chore: realign hud & x360 stuff
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@@ -1,434 +0,0 @@
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#include "stdafx.h"
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#include "XUI_HUD.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Gui.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\Random.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.material.h"
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HRESULT CXuiSceneHud::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad = *(int *)pInitData->pvInitData;
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MapChildControls();
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XuiElementGetPosition(m_hObj,&m_OriginalPosition);
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m_tickCount = 0;
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return S_OK;
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}
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HRESULT CXuiSceneHud::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
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{
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bHandled=true;
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app.ReloadHudScene(m_iPad, bJoining);
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return S_OK;
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}
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HRESULT CXuiSceneHud::OnCustomMessage_TickScene()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return S_OK;
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++m_tickCount;
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int iGuiScale;
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if(pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
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{
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iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize);
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}
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else
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{
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iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen);
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}
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int startFrame = 0;
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switch(iGuiScale)
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{
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case 0:
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XuiElementFindNamedFrame(m_hObj, L"ScaleSmall", &startFrame);
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break;
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case 1:
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XuiElementFindNamedFrame(m_hObj, L"Normal", &startFrame);
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break;
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case 2:
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XuiElementFindNamedFrame(m_hObj, L"ScaleLarge", &startFrame);
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break;
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}
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if(startFrame >= 0) XuiElementPlayTimeline( m_hObj, startFrame, startFrame, startFrame, FALSE, TRUE);
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// Move the whole hud group if we are not in fullscreen
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if(pMinecraft->localplayers[m_iPad]->m_iScreenSection != C4JRender::VIEWPORT_TYPE_FULLSCREEN)
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{
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int iTooltipsYOffset = 0;
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// if tooltips are off, set the y offset to zero
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if(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)==0)
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{
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switch(iGuiScale)
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{
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case 0:
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iTooltipsYOffset=28;//screenHeight/10;
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break;
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case 2:
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iTooltipsYOffset=28;//screenHeight/10;
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break;
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case 1:
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default:
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iTooltipsYOffset=28;//screenHeight/10;
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break;
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}
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}
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float fHeight, fWidth;
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GetBounds(&fWidth, &fHeight);
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int iSafezoneYHalf = 0;
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switch(pMinecraft->localplayers[m_iPad]->m_iScreenSection)
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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iSafezoneYHalf = -fHeight/10;// 5% (need to treat the whole screen is 2x this screen)
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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iSafezoneYHalf = (fHeight/2)-(fHeight/10);// 5% (need to treat the whole screen is 2x this screen)
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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iSafezoneYHalf = (fHeight/2)-(fHeight/10);// 5% (need to treat the whole screen is 2x this screen)
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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iSafezoneYHalf = -fHeight/10; // 5% (the whole screen is 2x this screen)
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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iSafezoneYHalf = -fHeight/10; // 5% (the whole screen is 2x this screen)
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break;
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};
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D3DXVECTOR3 pos;
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m_hudGroup.GetPosition(&pos);
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pos.y = iTooltipsYOffset + iSafezoneYHalf;
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m_hudGroup.SetPosition(&pos);
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}
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// Update inventory
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float opacity = 1.0f;
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GetOpacity(&opacity);
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int selected = pMinecraft->localplayers[m_iPad]->inventory->selected;
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for(unsigned int j = 0; j < 9; ++j)
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{
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m_hotbarIcon[j]->SetSlot(m_hotbarIcon[j]->m_hObj,pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + j));
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m_hotbarIcon[j]->SetUserIndex(m_hotbarIcon[j]->m_hObj, m_iPad );
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if(j == selected)
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{
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m_hotbarIcon[j]->SetEnable(FALSE); //Makes the selected overlay display
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}
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else
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{
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m_hotbarIcon[j]->SetEnable(TRUE); //Hides the selected overlay display
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}
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m_hotbarIcon[j]->SetAlpha( m_hotbarIcon[j]->m_hObj, opacity );
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}
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if (pMinecraft->localgameModes[m_iPad]->canHurtPlayer())
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{
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m_random.setSeed(m_tickCount * 312871);
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// Update health
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int heartOffsetIndex = -1;
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if (pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::regeneration))
