feat: remove iron bars
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@@ -347,7 +347,7 @@ int Zombie::getConversionProgress()
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{
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int tile = level->getTile(xx, yy, zz);
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if (tile == Tile::ironFence_Id || tile == Tile::bed_Id)
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if (tile == Tile::bed_Id)
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{
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if (random->nextFloat() < 0.3f) amount++;
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specialBlocksCount++;
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