feat: remove experience
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@@ -28,5 +28,4 @@ public:
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virtual shared_ptr<Player> createPlayer(Level *level);
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virtual void tick();
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
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virtual bool hasExperience();
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};
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