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{
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heartOffsetIndex = m_tickCount % 25;
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}
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bool blink = pMinecraft->localplayers[m_iPad]->invulnerableTime / 3 % 2 == 1;
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if (pMinecraft->localplayers[m_iPad]->invulnerableTime < 10) blink = false;
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int iHealth = pMinecraft->localplayers[m_iPad]->getHealth();
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int iLastHealth = pMinecraft->localplayers[m_iPad]->lastHealth;
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bool bHasPoison = pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::poison);
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for (int icon = 0; icon < Player::MAX_HEALTH / 2; icon++)
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{
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if(blink)
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{
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if (icon * 2 + 1 < iLastHealth || icon * 2 + 1 < iHealth)
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{
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// Full
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if(bHasPoison)
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{
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m_healthIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash");
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}
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else
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{
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m_healthIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash");
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}
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}
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else if (icon * 2 + 1 == iLastHealth || icon * 2 + 1 == iHealth)
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{
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// Half
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if(bHasPoison)
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{
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m_healthIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash");
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}
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else
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{
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m_healthIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash");
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}
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}
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else
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{
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// Empty
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m_healthIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash");
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}
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}
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else
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{
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if (icon * 2 + 1 < iHealth)
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{
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// Full
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if(bHasPoison)
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{
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m_healthIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison");
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}
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else
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{
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m_healthIcon[icon].PlayVisualRange(L"Full",NULL,L"Full");
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}
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}
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else if (icon * 2 + 1 == iHealth)
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{
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// Half
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if(bHasPoison)
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{
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m_healthIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison");
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}
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else
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{
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m_healthIcon[icon].PlayVisualRange(L"Half",NULL,L"Half");
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}
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}
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else
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{
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// Empty
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m_healthIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal");
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}
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}
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float yo = 0;
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if (iHealth <= 4)
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{
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yo = (float)m_random.nextInt(2) * (iGuiScale+1);
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}
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if (icon == heartOffsetIndex)
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{
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yo = -2.0f * (iGuiScale+1);
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}
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D3DXVECTOR3 pos;
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m_healthIcon[icon].GetPosition(&pos);
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// TODO - 4J Stu - This should be scaled based on gui scale and overall size (ie full, split or 480)
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pos.y = yo;
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m_healthIcon[icon].SetPosition(&pos);
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}
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// Update food
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bool foodBlink = false;
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FoodData *foodData = pMinecraft->localplayers[m_iPad]->getFoodData();
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int food = foodData->getFoodLevel();
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int oldFood = foodData->getLastFoodLevel();
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bool hasHungerEffect = pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::hunger);
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int saturationLevel = pMinecraft->localplayers[m_iPad]->getFoodData()->getSaturationLevel();
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for (int icon = 0; icon < 10; icon++)
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{
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if(foodBlink)
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{
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if (icon * 2 + 1 < oldFood || icon * 2 + 1 < food)
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{
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// Full
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if(hasHungerEffect)
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{
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m_foodIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash");
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}
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else
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{
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m_foodIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash");
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}
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}
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else if (icon * 2 + 1 == oldFood || icon * 2 + 1 == food)
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{
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// Half
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if(hasHungerEffect)
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{
