Init
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#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\File.h"
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#include "UITTFFont.h"
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UITTFFont::UITTFFont(const string &name, const string &path, S32 fallbackCharacter)
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: m_strFontName(name)
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{
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app.DebugPrintf("UITTFFont opening %s\n",path.c_str());
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#ifdef _UNICODE
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wstring wPath = convStringToWstring(path);
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HANDLE file = CreateFile(wPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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#else
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HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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DWORD error = GetLastError();
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app.DebugPrintf("Failed to open TTF file with error code %d (%x)\n", error, error);
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assert(false);
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}
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DWORD dwHigh=0;
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DWORD dwFileSize = GetFileSize(file,&dwHigh);
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if(dwFileSize!=0)
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{
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DWORD bytesRead;
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pbData = (PBYTE) new BYTE[dwFileSize];
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BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
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if(bSuccess==FALSE)
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{
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app.FatalLoadError();
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}
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CloseHandle(file);
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IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, m_strFontName.c_str(), -1, IGGY_FONTFLAG_none );
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IggyFontInstallTruetypeFallbackCodepointUTF8( m_strFontName.c_str(), -1, IGGY_FONTFLAG_none, fallbackCharacter );
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// 4J Stu - These are so we can use the default flash controls
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IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Times New Roman", -1, IGGY_FONTFLAG_none );
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IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Arial", -1, IGGY_FONTFLAG_none );
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}
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}
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UITTFFont::~UITTFFont()
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{
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}
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string UITTFFont::getFontName()
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{
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return m_strFontName;
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}
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