Files
2026-07-07 17:17:27 +02:00

253 lines
7.9 KiB
C++

#pragma once
#ifdef _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <winhttp.h>
#include <vector>
#include <string>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
#include "..\..\..\Minecraft.Server\Security\StreamCipher.h"
#pragma comment(lib, "Ws2_32.lib")
#pragma comment(lib, "winhttp.lib")
struct HttpResponse
{
int status;
std::string body;
};
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 255
#define WIN64_SMALLID_REJECT 0xFF
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
wchar_t hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
HANDLE recvThread;
volatile bool active;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port, const char* bindIp = nullptr);
static bool JoinGame(const char* ip, int port);
enum eJoinState
{
eJoinState_Idle,
eJoinState_Connecting,
eJoinState_Success,
eJoinState_Failed,
eJoinState_Rejected,
eJoinState_Cancelled
};
static bool BeginJoinGame(const char* ip, int port);
static void CancelJoinGame();
static bool FinalizeJoin();
static void StartClientRecvThread();
static eJoinState GetJoinState();
static int GetJoinAttempt();
static int GetJoinMaxAttempts();
static DisconnectPacket::eDisconnectReason GetJoinRejectReason();
static HttpResponse DoWinHttpRequest(
const std::wstring& host, const std::wstring& path,
const wchar_t* method, const std::string& body,
const std::vector<std::wstring>& headers);
static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
static bool JoinSplitScreen(int padIndex, BYTE* outSmallId);
static void CloseSplitScreenConnection(int padIndex);
static SOCKET GetLocalSocket(BYTE senderSmallId);
static BYTE GetSplitScreenSmallId(int padIndex);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void ClearSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId,
unsigned char* data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE* outSmallId);
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t* hostName,
unsigned int gameSettings, unsigned int texPackId,
unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseMaxPlayers(BYTE maxPlayers);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static std::vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
static void StoreClientCipherKey(
const uint8_t key[ServerRuntime::Security::StreamCipher::KEY_SIZE]);
static bool SendAckAndActivateClientSendCipher();
static void ActivateClientRecvCipher();
static void ResetClientCipher();
static bool TryEncryptClientOutgoing(uint8_t* data, int length);
#if defined(MINECRAFT_SERVER_BUILD)
static bool SendCOnAndCommitServerCipher(BYTE smallId);
#endif
private:
static DWORD WINAPI AcceptThreadProc(LPVOID param);
static DWORD WINAPI RecvThreadProc(LPVOID param);
static DWORD WINAPI ClientRecvThreadProc(LPVOID param);
static DWORD WINAPI SplitScreenRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
static DWORD WINAPI JoinThreadProc(LPVOID param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static HANDLE s_acceptThread;
static HANDLE s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static unsigned int s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static HANDLE s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static HANDLE s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
static SOCKET s_smallIdToSocket[256];
static CRITICAL_SECTION s_smallIdToSocketLock;
static const int JOIN_MAX_ATTEMPTS = 3;
static HANDLE s_joinThread;
static volatile eJoinState s_joinState;
static volatile int s_joinAttempt;
static volatile bool s_joinCancel;
static char s_joinIP[256];
static int s_joinPort;
static BYTE s_joinAssignedSmallId;
static DisconnectPacket::eDisconnectReason s_joinRejectReason;
static SOCKET s_splitScreenSocket[XUSER_MAX_COUNT];
static BYTE s_splitScreenSmallId[XUSER_MAX_COUNT];
static HANDLE s_splitScreenRecvThread[XUSER_MAX_COUNT];
static ServerRuntime::Security::StreamCipher s_clientSendCipher;
static ServerRuntime::Security::StreamCipher s_clientRecvCipher;
static CRITICAL_SECTION s_clientCipherLock;
static uint8_t s_clientPendingKey[ServerRuntime::Security::StreamCipher::KEY_SIZE];
static bool s_clientKeyStored;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
extern bool g_Win64DedicatedServer;
extern int g_Win64DedicatedServerPort;
extern char g_Win64DedicatedServerBindIP[256];
extern bool g_Win64DedicatedServerLanAdvertise;
extern char g_Win64RelayServerIP[256];
extern wchar_t g_Win64RelayServerIP_Wide[256];
extern int g_Win64RelayServerPort;
extern char g_GameVersion[];
extern bool g_Win64LCENServer;
#endif