feat: remove bonus chests

This commit is contained in:
str1k3r committed 2026-09-30 02:54:29 -04:00
1 parent 7272b62d38
commit ca003f1afa
30 files changed
+8 -246

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+1 -14
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@@ -94,7 +94,6 @@ void LevelSettings::_init(__int64 seed, GameType *gameType, bool generateMapFeat
this->newSeaLevel = newSeaLevel;
this->levelType = levelType;
this->allowCommands = false;
this->startingBonusItems = false;
m_xzSize = xzSize;
m_hellScale = hellScale;
}
@@ -105,8 +104,7 @@ LevelSettings::LevelSettings(__int64 seed, GameType *gameType, bool generateMapF
hardcore(hardcore),
generateMapFeatures(generateMapFeatures),
newSeaLevel(newSeaLevel),
levelType(levelType),
startingBonusItems(false)
levelType(levelType)
{
_init(seed, gameType, generateMapFeatures, hardcore, newSeaLevel, levelType, xzSize, hellScale);
}
@@ -116,23 +114,12 @@ LevelSettings::LevelSettings(LevelData *levelData)
_init(levelData->getSeed(), levelData->getGameType(), levelData->isGenerateMapFeatures(), levelData->isHardcore(), levelData->useNewSeaLevel(), levelData->getGenerator(), levelData->getXZSize(), levelData->getHellScale() );
}
LevelSettings *LevelSettings::enableStartingBonusItems()
{
startingBonusItems = true;
return this;
}
LevelSettings *LevelSettings::enableSinglePlayerCommands()
{
allowCommands = true;
return this;
}
bool LevelSettings::hasStartingBonusItems()
{
return startingBonusItems;
}
__int64 LevelSettings::getSeed()
{
return seed;