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m_foodIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash");
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}
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else
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{
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m_foodIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash");
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}
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}
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else
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{
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// Empty
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m_foodIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash");
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}
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}
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else
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{
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if (icon * 2 + 1 < food)
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{
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// Full
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if(hasHungerEffect)
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{
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m_foodIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison");
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}
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else
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{
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m_foodIcon[icon].PlayVisualRange(L"Full",NULL,L"Full");
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}
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}
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else if (icon * 2 + 1 == food)
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{
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// Half
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if(hasHungerEffect)
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{
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m_foodIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison");
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}
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else
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{
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m_foodIcon[icon].PlayVisualRange(L"Half",NULL,L"Half");
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}
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}
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else
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{
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// Empty
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if(hasHungerEffect)
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{
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m_foodIcon[icon].PlayVisualRange(L"NormalPoison",NULL,L"NormalPoison");
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}
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else
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{
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m_foodIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal");
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}
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}
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}
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float yo = 0;
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if (saturationLevel <= 0)
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{
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if ((m_tickCount % (food * 3 + 1)) == 0)
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{
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yo = (float)(m_random.nextInt(3) - 1) * (iGuiScale+1);
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}
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}
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D3DXVECTOR3 pos;
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m_foodIcon[icon].GetPosition(&pos);
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// TODO - 4J Stu - This should be scaled based on gui scale and overall size (ie full, split or 480)
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pos.y = yo;
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m_foodIcon[icon].SetPosition(&pos);
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}
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// Update armour
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int armor = pMinecraft->localplayers[m_iPad]->getArmorValue();
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if(armor > 0)
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{
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m_armourGroup.SetShow(TRUE);
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for (int icon = 0; icon < 10; icon++)
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{
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if (icon * 2 + 1 < armor) m_armourIcon[icon].PlayVisualRange(L"Full",NULL,L"Full");
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else if (icon * 2 + 1 == armor) m_armourIcon[icon].PlayVisualRange(L"Half",NULL,L"Half");
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else if (icon * 2 + 1 > armor) m_armourIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal");
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}
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}
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else
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{
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m_armourGroup.SetShow(FALSE);
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}
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// Update air
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if (pMinecraft->localplayers[m_iPad]->isUnderLiquid(Material::water))
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{
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m_airGroup.SetShow(TRUE);
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int count = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
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int extra = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
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for (int icon = 0; icon < 10; icon++)
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{
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// Air bubbles
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if (icon < count)
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{
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m_airIcon[icon].SetShow(TRUE);
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m_airIcon[icon].PlayVisualRange(L"Bubble",NULL,L"Bubble");
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}
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else if(icon < count + extra)
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{
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m_airIcon[icon].SetShow(TRUE);
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m_airIcon[icon].PlayVisualRange(L"Pop",NULL,L"Pop");
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}
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else m_airIcon[icon].SetShow(FALSE);
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}
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}
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else
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{
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m_airGroup.SetShow(FALSE);
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}
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}
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else
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{
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m_healthGroup.SetShow(FALSE);
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m_foodGroup.SetShow(FALSE);
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m_armourGroup.SetShow(FALSE);
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m_airGroup.SetShow(FALSE);
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}
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return S_OK;
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}
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HRESULT CXuiSceneHud::OnCustomMessage_DLCInstalled()
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{
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// mounted DLC may have changed
