chore: clean up

This commit is contained in:
str1k3r committed 2026-09-28 11:09:49 -04:00
1 parent f994be0bc6
commit 1e763528bd
2307 files changed
+107 -21308

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+4 -18
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@@ -55,36 +55,23 @@ void SoundEngine::playMusicTick() {};
#else
char SoundEngine::m_szMusicPath[]={"Common\\music\\"};
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
char SoundEngine::m_szRedistName[]={"Windows64\\redist64"};
#elif defined _DURANGO
char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __ORBIS__
#ifdef _CONTENT_PACKAGE
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[]={"Sound/"};
#else
// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
#endif
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szSoundPath[]={"Orbis/Sound/"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __PSVITA__
char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#elif defined __PS3__
//extern const char* getPS3HomePath();
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#define USE_SPURS
#ifdef USE_SPURS
@@ -92,7 +79,6 @@ char SoundEngine::m_szRedistName[]={"redist"};
#else
#include <sys/spu_image.h>
#endif
#endif
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,