Init
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#include "stdafx.h"
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#include "GhastRenderer.h"
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#include "GhastModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST);
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ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION = ResourceLocation(TN_MOB_GHAST_FIRE);
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GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f)
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{
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}
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void GhastRenderer::scale(shared_ptr<LivingEntity> mob, float a)
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{
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shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
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float ss = (ghast->oCharge+(ghast->charge-ghast->oCharge)*a)/20.0f;
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if (ss<0) ss = 0;
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ss = 1/(ss*ss*ss*ss*ss*2+1);
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float s = (8+ss)/2;
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float hs = (8+1/ss)/2;
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glScalef(hs, s, hs);
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glColor4f(1, 1, 1, 1);
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}
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ResourceLocation *GhastRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
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if (ghast->isCharging())
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{
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return &GHAST_SHOOTING_LOCATION;
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}
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return &GHAST_LOCATION;
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}
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