feat: XUI TU0 Settings Menu (C++) & update XUI includes
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60 files changed
+421
-218
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@@ -1,51 +1,182 @@
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// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "..\XUI\XUI_SettingsAll.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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int CScene_SettingsAll::m_iDifficultySettingA[4]=
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{
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IDS_DIFFICULTY_PEACEFUL,
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IDS_DIFFICULTY_EASY,
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IDS_DIFFICULTY_NORMAL,
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IDS_DIFFICULTY_HARD
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};
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int CScene_SettingsAll::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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HRESULT CScene_SettingsAll::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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//WCHAR TempString[256];
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WCHAR TempString[256];
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m_iPad=*(int *)pInitData->pvInitData;
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// if we're not in the game, we need to use basescene 0
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
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MapChildControls();
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// Display the tooltips
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HRESULT hr = S_OK;
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HXUIOBJ hSlider;
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XuiControlSetText(m_Buttons[BUTTON_ALL_OPTIONS],app.GetString(IDS_OPTIONS));
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XuiControlSetText(m_Buttons[BUTTON_ALL_AUDIO],app.GetString(IDS_AUDIO));
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XuiControlSetText(m_Buttons[BUTTON_ALL_CONTROL],app.GetString(IDS_CONTROL));
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XuiControlSetText(m_Buttons[BUTTON_ALL_GRAPHICS],app.GetString(IDS_GRAPHICS));
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XuiControlSetText(m_Buttons[BUTTON_ALL_UI],app.GetString(IDS_USER_INTERFACE));
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XuiControlSetText(m_Buttons[BUTTON_ALL_RESETTODEFAULTS],app.GetString(IDS_RESET_TO_DEFAULTS));
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m_SliderA[SLIDER_SETTINGS_MUSIC].SetValue(app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
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m_SliderA[SLIDER_SETTINGS_MUSIC].SetText(TempString);
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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m_SliderA[SLIDER_SETTINGS_SOUND].SetValue(app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
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m_SliderA[SLIDER_SETTINGS_SOUND].SetText(TempString);
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Gamma));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
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m_SliderA[SLIDER_SETTINGS_SENSITIVITY].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity)); //IDS_SLIDER_SENSITIVITY
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m_SliderA[SLIDER_SETTINGS_SENSITIVITY].SetText(TempString);
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m_SplitScreen.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0)?TRUE:FALSE);
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m_SplitScreen.SetText(app.GetString( IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN ) );
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m_ViewBob.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)?TRUE:FALSE);
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m_ViewBob.SetText(app.GetString( IDS_VIEW_BOBBING ) );
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m_VisibleOnMaps.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)?TRUE:FALSE); //eGameSetting_VisibleOnMaps
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m_VisibleOnMaps.SetText(app.GetString( IDS_OFF ) ); //IDS_VISIBLE_ON_MAPS
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m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetText(TempString);
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wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
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int size = 14;
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if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
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{
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D3DXVECTOR3 vec,vecControl;
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m_Buttons[BUTTON_ALL_AUDIO].SetShow(FALSE);
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m_Buttons[BUTTON_ALL_AUDIO].SetEnable(FALSE);
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m_Buttons[BUTTON_ALL_GRAPHICS].SetShow(FALSE);
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m_Buttons[BUTTON_ALL_GRAPHICS].SetEnable(FALSE);
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size = 12;
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}
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wchar_t startTags[64];
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swprintf(startTags,64,L"<font color=\"#%08x\" size=%d>",app.GetHTMLColour(eHTMLColor_White),size);
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wsText= startTags + wsText;
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float fButtonWidth, fButtonHeight;
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m_Buttons[BUTTON_ALL_GRAPHICS].GetPosition(&vecControl);
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m_Buttons[BUTTON_ALL_RESETTODEFAULTS].GetBounds(&fButtonWidth, &fButtonHeight);
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m_Buttons[BUTTON_ALL_RESETTODEFAULTS].SetPosition(&vecControl);
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m_DifficultyText.SetText(wsText.c_str());
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m_Buttons[BUTTON_ALL_CONTROL].GetPosition(&vec);
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m_Buttons[BUTTON_ALL_UI].SetPosition(&vec);
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bool bRemoveDifficulty=false;
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bool bRemoveSettings=false;
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float fRemoveHeight=0.0f,fWidth,fHeight;
