feat: configurable mob spawn caps via server.properties
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@@ -58,6 +58,11 @@ int MobCategory::getMaxInstancesPerLevel() // 4J added
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return m_maxPerLevel;
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}
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void MobCategory::setMaxInstancesPerLevel(int max)
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{
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m_maxPerLevel = max;
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}
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Material *MobCategory::getSpawnPositionMaterial()
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{
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return (Material *) spawnPositionMaterial;
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