Files
MCLEClient/Minecraft.Client/Windows64/Leaderboards/WindowsLeaderboardManager.h
T

54 lines
1.7 KiB
C++

#pragma once
#include "Common/Leaderboards/LeaderboardManager.h"
class WindowsLeaderboardManager : public LeaderboardManager
{
public:
virtual void Tick() override {}
virtual bool OpenSession() override { return true; }
virtual void CloseSession() override {}
virtual void DeleteSession() override {}
virtual bool SendStats(EStatsType type, int diff);
virtual bool WriteStats(unsigned int viewCount, ViewIn views) override;
virtual bool ReadStats_Friends(
LeaderboardReadListener* callback,
int difficulty,
EStatsType type,
PlayerUID myUID,
unsigned int startIndex,
unsigned int readCount) override;
virtual bool ReadStats_MyScore(
LeaderboardReadListener* callback,
int difficulty,
EStatsType type,
PlayerUID myUID,
unsigned int readCount) override;
virtual bool ReadStats_TopRank(
LeaderboardReadListener* callback,
int difficulty,
EStatsType type,
unsigned int startIndex,
unsigned int readCount) override;
virtual void FlushStats() override {}
virtual void CancelOperation() override {}
virtual bool isIdle() override { return true; }
private:
bool ReadNetworkStats(
LeaderboardReadListener* callback,
int difficulty,
EStatsType type,
EFilterMode filterMode,
unsigned int startIndex,
unsigned int readCount);
int sendScores(const std::string& data);
std::string fetchOverall(int type, int difficulty, int offset, int limit);
std::string fetchFriends(int type, int difficulty, int offset, int limit);
std::string fetchMyscore(int type, int difficulty, int offset, int limit);
};