#include "stdafx.h" #include #include "InputOutputStream.h" #include "net.minecraft.world.entity.player.h" #include "PacketListener.h" #include "LoginPacket.h" #include "LevelType.h" LoginPacket::LoginPacket() { this->userName = L""; this->clientVersion = 0; this->seed = 0; this->dimension = 0; this->gameType = 0; this->mapHeight = 0; this->maxPlayers = 0; this->difficulty = 1; this->m_offlineXuid = INVALID_XUID; this->m_onlineXuid = INVALID_XUID; m_friendsOnlyUGC = false; m_ugcPlayersVersion = 0; m_multiplayerInstanceId = 0; m_playerIndex = 0; m_playerSkinId = 0; m_playerCapeId = 0; m_isGuest = false; m_newSeaLevel = false; m_pLevelType = nullptr; m_uiGamePrivileges = 0; m_xzSize = LEVEL_MAX_WIDTH; m_hellScale = HELL_LEVEL_MAX_SCALE; m_isHardcore = false; } // Client -> Server LoginPacket::LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest) { this->userName = userName; this->clientVersion = clientVersion; lcenToken = ""; this->seed = 0; this->dimension = 0; this->gameType = 0; this->mapHeight = 0; this->maxPlayers = 0; this->difficulty = 1; this->m_offlineXuid = offlineXuid; this->m_onlineXuid = onlineXuid; m_friendsOnlyUGC = friendsOnlyUGC; m_ugcPlayersVersion = ugcPlayersVersion; m_multiplayerInstanceId = 0; m_playerIndex = 0; m_playerSkinId = skinId; m_playerCapeId = capeId; m_isGuest = isGuest; m_newSeaLevel = false; m_pLevelType = nullptr; m_uiGamePrivileges = 0; m_xzSize = LEVEL_MAX_WIDTH; m_hellScale = HELL_LEVEL_MAX_SCALE; m_isHardcore = false; } // Server -> Client LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale, bool isHardcore) { this->userName = userName; this->clientVersion = clientVersion; this->seed = seed; this->dimension = dimension; this->gameType = gameType; this->mapHeight = mapHeight; this->maxPlayers = maxPlayers; this->difficulty = difficulty; this->m_offlineXuid = INVALID_XUID; this->m_onlineXuid = INVALID_XUID; m_friendsOnlyUGC = false; m_ugcPlayersVersion = 0; m_multiplayerInstanceId = multiplayerInstanceId; this->m_playerIndex = playerIndex; m_playerSkinId = 0; m_playerCapeId = 0; m_isGuest = false; m_newSeaLevel = newSeaLevel; this->m_pLevelType=pLevelType; m_uiGamePrivileges = uiGamePrivileges; m_xzSize = xzSize; m_hellScale = hellScale; m_isHardcore = isHardcore; } void LoginPacket::read(DataInputStream *dis) //throws IOException { clientVersion = dis->readInt(); { wstring rawName = readUtf(dis, Player::MAX_NAME_LENGTH); const wstring prefix = L"LCEN:"; if (rawName.size() > prefix.size() && rawName.substr(0, prefix.size()) == prefix) { wstring rest = rawName.substr(prefix.size()); size_t sep = rest.find(L'|'); if (sep != wstring::npos) { wstring wtoken = rest.substr(0, sep); userName = rest.substr(sep + 1); int len = WideCharToMultiByte(CP_UTF8, 0, wtoken.c_str(), -1, nullptr, 0, nullptr, nullptr); if (len > 1) { lcenToken.resize(len - 1); WideCharToMultiByte(CP_UTF8, 0, wtoken.c_str(), -1, &lcenToken[0], len, nullptr, nullptr); } } else { userName = rawName; } } else { userName = rawName; } } wstring typeName = readUtf(dis, 16); m_pLevelType = LevelType::getLevelType(typeName); if (m_pLevelType == nullptr) { m_pLevelType = LevelType::lvl_normal; } seed = dis->readLong(); gameType = dis->readInt(); m_isHardcore = (gameType & 0x8) != 0; gameType = gameType & ~0x8; dimension = dis->readByte(); mapHeight = dis->readByte(); maxPlayers = dis->readByte(); m_offlineXuid = dis->readPlayerUID(); m_onlineXuid = dis->readPlayerUID(); m_friendsOnlyUGC = dis->readBoolean(); m_ugcPlayersVersion = dis->readInt(); difficulty = dis->readByte(); m_multiplayerInstanceId = dis->readInt(); m_playerIndex = dis->readByte(); INT skinId = dis->readInt(); m_playerSkinId = *(DWORD *)&skinId; INT capeId = dis->readInt(); m_playerCapeId = *(DWORD *)&capeId; m_isGuest = dis->readBoolean(); m_newSeaLevel = dis->readBoolean(); m_uiGamePrivileges = dis->readInt(); #ifdef _LARGE_WORLDS m_xzSize = dis->readShort(); m_hellScale = dis->read(); #endif app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty); } void LoginPacket::write(DataOutputStream *dos) //throws IOException { dos->writeInt(clientVersion); if (!lcenToken.empty()) { int wlen = MultiByteToWideChar(CP_UTF8, 0, lcenToken.c_str(), -1, nullptr, 0); wstring wtoken(wlen > 1 ? wlen - 1 : 0, L'\0'); if (wlen > 1) MultiByteToWideChar(CP_UTF8, 0, lcenToken.c_str(), -1, &wtoken[0], wlen); writeUtf(L"LCEN:" + wtoken + L"|" + userName, dos); } else { writeUtf(userName, dos); } if (m_pLevelType == nullptr) { writeUtf(L"", dos); } else { writeUtf(m_pLevelType->getGeneratorName(), dos); } dos->writeLong(seed); dos->writeInt(m_isHardcore ? (gameType | 0x8) : gameType); dos->writeByte(dimension); dos->writeByte(mapHeight); dos->writeByte(maxPlayers); dos->writePlayerUID(m_offlineXuid); dos->writePlayerUID(m_onlineXuid); dos->writeBoolean(m_friendsOnlyUGC); dos->writeInt(m_ugcPlayersVersion); dos->writeByte(difficulty); dos->writeInt(m_multiplayerInstanceId); dos->writeByte(m_playerIndex); dos->writeInt(m_playerSkinId); dos->writeInt(m_playerCapeId); dos->writeBoolean(m_isGuest); dos->writeBoolean(m_newSeaLevel); dos->writeInt(m_uiGamePrivileges); #ifdef _LARGE_WORLDS dos->writeShort(m_xzSize); dos->write(m_hellScale); #endif } void LoginPacket::handle(PacketListener *listener) { listener->handleLogin(shared_from_this()); } int LoginPacket::getEstimatedSize() { int length=0; if (m_pLevelType != nullptr) { length = static_cast(m_pLevelType->getGeneratorName().length()); } return static_cast(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) + sizeof(char) + sizeof(int) + (2 * sizeof(PlayerUID)) + 1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int)); }