feat: C++ HUD Rendering
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@@ -2099,11 +2099,6 @@ void UIController::HandleInventoryUpdated(int iPad)
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void UIController::HandleGameTick()
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{
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tickInput();
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for(unsigned int i = 0; i < eUIGroup_COUNT; ++i)
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{
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if(m_groups[i]->getHUD()) m_groups[i]->getHUD()->handleGameTick();
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}
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}
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void UIController::SetTutorial(int iPad, Tutorial *tutorial)
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