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bool bPauseMenuDisplayed=false;
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bool bInGame=(Minecraft::GetInstance()->level!=NULL);
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// ignore this if we have menus up - they'll deal with it
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for(int i=0;i<XUSER_MAX_COUNT;i++)
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{
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if(app.IsPauseMenuDisplayed(i))
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{
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bPauseMenuDisplayed=true;
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break;
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}
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}
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if(bInGame && !bPauseMenuDisplayed)
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{
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app.StartInstallDLCProcess(ProfileManager.GetPrimaryPad());
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}
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// this will send a CustomMessage_DLCMountingComplete when done
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return S_OK;
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}
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HRESULT CXuiSceneHud::OnCustomMessage_DLCMountingComplete()
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{
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// A join from invite may have installed the trial pack during the game.
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// Need to switch to the texture pack if it's not being used yet, and turn off background downloads
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// what texture pack are we using?
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// TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
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// if(tPack->getDLCParentPackId()!=app.GetRequiredTexturePackID())
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// {
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// app.DebugPrintf("DLC install finished, and the game is using a texture pack that isn't the required one\n");
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// }
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return S_OK;
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}
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@@ -1,125 +0,0 @@
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#pragma once
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#include "../Media/XUI/xuiscene_hud.h"
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#include "XUI_CustomMessages.h"
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#define CHAT_LINES_COUNT 10
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class CXuiSceneHud : public CXuiSceneImpl
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{
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private:
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Random m_random;
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int m_tickCount;
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protected:
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CXuiControl m_hudHolder; // Contains the HUD group to enable moving all elements together
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CXuiControl m_hudGroup; // Contains all the HUD elements except crosshair, in a group that scales
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CXuiControl m_hudScaleGroup; // Contains all the HUD elements except crosshair
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CXuiControl m_hotbarGroup;
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CXuiCtrlSlotItem *m_hotbarIcon[9];
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CXuiControl m_healthGroup;
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CXuiControl m_healthIcon[10];
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CXuiControl m_armourGroup;
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CXuiControl m_armourIcon[10];
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CXuiControl m_foodGroup;
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CXuiControl m_foodIcon[10];
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CXuiControl m_airGroup;
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CXuiControl m_airIcon[10];
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D3DXVECTOR3 m_OriginalPosition;
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int m_iPad;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_CUSTOMTICKSCENE_MESSAGE(OnCustomMessage_TickScene)
|
||||
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
|
||||
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
|
||||
XUI_END_MSG_MAP()
|
||||
|
||||
BEGIN_CONTROL_MAP()
|
||||
MAP_CONTROL(IDC_HudHolder, m_hudHolder)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_hudHolder)
|
||||
MAP_CONTROL(IDC_HudGroup, m_hudGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_hudGroup)
|
||||
MAP_CONTROL(IDC_HudScaleGroup, m_hudScaleGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_hudScaleGroup)
|
||||
MAP_CONTROL(IDC_Hotbar, m_hotbarGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_hotbarGroup)
|
||||
MAP_OVERRIDE(IDC_Inventory1, m_hotbarIcon[0])
|
||||
MAP_OVERRIDE(IDC_Inventory2, m_hotbarIcon[1])
|
||||
MAP_OVERRIDE(IDC_Inventory3, m_hotbarIcon[2])
|
||||
MAP_OVERRIDE(IDC_Inventory4, m_hotbarIcon[3])
|
||||
MAP_OVERRIDE(IDC_Inventory5, m_hotbarIcon[4])
|
||||
MAP_OVERRIDE(IDC_Inventory6, m_hotbarIcon[5])
|
||||
MAP_OVERRIDE(IDC_Inventory7, m_hotbarIcon[6])
|
||||
MAP_OVERRIDE(IDC_Inventory8, m_hotbarIcon[7])
|
||||
MAP_OVERRIDE(IDC_Inventory9, m_hotbarIcon[8])
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
MAP_CONTROL(IDC_Health, m_healthGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_healthGroup)
|
||||
MAP_CONTROL(IDC_Health0, m_healthIcon[0])
|
||||
MAP_CONTROL(IDC_Health1, m_healthIcon[1])
|
||||
MAP_CONTROL(IDC_Health2, m_healthIcon[2])
|
||||
MAP_CONTROL(IDC_Health3, m_healthIcon[3])
|
||||
MAP_CONTROL(IDC_Health4, m_healthIcon[4])
|
||||
MAP_CONTROL(IDC_Health5, m_healthIcon[5])
|
||||
MAP_CONTROL(IDC_Health6, m_healthIcon[6])
|
||||
MAP_CONTROL(IDC_Health7, m_healthIcon[7])
|
||||
MAP_CONTROL(IDC_Health8, m_healthIcon[8])
|
||||
MAP_CONTROL(IDC_Health9, m_healthIcon[9])
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
MAP_CONTROL(IDC_Armour, m_armourGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_armourGroup)
|
||||
MAP_CONTROL(IDC_Armour0, m_armourIcon[0])
|
||||
MAP_CONTROL(IDC_Armour1, m_armourIcon[1])
|
||||
MAP_CONTROL(IDC_Armour2, m_armourIcon[2])
|
||||
MAP_CONTROL(IDC_Armour3, m_armourIcon[3])
|
||||
MAP_CONTROL(IDC_Armour4, m_armourIcon[4])
|
||||
MAP_CONTROL(IDC_Armour5, m_armourIcon[5])
|
||||
MAP_CONTROL(IDC_Armour6, m_armourIcon[6])
|
||||
MAP_CONTROL(IDC_Armour7, m_armourIcon[7])
|
||||
MAP_CONTROL(IDC_Armour8, m_armourIcon[8])
|
||||
MAP_CONTROL(IDC_Armour9, m_armourIcon[9])
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
MAP_CONTROL(IDC_Food, m_foodGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_foodGroup)
|
||||
MAP_CONTROL(IDC_Food0, m_foodIcon[0])
|
||||
MAP_CONTROL(IDC_Food1, m_foodIcon[1])
|
||||
MAP_CONTROL(IDC_Food2, m_foodIcon[2])
|
||||
MAP_CONTROL(IDC_Food3, m_foodIcon[3])
|
||||
MAP_CONTROL(IDC_Food4, m_foodIcon[4])
|
||||
MAP_CONTROL(IDC_Food5, m_foodIcon[5])
|
||||
MAP_CONTROL(IDC_Food6, m_foodIcon[6])
|
||||
MAP_CONTROL(IDC_Food7, m_foodIcon[7])
|
||||
MAP_CONTROL(IDC_Food8, m_foodIcon[8])
|
||||
MAP_CONTROL(IDC_Food9, m_foodIcon[9])
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
MAP_CONTROL(IDC_Air, m_airGroup)
|
||||
BEGIN_MAP_CHILD_CONTROLS(m_airGroup)
|
||||
MAP_CONTROL(IDC_Air0, m_airIcon[0])
|
||||
MAP_CONTROL(IDC_Air1, m_airIcon[1])
|
||||
MAP_CONTROL(IDC_Air2, m_airIcon[2])
|
||||
MAP_CONTROL(IDC_Air3, m_airIcon[3])
|
||||
MAP_CONTROL(IDC_Air4, m_airIcon[4])
|
||||
MAP_CONTROL(IDC_Air5, m_airIcon[5])
|
||||
MAP_CONTROL(IDC_Air6, m_airIcon[6])
|
||||
MAP_CONTROL(IDC_Air7, m_airIcon[7])
|
||||
MAP_CONTROL(IDC_Air8, m_airIcon[8])
|
||||
MAP_CONTROL(IDC_Air9, m_airIcon[9])
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
END_MAP_CHILD_CONTROLS()
|
||||
END_CONTROL_MAP()
|
||||
|
||||
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
|
||||
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
|
||||
HRESULT OnCustomMessage_TickScene();
|
||||
HRESULT OnCustomMessage_DLCInstalled();
|
||||
HRESULT OnCustomMessage_DLCMountingComplete();
|
||||
public:
|
||||
// Define the class. The class name must match the ClassOverride property
|
||||
// set for the scene in the UI Authoring tool.
