feat: remove shears & fencegate
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@@ -101,10 +101,6 @@ int FenceTile::getRenderShape()
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bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
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{
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int tile = level->getTile(x, y, z);
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if (tile == id || tile == Tile::fenceGate_Id)
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{
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return true;
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}
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Tile *tileInstance = Tile::tiles[tile];
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if (tileInstance != NULL)
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{
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