forked from cafeberry/cafeberry
feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19 This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: 552eden <552eden@gmail.com> Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost> Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: pieeebot/cafeberry#10
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@@ -154,7 +154,7 @@ void SonyLeaderboardManager::scoreboardThreadInternal()
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// The following NP call should be reserved for asynchronous multiplayer modes that require PS Plus to be accessed.
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//
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// Note 2:
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// The message is not displayed with a user without PlayStation®Plus subscription and they are able to access the Leaderboards.
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// The message is not displayed with a user without PlayStation�Plus subscription and they are able to access the Leaderboards.
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// NotifyAsyncPlusFeature();
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@@ -204,11 +204,10 @@ HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &
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case eFM_Friends:
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{
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// 4J-JEV: Implementation for Orbis & Vita as they a very similar.
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#if (defined __ORBIS__) || (defined __PSVITA__)
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#if (defined __PSVITA__)
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sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> s_friendList;
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ret = getFriendsList(s_friendList);
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if(ret != SCE_TOOLKIT_NP_SUCCESS)
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{
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// Error handling
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@@ -246,7 +245,11 @@ HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &
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npIds[0] = myNpId;
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}
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#elif (defined __ORBIS__)
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// Error handling
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if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
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app.DebugPrintf("[SonyLeaderboardManager] 'getFriendslist' fail, 0x%x.\n", ret);
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return false;
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#elif (defined __PS3__)
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// PS3
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