|
||||
XUI_IMPLEMENT_CLASS( CXuiSceneHud, L"CXuiSceneHud", XUI_CLASS_SCENE )
|
||||
};
|
||||
@@ -62,7 +62,6 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl
|
||||
|
||||
// 4J-JEV: Fix for:
|
||||
// TU12: Content: Gameplay: New "Mass Effect World" remembers and uses the settings of another - lately created - World.
|
||||
m_MoreOptionsParams.bBonusChest = FALSE;
|
||||
m_MoreOptionsParams.bFlatWorld = FALSE;
|
||||
m_MoreOptionsParams.bStructures = TRUE;
|
||||
|
||||
|
||||
@@ -57,7 +57,6 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
|
||||
m_MoreOptionsParams.bGenerateOptions=TRUE;
|
||||
m_MoreOptionsParams.bStructures=TRUE;
|
||||
m_MoreOptionsParams.bFlatWorld=FALSE;
|
||||
m_MoreOptionsParams.bBonusChest=FALSE;
|
||||
m_MoreOptionsParams.bPVP = TRUE;
|
||||
m_MoreOptionsParams.bTrust = TRUE;
|
||||
m_MoreOptionsParams.bFireSpreads = TRUE;
|
||||
|
||||
@@ -37,7 +37,6 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnInit( XUIMessageInit* pInitData, BO
|
||||
m_CheckboxBonusChest.SetEnable(TRUE);
|
||||
m_CheckboxStructures.SetCheck(m_params->bStructures);
|
||||
m_CheckboxFlatWorld.SetCheck (m_params->bFlatWorld);
|
||||
m_CheckboxBonusChest.SetCheck(m_params->bBonusChest);
|
||||
|
||||
// This is a create world, so don't need Reset Nether
|
||||
float fHeight, fCheckboxHeight, fWidth;
|
||||
@@ -143,7 +142,6 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnKeyDown(XUIMessageInput* pInputData
|
||||
|
||||
m_params->bStructures = m_CheckboxStructures.IsChecked();
|
||||
m_params->bFlatWorld = m_CheckboxFlatWorld.IsChecked();
|
||||
m_params->bBonusChest = m_CheckboxBonusChest.IsChecked();
|
||||
m_params->bPVP = m_CheckboxPVP.IsChecked();
|
||||
m_params->bTrust = m_CheckboxTrustPlayers.IsChecked();
|
||||
m_params->bFireSpreads = m_CheckboxFireSpreads.IsChecked();
|
||||
|
||||
@@ -40,6 +40,7 @@ protected:
|
||||
MAP_CONTROL(IDC_XuiViewBob, m_ViewBob)
|
||||
MAP_CONTROL(IDC_XuiSplitScreen, m_SplitScreen)
|
||||
MAP_CONTROL(IDC_XuiVisibleOnMaps, m_VisibleOnMaps)
|
||||
MAP_CONTROL(IDC_XuiDifficultyText, m_DifficultyText)
|
||||
MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderA[SLIDER_SETTINGS_DIFFICULTY])
|
||||
END_CONTROL_MAP()
|
||||
|
||||
|
||||
Reference in new issue
Block a user