name: Nightly Release on: workflow_dispatch: permissions: contents: write id-token: write attestations: write packages: write concurrency: group: nightly cancel-in-progress: true jobs: build-client: name: Build Client runs-on: [self-hosted, windows] steps: - name: Checkout uses: https://github.com/actions/checkout@v6 with: submodules: recursive - name: Setup MSVC uses: https://github.com/ilammy/msvc-dev-cmd@v1 - name: Setup CMake uses: https://github.com/lukka/get-cmake@latest - name: Run CMake uses: https://github.com/lukka/run-cmake@v10 env: VCPKG_ROOT: "" with: configurePreset: windows64 buildPreset: windows64-release buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']" - name: Zip Build shell: pwsh run: | $source = "./build/windows64/Minecraft.Client/Release" $zip = "LCE-Online-Client-Win64.zip" $topLevel = "LCE-Online-Client-Win64" $files = Get-ChildItem -Path $source -Recurse -File | Where-Object { $_.Extension -notin '.pch', '.pdb', '.zip', '.ipdb', '.iobj', '.exp', '.lib' } Add-Type -AssemblyName System.IO.Compression Add-Type -AssemblyName System.IO.Compression.FileSystem $basePath = (Resolve-Path $source).Path $fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create) try { $archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create) try { Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object { $rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/') $archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null } foreach ($file in $files) { $rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/') $entryName = "$topLevel/$($rel -replace '\\','/')" [System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile( $archive, $file.FullName, $entryName, [System.IO.Compression.CompressionLevel]::Optimal ) | Out-Null } } finally { $archive.Dispose() } } finally { $fs.Dispose() } Write-Host "Created $zip" - name: Stage artifacts shell: pwsh run: | New-Item -ItemType Directory -Force -Path staging Copy-Item LCE-Online-Client-Win64.zip staging/ Copy-Item ./build/windows64/Minecraft.Client/Release/Minecraft.Client.exe staging/ Copy-Item ./build/windows64/Minecraft.Client/Release/Minecraft.Client.pdb staging/ - name: Upload artifacts uses: https://github.com/actions/upload-artifact@v3 with: name: client-build path: staging/* release-client: name: Release Client needs: build-client runs-on: [self-hosted, linux] steps: - name: Checkout uses: https://github.com/actions/checkout@v6 - name: Download client artifacts uses: https://github.com/actions/download-artifact@v3 with: name: client-build path: artifacts - name: Install jq run: apt-get update && apt-get install -y --no-install-recommends jq - name: Get short SHA id: sha run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT" - name: Delete old release and tag env: FORGEJO_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: | set -euo pipefail TAG="Nightly" API="${{ github.server_url }}/api/v1/repos/${{ github.repository }}" AUTH="Authorization: token $FORGEJO_TOKEN" EXISTING_ID=$(curl -sf -H "$AUTH" "$API/releases/tags/$TAG" 2>/dev/null | jq -r '.id // empty' || true) if [ -n "$EXISTING_ID" ]; then curl -sf -X DELETE -H "$AUTH" "$API/releases/$EXISTING_ID" fi curl -s -X DELETE -H "$AUTH" "$API/tags/$TAG" > /dev/null || true - name: Import GPG key uses: https://github.com/crazy-max/ghaction-import-gpg@v6 with: gpg_private_key: ${{ secrets.GPG_PRIVATE_KEY }} passphrase: ${{ secrets.GPG_PASSPHRASE }} git_user_signingkey: true git_tag_gpgsign: true - name: Create signed tag run: | git tag -s -f Nightly -m "Nightly release ${{ steps.sha.outputs.short }}" git push origin Nightly --force - name: Write release notes run: | cat > notes.md <<'NOTES' # Instructions: **Newcomers:** - If this is your first time, download `LCE-Online-Client-Win64.zip` and extract it wherever you would like to keep it. - I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save). - To play, simply run `Minecraft.Client.exe`. **For those that wish to update their existing installation with the latest build:** - Download `Minecraft.Client.exe` and copy it over to your existing LCE-Online-Client-Win64 build (overwrite your old version of Minecraft.Client.exe). **For developers:** - `Minecraft.Client.pdb` contains debug symbols for crash analysis and development. Place it next to `Minecraft.Client.exe` for stack traces to show function names and line numbers. **Steam Deck & Linux:** - Y'all know the drill. Download the `LCE-Online-Client-Win64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it! # Multiplayer instructions: LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle: Prerequisites: - Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel. - playit.gg agent installed on host PC. How-to: - Ensure your playit.gg agent is connected to your playit.gg account - On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your LCE Online game is hosted from. - Configurable settings: - Local IP: `127.0.0.1` - Local Port: `25565` - Proxy Protocol: `None` - After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game! NOTES - name: Create release on Forgejo env: FORGEJO_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: | set -euo pipefail TAG="Nightly" TITLE="Client: ${{ steps.sha.outputs.short }}" API="${{ github.server_url }}/api/v1/repos/${{ github.repository }}" AUTH="Authorization: token $FORGEJO_TOKEN" BODY=$(cat notes.md) PAYLOAD=$(jq -nc --arg tag "$TAG" --arg name "$TITLE" --arg body "$BODY" \ '{tag_name:$tag, name:$name, body:$body, draft:false, prerelease:false}') RID=$(curl -sf -X POST -H "$AUTH" -H "Content-Type: application/json" \ -d "$PAYLOAD" "$API/releases" | jq -r '.id') if [ -z "$RID" ] || [ "$RID" = "null" ]; then echo "Failed to create release" >&2 exit 1 fi echo "Created release id=$RID" for asset in artifacts/*; do name=$(basename "$asset") size=$(stat -c%s "$asset") echo "Uploading $name ($size bytes)" HTTP=$(curl -sS -w '%{http_code}' -o /tmp/upload-resp -X POST -H "$AUTH" \ -F "attachment=@$asset" \ "$API/releases/$RID/assets?name=$name") if [ "$HTTP" -lt 200 ] || [ "$HTTP" -ge 300 ]; then echo "Upload failed: HTTP $HTTP" >&2 echo "--- response body ---" >&2 cat /tmp/upload-resp >&2 || true echo "" >&2 exit 1 fi echo "Uploaded $name OK (HTTP $HTTP)" done