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float fMoveUp=0.0f;
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m_Buttons[BUTTON_ALL_AUDIO].GetPosition(&vec);
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m_Buttons[BUTTON_ALL_CONTROL].SetPosition(&vec);
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// Resize the whole scene
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float fWidth, fHeight;
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GetBounds(&fWidth, &fHeight);
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SetBounds(fWidth, vecControl.y+fButtonHeight);
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if(!bPrimaryPlayer || !bNotInGame)
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{
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bRemoveDifficulty=true;
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if(!bPrimaryPlayer)
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{
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bRemoveSettings=true;
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}
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}
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D3DXVECTOR3 vec1,vec2,vec3;
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XuiElementGetPosition(m_SplitScreen,&vec1);
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XuiElementGetPosition(m_ViewBob,&vec2);
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XuiElementGetPosition(m_VisibleOnMaps,&vec3);
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float fCheckboxHeight=vec1.y-vec2.y-vec3.y;
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if(bRemoveSettings)
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{
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// MUSIC
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m_SliderA[SLIDER_SETTINGS_MUSIC].SetEnable(FALSE);
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m_SliderA[SLIDER_SETTINGS_MUSIC].SetShow(FALSE);
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hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_MUSIC].m_hObj,L"XuiSlider",&hSlider);
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XuiElementSetShow(hSlider,FALSE);
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XuiControlSetEnable(hSlider,FALSE);
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XuiControlSetEnable(hSlider,FALSE);
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m_SliderA[SLIDER_SETTINGS_MUSIC].GetBounds(&fWidth,&fHeight);
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fRemoveHeight+=fHeight+4.0f; // add padding
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// SOUND
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m_SliderA[SLIDER_SETTINGS_SOUND].SetEnable(FALSE);
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m_SliderA[SLIDER_SETTINGS_SOUND].SetShow(FALSE);
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hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_SOUND].m_hObj,L"XuiSlider",&hSlider);
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XuiElementSetShow(hSlider,FALSE);
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XuiControlSetEnable(hSlider,FALSE);
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m_SliderA[SLIDER_SETTINGS_SOUND].GetBounds(&fWidth,&fHeight);
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fRemoveHeight+=fHeight+4.0f;
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// GAMMA
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetEnable(FALSE);
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetShow(FALSE);
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hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,L"XuiSlider",&hSlider);
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XuiElementSetShow(hSlider,FALSE);
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XuiControlSetEnable(hSlider,FALSE);
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m_SliderA[SLIDER_SETTINGS_GAMMA].GetBounds(&fWidth,&fHeight);
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fRemoveHeight+=fHeight+4.0f;
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// SPLITSCREEN
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m_SplitScreen.SetShow(FALSE);
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m_SplitScreen.SetEnable(FALSE);
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m_SplitScreen.GetBounds(&fWidth, &fHeight);
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fRemoveHeight+=fCheckboxHeight;
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fMoveUp+=fCheckboxHeight;
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}
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if(bRemoveDifficulty)
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{
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m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetEnable(FALSE);
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m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetShow(FALSE);
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m_DifficultyText.SetShow(FALSE);
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hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_DIFFICULTY].m_hObj,L"XuiSlider",&hSlider);
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XuiElementSetShow(hSlider,FALSE);
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XuiControlSetEnable(hSlider,FALSE);
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m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetBounds(&fWidth,&fHeight);
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fRemoveHeight+=fHeight+4.0f;
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}
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else
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{
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wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
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int size = 14;
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if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
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{
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size = 12;
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}
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swprintf(TempString,64,L"<font color=\"#%08x\" size=%d>",app.GetHTMLColour(eHTMLColor_White),size);
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wsText= TempString + wsText;
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m_DifficultyText.SetText(wsText.c_str());
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}
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if(fRemoveHeight>0.0f)
