feat: remove bonus chests

This commit is contained in:
str1k3r committed 2026-09-30 02:54:29 -04:00
1 parent 7272b62d38
commit ca003f1afa
30 files changed
+8 -246

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-9
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@@ -42,7 +42,6 @@ LevelData::LevelData(CompoundTag *tag)
{
generateMapFeatures = true;
}
spawnBonusChest = tag->getBoolean(L"spawnBonusChest");
xSpawn = tag->getInt(L"SpawnX");
ySpawn = tag->getInt(L"SpawnY");
@@ -144,7 +143,6 @@ LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
this->seed = levelSettings->getSeed();
this->gameType = levelSettings->getGameType();
this->generateMapFeatures = levelSettings->isGenerateMapFeatures();
this->spawnBonusChest = levelSettings->hasStartingBonusItems();
this->levelName = levelName;
this->m_pGenerator = levelSettings->getLevelType();
this->hardcore = levelSettings->isHardcore();
@@ -200,7 +198,6 @@ LevelData::LevelData(LevelData *copy)
this->m_pGenerator = copy->m_pGenerator;
this->gameType = copy->gameType;
this->generateMapFeatures = copy->generateMapFeatures;
this->spawnBonusChest = copy->spawnBonusChest;
this->xSpawn = copy->xSpawn;
this->ySpawn = copy->ySpawn;
this->zSpawn = copy->zSpawn;
@@ -256,7 +253,6 @@ void LevelData::setTagData(CompoundTag *tag)
tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
tag->putInt(L"GameType", gameType->getId());
tag->putBoolean(L"MapFeatures", generateMapFeatures);
tag->putBoolean(L"spawnBonusChest",spawnBonusChest);
tag->putInt(L"SpawnX", xSpawn);
tag->putInt(L"SpawnY", ySpawn);
tag->putInt(L"SpawnZ", zSpawn);
@@ -515,11 +511,6 @@ bool LevelData::isGenerateMapFeatures()
return generateMapFeatures;
}
bool LevelData::getSpawnBonusChest()
{
return spawnBonusChest;
}
void LevelData::setGameType(GameType *gameType)
{
this->gameType = gameType;