feat: remove shears & fencegate

This commit is contained in:
str1k3r committed 2026-10-03 01:32:49 -04:00
1 parent 299bf5bc3d
commit 1bf91df452
18 files changed
+3 -68

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@@ -640,9 +640,6 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int vineItems[] = {Tile::vine_Id};
if(!isHintCompleted(e_Tutorial_Hint_Vine)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Vine, this, vineItems, 1 ) );
int fenceGateItems[] = {Tile::fenceGate_Id};
if(!isHintCompleted(e_Tutorial_Hint_Fence_Gate)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Fence_Gate, this, fenceGateItems, 1 ) );
int mycelItems[] = {Tile::mycel_Id};
if(!isHintCompleted(e_Tutorial_Hint_Mycel)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Mycel, this, mycelItems, 1 ) );
@@ -80,7 +80,6 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_CHISELED)
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_LINES_Y)
ITEM(Tile::trapdoor_Id)
ITEM(Tile::fenceGate_Id)
ITEM(Item::door_wood_Id)
ITEM(Item::door_iron_Id)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::STONE_SLAB)
@@ -361,7 +360,6 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::fireball_Id)
ITEM(Item::clock_Id)
ITEM(Item::shears_Id)
ITEM(Item::fishingRod_Id)
ITEM(Item::carrotOnAStick_Id)
@@ -54,10 +54,6 @@ int FenceTile_SPU::getRenderShape()
bool FenceTile_SPU::connectsTo(ChunkRebuildData *level, int x, int y, int z)
{
int tile = level->getTile(x, y, z);
if (tile == id || tile == Tile_SPU::fenceGate_Id)
{
return true;
}
TileRef_SPU tileInstance(tile);
if (tileInstance.getPtr() != NULL)
{
@@ -819,8 +819,6 @@ void Tile_SPU::initTilePointers()
CREATE_TILE_TYPE(redStoneDust_Id, RedStoneDustTile_SPU);
CREATE_TILE_TYPE(fenceGate_Id, FenceGateTile_SPU);
CREATE_TILE_TYPE(bed_Id, BedTile_SPU);
CREATE_TILE_TYPE(pistonBase_Id, PistonBaseTile_SPU);
@@ -405,7 +405,6 @@ public:
static const int pumpkinStem_Id = 104;
static const int melonStem_Id = 105;
static const int vine_Id = 106;
static const int fenceGate_Id = 107;
static const int stairs_bricks_Id = 108;
static const int stairs_stoneBrickSmooth_Id = 109;