#include "stdafx.h" #include "UI.h" #include "UIScene_SettingsMenu.h" #include "..\..\Minecraft.h" int UIScene_SettingsMenu::m_iDifficultySettingA[4]= { IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL, IDS_DIFFICULTY_HARD }; int UIScene_SettingsMenu::m_iDifficultyTitleSettingA[4]= { IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY, IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD }; UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_bNotInGame=(Minecraft::GetInstance()->level==NULL); WCHAR TempString[256]; swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume)); m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume)); m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma)); m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity)); m_sliderSensitivity.init(TempString,eControl_Sensitivity,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity)); m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0)); m_checkboxVisbileOnMaps.init(app.GetString(IDS_NULL),eControl_VisibleOnMaps,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); //IDS_VISIBLE_ON_MAPS, eGameSetting_VisibleOnMaps unsigned char ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for(unsigned int i = 0; i < 4; ++i) { swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue); wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.init(wsText); doHorizontalResizeCheck(); if(!m_bNotInGame) { // If the game has started, then these shouldnt show removeControl(&m_sliderDifficulty, true); m_labelDifficultyText.setVisible( false ); // If the game has started, then you need to be the host to change these settings if(ProfileManager.GetPrimaryPad()!=m_iPad) { // hide things we don't want the splitscreen player changing removeControl(&m_sliderMusic, true); removeControl(&m_sliderSound, true); removeControl(&m_sliderGamma, true); removeControl(&m_checkboxSplitscreen, true); } } if(app.GetLocalPlayerCount()>1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false); #endif } } UIScene_SettingsMenu::~UIScene_SettingsMenu() { } wstring UIScene_SettingsMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"SettingsMenuSplit"; } else { return L"SettingsMenu"; } } void UIScene_SettingsMenu::handleReload() { if(!m_bNotInGame) { removeControl(&m_sliderDifficulty, true); m_labelDifficultyText.setVisible( false ); if(ProfileManager.GetPrimaryPad()!=m_iPad) { removeControl(&m_sliderMusic, true); removeControl(&m_sliderSound, true); removeControl(&m_sliderGamma, true); removeControl(&m_checkboxSplitscreen, true); } } doHorizontalResizeCheck(); } void UIScene_SettingsMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_SettingsMenu::updateComponents() { if(m_bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } } void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { // check the checkboxes // if the splitscreen vertical/horizontal has changed, need to update the scenes if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0)) { // changed app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0); // close the xui scenes, so we don't have the navigate backed to menu at the wrong place if(app.GetLocalPlayerCount()==2) { ui.CloseAllPlayersScenes(); } } app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0); //app.SetGameSettings(m_iPad,eGameSetting_VisbleOnMaps,m_checkboxVisibleOnMaps.IsChecked()?1:0); navigateBack(); handled = true; } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { wchar_t TempString[256]; int value = (int)currentValue; switch((int)sliderId) { case eControl_Music: m_sliderMusic.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value); swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value); m_sliderMusic.setLabel(TempString); break; case eControl_Sound: m_sliderSound.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value); swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value); m_sliderSound.setLabel(TempString); break; case eControl_Gamma: m_sliderGamma.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Gamma,value); swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value); m_sliderGamma.setLabel(TempString); break; case eControl_Sensitivity: m_sliderSensitivity.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Sensitivity,value); swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY ),value); m_sliderSensitivity.setLabel(TempString); break; case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value); wstring wsText=app.GetString(m_iDifficultySettingA[value]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } swprintf(TempString,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= TempString + wsText; m_labelDifficultyText.setLabel(wsText.c_str()); break; } }