Files
2026-07-07 17:17:27 +02:00

120 lines
5.2 KiB
CMake

set(FOURKIT_PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(FOURKIT_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/bin/$<CONFIG>")
set(FOURKIT_CSPROJ "${FOURKIT_PROJECT_DIR}/Minecraft.Server.FourKit.csproj")
# ---
# .NET 10 SDK check
# ---
# Fail configure with a clear message if .NET 10 SDK isn't installed. Otherwise
# the failure happens deep inside the dotnet publish step with a much less
# obvious error. The version pin in /global.json governs which 10.x SDK is
# selected at build time; this check just confirms one is installed at all.
find_program(DOTNET_EXECUTABLE NAMES dotnet
HINTS "$ENV{ProgramFiles}/dotnet" "$ENV{ProgramW6432}/dotnet"
DOC ".NET CLI executable")
if(NOT DOTNET_EXECUTABLE)
message(FATAL_ERROR
"FourKit requires the .NET 10 SDK but the 'dotnet' command was not found on PATH.\n"
"Install it from https://dotnet.microsoft.com/download/dotnet/10.0 (x64 SDK)\n"
"and reconfigure CMake.")
endif()
execute_process(
COMMAND "${DOTNET_EXECUTABLE}" --list-sdks
OUTPUT_VARIABLE FOURKIT_DOTNET_SDKS
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT FOURKIT_DOTNET_SDKS MATCHES "(^|\n)10\\.[0-9]+\\.[0-9]+")
if(FOURKIT_DOTNET_SDKS STREQUAL "")
set(_sdk_list " (none installed)")
else()
set(_sdk_list "${FOURKIT_DOTNET_SDKS}")
endif()
message(FATAL_ERROR
"FourKit requires a .NET 10 SDK but none was detected.\n"
"Install it from https://dotnet.microsoft.com/download/dotnet/10.0 (x64 SDK)\n"
"and reconfigure CMake.\n"
"\n"
"Currently installed .NET SDKs:\n"
"${_sdk_list}")
endif()
message(STATUS "FourKit: .NET CLI at ${DOTNET_EXECUTABLE}")
file(GLOB_RECURSE FOURKIT_SOURCES RELATIVE "${FOURKIT_PROJECT_DIR}" "${FOURKIT_PROJECT_DIR}/*.cs")
list(FILTER FOURKIT_SOURCES EXCLUDE REGEX "([/\\](obj|bin)[/\\])|^(obj|bin)[/\\]")
set(DOTNET_CONFIG "$<IF:$<CONFIG:Debug>,Debug,Release>")
foreach(src_file IN LISTS FOURKIT_SOURCES)
get_filename_component(src_path "${src_file}" PATH)
if(src_path)
string(REPLACE "/" "\\" group_path "${src_path}")
source_group("${group_path}" FILES "${FOURKIT_PROJECT_DIR}/${src_file}")
endif()
endforeach()
list(TRANSFORM FOURKIT_SOURCES PREPEND "${FOURKIT_PROJECT_DIR}/")
# Self-contained publish: bundles .NET 10 runtime so end users need nothing pre-installed.
# The publish AND the staging copy both live on this target so they re-run together
# whenever any FourKit C# source changes, even on incremental builds where the
# Minecraft.Server.FourKit C++ exe does not re-link.
#
# Target name note: the CMake target is "Minecraft.Server.FourKit.Managed" so it
# does not collide with the C++ executable target named "Minecraft.Server.FourKit".
# The .csproj file name, the assembly name, and the C# namespace all stay
# Minecraft.Server.FourKit because those are the donor's identifiers.
add_custom_target(Minecraft.Server.FourKit.Managed ALL
COMMAND dotnet publish "${FOURKIT_CSPROJ}"
--configuration "${DOTNET_CONFIG}"
--runtime win-x64
--self-contained true
--output "${FOURKIT_OUTPUT_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${FOURKIT_OUTPUT_DIR}"
"$<TARGET_FILE_DIR:Minecraft.Server.FourKit>/runtime"
COMMAND ${CMAKE_COMMAND} -E make_directory
"$<TARGET_FILE_DIR:Minecraft.Server.FourKit>/plugins"
WORKING_DIRECTORY "${FOURKIT_PROJECT_DIR}"
SOURCES ${FOURKIT_SOURCES}
COMMENT "dotnet publish Minecraft.Server.FourKit + stage runtime/plugins next to server"
VERBATIM
)
set_target_properties(Minecraft.Server.FourKit.Managed PROPERTIES
OUTPUT_NAME "Minecraft.Server.FourKit.Managed"
)
# ---------------------------------------------------------------------------
# FourKit-enabled C++ server executable.
#
# Built from the same shared source list as the vanilla Minecraft.Server,
# plus the seven FourKit native bridge files. The MINECRAFT_SERVER_FOURKIT_BUILD
# preprocessor define switches FourKitBridge.h from inline no-op stubs to its
# real declarations, and the FourKitRuntime.cpp / FourKitBridge.cpp /
# FourKitNatives.cpp / FourKitMappers.cpp impls link in.
#
# This target is defined in the Minecraft.Server.FourKit/ source dir (not
# Minecraft.Server/) so the Visual Studio generator emits its .vcxproj files
# into build/<dir>/Minecraft.Server.FourKit/, keeping the variant identity
# consistent across source dir, project file, runtime output dir, and Docker
# image base.
# ---------------------------------------------------------------------------
include("${CMAKE_SOURCE_DIR}/Minecraft.Server/cmake/sources/Common.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/ServerTarget.cmake")
set(MINECRAFT_SERVER_FOURKIT_SOURCES
${MINECRAFT_SERVER_COMMON}
${SOURCES_COMMON}
${_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT}
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/UI/UIScene_AchievementsMenu.cpp"
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/UI/UIControl_AchievementsList.cpp"
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/StringUtils.cpp"
)
add_executable(Minecraft.Server.FourKit ${MINECRAFT_SERVER_FOURKIT_SOURCES})
configure_lce_server_target(Minecraft.Server.FourKit)
target_compile_definitions(Minecraft.Server.FourKit PRIVATE MINECRAFT_SERVER_FOURKIT_BUILD)
add_dependencies(Minecraft.Server.FourKit Minecraft.Server.FourKit.Managed)