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{
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D3DXVECTOR3 vec;
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m_SliderA[SLIDER_SETTINGS_SENSITIVITY].GetPosition(&vec);
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vec.y-=fMoveUp;
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m_SliderA[SLIDER_SETTINGS_SENSITIVITY].SetPosition(&vec);
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m_DifficultyText.GetPosition(&vec);
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vec.y-=fMoveUp;
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m_DifficultyText.SetPosition(&vec);
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m_ViewBob.GetPosition(&vec);
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vec.y-=fMoveUp;
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m_ViewBob.SetPosition(&vec);
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m_VisibleOnMaps.GetPosition(&vec);
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vec.y-=fMoveUp;
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m_VisibleOnMaps.SetPosition(&vec);
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float fbgnWidth, fBgnHeight;
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GetBounds(&fbgnWidth, &fBgnHeight);
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fBgnHeight-=fRemoveHeight;
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SetBounds(fbgnWidth, fBgnHeight);
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}
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// if we're not in the game, we need to use basescene 0
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@@ -55,33 +186,94 @@ HRESULT CScene_SettingsAll::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
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}
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else
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{
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowBackground( m_iPad, FALSE );
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}
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if(app.GetLocalPlayerCount()>1)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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}
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else
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{
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if(bNotInGame)
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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// can't show the logo for 480 mode
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if(!RenderManager.IsHiDef())
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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}
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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// can't show the logo for 480 mode
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if(!RenderManager.IsHiDef())
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{
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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}
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}
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}
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
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{
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WCHAR TempString[256];
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if(hObjSource==m_SliderA[SLIDER_SETTINGS_MUSIC].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_MUSIC].SetText(TempString);
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}
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else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SOUND].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_SOUND].SetText(TempString);
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}
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if(hObjSource==m_SliderA[SLIDER_SETTINGS_GAMMA].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_Gamma,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
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}
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if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_Sensitivity,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),pNotifyValueChanged->nValue); //IDS_SLIDER_SENSITIVITY
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m_SliderA[SLIDER_SETTINGS_SENSITIVITY].SetText(TempString);
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}
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else if(hObjSource==m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue]));
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m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetText(TempString);
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wstring wsText=app.GetString(m_iDifficultySettingA[pNotifyValueChanged->nValue]);
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int size = 14;
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if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
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{
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size = 12;
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}
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wchar_t startTags[64];
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swprintf(startTags,64,L"<font color=\"#%08x\" size=%d>",app.GetHTMLColour(eHTMLColor_White),size);
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wsText= startTags + wsText;
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m_DifficultyText.SetText(wsText.c_str());
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}
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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@@ -94,10 +286,10 @@ HRESULT CScene_SettingsAll::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandl
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{
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case VK_PAD_B:
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case VK_ESCAPE:
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result of a user action
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app.CheckGameSettingsChanged(true,pInputData->UserIndex);
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// check the checkboxes
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app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_SplitScreen.IsChecked()?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_ViewBob.IsChecked()?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_VisibleOnMaps.IsChecked()?1:0); //eGameSetting_VisibleOnMaps
