Add Discord RPC back with new features, add beta splitscreen support, PR's from MCLCE used in this https://github.com/MCLCE/MinecraftConsoles/pull/1044 https://github.com/MCLCE/MinecraftConsoles/pull/1136 https://github.com/MCLCE/MinecraftConsoles/pull/1245
32 lines
755 B
C++
32 lines
755 B
C++
#pragma once
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#include "../Minecraft.World/FloatBuffer.h"
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#include "../Minecraft.World/IntBuffer.h"
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class TilePos;
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class Vec3;
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class Player;
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class Mob;
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class Camera
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{
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public:
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static float xPlayerOffs;
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static float yPlayerOffs;
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static float zPlayerOffs;
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private:
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// static IntBuffer *viewport;
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static FloatBuffer *modelview;
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static FloatBuffer *projection;
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// static FloatBuffer *position;
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public:
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static float xa, ya, za, xa2, za2;
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static void prepare(shared_ptr<Player> player, bool mirror);
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static TilePos *getCameraTilePos(shared_ptr<LivingEntity> player, double alpha);
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static Vec3 *getCameraPos(shared_ptr<LivingEntity> player, double alpha);
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static int getBlockAt(Level *level, shared_ptr<LivingEntity> player, float alpha);
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}; |