Init
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "Giant.h"
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#include "..\Minecraft.Client\Textures.h"
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Giant::Giant(Level *level) : Monster( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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heightOffset*=6;
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setSize(bbWidth * 6, bbHeight * 6);
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}
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void Giant::registerAttributes()
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{
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Monster::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(100);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(50);
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}
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float Giant::getWalkTargetValue(int x, int y, int z)
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{
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return level->getBrightness(x, y, z)-0.5f;
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}
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