feat: remove experience
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@@ -16,7 +16,6 @@ protected:
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CXuiControl m_hudScaleGroup; // Contains all the HUD elements except crosshair
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CXuiControl m_hotbarGroup;
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CXuiCtrlSlotItem *m_hotbarIcon[9];
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CXuiProgressBar m_ExperienceProgress;
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CXuiControl m_healthGroup;
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CXuiControl m_healthIcon[10];
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CXuiControl m_armourGroup;
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@@ -25,7 +24,6 @@ protected:
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CXuiControl m_foodIcon[10];
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CXuiControl m_airGroup;
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CXuiControl m_airIcon[10];
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CXuiControl m_xpLevel;
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D3DXVECTOR3 m_OriginalPosition;
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int m_iPad;
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@@ -58,7 +56,6 @@ protected:
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MAP_OVERRIDE(IDC_Inventory8, m_hotbarIcon[7])
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MAP_OVERRIDE(IDC_Inventory9, m_hotbarIcon[8])
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END_MAP_CHILD_CONTROLS()
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MAP_CONTROL(IDC_ExperienceProgress, m_ExperienceProgress)
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MAP_CONTROL(IDC_Health, m_healthGroup)
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BEGIN_MAP_CHILD_CONTROLS(m_healthGroup)
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MAP_CONTROL(IDC_Health0, m_healthIcon[0])
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@@ -111,7 +108,6 @@ protected:
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MAP_CONTROL(IDC_Air8, m_airIcon[8])
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MAP_CONTROL(IDC_Air9, m_airIcon[9])
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END_MAP_CHILD_CONTROLS()
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MAP_CONTROL(IDC_XPLevel, m_xpLevel)
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END_MAP_CHILD_CONTROLS()
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END_MAP_CHILD_CONTROLS()
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END_MAP_CHILD_CONTROLS()
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