feat: remove shears & fencegate
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@@ -640,9 +640,6 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
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int vineItems[] = {Tile::vine_Id};
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if(!isHintCompleted(e_Tutorial_Hint_Vine)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Vine, this, vineItems, 1 ) );
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int fenceGateItems[] = {Tile::fenceGate_Id};
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if(!isHintCompleted(e_Tutorial_Hint_Fence_Gate)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Fence_Gate, this, fenceGateItems, 1 ) );
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int mycelItems[] = {Tile::mycel_Id};
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if(!isHintCompleted(e_Tutorial_Hint_Mycel)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Mycel, this, mycelItems, 1 ) );
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