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app.NavigateBack(pInputData->UserIndex);
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rfHandled = TRUE;
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@@ -107,6 +299,17 @@ HRESULT CScene_SettingsAll::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandl
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return hr;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
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{
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// added so we can skip greyed out items
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@@ -122,83 +325,92 @@ HRESULT CScene_SettingsAll::OnControlNavigate(XUIMessageControlNavigate *pContro
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HRESULT CScene_SettingsAll::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
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{
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//HRESULT hr;
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HRESULT hr;
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WCHAR TempString[256];
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if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
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if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
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{
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// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
|
||||
// Handler for the button press message.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
||||
{
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
|
||||
unsigned int uiButtonCounter=0;
|
||||
|
||||
while((uiButtonCounter<BUTTONS_ALL_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
|
||||
|
||||
switch(uiButtonCounter)
|
||||
{
|
||||
case BUTTON_ALL_OPTIONS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsOptionsMenu);
|
||||
break;
|
||||
case BUTTON_ALL_AUDIO:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsAudioMenu);
|
||||
break;
|
||||
case BUTTON_ALL_CONTROL:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsControlMenu);
|
||||
break;
|
||||
case BUTTON_ALL_GRAPHICS:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsGraphicsMenu);
|
||||
break;
|
||||
case BUTTON_ALL_UI:
|
||||
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsUIMenu);
|
||||
break;
|
||||
case BUTTON_ALL_RESETTODEFAULTS:
|
||||
float fMaxTextLen=0.0f;
|
||||
float fMaxLen=0.0f;
|
||||
|
||||
HXUIOBJ hSlider,hVisual,hText,hCheckboxText;
|
||||
XUIRect xuiRect;
|
||||
float fWidth,fHeight;
|
||||
D3DXVECTOR3 vec,vSlider,vecCheckboxText,vecCheckbox;
|
||||
|
||||
// don't display values on these - we handle that
|
||||
for(int i=0;i<SLIDER_SETTINGS_MAX;i++)
|
||||
{
|
||||
// check they really want to do this
|
||||
UINT uiIDA[2];
|
||||
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
||||
uiIDA[1]=IDS_CONFIRM_OK;
|
||||
|
||||
StorageManager.RequestMessageBox(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_SettingsAll::ResetDefaultsDialogReturned,this, app.GetStringTable());
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
rfHandled=TRUE;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
|
||||
{
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
if(!RenderManager.IsHiDef() || app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
||||
m_SliderA[i].SetValueDisplay(FALSE);
|
||||
}
|
||||
else
|
||||
|
||||
hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_MUSIC].m_hObj,L"XuiSlider",&hSlider);
|
||||
hr=XuiControlGetVisual(hSlider,&hVisual);
|
||||
hr=XuiElementGetChildById(hVisual,L"text_Label",&hText);
|
||||
hr=XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_MUSIC].m_hObj,&vSlider);
|
||||
|
||||
for(int i=0;i<SLIDER_SETTINGS_MAX;i++)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
||||
switch(i)
|
||||
{
|
||||
case SLIDER_SETTINGS_MUSIC: // 2 digits
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),999);
|
||||
break;
|
||||
case SLIDER_SETTINGS_SOUND:
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),999);
|
||||
break;
|
||||
case SLIDER_SETTINGS_GAMMA:
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),999);
|
||||
break;
|
||||
case SLIDER_SETTINGS_SENSITIVITY:
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),999); //IDS_SLIDER_SENSITIVITY
|
||||
break;
|
||||
case SLIDER_SETTINGS_DIFFICULTY:
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
|
||||
break;
|
||||
}
|
||||
|
||||
hr=XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
|
||||
xuiRect.right+=25.0f;
|
||||
m_SliderA[i].GetBounds(&fWidth,&fHeight);
|
||||
if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
}
|
||||
|
||||
if(fMaxLen<fMaxTextLen)
|
||||
{
|
||||
float fWidth;
|
||||
XuiElementGetPosition(m_hObj,&vec);
|
||||
XuiElementGetBounds(m_hObj,&fWidth,&fHeight);
|
||||
|
||||
// need to centre the scene now the size has changed
|
||||
if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
// scene width needs to be more that the text width on buttons
|
||||
fWidth=vSlider.x;
|
||||
vec.x=floorf((640.0f-(fMaxTextLen+fWidth))/2.0f);
|
||||
XuiElementSetPosition(m_hObj,&vec);
|
||||
XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
fWidth=vSlider.x;
|
||||
vec.x=floorf((1280.0f-(fMaxTextLen+fWidth))/2.0f);
|
||||
XuiElementSetPosition(m_hObj,&vec);
|
||||
XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
|
||||
}
|
||||
// Need to refresh the scenes visual since the object size has now changed
|
||||
XuiControlAttachVisual(m_hObj);
|
||||
|
||||
// centre is vec.x+(fWidth/2)
|
||||
for(int i=0;i<SLIDER_SETTINGS_MAX;i++)
|
||||
{
|
||||
hr=XuiElementGetChildById(m_SliderA[i].m_hObj,L"XuiSlider",&hSlider);
|
||||
XuiElementGetPosition(hSlider,&vec);
|
||||
XuiElementGetBounds(hSlider,&fWidth,&fHeight);
|
||||
XuiElementSetBounds(hSlider,fMaxTextLen,fHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,19 +421,4 @@ HRESULT CScene_SettingsAll::OnCustomMessage_Splitscreenplayer(bool bJoining, BOO
|
||||
{
|
||||
bHandled=true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
|
||||
}
|
||||
|
||||
int CScene_SettingsAll::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
||||
{
|
||||
//CScene_SettingsAll* pClass = (CScene_SettingsAll*)pParam;
|
||||
|
||||
// results switched for this dialog
|
||||
if(result==C4JStorage::EMessage_ResultDecline)
|
||||
{
|
||||
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(iPad),iPad);
|
||||
// if the profile data has been changed, then force a profile write
|
||||
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
||||
app.CheckGameSettingsChanged(true,iPad);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in new issue
Block a user