20 lines
593 B
C++
20 lines
593 B
C++
#pragma once
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#include "Command.h"
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class EffectCommand : public Command
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{
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public:
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virtual EGameCommand getId();
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virtual int getPermissionLevel();
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virtual wstring getUsage(CommandSender *source);
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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static shared_ptr<GameCommandPacket> preparePacket(
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const wstring& targetName,
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int effectId,
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int duration,
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int amplifier,
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bool clear = false);
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protected:
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wstring getPlayerNames();
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bool isValidWildcardPlayerArgument(wstring args, int argumentIndex);
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}; |