feat: eat to heal
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@@ -18,7 +18,7 @@ public:
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FoodData();
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void eat(int food, float saturationModifier);
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void eat(FoodItem *item);
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void eat(FoodItem *item, shared_ptr<Player> player);
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void tick(shared_ptr<Player> player);
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void readAdditionalSaveData(CompoundTag *entityTag);
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void addAdditonalSaveData(CompoundTag *entityTag);
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