2081 +#define IDS_TUTORIAL_TASK_MULE_OVERVIEW 2082 +#define IDS_TUTORIAL_TASK_NEARBY_SHELTER 2083 +#define IDS_TUTORIAL_TASK_NETHER 2084 +#define IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL 2085 +#define IDS_TUTORIAL_TASK_NIGHT_DANGER 2086 +#define IDS_TUTORIAL_TASK_OPEN_CONTAINER 2087 +#define IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY 2088 +#define IDS_TUTORIAL_TASK_OPEN_WORKBENCH 2089 +#define IDS_TUTORIAL_TASK_OVERVIEW 2090 +#define IDS_TUTORIAL_TASK_PISTONS 2091 +#define IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE 2092 +#define IDS_TUTORIAL_TASK_PLACE_DOOR 2093 +#define IDS_TUTORIAL_TASK_PLACE_WORKBENCH 2094 +#define IDS_TUTORIAL_TASK_REDSTONE_DUST 2095 +#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES 2096 +#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION 2097 +#define IDS_TUTORIAL_TASK_REDSTONE_REPEATER 2098 +#define IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE 2099 +#define IDS_TUTORIAL_TASK_SCROLL 2100 +#define IDS_TUTORIAL_TASK_SPRINT 2101 +#define IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES 2102 +#define IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES 2103 +#define IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS 2104 +#define IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY 2105 +#define IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW 2106 +#define IDS_TUTORIAL_TASK_TRADING_MENU_START 2107 +#define IDS_TUTORIAL_TASK_TRADING_MENU_TRADE 2108 +#define IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE 2109 +#define IDS_TUTORIAL_TASK_TRADING_OVERVIEW 2110 +#define IDS_TUTORIAL_TASK_TRADING_SUMMARY 2111 +#define IDS_TUTORIAL_TASK_TRADING_TRADES 2112 +#define IDS_TUTORIAL_TASK_TRADING_USE_CHESTS 2113 +#define IDS_TUTORIAL_TASK_TRY_IT 2114 +#define IDS_TUTORIAL_TASK_USE 2115 +#define IDS_TUTORIAL_TASK_USE_PORTAL 2116 +#define IDS_TUTORIALSAVENAME 2117 +#define IDS_UNHIDE_MASHUP_WORLDS 2118 +#define IDS_UNLOCK_ACCEPT_INVITE 2119 +#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2120 +#define IDS_UNLOCK_DLC_SKIN 2121 +#define IDS_UNLOCK_DLC_TEXTUREPACK_TEXT 2122 +#define IDS_UNLOCK_DLC_TEXTUREPACK_TITLE 2123 +#define IDS_UNLOCK_DLC_TITLE 2124 +#define IDS_UNLOCK_FULL_GAME 2125 +#define IDS_UNLOCK_GUEST_TEXT 2126 +#define IDS_UNLOCK_KICK_PLAYER 2127 +#define IDS_UNLOCK_KICK_PLAYER_TITLE 2128 +#define IDS_UNLOCK_THEME_TEXT 2129 +#define IDS_UNLOCK_TITLE 2130 +#define IDS_UNLOCK_TOSAVE_TEXT 2131 +#define IDS_USER_INTERFACE 2132 +#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2133 +#define IDS_VIEW_BOBBING 2134 +#define IDS_VILLAGER 2135 +#define IDS_VILLAGER_BUTCHER 2136 +#define IDS_VILLAGER_FARMER 2137 +#define IDS_VILLAGER_LIBRARIAN 2138 +#define IDS_VILLAGER_OFFERS_ITEM 2139 +#define IDS_VILLAGER_PRIEST 2140 +#define IDS_VILLAGER_SMITH 2141 +#define IDS_WARNING_ARCADE_TEXT 2142 +#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT 2143 +#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE 2144 +#define IDS_WIN_TEXT 2145 +#define IDS_WIN_TEXT_PART_2 2146 +#define IDS_WIN_TEXT_PART_3 2147 +#define IDS_WITCH 2148 +#define IDS_WITHER 2149 +#define IDS_WOLF 2150 +#define IDS_WORLD_NAME 2151 +#define IDS_WORLD_OPTIONS 2152 +#define IDS_WORLD_SIZE 2153 +#define IDS_WORLD_SIZE_TITLE_CLASSIC 2154 +#define IDS_WORLD_SIZE_TITLE_LARGE 2155 +#define IDS_WORLD_SIZE_TITLE_MEDIUM 2156 +#define IDS_WORLD_SIZE_TITLE_SMALL 2157 +#define IDS_YES 2158 +#define IDS_YOU_DIED 2159 +#define IDS_YOU_HAVE 2160 +#define IDS_ZOMBIE 2161 +#define IDS_ZOMBIE_HORSE 2162 \ No newline at end of file