Init
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#pragma once
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#include "Screen.h"
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class SignTileEntity;
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using namespace std;
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class TextEditScreen : public Screen
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{
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protected:
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wstring title;
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private:
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shared_ptr<SignTileEntity> sign;
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int frame;
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int line;
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public:
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TextEditScreen(shared_ptr<SignTileEntity> sign);
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virtual void init();
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virtual void removed();
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virtual void tick();
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protected:
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virtual void buttonClicked(Button *button);
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private:
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static const wstring allowedChars;
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protected:
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virtual void keyPressed(wchar_t ch, int eventKey);
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public:
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virtual void render(int xm, int ym, float a);
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};
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