feat: remove shears & fencegate
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@@ -154,7 +154,7 @@ AABB *WallTile::getAABB(Level *level, int x, int y, int z)
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bool WallTile::connectsTo(LevelSource *level, int x, int y, int z)
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{
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int tile = level->getTile(x, y, z);
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if (tile == id || tile == Tile::fenceGate_Id)
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if (tile == id)
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{
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return true;
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}
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