forked from cafeberry/cafeberry
chore: cleanup function names & update gdraw resolution
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@@ -878,8 +878,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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ui.tick();
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ui.render();
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//str1k3r - now set the resolution a FUCK ton of times to tell 4J to fuck off with their hardcoded shit
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//str1k3r - update RenderManager's & gdraw's resolution
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RenderManager.setResolution(g_iScreenWidth, g_iScreenHeight);
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ui.updateResolution(g_iScreenWidth, g_iScreenHeight);
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// Present the frame.
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RenderManager.Present();
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