feat: remove iron bars
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@@ -67,8 +67,6 @@ void ThinFenceTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z
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Icon_SPU *ThinFenceTile_SPU::getEdgeTexture()
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{
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if(id == Tile_SPU::ironFence_Id)
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return &ms_pTileData->ironFence_EdgeTexture;
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if(id == Tile_SPU::thinGlass_Id)
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return &ms_pTileData->thinGlass_EdgeTexture;
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#ifndef SN_TARGET_PS3_SPU
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